[DaJAngband v1.1.2 Character Dump] Name Curt Self RB CB EB Best Sex Male Age 85 STR: 18 -1 +2 +0 18/10 Race Elf Height 58 INT: 14 +2 +1 +0 17 Class Rogue Weight 106 WIS: 10 -1 -2 +0 7 Title Footpad Status 33 DEX: 15 +2 +3 +0 18/20 HP 171/171 Maximize Y CON: 12 -1 +1 +0 12 SP 9/9 CHR: 11 +2 -1 +0 12 Level 13 Armor [13,+4] Saving Throw 43 Cur Exp 1436 Fight (+5,+4) Fighting 123 Max Exp 1436 Melee (+11,+7) Shooting 186 Adv Exp 1595 Shoot (+22,+7) Throwing 149 MaxDepth Lev 11 Blows 1/turn Disarming 74 Turns 145028 Shots 1/turn Magic Device 53 Gold 1732 Stealth 6 Alertness 46 Burden 126.5 lbs Energy 100% Searching 36 You are one of several children of a Nandorin Ranger. You have light grey eyes, straight black hair, and a fair complexion. abcdefghijkl@ abcdefghijkl@ Acid:+............ Blind:............. Elec:............. Confu:............. Fire:............. Sound:............. Cold:............. Shard:............. Pois:............. Nexus:............. 1/2Po:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. Charm:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:............. Feath:...+......... Alert:............. PLite:............. Tunn.:............. Regen:............. Speed:............. Telep:............. Blows:............. Dkvis:............. Shots:............. Invis:............. Might:............. FrAct:............. ThrwM:............. HLife:............. :............. [Last Messages] > You have a Yew Staff of Teleportation (1d5) (+4,+5) (7 charges) (p). > You hit the boil-covered wretch. > You have slain the boil-covered wretch. > You drop a Siren Lip Wand of Heal Monster (13 charges) (l). > You have no more Siren Lip Wands of Heal Monster (13 charges) (l). > You have a cutlass (1d7) (+0,+0) (s). > You destroy a cutlass (1d7) (+0,+0). > You have no more cutlasses (1d7) (+0,+0) (s). > You see a Siren Lip Wand of Heal Monster (13 charges). > You have a Siren Lip Wand of Heal Monster (13 charges) (l). > You autoinscribe a Yew Staff of Teleportation (1d5) (+4,+5) (7 charges). > You autoinscribe a Chartreuse Potion of Speed. > Inscribing an Alabaster Amulet {splendid}. > You drop 17 arrows (1d4) (+4,+8) (o). > You reorganize your quiver. [Character Equipment] a) a trident of Acid (1d8) (+6,+3) {@w0} It is branded with acid. It provides resistance to acid. It cannot be harmed by acid. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 28.5 against acid-vulnerable creatures, and 11.5 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 28. b) mini crossbow of Accuracy (ML2) (+17,+7) A launcher with an multiplier level (ML) of 2 actually multiplies damage by x1.75 Examine ammo to see average damage. c) (nothing) d) an Amethyst Ring of Feather Falling It makes you fall like a feather. e) an Alabaster Amulet {alertness, splendid} f) a wooden torch (3922 turns) {@w4} It usually provides light of radius 2, though this is reduced when running of out fuel. g) soft leather armour [4,+0] h) (nothing) i) a small leather shield [2,+0] j) a metal cap [3,+0] k) a set of leather gloves [1,+0] l) a pair of hard leather boots [3,+0] [Character Equipment -- Quiver] n) 22 bolts (1d5) (+0,+0) {@f1=g} Fired from your current missile launcher, this missile will inflict an average damage of 17.5. Your chance of scoring a critical shot shooting this ammo from your current launcher is 1 in 29. o) 3 daggers (1d4) (+0,+0) {@v2=g} It is better for throwing than most melee weapons. With this weapon, you would currently get 2 blows per round. You can throw 2 of these weapons in one turn. Each blow will do an average damage of 3.1. This weapon can be thrown for an average damage of 3. Your chance of scoring a critical hit with this weapon is 1 in 56 (less when thrown). [Character Inventory] a) a Book of Chance Magic [Tourism & Travel] {@p1} b) a Book of Chance Magic [Tricks & Detections] {@p2} c) a Chartreuse Potion of Speed {@q7} d) 4 Light Blue Potions of Cure Serious Wounds {@q2} e) 3 Misty Potions of Cure Critical Wounds {@q1} f) 4 Scrolls titled "carmo hicio" of Phase Door {@r1} g) 4 Scrolls titled "grinfin hazam" of Word of Recall {@r3} h) 16 Scrolls titled "norodil redaxe" of Identify {@r2} i) a Lead Rod of Teleport Other {@z7} j) a Gold Rod of Light {@z4} k) a Cast Iron Rod of Cold Balls {@z5} l) a Siren Lip Wand of Heal Monster (13 charges) m) a Gorgon Hair Wand of Clone Monster (3 charges) n) 2 Wyvern Scale Wands of Light (28 charges) o) an Unicorn Horn Wand of Sleep Monster (19 charges) p) a Yew Staff of Teleportation (1d5) (+4,+5) (7 charges) {@u9} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 34. q) a Scorched Staff of Treasure & Object Location (1d5) (13 charges) {cursed} With this weapon, you would currently get 2 blows per round. r) a Gnarled Staff of Detect Invisible (1d5) (+5,+5) (8 charges) {@w0} With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 11. Your chance of scoring a critical hit with this weapon is 1 in 33. s) 3 wooden torches (2500 turns) It usually provides light of radius 2, though this is reduced when running of out fuel. t) a scimitar of *Slay Undead* (2d4) (+2,+1) (+2) {@w2} It increases your wisdom by 2. It is especially deadly against undead. It grants you the ability to see invisible things. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 46 against undead, and 10 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 24. u) a whip of Slay Dragon (1d3) (+1,+3) {@w1} It slays dragons. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 15 against dragons, and 7 against other monsters. Your chance of scoring a critical hit with this weapon is 1 in 45. v) a dwarven shovel (1d3) (+0,+0) (+3) {@w0} It increases your tunneling by 3. With this weapon, you would currently get 1 blow per round. Each blow will do an average damage of 6.8 (add +5.1 damage against creatures vulnerable to rock remover). Your chance of scoring a critical hit with this weapon is 1 in 25. [Home Inventory] a) 17 arrows (1d4) (+4,+8) Curt the Elf Rogue Began the quest to kill Morgoth on 01/08/2010 at 09:12 PM ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ | 14633| 2 | 3 | Killed Wolf, Farmer Maggot's dog | 21927| 1 | 5 | Reached level 5 | 37532| 2 | 5 | Killed it | 50195| 4 | 7 | Killed Grip, Farmer Maggot's dog | 84602| 7 | 10 | Reached level 10 | 87995| 7 | 10 | Killed Lotho Sackville-Baggins ============================================================ [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): yes (adult_randarts) A: Randomize randart names (if randarts is on): yes (adult_randnames) Adult: Auto-scum for good levels : yes (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Enable selling to shops : no (adult_cansell) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : yes (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)