The Angband Ladder: Mahala, Dwarf Priest by Dz.

  [Angband 3.0.9b Character Dump]

 Name   Mahala                                   Self  RB  CB  EB   Best
 Sex    Female            Age        45   STR! 18/100  +2  -1  +7 18/180
 Race   Dwarf             Height     43   INT! 18/100  -3  -3  +1  18/50
 Class  Priest            Weight    120   WIS! 18/100  +2  +3 +11 18/260
 Title  Prophet           Status      1   DEX! 18/100  -2  -1  +3 18/100
 HP     -12/687           Maximize    Y   CON! 18/100  +2  +0  +5 18/170
 SP     247/340                           CHR! 18/100  -3  +2  +4 18/130

 Level           43       Armor    [31,+97]     Saving Throw   Legendary
 Cur Exp    2697889       Fight   (+19,+14)     Stealth        Very Good
 Max Exp    2697889       Melee   (+35,+25)     Fighting          Superb
 Adv Exp    2940000       Shoot   (+31,+10)     Shooting          Superb
 MaxDepth   3150 ft       Blows      4/turn     Disarming      Excellent
 Turns      8385182       Shots      2/turn     Magic Device      Heroic
 Gold       3784409       Infra       50 ft     Perception          Fair
 Burden   170.9 lbs       Speed          20     Searching           Fair

 You are the only child of a Dwarven Miner.  You are the black sheep of
 the family.  You have dark brown eyes, straight brown hair, a one foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:............+
 Elec:......+...... Confu:......+......
 Fire:......+...+.. Sound:......+.+....
 Cold:......+...... Shard:.......+.....
 Pois:...+......... Nexus:.............
 Fear:+.....+.++... Nethr:.............
 Lite:.....+....... Chaos:........+....
 Dark:...+.+....... Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...+...+.....
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:..........+.. Tunn.:.............
Telep:.........+... Speed:..+........+.
Invis:+....+....... Blows:.............
FrAct:........+.... Shots:.+...........
HLife:.....+....... Might:.............


  [Last Messages]

> Azriel, Angel of Death picks up a Wand of Stone to Mud.
> Azriel, Angel of Death shrugs off the attack.
> The Cherub shrugs off the attack.
> The Carrion crawler shrieks in agony.
> Azriel, Angel of Death casts a nether bolt.
> The Carrion crawler dies.
> Azriel, Angel of Death shrugs off the attack.
> The Cherub grunts with pain.
> Azriel, Angel of Death casts a spell, burning your eyes!
> You are unaffected!
> Azriel, Angel of Death shrugs off the attack.
> The Cherub grunts with pain.
> Azriel, Angel of Death breathes nether.
> You keep hold of your life force!
> You die.


  [Character Equipment]

a) a Quarterstaff (Holy Avenger) (1d9) (+16,+11) [+1] (+3)
   It increases your wisdom by 3.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   strength.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
b) a Long Bow of Extra Shots (x3) (+12,+10) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Speed (+10)
   It increases your speed by 10.  
d) The Ring of Barahir (+1)
   It increases all your stats by 1.  It increases your stealth by 1.  
   It provides resistance to poison and dark.  It cannot be harmed by
   the elements.  
e) an Amulet of Wisdom (+4)
   It increases your wisdom by 4.  It sustains your wisdom.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+10] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to shards.  
   It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) an Iron Crown of Lordliness [0,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to fear.  It sustains your wisdom and charisma.  It grants you the
   power of telepathy.  It cannot be harmed by the elements.  
k) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
l) a Pair of Metal Shod Boots of Speed [6,+13] (+10)
   It increases your speed by 10.  


  [Character Inventory]

a) 4 Holy Books of Prayers [Beginners Handbook]
b) 4 Holy Books of Prayers [Words of Wisdom]
c) 4 Holy Books of Prayers [Chants and Blessings]
d) a Holy Book of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
   It cannot be harmed by the elements.  
f) a Holy Book of Prayers [Godly Insights]
   It cannot be harmed by the elements.  
g) a Holy Book of Prayers [Purifications and Healing]
   It cannot be harmed by the elements.  
h) a Holy Book of Prayers [Holy Infusions]
   It cannot be harmed by the elements.  
i) a Holy Book of Prayers [Wrath of God]
   It cannot be harmed by the elements.  
j) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
k) 9 Potions of Speed
l) 16 Potions of Healing
m) 2 Potions of *Healing*
n) 5 Potions of Restore Mana
o) a Potion of Strength
p) a Potion of Intelligence
q) 5 Scrolls of Teleportation
r) a Scroll of Banishment
s) a Scroll of Mass Banishment
t) a Pair of Metal Shod Boots of Stability [6,+12]
   It provides resistance to nexus.  It makes you fall like a feather.  
   
u) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
   It increases your wisdom by 4.  It increases your infravision by 4.  
   It slays orcs.  It is branded with frost.  It provides resistance to 
   cold and light.  It usually provides light of radius 4.  It speeds
   your regeneration.  It activates for drain life (90) every 40 turns.
   It cannot be harmed by the elements.  
w) 13 Mithril Arrows (3d4) (+7,+6)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 20 Potions of Speed
b) 4 Potions of *Healing*
c) a Potion of Life
d) 65 Scrolls of Teleportation
e) 8 Scrolls of *Identify*
f) 5 Staffs of Speed (30 charges)
g) a Ring of Ice [+19]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
h) a Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
i) The Amulet of Carlammas (+2)
   It increases your constitution by 2.  It provides resistance to fire.
   It activates for protection from evil every 225+d225 turns.  It
   cannot be harmed by the elements.  
j) Metal Scale Mail of Elvenkind (-2) [13,+7] (+2 to stealth)
   It increases your stealth by 2.  It provides resistance to acid, 
   lightning, fire, cold, and confusion.  It cannot be harmed by the
   elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
   It increases your strength and charisma by 2.  It provides
   resistance to acid, lightning, fire, cold, shards, and nexus.  It
   cannot be harmed by the elements.  
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
   It increases your intelligence, wisdom, and constitution by 3.  It
   provides resistance to acid, poison, and confusion.  It activates
   for door and trap destruction every 10 turns.  It cannot be harmed
   by the elements.  
m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
n) The Large Leather Shield of the Haradrim [4,+15] (+2)
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your 
   strength and constitution.  It aggravates creatures around you.  It
   activates for berserk rage (50+d50 turns) every 50 turns.  It cannot
   be harmed by the elements.  
o) The Large Leather Shield of Celegorm [4,+18]
   It provides resistance to acid, lightning, fire, cold, light, and 
   dark.  It cannot be harmed by the elements.  
p) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
q) an Iron Crown of Might [0,+8] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
t) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) a Set of Leather Gloves of Power (+3,+4) [1,+5] (+1)
   It increases your strength by 1.  
v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
   It increases your constitution by 3.  It slays orcs, trolls, giants, 
   and all evil creatures.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.1.2010 19:59
Last updated on 17.3.2010 11:56

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7522. on the Ladder (of 18973)
3264. on the Angband Ladder (of 6502)
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Comments

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On 20.1.2010 19:59 Dz. wrote:
Another try ... I have chosen dwarven lady Mahala, which studied long to become skillful priestess. She is currently level 19 and just found her first artifact, the helm of Thengel. The confusion resist helps a lot the spellcaster (those damned dragonflies can make fight tough!). Turn 1M, floor 550ft ... how can anyone be in 4000ft by this time? I think you are crazy riskers! :-)

On 20.1.2010 23:29 fizzix wrote:
It's actually the aversion to risk that gets (some of) us that deep that quickly.

On 2.2.2010 20:01 Dz. wrote:
Turn 1.9M, level 23, floor at 900ft. Mahala finally earned enough money to buy her first stat potion in black market ... it was DEX. Some body-building potion would be better, but she was afraid of robbing and bought the first one which appeared there :)

On 8.2.2010 22:39 Dz. wrote:
Now I tried to be faster with her. Dlvl 31, clvl 29 :)

On 10.2.2010 16:15 Dz. wrote:
Finally got Godly Insights and permanent light source (Star of Elendil). Disenchantment still threats me, one Storm of Unmagic destroys artifact in several turns, it's quick. Mahala in level 30, depth 32 (1600ft).

On 16.2.2010 14:27 Dz. wrote:
5.7M turns, Mahala is protected from all the basic attacks, still missing disenchantment, though. Clvl 33, dlvl 38 ... several nasty meetings with impact/gravity/... hounds.

On 26.2.2010 14:40 Dz. wrote:
Finally maxed all the stats. Mahala is adventuring in dlvl 40 (2000ft) at her clvl 36. All the basic resists covered, just needs RDis badly.

On 8.3.2010 23:15 Dz. wrote:
Diving slowly and carefully. Found Arkenstone, that's nice. Still carrying heavy Calris to defend disenchantment, no luck in finding some RDis protective gear.

On 16.3.2010 14:18 Dz. wrote:
Conveniently placed greater draconic Q produced bunch of ancient dragons. Mahala luckily found boots and ring of speed, both +10. Now she is deep in the dungeon, 3100 ft (dlvl 62) and she is trained to clvl 42.

On 17.3.2010 11:56 Dz. wrote:
Oops! Azriel sent Mahala to sleep with his nether breath. Bad luck, I thought I could make it this time. However, it was nice adventure and I like priests and paladins a lot. I hope for better luck next time. I will try to finish at least Mahala's backup, just to try Morgoth once ;)

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