The Angband Ladder: Hilion II, High-Elf Paladin by Pete Mack

  [Angband 3.1.1 dev Character Dump]

 Name   Hilion II                                Self  RB  CB  EB   Best
 Sex    Male         Age            104   STR:  18/59  +1  +3  +5 18/149
 Race   High-Elf     Height          88   INT:     11  +3  -3  +2     13
 Class  Paladin      Weight         199   WIS:     12  -1  +1  +7  18/10
 Title  Guardian     Social  Well-liked   DEX:  18/90  +3  +0  +5 18/170
 HP     373/373      Maximize         Y   CON:     17  +1  +2  +0  18/20
 SP     51/55                             CHR:     13  +5  +2  +0  18/20


 Level               34   Armor   [46,+114]     Saving Throw         85%
 Cur Exp         763990   Fight   (+21,+14)     Stealth           Superb
 Max Exp         763990   Melee   (+29,+19)     Fighting          Heroic
 Adv Exp         822500   Shoot   (+39,+21)     Shooting          Superb
 MaxDepth   3550' (L71)   Blows      5/turn     Disarming            52%
 Turns           458950   Shots      1/turn     Magic Device      Superb
 Gold             37431   Infra       40 ft     Perception       1 in 34
 Burden       151.1 lbs   Speed          10     Searching            15%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight blond hair, and a fair complexion.



rAcid:......+.+.... rConf:.............
rElec:..+...+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:......+.+.... Nexus:.............
rPois:......+...... Nethr:.............
rFear:............. Chaos:.............
rLite:........+...+ Disen:.............
rDark:........+.... S.Dig:.............
rBlnd:.......+.+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:.....+......+ Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:+..+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+8,+5) (+5)
     +5 dexterity, speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains dexterity.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 82.3 vs. creatures not resistant to
     electricity, and 40.3 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+18,+21)
c) a Ring of Lightning [+10]
     It brands your melee attacks with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     When aimed, it grants electricity resistance for d20+20 turns and 
     creates a lightning ball of damage 85.
     Takes 102 to 200 turns to recharge at your current speed.
     
d) a Ring of Speed (+5)
     +5 speed.
     
e) an Amulet of Wisdom (+5)
     +5 wisdom.
     Sustains wisdom.
     
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Radius 3 light.
g) Multi-Hued Dragon Scale Mail (-2) [30,+18] {Floor 2000' !!}
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it allows you to breathe the elements for 250 damage.
     Takes 52 to 500 turns to recharge at your current speed.
     
h) an Elven Cloak of Aman [6,+30] (+4 stealth)
     +4 stealth.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Leather Shield of Celegorm [4,+20]
     Provides resistance to acid, lightning, fire, cold, light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Leather Gloves of Power (+2,+4) [1,+7] (+5)
     +5 strength.
     
l) a Pair of Iron Shod Boots of Free Action [3,+7]
     Prevents paralysis.  
     


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom]
b) 2 Holy Books of Prayers [Chants and Blessings]
c) 2 Holy Books of Prayers [Exorcism and Dispelling]
d) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
     
e) 31 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
g) 5 Potions of Heroism
     When drunk, it restores 10 hit points, removes fear and grants you 
     resistance to fear and +12 to-hit for 1d25+25 turns.
     
h) 13 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
i) 2 Scrolls of Word of Recall {!*}
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
     
j) 2 Scrolls of Deep Descent {!*}
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
     
k) a Scroll of *Destruction* {!*}
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
l) 2 Rods of Teleport Other {!!}
     When aimed, it teleports a target monster away.
     Takes 50 turns to recharge at your current speed.
     
m) 3 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 18 turns to recharge at your current speed.
     
n) a Rod of Identify {!!@z1}
     Cannot be harmed by electricity.
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     Takes 20 turns to recharge at your current speed.
     
o) 2 Wands of Teleport Other (2 charges)
     
     When aimed, it teleports a target monster away.
     
p) 2 Staves of Teleportation (8 charges) {!*}
     
     When activated, it teleports you randomly up to 100 squares away.
     
q) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Pike of Lightning (2d5) (+7,+6)
     Branded with lightning.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 40 vs. creatures not resistant to electricity, 
     and 27.1 vs. others.
     
s) 14 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 98.8.
     25% chance of breaking upon contact.
     
t) 20 Seeker Arrows (4d4) (+7,+9)


  [Home Inventory]

a) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
     
c) 2 Potions of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 2 Potions of Restore Mana
     When drunk, it restores your mana points to maximum.
     
e) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
f) 18 Scrolls of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
     
g) a Scroll of *Remove Curse*
     When read, it removes all curses from all equipped items.
     
h) 20 Scrolls of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
i) 3 Scrolls of *Destruction* {!*}
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
j) a Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
k) a Ring of Accuracy (+10)
l) a Ring of Slaying (+7,+4)
m) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
n) Bronze Dragon Scale Mail (-2) [30,+18]
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it allows you to breathe confusion for 120 damage.
     Takes 902 to 1800 turns to recharge at your current speed.
     
o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Fur Cloak of the Magi [3,+12] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Speeds regeneration.  
     
q) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 41.4 vs. animals, 45 vs. creatures not
     resistant to electricity, 45 vs. creatures not resistant to cold, 
     and 37.7 vs. others.
     
