The Angband Ladder: Jasmine, Dunadan Paladin by ulrichvonbek

  [Angband 3.1.2v2 Character Dump]

 Name   Jasmine                                  Self  RB  CB  EB   Best
 Sex    Female       Age             64   Str:  18/83  +1  +3  +2 18/143 18/117
 Race   Dunadan      Height          76   Int:     14  +2  -3  +4     17     13
 Class  Paladin      Weight         198   Wis:     17  +2  +1  +3  18/50     15
 Title  Guardian     Social  Well-liked   Dex:  18/87  +2  +0  +0 18/107  18/60
 HP     -98/396      Maximize         Y   Con:     17  +3  +2  +5  18/90  18/40
 SP     12/18                             Chr:     17  +2  +2  +3  18/60  18/10

 Level               34   Armor   [48,+103]     Saving Throw         69%
 Cur Exp         604218   Fight   (+10,+10)     Stealth           Superb
 Max Exp         629336   Melee   (+20,+22)     Fighting          Heroic
 Adv Exp         752500   Shoot   (+25,+12)     Shooting          Superb
 MaxDepth   3150' (L63)   Blows      3/turn     Disarming            48%
 Game Turns      640993   Shots      1/turn     Magic Device          64
 Player Turns     62707   Infra        0 ft     Perception       1 in 35
 Active Turns     51415   Speed           1     Searching            15%
 Gold            353608   Burden  186.2 lbs

 You are the first child of a Yeoman.  You are a credit to the family.
 You have blue eyes, wavy brown hair, and an average complexion.



rAcid:...+..+...... rConf:......+.++...
rElec:......+...... Sound:......+......
rFire:+...+.+...... Shard:.............
rCold:+.....+...... Nexus:......+......
rPois:..+.......... Nethr:.............
rFear:............. Chaos:.............
rLite:............. Disen:........+....
rDark:............. S.Dig:+............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:............. Stea.:.......+...+.
  ESP:.......+..... Sear.:.............
Invis:............. Infra:.............
FrAct:..........+.. Tunn.:.............
HLife:........+.... Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You can learn 2 more prayers.
> The Time hound breathes time.
> The Time hound resists.
> You're not as wise as you used to be...
> You have forgotten the prayer of Cure Mortal Wounds.
> You have forgotten the prayer of Cure Serious Wounds.
> You have forgotten the prayer of Identify.
> The Time hound breathes time.
> You feel life has clocked back.
> The Time hound breathes time.
> You feel life has clocked back.
> The Time hound breathes time.
> You're not as agile as you used to be...
> You die.
> Illegal edit key!

Killed by a Time hound.

  [Character Equipment]

a) The Pike 'Til-i-arc' (3d5) (+10,+12) [+10] (+2)
     +2 strength, intelligence, speed.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     3 blows/round.
     With an additional 3 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 52.2 vs. demons, 52.2 vs. trolls, 52.2 vs.
     giants, 52.2 vs. creatures not resistant to acid, 52.2 vs.
     creatures not resistant to fire, 52.2 vs. creatures not resistant
     to cold, and 32.8 vs. others.
     
b) a Heavy Crossbow of Accuracy (x4) (+15,+12)
c) a Ring of Resist Poison
     Provides resistance to poison.
     
d) a Ring of Acid [+10]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
e) The Amulet of Carlammas (+4)
     +4 constitution.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     Takes 248 to 495 turns to recharge at your current speed.
     Your chance of success is 87.9%
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 12 to 22 turns to recharge at your current speed.
     Your chance of success is 94.6%
     
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Fur Cloak of the Magi [3,+14] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.  
     
i) a Large Metal Shield of Preservation [8,+13]
     Provides resistance to confusion, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Sustains your life force.  
     
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) a Set of Caestus of Free Action (+0,+3) [2,+8]
     Prevents paralysis.  
     
l) a Pair of Steel Shod Boots of Stealth [6,+8] (+3)
     +3 stealth.
     


  [Character Quiver]

n) 20 Bolts (1d5) (+9,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 85.6.
     25% chance of breaking upon contact.
     
o) 22 Seeker Bolts (4d5) (+8,+5)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 118.3.
     25% chance of breaking upon contact.
     
p) 21 Bolts of Flame (1d5) (+9,+7)
     Branded with flames.
     Cannot be harmed by fire.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 269.2 vs. creatures not resistant to fire, and 
     89.7 vs. others.
     25% chance of breaking upon contact.
     
q) 29 Bolts of Frost (1d5) (+10,+4)
     Branded with frost.
     Cannot be harmed by cold.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 234.8 vs. creatures not resistant to cold, and 
     78.2 vs. others.
     25% chance of breaking upon contact.
     
