[Angband 3.0.9b Character Dump] Name Mahala Self RB CB EB Best Sex Female Age 45 STR! 18/100 +2 -1 +7 18/180 Race Dwarf Height 43 INT! 18/100 -3 -3 +1 18/50 Class Priest Weight 120 WIS! 18/100 +2 +3 +11 18/260 Title Prophet Status 1 DEX! 18/100 -2 -1 +3 18/100 HP -12/687 Maximize Y CON! 18/100 +2 +0 +5 18/170 SP 247/340 CHR! 18/100 -3 +2 +4 18/130 Level 43 Armor [31,+97] Saving Throw Legendary Cur Exp 2697889 Fight (+19,+14) Stealth Very Good Max Exp 2697889 Melee (+35,+25) Fighting Superb Adv Exp 2940000 Shoot (+31,+10) Shooting Superb MaxDepth 3150 ft Blows 4/turn Disarming Excellent Turns 8385182 Shots 2/turn Magic Device Heroic Gold 3784409 Infra 50 ft Perception Fair Burden 170.9 lbs Speed 20 Searching Fair You are the only child of a Dwarven Miner. You are the black sheep of the family. You have dark brown eyes, straight brown hair, a one foot beard, and a dark complexion. abcdefghijkl@ abcdefghijkl@ Acid:......+.*.... Blind:............+ Elec:......+...... Confu:......+...... Fire:......+...+.. Sound:......+.+.... Cold:......+...... Shard:.......+..... Pois:...+......... Nexus:............. Fear:+.....+.++... Nethr:............. Lite:.....+....... Chaos:........+.... Dark:...+.+....... Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:...+...+..... Feath:............. Sear.:............. PLite:............. Infra:............. Regen:..........+.. Tunn.:............. Telep:.........+... Speed:..+........+. Invis:+....+....... Blows:............. FrAct:........+.... Shots:.+........... HLife:.....+....... Might:............. [Last Messages] > Azriel, Angel of Death picks up a Wand of Stone to Mud. > Azriel, Angel of Death shrugs off the attack. > The Cherub shrugs off the attack. > The Carrion crawler shrieks in agony. > Azriel, Angel of Death casts a nether bolt. > The Carrion crawler dies. > Azriel, Angel of Death shrugs off the attack. > The Cherub grunts with pain. > Azriel, Angel of Death casts a spell, burning your eyes! > You are unaffected! > Azriel, Angel of Death shrugs off the attack. > The Cherub grunts with pain. > Azriel, Angel of Death breathes nether. > You keep hold of your life force! > You die. [Character Equipment] a) a Quarterstaff (Holy Avenger) (1d9) (+16,+11) [+1] (+3) It increases your wisdom by 3. It slays demons, undead, and all evil creatures. It provides resistance to fear. It sustains your strength. It is blessed by the gods. It grants you the ability to see invisible things. b) a Long Bow of Extra Shots (x3) (+12,+10) (+1) It increases your shooting speed by 1. c) a Ring of Speed (+10) It increases your speed by 10. d) The Ring of Barahir (+1) It increases all your stats by 1. It increases your stealth by 1. It provides resistance to poison and dark. It cannot be harmed by the elements. e) an Amulet of Wisdom (+4) It increases your wisdom by 4. It sustains your wisdom. f) The Arkenstone of Thrain It provides resistance to light, dark, and life draining. It usually provides light of radius 3. It grants you the ability to see invisible things. It activates for detection every 30+d30 turns. It cannot be harmed by the elements. g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength and dexterity by 2. It provides resistance to acid, lightning, fire, cold, fear, confusion, and sound. It cannot be harmed by the elements. h) a Cloak of Aman [1,+10] (+3 to stealth) It increases your stealth by 3. It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) an Iron Crown of Lordliness [0,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to fear. It sustains your wisdom and charisma. It grants you the power of telepathy. It cannot be harmed by the elements. k) The Set of Gauntlets 'Paurhach' [2,+15] It provides resistance to fire. It speeds your regeneration. It activates for fire bolt (9d8) every 8+d8 turns. It cannot be harmed by the elements. l) a Pair of Metal Shod Boots of Speed [6,+13] (+10) It increases your speed by 10. [Character Inventory] a) 4 Holy Books of Prayers [Beginners Handbook] b) 4 Holy Books of Prayers [Words of Wisdom] c) 4 Holy Books of Prayers [Chants and Blessings] d) a Holy Book of Prayers [Exorcism and Dispelling] e) a Holy Book of Prayers [Ethereal Openings] It cannot be harmed by the elements. f) a Holy Book of Prayers [Godly Insights] It cannot be harmed by the elements. g) a Holy Book of Prayers [Purifications and Healing] It cannot be harmed by the elements. h) a Holy Book of Prayers [Holy Infusions] It cannot be harmed by the elements. i) a Holy Book of Prayers [Wrath of God] It cannot be harmed by the