The Angband Ladder: Aias, Hobbit Priest by rdermyer
[Angband 3.1.1 dev (r1626) Character Dump] Name Aias Self RB CB EB Best Sex Male Age 33 Str: 18/37 -2 -1 +0 18/07 18 Race Hobbit Height 31 INT: 12 +2 -3 +3 14 Class Priest Weight 60 Wis: 17 +1 +3 +4 18/70 18/60 Title Curate Social Liked DEX: 11 +3 -1 +0 13 HP -71/203 Maximize Y CON: 18/47 +2 +0 +0 18/67 SP 31/64 CHR: 11 +1 +2 +0 14 Level 28 Armor [20,+57] Saving Throw 87% Cur Exp 51439 Fight (+5,+3) Stealth Superb Max Exp 51439 Melee (+19,+19) Fighting Excellent Adv Exp 65000 Shoot (+11,+9) Shooting Superb MaxDepth 2500' (L50) Blows 1/turn Disarming 56% Turns 253561 Shots 1/turn Magic Device Superb Gold 27862 Infra 40 ft Perception 1 in 27 Burden 152.2 lbs Speed -2 Searching 28% You are one of several children of a Hobbit Warrior. You are the black sheep of the family. You have brown eyes, curly brown hair, and a dark complexion. rAcid:+.......+.... rConf:......+...... rElec:........+.... Sound:............. rFire:+.......+.... Shard:............. rCold:.....+..+.... Nexus:...........+. rPois:............. Nethr:............. rFear:............. Chaos:............. rLite:............. Disen:............. rDark:............. S.Dig:............. rBlnd:............. Feath:...........+. PLite:............. Aggrv:............. Regen:.........+... Stea.:.......+..... ESP:............. Sear.:............. Invis:...+......... Infra:............+ FrAct:..+.......... Tunn.:............. HLife:............+ Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You are surrounded by a white light. > You sense the presence of doors and stairs! > You enter a maze of up staircases. > Looks like any other level. > You enter a maze of down staircases. > Looks like any other level. > You are surrounded by a white light. > You enter a maze of up staircases. > Looks like any other level. > You enter a maze of down staircases. > Looks like any other level. > You are surrounded by a white light. > Gorlim, Betrayer of Barahir wakes up. > Gorlim, Betrayer of Barahir casts a mana bolt. > You die. Killed by Gorlim, Betrayer of Barahir. [Character Equipment] a) The Lead-Filled Mace of Quath (4d3) (+14,+16) [+1] (+3) +3 intelligence. Slays orcs. *Slays* dragons. Branded with lightning. Provides resistance to acid, fire. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Combat info: 1 blow/round. Average damage/hit: 46.3 vs. orcs, 46.3 vs. creatures not resistant to electricity, 63.6 vs. dragons, and 29 vs. others. b) a Long Bow (x3) (+6,+9) c) a Ring of Free Action Prevents paralysis. d) a Ring of See Invisible Grants the ability to see invisible things. e) an Amulet of Wisdom (+4) +4 wisdom. Sustains wisdom. f) The Phial 'Umingon' Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Radius 3 light. g) The Soft Leather Armour of Harwe [4,+8] Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak of Findi [1,+17] (+3) +3 stealth. Cannot be harmed by acid, electricity, fire, cold. i) a Wicker Shield of Resistance [2,+11] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) a Steel Helm of Regeneration [6,+7] Speeds regeneration. k) a Set of Leather Gloves of Slaying (+4,+1) [1,+7] l) a Pair of Steel Shod Boots of Stability [6,+6] Provides resistance to nexus. Feather Falling. [Character Inventory] a) a Holy Book of Prayers [Beginners Handbook] {@m1 @G1 @b1} b) a Holy Book of Prayers [Words of Wisdom] {@m2 @G2 @b2} c) a Holy Book of Prayers [Chants and Blessings] {@m3 @G3 @b3} d) 21 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. e) 2 Potions of Healing When drunk, it heals you a really large amount (35% of max HP, min imum 300HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. f) a Potion of Speed When drunk, it hastens you for 2d10+20 turns. g) 19 Scrolls of Phase Door When read, it teleports you randomly up to 10 squares away. h) 4 Scrolls of Word of Recall {!