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Holy Books of Prayers [Words of Wisdom] {@p2@g2@b2}
b) 2 Holy Books of Prayers [Chants and Blessings] {@p3@g3@b3}
c) a Holy Book of Prayers [Ethereal Openings] {@5}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) a Holy Book of Prayers [Godly Insights] {@6}
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Holy Book of Prayers [Purifications and Healing] {@7}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 12 Potions of Cure Critical Wounds
     
g) a Potion of Berserk Strength
h) 13 Scrolls of Phase Door
i) 6 Scrolls of Teleport Level
j) a Rod of Teleport Other
k) a Rod of Recall {@z9!*}
     Cannot be harmed by electricity.
     
l) 3 Wands of Teleport Other (25 charges)
     
m) a Wand of Acid Balls (7 charges)
     Cannot be harmed by acid.
     
n) a Staff of *Destruction* (3 charges) {!*}
     
o) a Staff of Speed (3 charges) {!*}
     
p) a Staff of Identify (12 charges)
     
q) a Ring of Damage (+0,+12)


  [Home Inventory]

a) 10 Holy Books of Prayers [Beginners Handbook] {@p1@g1@b1}
b) 9 Holy Books of Prayers [Words of Wisdom] {@p2@g2@b2}
c) 3 Holy Books of Prayers [Chants and Blessings] {@p3@g3@b3}
d) 4 Holy Books of Prayers [Exorcism and Dispelling] {@p4@g4@b4}
e) 29 Potions of Cure Critical Wounds
     
f) 6 Potions of Healing
     
g) 4 Potions of Restore Mana
h) a Potion of Restore Strength
i) 9 Potions of Speed
j) 3 Scrolls of *Destruction*
k) a Ring of Dexterity (+6)
     +6 dexterity.
     Sustains dexterity.
     
l) a Ring of Speed (+2)
     +2 speed.
     
m) an Amulet of Wisdom (+3)
     +3 wisdom.
     Sustains wisdom.
     
n) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark, nether.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) an Elven Cloak of the Magi [6,+12] (+3)
     +3 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants the ability to see invisible things.  
     
p) an Elven Cloak of Protection [6,+14] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) a Large Metal Shield of Elvenkind [8,+9] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
s) a Set of Alchemist's Gloves of Slaying (+5,+3) [0,+14]
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Pair of Leather Boots of Stability [2,+3]
     Provides resistance to nexus.
     Feather Falling.  
     
u) a Zweihander (Defender) (3d6) (+7,+10) [+8] (+3 stealth) {@w0!d!s}
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.  Speeds regeneration.  Prevents paralysis.  
     Grants the ability to see invisible things.  
     
     Combat info:
     2 blows/round.
     With an additional 1 strength and 0 dex you would get 3 blows
     With an additional 0 strength and 1 dex you would get 3 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 53.4 vs. creatures not resistant to acid, and 
     30.5 vs. others.
     
v) The Battle Axe 'Lotharang' (2d8) (+14,+13) (+1) {@w0!d!s}
     +1 strength, dexterity, attack speed.
     Slays orcs, trolls.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 4 to 6 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
     Combat info:
     4 blows/round.
     With an additional 5 strength and 0 dex you would get 5 blows
     With an additional 0 strength and 2 dex you would get 5 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 52.7 vs. orcs, 52.7 vs. trolls, 52.7 vs.
     creatures not resistant to acid, and 33.1 vs. others.
     
w) a Mace (Holy Avenger) (2d4) (+12,+8) [+1] (+4)
     +4 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains wisdom.
     Blessed by the gods.  Grants the ability to see invisible things.  
     
     
     Combat info:
     3 blows/round.
     With an additional 6 strength and 0 dex you would get 4 blows
     With an additional 1 strength and 1 dex you would get 4 blows
     With an additional 0 strength and 3 dex you would get 4 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 27.4 vs. evil creatures, 32.7 vs. undead, 32.7
     vs. demons, 32.7 vs. creatures not resistant to acid, and 22 vs.
     others.
     
x) a Lead-Filled Mace of Extra Attacks (4d3) (+16,+11) (+2)
     +2 attack speed.
     
