[Angband 3.1.1 dev Character Dump] Name Hilion II Self RB CB EB Best Sex Male Age 104 STR: 18/59 +1 +3 +5 18/149 Race High-Elf Height 88 INT: 11 +3 -3 +2 13 Class Paladin Weight 199 WIS: 12 -1 +1 +7 18/10 Title Guardian Social Well-liked DEX: 18/90 +3 +0 +5 18/170 HP 373/373 Maximize Y CON: 17 +1 +2 +0 18/20 SP 51/55 CHR: 13 +5 +2 +0 18/20 Level 34 Armor [46,+114] Saving Throw 85% Cur Exp 763990 Fight (+21,+14) Stealth Superb Max Exp 763990 Melee (+29,+19) Fighting Heroic Adv Exp 822500 Shoot (+39,+21) Shooting Superb MaxDepth 3550' (L71) Blows 5/turn Disarming 52% Turns 458950 Shots 1/turn Magic Device Superb Gold 37431 Infra 40 ft Perception 1 in 34 Burden 151.1 lbs Speed 10 Searching 15% You are the only child of a Telerin Ranger. You have light grey eyes, straight blond hair, and a fair complexion. rAcid:......+.+.... rConf:............. rElec:..+...+.+.... Sound:............. rFire:......+.+.... Shard:............. rCold:......+.+.... Nexus:............. rPois:......+...... Nethr:............. rFear:............. Chaos:............. rLite:........+...+ Disen:............. rDark:........+.... S.Dig:............. rBlnd:.......+.+... Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... ESP:.........+... Sear.:............. Invis:.....+......+ Infra:............+ FrAct:...........+. Tunn.:............. HLife:............. Speed:+..+......... ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) The Katana 'Aglarang' (8d4) (+8,+5) (+5) +5 dexterity, speed. Cannot be harmed by acid, electricity, fire, cold. Sustains dexterity. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 82.3 vs. creatures not resistant to electricity, and 40.3 vs. others. b) a Heavy Crossbow of Power (x4) (+18,+21) c) a Ring of Lightning [+10] It brands your melee attacks with lightning. Provides resistance to lightning. Cannot be harmed by electricity. When aimed, it grants electricity resistance for d20+20 turns and creates a lightning ball of damage 85. Takes 102 to 200 turns to recharge at your current speed. d) a Ring of Speed (+5) +5 speed. e) an Amulet of Wisdom (+5) +5 wisdom. Sustains wisdom. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. Radius 3 light. g) Multi-Hued Dragon Scale Mail (-2) [30,+18] {Floor 2000' !!} Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. When aimed, it allows you to breathe the elements for 250 damage. Takes 52 to 500 turns to recharge at your current speed. h) an Elven Cloak of Aman [6,+30] (+4 stealth) +4 stealth. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. i) The Leather Shield of Celegorm [4,+20] Provides resistance to acid, lightning, fire, cold, light, dark. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Power (+2,+4) [1,+7] (+5) +5 strength. l) a Pair of Iron Shod Boots of Free Action [3,+7] Prevents paralysis. [Character Inventory] a) 2 Holy Books of Prayers [Words of Wisdom] b) 2 Holy Books of Prayers [Chants and Blessings] c) 2 Holy Books of Prayers [Exorcism and Dispelling] d) a Holy Book of Prayers [Godly Insights] Cannot be harmed by acid, electricity, fire, cold. e) 31 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. f) 2 Potions of Speed When drunk, it hastens you for 2d10+20 turns. g) 5 Potions of Heroism When drunk, it restores 10 hit points, removes fear and grants you resistance to fear and +12 to-hit for 1d25+25 turns. h) 13 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. i) 2 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. j) 2 Scrolls of Deep Descent {!*} When read, it transports you two or three levels below your maximu m dungeon depth. k) a Scroll of *Destruction* {!*} When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. l) 2 Rods of Teleport Other {!!} When aimed, it teleports a target monster away. Takes 50 turns to recharge at your current speed. m) 3 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 18 turns to recharge at your current speed. n) a Rod of Identify {!!@z1} Cannot be harmed by electricity. When activated, it reveals to you the extent of an item's magical powers. Takes 20 turns to recharge at your current speed. o) 2 Wands of Teleport Other (2 charges) When aimed, it teleports a target monster away. p) 2 Staves of Teleportation (8 charges) {!*} When activated, it teleports you randomly up to 100 squares away. q) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. r) a Pike of Lightning (2d5) (+7,+6) Branded with lightning. Provides resistance to lightning. Cannot be harmed by electricity. Combat info: 5 blows/round. Average damage/hit: 40 vs. creatures not resistant to electricity, and 27.1 vs. others. s) 14 Bolts (1d5) (+0,+0) Combat info: Hits targets up to 140 feet away. Average damage/hit: 98.8. 25% chance of breaking upon contact. t) 20 Seeker Arrows (4d4) (+7,+9) [Home Inventory] a) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. b) a Holy Book of Prayers [Purifications and Healing] Cannot be harmed by acid, electricity, fire, cold. c) 2 Potions of *Healing* When drunk, it restores 1200 hit points, heals cut damage, and cur es stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. d) 2 Potions of Restore Mana When drunk, it restores your mana points to maximum. e) 2 Potions of Speed When drunk, it hastens you for 2d10+20 turns. f) 18 Scrolls of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. g) a Scroll of *Remove Curse* When read, it removes all curses from all equipped items. h) 20 Scrolls of Identify When read, it reveals to you the extent of an item's magical power s. i) 3 Scrolls of *Destruction* {!