The Angband Ladder: Jibber Jabber, Barbarian Chaos-Warrior by Ashkir
[Z+Angband 0.3.2 Character Dump] Name : Jibber Jabber Age 119 STR: 25.1 Sex : Female Height 76 INT: 15.7 Race : Barbarian Weight 181 WIS: 11.0 Class : Chaos-Warrior Social Class 39 DEX: 25.0 Magic : Chaos CON: 22.6 Patron : Slortar CHR: 16.7 + Skill 11 Level 25 Max Hit Points 326 % Deadliness 195 Experience 23997 Cur Hit Points 326 + To AC 62 Max Exp 23997 Max SP (Mana) 26 Base AC 17 Exp to Adv. 3128 Cur SP (Mana) 26 Gold 63684 (Miscellaneous Abilities) Fighting : Excellent Perception : Fair Blows/Round : 3 Bows/Throw : Fair Sensing : Bad Shots/Round : 1.0 Saving Throw: Excellent Disarming : Good Avg.Dam./Rnd: 30 Stealth : Superb Magic Device: Excellent Infra-Vision: 0' [Miscellaneous information] Preserve Mode: ON Small Levels: ON Maximum Level Reached: 27 (1350') Stat Intrnl Rce Cls Mod Actual Currnt abcdefghijkl@ Str: 17.1 3 2 3 25.1 ..4.........1 Int: 20.7 -2 1 -4 15.7 ............4 Wis: 16.0 -1 0 -4 11.0 ............4 Dex: 20.0 1 1 3 25.0 s...........3 Con: 18.6 2 2 0 22.6 ..........s.. Chr: 20.7 -2 -2 0 16.7 ............. Skill abcdefghijkl@ BonusSP: ............. Stealth: 4......2...2. Search : ............2 Infra : ............. Tunnel : ..4.......... Speed : ............. Blows : ............. abcdefghijkl@ Acid : +.......+.... Elec : +............ Fire : +............ Cold : +............ Poison: ............. Fear : ............+ Light : ..........+.. Dark : ............. Shard : ............. Blind : ............. Conf : ............+ Sound : ............. Nether: ............. Nexus : +............ Chaos : ............. Disnch: ............. abcdefghijkl@ Reflect : ............. Aura Acid: ............. Aura Fire: ............. Aura Elec: ............. Aura Cold: ............. No Magic : ............. Free Actn: +.........+.. SeeInvis.: +............ Hold Life: ............. Telepathy: ............. SlwDigstn: ..+.......... Regen. : +............ Levitate : +............ PermLite : .....+....+.. Mutate : ............. Patron : ............+ Good Luck: ............. WeirdLuck: ............. Pass Wall: ............. GhulTouch: ............. abcdefghijkl@ Pr Animal: ............. Pr Evil : ....+........ Pr Undead: ............. Pr Demon : ............. Pr Orc : ............. Pr Troll : ............. Pr Giant : ............. Pr Dragon: ............. Cursed : ............. AutoCurse: ............. Teleport : ............. NoTeleprt: ............. Aggravate: ............. DrainStat: ............. Drain Exp: ............. Slow Heal: ............. Can't Eat: ............. EvilCurse: ............. You have defeated 2487 enemies. [Top 10 deepest kills] 1 Dark elven warlock Level 37 (1850') 1 Dark elven lord Level 32 (1600') 3 Cloud giant Level 30 (1500') 1 Fire vortex Level 29 (1450') 5 Stone giant Level 28 (1400') 3 Cold hound Level 28 (1400') 3 Fire giant Level 26 (1300') 4 Thief Level 25 (1250') 1 Evil eye Level 25 (1250') 1 Dark naga Level 25 (1250') [Mutations] You can teleport yourself short distances. You can feel the strength of the magics affecting you. Your eyes can fire laser beams (-2 sensing). You are moronic (-4 INT/WIS). Your body is very limber (+3 DEX, -1 STR). [Character Equipment] a) a War Hammer (Defender) (3d3) (+5,+50%) [+5] (+4) You have full knowledge of this item. It increases your stealth by +4. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and nexus. It allows you to levitate, allows you to see invisible monsters and speeds your regenerative powers. It cannot be harmed by the elements. It was given to you as a reward for killing a local enemy in Merin. b) a Short Bow of Accuracy (x2) (+15,+15%) c) a Diamond Ring of Might [+4] (+4) It can be activated for restore strength every 100-200 turns if it is being worn. It increases your strength by +4. It sustains your strength. It slows your metabolism. It cannot be harmed by the elements. It was dropped by a Fruit bat in the wilderness. d) a Jet Ring of Protection [+12] e) a Tortoise Shell Amulet of Protection from Evil It provides protection from evil monsters. You bought it in a Black Market in Aras. f) a Brass Lantern of Everburning It provides permanent light. It cannot be harmed by fire. You bought it in a Dungeon Supplies Store in Othruin View. g) a Padded Armor [4,+5] h) a Cloak of Stealth [1,+5] (+2) It increases your stealth by +2. You bought it in a Clothes Store in Aras. i) a Shield of Resist Acid [6,+6] It provides resistance to acid. It cannot be harmed by acid. You bought it in a Shieldsman in Aratar. j) a Hard Leather Cap [2,+4] k) The Set of Leather Gloves 'Cammithrim' [1,+10] You have full knowledge of this item. It can be activated for magic missile (3d6) every 2 turns if it is being worn. It sustains your constitution. It provides immunity to paralysis. It provides resistance to bright light. It provides permanent light. It cannot be harmed by the elements. It was dropped by Bullroarer the Hobbit on dungeon level 17. l) a Pair of Hard Leather Boots of Stealth [3,+8] (+2) It increases your stealth by +2. You bought it in a Advanced Armoury in Aratar. [Character Inventory] a) 3 Chaos Spellbooks [Sign of Chaos] b) 2 Chaos Spellbooks [Chaos Mastery] c) 13 Red Speckled Potions of Cure Serious Wounds d) a Scroll titled "gopviv rogdan" of Teleportation e) 7 Scrolls titled "orgkli untox" of Word of Recall {5% off} f) 10 Scrolls titled "iviv ninrol ro" of Satisfy Hunger {25% off} g) a Lead-Plated Rod of Trap Location h) 3 Nickel-Plated Wands of Stinking Cloud (32 charges) i) 3 Aluminium Wands of Magic Missile (41 charges) j) a Quiver k) a Teak Staff of Perception (10 charges) l) a Pine Staff of Detection (10 charges) m) a Jasper Ring of Fear Resistance It provides resistance to fear. You bought it in a Temple in Merin. [Home Inventory - Merin] a) a Dark Red Potion of Speed b) a Bloody Potion of *Healing* c) 4 Clear Yellow Potions of Restore Strength d) 3 Pink Speckled Potions of Restore Intelligence e) a Volatile Potion of Restore Wisdom f) 2 Metallic Green Potions of Restore Constitution g) 2 Gloopy Green Potions of Restore Charisma h) 2 Scrolls titled "wergeng" of Remove Curse i) a Titanium-Plated Rod of Door/Stair Location j) a Pine Staff of Detection (12 charges) k) an Emerald Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. You bought it in a Jeweler in Othruin View. l) a Fire Opal Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. You found it on the floor in a quest (level 18). m) a Mace of Flame (2d4) (+5,+20%) It does extra damage from fire. It provides resistance to fire. It provides permanent light. It cannot be harmed by fire. It was given to you as a reward for killing a local enemy in Merin. [Spells] You have learned 10 spells and/or improvements. You have 3 tier-1 slots (levels 2-11) remaining. You have 2 tier-2 slots (levels 2-21) remaining. You have 4 tier-3 slots (levels 2-31) remaining. You have 6 tier-4 slots (levels 2-41) remaining. You have 5 tier-5 slots (levels 2-50) remaining. Chaos Magic: Book 1: Cost Fail% Power% -------------------------------------------------------- Magic Missile 1 8% +40% specialized Trap / Door Destruction 2 9% 0% Blink 2 9% 0% Mana Burst 5 8% +10% improved Book 2: Cost Fail% Power% -------------------------------------------------------- Fist of Force 7 8% +10% improved Teleport Self 9 12% 0% [Quests] ====Active quests==== From a Keep in Aratar (Danger level 18): We have heard that a number of swarming insects have been troubling the area south of Aratar. Discover