     Combat info:
     5 blows/round.
     With an additional 7 strength and 1 dex you would get 6 blows
     With an additional 0 strength and 3 dex you would get 6 blows
     This weapon benefits from one or more off-weapon brands or slays.
     Average damage/hit: 46.3 vs. creatures not resistant to acid, and 
     28.9 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3245     50'    2   Reached level 2
      8647    100'    3   Reached level 3
     10810    100'    4   Reached level 4
     13963    100'    5   Reached level 5
     14743    100'    5   Killed Fang, Farmer Maggot's dog
     15863    100'    6   Reached level 6
     18573    150'    7   Reached level 7
     35427    350'    8   Reached level 8
     39539    400'    9   Reached level 9
     50314    450'   10   Reached level 10
     53610    450'   11   Reached level 11
     58877    500'   12   Reached level 12
     72126    650'   13   Reached level 13
     85980    650'   14   Reached level 14
     95315    800'   15   Reached level 15
    101711    800'   15   Killed Golfimbul, the Hill Orc Chief
    103572    800'   16   Reached level 16
    120060    800'   17   Reached level 17
    130946    800'   18   Reached level 18
    136172    850'   18   Killed Bullroarer the Hobbit
    139944    850'   18   Found The Battle Axe 'Lotharang'
    143963    850'   19   Reached level 19
    145958    850'   19   Killed Boldor, King of the Yeeks
    160814    850'   20   Reached level 20
    172441    850'   20   Killed Nar, the Dwarf
    181693      0'   20   Killed Farmer Maggot
    187942    950'   21   Reached level 21
    192271    950'   21   Killed Shagrat, the Orc Captain
    201362   1000'   22   Reached level 22
    209139   1050'   22   Killed Lagduf, the Snaga
    221814   1100'   23   Reached level 23
    227626   1200'   24   Reached level 24
    234350   1200'   24   Killed Khim, Son of Mim
    250540   1250'   25   Reached level 25
    255166   1250'   25   Killed Brodda, the Easterling
    266223   1250'   25   Killed Sangahyando of Umbar
    280623   1250'   25   Killed Gorbag, the Orc Captain
    307445   1250'   25   Killed Ibun, Son of Mim
    324813   1250'   25   Killed Angamaite of Umbar
    324973   1250'   26   Reached level 26
    381571   1300'   27   Reached level 27
    383753   1300'   27   Killed Wormtongue, Agent of Saruman
    413837   1550'   28   Reached level 28
    427684   1650'   28   Killed Smeagol
    433088   1650'   28   Killed Ufthak of Cirith Ungol
    458877   1650'   28   Found The Set of Gauntlets 'Paurhach' (LOST)
    463750   1700'   28   Killed Bert the Stone Troll
    465807   1700'   29   Reached level 29
    504475   2050'   30   Reached level 30
    512559   2100'   30   Killed Beorn, the Shape-Changer
    515357   2100'   30   Killed Ulwarth, Son of Ulfang
    531704   2200'   31   Reached level 31
    541967   2250'   31   Found The Hard Leather Cap of Thranduil
    544261   2300'   31   Killed Ulfast, Son of Ulfang
    551997   2300'   31   Found The Pike 'Til-i-arc'
    560867   2450'   31   Found The Metal Cap of Thengel
    564524   2500'   31   Found The Dagger 'Narthanc' (LOST)
    572996   2650'   32   Reached level 32
    580676   2700'   32   Killed Mim, Betrayer of Turin
    587510   2800'   32   Found The Full Plate Armour of Isildur
    588754   2800'   32   Killed Bill the Stone Troll
    602581   2900'   33   Reached level 33
    603007   2900'   33   Found The Soft Leather Armour 'Hithlomir'
    615665   3100'   33   Killed Tom the Stone Troll
    616812   3100'   34   Reached level 34
    623933   3150'   34   Killed Draebor, the Imp
    623949   3150'   34   Found The Amulet of Carlammas
    623965   3150'   34   Found The Phial of Galadriel
    630994   3150'   34   Found The Short Sword 'Dagmor'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 6.4.2011 06:46
Last updated on 7.4.2011 01:42

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9958. on the Ladder (of 18973)
4104. on the Angband Ladder (of 6502)
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Comments

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On 6.4.2011 06:46 ulrichvonbek wrote:
Help! Overwhelmed with decisions after clearing a lesser vault.

On 6.4.2011 07:23 PowerDiver wrote:
Dex ring is usually a mistake. Prob acid is best.

Do you need PB1? Generally I stop carrying it when I get PB6.

No point in rDark two ways. You might not need it even 1 way. Use the preservation shield. Then you can use Thranduil for ESP, cloak for SI, and use your best weapon for damage.

400 hp is a breakpoint for surviving non-elemental breaths, and so are 500 and 550 hp. Use Carlammas until you have 550 hp without it. Isildur would help too if you can manage not getting slowed by weight.


On 7.4.2011 01:42 ulrichvonbek wrote:
I can't believe I made it to 3150' without rPoison, then took 5 time breaths in 2 turns!

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