     Radius 1 light.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
     +15% to searching.
     Slays evil creatures, orcs, dragons.
     Branded with frost.
     Provides resistance to cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.  Slows your metabolism.  
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 43.3 vs. evil creatures, 49.8 vs. orcs, 49.8
     vs. dragons, 49.8 vs. creatures not resistant to electricity, 49.8
     vs. creatures not resistant to cold, and 36.8 vs. others.
     
     Radius 1 light.
s) an Executioner's Sword of Extra Attacks (4d5) (+9,+5) (+1)
     +1 attack speed.
     
     Combat info:
     6 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 60.6 vs. creatures not resistant to
     electricity, and 33.4 vs. others.
     
t) a Scythe of Flame (5d3) (+11,+13)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     Combat info:
     5 blows/round.
     This weapon benefits from one or more ring brands.
     Average damage/hit: 62.4 vs. creatures not resistant to
     electricity, 62.4 vs. creatures not resistant to fire, and 40 vs.
     others.
     
u) a Long Bow of Extra Shots (x3) (+13,+17) (+1)
     +1 shooting speed.
     
v) 20 Arrows of Acid (1d4) (+10,+14)
     Branded with acid.
     Cannot be harmed by acid.
     
w) 24 Arrows of Slay Giant (1d4) (+6,+14)
     Slays giants.
     
x) 34 Rounded Pebbles of Slay Evil (1d2) (+10,+10)
     Slays evil creatures.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1331      0'    1   Killed Farmer Maggot
      7742     50'    2   Reached level 2
     21021    100'    2   Killed Grip, Farmer Maggot's dog
     21021    100'    3   Reached level 3
     25049    100'    4   Reached level 4
     37229    200'    5   Reached level 5
     39236    300'    6   Reached level 6
     40191    300'    7   Reached level 7
     44645    450'    8   Reached level 8
     52365    500'    9   Reached level 9
     53551    500'   10   Reached level 10
     56009    550'   10   Killed Wormtongue, Agent of Saruman
     59602    550'   11   Reached level 11
     65395    550'   11   Killed Fang, Farmer Maggot's dog
     66772    600'   12   Reached level 12
     83639    850'   13   Reached level 13
     85947    850'   14   Reached level 14
     88969    900'   15   Reached level 15
    104777   1000'   16   Reached level 16
    115510   1200'   17   Reached level 17
    122321   1200'   18   Reached level 18
    133856   1300'   18   Found The Hard Leather Cap of Thranduil
    135561   1400'   19   Reached level 19
    144510   1550'   20   Reached level 20
    149734   1650'   20   Found The Leather Shield of Celegorm
    150647   1650'   21   Reached level 21
    164813   1700'   22   Reached level 22
    166937   1750'   22   Killed Boldor, King of the Yeeks
    167377   1750'   23   Reached level 23
    185940   2000'   23   Killed Orfax, Son of Boldor
    189559   2000'   24   Reached level 24
    197866   2000'   25   Reached level 25
    204758   2000'   26   Reached level 26
    220828   2050'   26   Found The Dagger 'Narthanc' (LOST)
    221170   2050'   26   MHDSM!
    226043   2100'   26   Killed Nar, the Dwarf
    226313   2100'   26   Killed Mughash the Kobold Lord
    232281   2150'   27   Reached level 27
    240789   2350'   27   Killed Sangahyando of Umbar
    244549   2450'   28   Reached level 28
    248225   2450'   28   Killed Bullroarer the Hobbit
    272270   2700'   28   Killed Lagduf, the Snaga
    276140   2750'   29   Reached level 29
    281317   2850'   29   Killed Ufthak of Cirith Ungol
    303275   2850'   29   Found The Broad Sword 'Orcrist'
    342300   2850'   29   Found The Rapier 'Forasgil'
    344805   2850'   29   Killed Golfimbul, the Hill Orc Chief
    354915   2850'   29   Found The Soft Leather Armour 'Hithlomir'
    358096   2850'   30   Reached level 30
    359686   2850'   30   Found The Iron Crown of Beruthiel (LOST)
    365804   2850'   30   Killed Draebor, the Imp
    366483   2850'   31   Reached level 31
    375490   2850'   31   Killed Lokkak, the Ogre Chieftain
    401124   2950'   31   Found The Metal Cap of Thengel
    405450   3000'   31   Killed Adunaphel the Quiet
    407036   3000'   31   Killed Ulfang the Black
    416758   3100'   32   Reached level 32
    422107   3100'   33   Reached level 33
    432792   3150'   33   Found The Katana 'Aglarang'
    445030   3350'   34   Reached level 34
    446075   3400'   34   Killed Smaug the Golden
    455868   3500'   34   Killed Lorgan, Chief of the Easterlings


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.1.2010 08:31
Last updated on 3.1.2010 21:55

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9981. on the Ladder (of 19090)
4133. on the Angband Ladder (of 6561)
34. for this player (

Comments

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On 3.1.2010 08:31 Pete Mack wrote:
Lucky character!
Who says MHDSM isn't useful?


On 3.1.2010 21:55 Pete Mack wrote:
Found 4 different stat potions:
!STR
!DEX
!CHR
!Aug

Need CON. Probably should switch to Hithlomir for stealth. (Dangerous awake monsters more dangerous than poison at this point.)


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