their den and kill them all. From a Castle in Othruin View (Danger level 20): Ufthak of Cirith Ungol and his legion have been seen in the area south-west of Othruin View. Find his hideout and kill him. ====Finished quests==== Defeat the undead camp north-east of Aras. (Finished) (Danger level 1): Freesia has been seen in the area south-east of Othruin View. Track it to its abode and destroy it. (Finished) (Danger level 13): Kill the 2 Frumious bandersnatches that are guarding dungeon level 13. (Finished) (Danger level 14): A Skeleton orc has been troubling the area south-east of Merin. Track it to its home and destroy it. (Finished) (Danger level 17): Dorgurth, the Orc Shaman and his minions have been seen in the area north-east of Merin. Find his stronghold and destroy him. (Finished) (Danger level 18): A Swordsman and his followers have been rampaging the area north-west of Aras. Find their hideout and kill them. (Finished) (Danger level 18): Too many rogue druids have been lurking in the area north of Aras. Discover their hideout and exterminate them all. (Finished) (Danger level 18): A Chaos shapechanger and its minions have been seen in the area north of Merin. Find their den and slay them. (Finished) (Danger level 19): A Knight archer and his minions have been troubling the area near Aratar. Find their stronghold and kill them. (Finished) (Danger level 19): An Ogre has been rampaging the area north-west of Merin. Track it to its hideout and kill it. (Finished) (Danger level 20): Clear 1 level of a certain sewer east of Merin. (Finished) (Danger level 21): Lots of outlaws have been troubling the area south-east of Merin. Discover their stronghold and destroy them all. (Finished) (Danger level 22): A Zombie and its followers have been troubling the area north of Merin. Find their home and slay them. (Finished) [Message Log (last 50 messages)] You hit the Novice ranger. <2x> You have slain the Novice ranger. The Giant flea bites you. You hit the Giant flea. You have slain the Giant flea. You hit the Giant flea. You have slain the Giant flea. You find a Scimitar (2d5). In your pack: a Scimitar (2d5) (n). There is a pillar blocking your way. It stares deep into your eyes! You are unaffected! The Evil eye flinches. The Evil eye squelches. The Evil eye writhes in agony. The Evil eye dies. There is a wall blocking your way. <2x> You hit the Metallic red centipede. <2x> You have slain the Metallic red centipede. This level looks reasonably safe. There is a wall blocking your way. <2x> The Lost soul wakes up. There is a wall blocking your way. You hit the Lost soul. You have destroyed the Lost soul. You have found 24 gold pieces worth of copper. There is a wall blocking your way. The heat burns you! There is a wall blocking your way. <2x> Out of trap detection range. There is a wall blocking your way. <3x> You feel the Scimitar (n) in your pack is average... There is a wall blocking your way. You enter a maze of down staircases. You find a Flask of oil. You hit the Giant grey rat. You have slain the Giant grey rat. You can learn 9 more spells. You destroy a War Hammer (3d3) {cursed$R}. There are no more War Hammers (3d3) {cursed$R}. You destroy a Club (2d2) {average$R}. There are no more Clubs (2d2) {average$R}. You destroy a Scimitar (2d5) {average$R}. There are no more Scimitars (2d5) {average$R}. In your pack: a Scroll titled "gopviv rogdan" of Teleportation (d). You have 11 charges remaining. In your pack: a Jet Ring of Protection [+12] (m). You have 10 charges remaining. You were wearing a Jasper Ring of Fear Resistance (d). You are wearing a Jet Ring of Protection [+12] (d). |
Posted on 9.12.2009 08:34
14895. on the Ladder (of 19090)
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