*} When read, it returns you from the dungeon or takes you to the dun geon after a short delay. i) 2 Rods of Treasure Location When activated, it detects gold and objects nearby. Takes 40 turns to recharge at your current speed. j) a Rod of Acid Bolts When aimed, it creates an acid bolt with damage 12d8. Takes 9 turns to recharge at your current speed. k) 4 Rods of Light When aimed, it lights up part of the dungeon in a straight line. Takes 7 turns to recharge at your current speed. l) 2 Rods of Sleep Monster When aimed, it attempts to induce magical sleep in a single monste r. Takes 14 turns to recharge at your current speed. m) a Wand of Lightning Balls (8 charges) Cannot be harmed by electricity. When aimed, it creates a lightning ball with damage 64. n) a Wand of Stone to Mud (3 charges) When aimed, it turns rock into mud. o) a Staff of Confuse Monsters (9 charges) When activated, it confuses all non-unique creatures within line o f sight. p) a Ring of Strength (+2) +2 strength. Sustains strength. q) The Zweihander of Turil (3d6) (+21,+14) (+2) +2 intelligence, charisma. Slays undead. *Slays* dragons. Branded with acid, frost. Provides resistance to acid, lightning, fear, light. Cannot be harmed by acid, electricity, fire, cold. Sustains wisdom. Feather Falling. Prevents paralysis. Grants the ability to see invisible things. Combat info: 1 blow/round. Average damage/hit: 50.7 vs. undead, 50.7 vs. creatures not resistant to acid, 50.7 vs. creatures not resistant to cold, 73.6 vs. dragons, and 27.9 vs. others. Radius 1 light. r) a Flail of *Slay Dragon* (2d6) (+9,+12) (+2) +2 constitution. *Slays* dragons. Provides resistance to fear. Combat info: 1 blow/round. Average damage/hit: 53.4 vs. dragons, and 23.4 vs. others. s) 11 Arrows (1d4) (+4,+6) Combat info: Hits targets up to 120 feet away. Average damage/hit: 53. 35% chance of breaking upon contact. t) 9 Arrows of Flame (2d4) (+10,+5) Branded with flames. Cannot be harmed by fire. Combat info: Hits targets up to 120 feet away. Average damage/hit: 174.4 vs. creatures not resistant to fire, and 58.1 vs. others. 35% chance of breaking upon contact. u) 61 Arrows (1d4) (+0,+0) Combat info: Hits targets up to 120 feet away. Average damage/hit: 34.8. 35% chance of breaking upon contact. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 2258 200' 2 Reached level 2 2258 200' 3 Reached level 3 6828 300' 4 Reached level 4 6858 300' 5 Reached level 5 9009 400' 6 Reached level 6 11267 400' 6 Killed Fang, Farmer Maggot's dog 33643 650' 6 Potion of Brawn sapped INT. Score! 35410 750' 6 Found The Phial 'Umingon' 35665 750' 7 Reached level 7 35665 750' 8 Reached level 8 36750 800' 9 Reached level 9 36750 800' 10 Reached level 10 36750 800' 11 Reached level 11 40970 0' 12 Reached level 12 48232 800' 12 Killed Brodda, the Easterling 48232 800' 13 Reached level 13 51625 850' 14 Reached level 14 63670 1050' 15 Reached level 15 64351 1050' 16 Reached level 16 64953 1050' 16 Killed Grip, Farmer Maggot's dog 78232 1250' 17 Reached level 17 89997 1350' 18 Reached level 18 96260 1450' 19 Reached level 19 102409 1450' 20 Reached level 20 105334 1500' 21 Reached level 21 112077 1450' 21 Killed Golfimbul, the Hill Orc Chief 133640 1500' 22 Reached level 22 139729 1500' 22 Killed Ulfast, Son of Ulfang 150506 1650' 23 Reached level 23 161443 1700' 24 Reached level 24 169787 1800' 24 Found The Soft Leather Armour of Harwe 175643 1800' 25 Reached level 25 189031 1800' 26 Reached level 26 222328 2000' 27 Reached level 27 222368 2000' 27 Found The Cloak of Findi 226864 2050' 27 Killed Boldor, King of the Yeeks 226914 2050' 27 Found The Lead-Filled Mace of Quath 237821 2350' 27 Found The Zweihander of Turil 245090 2450' 28 Reached level 28 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 5.11.2009 06:55
13444. on the Ladder (of 19090)
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