elements. j) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. k) 9 Potions of Speed l) 16 Potions of Healing m) 2 Potions of *Healing* n) 5 Potions of Restore Mana o) a Potion of Strength p) a Potion of Intelligence q) 5 Scrolls of Teleportation r) a Scroll of Banishment s) a Scroll of Mass Banishment t) a Pair of Metal Shod Boots of Stability [6,+12] It provides resistance to nexus. It makes you fall like a feather. u) The Bastard Sword 'Calris' (5d4) (+10,+20) (+5) It increases your constitution by 5. It slays trolls, demons, and all evil creatures, and is especially deadly against dragons. It provides resistance to disenchantment. It aggravates creatures around you. It cannot be harmed by the elements. v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4) It increases your wisdom by 4. It increases your infravision by 4. It slays orcs. It is branded with frost. It provides resistance to cold and light. It usually provides light of radius 4. It speeds your regeneration. It activates for drain life (90) every 40 turns. It cannot be harmed by the elements. w) 13 Mithril Arrows (3d4) (+7,+6) It cannot be harmed by acid or fire. [Home Inventory] a) 20 Potions of Speed b) 4 Potions of *Healing* c) a Potion of Life d) 65 Scrolls of Teleportation e) 8 Scrolls of *Identify* f) 5 Staffs of Speed (30 charges) g) a Ring of Ice [+19] It provides resistance to cold. It activates for cold resistance (20+d20 turns) and cold ball (75) every 50+d50 turns. It cannot be harmed by cold. h) a Ring of Constitution (+6) It increases your constitution by 6. It sustains your constitution. i) The Amulet of Carlammas (+2) It increases your constitution by 2. It provides resistance to fire. It activates for protection from evil every 225+d225 turns. It cannot be harmed by the elements. j) Metal Scale Mail of Elvenkind (-2) [13,+7] (+2 to stealth) It increases your stealth by 2. It provides resistance to acid, lightning, fire, cold, and confusion. It cannot be harmed by the elements. k) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, lightning, fire, cold, shards, and nexus. It cannot be harmed by the elements. l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It increases your intelligence, wisdom, and constitution by 3. It provides resistance to acid, poison, and confusion. It activates for door and trap destruction every 10 turns. It cannot be harmed by the elements. m) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity by 3. It increases your speed by 3. It provides resistance to acid and shards. It cannot be harmed by the elements. n) The Large Leather Shield of the Haradrim [4,+15] (+2) It increases your strength and constitution by 2. It provides resistance to poison, fear, and blindness. It sustains your strength and constitution. It aggravates creatures around you. It activates for berserk rage (50+d50 turns) every 50 turns. It cannot be harmed by the elements. o) The Large Leather Shield of Celegorm [4,+18] It provides resistance to acid, lightning, fire, cold, light, and dark. It cannot be harmed by the elements. p) The Large Metal Shield of Anarion [5,+20] It provides resistance to acid, lightning, fire, and cold. It sustains all your stats. It cannot be harmed by the elements. q) an Iron Crown of Might [0,+8] (+3) It increases your strength, dexterity, and constitution by 3. It sustains your strength, dexterity, and constitution. It grants you immunity to paralysis. It cannot be harmed by the elements. r) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom and charisma by 3. It provides resistance to confusion. It cannot be harmed by the elements. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. t) The Steel Helm of Hammerhand [6,+20] (+3) It increases your strength, dexterity, and constitution by 3. It provides resistance to acid, cold, dark, and nexus. It sustains your strength, dexterity, and constitution. It aggravates creatures around you. It cannot be harmed by the elements. u) a Set of Leather Gloves of Power (+3,+4) [1,+5] (+1) It increases your strength by 1. v) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) It increases your dexterity by 4. It provides resistance to acid. It grants you immunity to paralysis. It activates for a magical arrow (150) every 30+d30 turns. It cannot be harmed by the elements. w) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) It increases your constitution by 3. It slays orcs, trolls, giants, and all evil creatures. It grants you the ability to see invisible things. It cannot be harmed by the elements. x) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)