*} When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. j) a Ring of Constitution (+4) +4 constitution. Sustains constitution. k) a Ring of Accuracy (+10) l) a Ring of Slaying (+7,+4) m) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. n) Bronze Dragon Scale Mail (-2) [30,+18] Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. When aimed, it allows you to breathe confusion for 120 damage. Takes 902 to 1800 turns to recharge at your current speed. o) The Soft Leather Armour 'Hithlomir' [4,+20] (+4) +4 stealth. Provides resistance to acid, lightning, fire, cold, dark. Cannot be harmed by acid, electricity, fire, cold. p) a Fur Cloak of the Magi [3,+12] (+2) +2 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Speeds regeneration. q) The Rapier 'Forasgil' (1d6) (+12,+19) Slays animals. Branded with frost. Provides resistance to cold, light. Cannot be harmed by acid, electricity, fire, cold. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 41.4 vs. animals, 45 vs. creatures not resistant to electricity, 45 vs. creatures not resistant to cold, and 37.7 vs. others. Radius 1 light. r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) +15% to searching. Slays evil creatures, orcs, dragons. Branded with frost. Provides resistance to cold, dark. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 43.3 vs. evil creatures, 49.8 vs. orcs, 49.8 vs. dragons, 49.8 vs. creatures not resistant to electricity, 49.8 vs. creatures not resistant to cold, and 36.8 vs. others. Radius 1 light. s) an Executioner's Sword of Extra Attacks (4d5) (+9,+5) (+1) +1 attack speed. Combat info: 6 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 60.6 vs. creatures not resistant to electricity, and 33.4 vs. others. t) a Scythe of Flame (5d3) (+11,+13) Branded with flames. Provides resistance to fire. Cannot be harmed by fire. Combat info: 5 blows/round. This weapon benefits from one or more ring brands. Average damage/hit: 62.4 vs. creatures not resistant to electricity, 62.4 vs. creatures not resistant to fire, and 40 vs. others. u) a Long Bow of Extra Shots (x3) (+13,+17) (+1) +1 shooting speed. v) 20 Arrows of Acid (1d4) (+10,+14) Branded with acid. Cannot be harmed by acid. w) 24 Arrows of Slay Giant (1d4) (+6,+14) Slays giants. x) 34 Rounded Pebbles of Slay Evil (1d2) (+10,+10) Slays evil creatures. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 1331 0' 1 Killed Farmer Maggot 7742 50' 2 Reached level 2 21021 100' 2 Killed Grip, Farmer Maggot's dog 21021 100' 3 Reached level 3 25049 100' 4 Reached level 4 37229 200' 5 Reached level 5 39236 300' 6 Reached level 6 40191 300' 7 Reached level 7 44645 450' 8 Reached level 8 52365 500' 9 Reached level 9 53551 500' 10 Reached level 10 56009 550' 10 Killed Wormtongue, Agent of Saruman 59602 550' 11 Reached level 11 65395 550' 11 Killed Fang, Farmer Maggot's dog 66772 600' 12 Reached level 12 83639 850' 13 Reached level 13 85947 850' 14 Reached level 14 88969 900' 15 Reached level 15 104777 1000' 16 Reached level 16 115510 1200' 17 Reached level 17 122321 1200' 18 Reached level 18 133856 1300' 18 Found The Hard Leather Cap of Thranduil 135561 1400' 19 Reached level 19 144510 1550' 20 Reached level 20 149734 1650' 20 Found The Leather Shield of Celegorm 150647 1650' 21 Reached level 21 164813 1700' 22 Reached level 22 166937 1750' 22 Killed Boldor, King of the Yeeks 167377 1750' 23 Reached level 23 185940 2000' 23 Killed Orfax, Son of Boldor 189559 2000' 24 Reached level 24 197866 2000' 25 Reached level 25 204758 2000' 26 Reached level 26 220828 2050' 26 Found The Dagger 'Narthanc' (LOST) 221170 2050' 26 MHDSM! 226043 2100' 26 Killed Nar, the Dwarf 226313 2100' 26 Killed Mughash the Kobold Lord 232281 2150' 27 Reached level 27 240789 2350' 27 Killed Sangahyando of Umbar 244549 2450' 28 Reached level 28 248225 2450' 28 Killed Bullroarer the Hobbit 272270 2700' 28 Killed Lagduf, the Snaga 276140 2750' 29 Reached level 29 281317 2850' 29 Killed Ufthak of Cirith Ungol 303275 2850' 29 Found The Broad Sword 'Orcrist' 342300 2850' 29 Found The Rapier 'Forasgil' 344805 2850' 29 Killed Golfimbul, the Hill Orc Chief 354915 2850' 29 Found The Soft Leather Armour 'Hithlomir' 358096 2850' 30 Reached level 30 359686 2850' 30 Found The Iron Crown of Beruthiel (LOST) 365804 2850' 30 Killed Draebor, the Imp 366483 2850' 31 Reached level 31 375490 2850' 31 Killed Lokkak, the Ogre Chieftain 401124 2950' 31 Found The Metal Cap of Thengel 405450 3000' 31 Killed Adunaphel the Quiet 407036 3000' 31 Killed Ulfang the Black 416758 3100' 32 Reached level 32 422107 3100' 33 Reached level 33 432792 3150' 33 Found The Katana 'Aglarang' 445030 3350' 34 Reached level 34 446075 3400' 34 Killed Smaug the Golden 455868 3500' 34 Killed Lorgan, Chief of the Easterlings [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)