The Angband Ladder: FishWind8, Dunadan Paladin by ShadowTechnology

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   FishWind8                                Self  RB  CB  EB   Best
 Sex    Male         Age             69   Str:     16  +1  +3  +4  18/60  18/30
 Race   Dunadan      Height          85   INT:     10  +2  -3  +0      9
 Class  Paladin      Weight         210   WIS:     15  +2  +1  +2  18/20
 Title  Knight       Social     Unknown   Dex:     11  +2  +0  +2     15     14
 HP     -7/297       Maximize         Y   CON:     17  +3  +2  +2  18/60
 SP     24/46                             CHR:     16  +2  +2  +0  18/20


 Level               27   Armor    [18,+43]     Saving Throw         62%
 Cur Exp          56741   Fight    (-20,+3)     Stealth             Fair
 Max Exp          56741   Melee    (-8,+14)     Fighting          Heroic
 Adv Exp          75250   Shoot    (-17,+5)     Shooting          Superb
 MaxDepth   1550' (L31)   Blows      1/turn     Disarming            39%
 Turns           452237   Shots      1/turn     Magic Device      Superb
 Gold             16227   Infra        0 ft     Perception       1 in 35
 Burden       119.2 lbs   Speed           2     Searching            15%

 You are the illegitimate but acknowledged child of a Serf.  You are a
 credit to the family.  You have brown eyes, straight black hair, and a
 very fair complexion.


rAcid:......++..... rConf:.............
rElec:......++..... Sound:.......?...?.
rFire:......+++.... Shard:.......?...?.
rCold:......++..++. Nexus:.............
rPois:............. Nethr:.......?...?.
rFear:............. Chaos:.......?...?.
rLite:............. Disen:.......?...?.
rDark:.......?...?. S.Dig:..........++.
rBlnd:.......?...?. Feath:.............

PLite:.....+.?...?. Aggrv:.............
Regen:............. Stea.:.............
  ESP:.......?.+.?. Sear.:.............
Invis:+......?...?. Infra:.......?...?.
FrAct:+............ Tunn.:.......?...?.
HLife:............. Speed:...+...?...?.
ImpHP:............. Blows:.......?...?.
ImpSP:............. Shots:.......?...?.
 Fear:.......?...?. Might:.......?...?.


  [Last Messages]

> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> *** LOW HITPOINT WARNING! ***
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The 5-headed hydra bites you.
> *** LOW HITPOINT WARNING! ***
> You are more poisoned!
> The 5-headed hydra bites you.
> You die.

Killed by a 5-headed hydra.

  [Character Equipment]

a) a Broad Sword of Westernesse (2d5) (+12,+11) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1 blow/round.
     Average damage/hit: 33.2 vs. orcs, 33.2 vs. trolls, 33.2 vs.
     giants, and 20.7 vs. others.
     
b) a Sling (x2) (+3,+5)
c) a Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
d) a Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.  
     
e) an Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
     
f) a Wooden Torch of Brightness (543 turns)
     Branded with flames.
     
     Radius 3 light, reduced when running out of fuel.
g) Studded Leather Armour of Resistance (-1) [6,+15]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) (nothing)
i) a Small Metal Shield of Resist Fire [4,+1]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Helm of Telepathy [5,+5]
     Grants telepathy.  
     
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
l) (nothing)


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook]
b) a Holy Book of Prayers [Chants and Blessings]
c) a Holy Book of Prayers [Exorcism and Dispelling]
d) 2 Slime Molds
     
e) 3 Rods of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 60 turns to recharge at your current speed.
     
f) a Rod of Frost Bolts
     When aimed, it creates a frost bolt with damage 12d8.
     Takes 15 turns to recharge at your current speed.
     
g) a Rod of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 10 turns to recharge at your current speed.
     
h) a Wand of Stone to Mud (5 charges)
     
     When aimed, it turns rock into mud.
     
i) a Wand of Teleport Other (5 charges)
     
     When aimed, it teleports a target monster away.
     
j) 3 Wands of Wonder (32 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates random and unpredictable effects.
     
k) a Wand of Frost Bolts (9 charges)
     
     When aimed, it creates a frost bolt with damage 6d8.
     
l) a Staff of Slow Monsters (1 charge)
     
     When activated, it slows all non-unique monsters within line of si
     ght.
     
m) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
n) a Ring of Light (+2 searching)
     +10% to searching.
     Provides resistance to light.
     
     Radius 1 light.
o) a Ring of Reckless Attacks (+5,+5) [-20]
p) a Ring of Open Wounds
     Impairs hitpoint recovery.  
     
     When activated, it heals you a fair amount (1/5 of your wounds, mi
     nimum 25HP), heals cut damage, and cures blindness and confusion.
     Takes 18 to 60 turns to recharge at your current speed.
     
q) a Ring of Accuracy (+9)
r) a Wooden Torch (5000 turns)
     Branded with flames.
     
     Radius 2 light, reduced when running out of fuel.
s) Hard Leather Armour (-1) [8,+4]
t) a Broad Axe of Extra Attacks (2d6) (+7,+7) (+2)
     +2 attack speed.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 16.6.
     
u) a Short Bow of Power (x2) (+7,+12)
v) 25 Bolts of Acid (1d5) (+7,+7)
     Branded with acid.
     Cannot be harmed by acid.
     
w) 18 Rounded Pebbles of Slay Evil (1d2) (+4,+4)
     Slays evil creatures.
     
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 42 vs. evil creatures, and 21 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      8890     50'    2   Reached level 2
     21966     50'    3   Reached level 3
     25761    150'    4   Reached level 4
     28443    150'    5   Reached level 5
     34846    200'    6   Reached level 6
     44946    300'    6   Killed Grip, Farmer Maggot's dog
     47128    300'    7   Reached level 7
     57501    400'    8   Reached level 8
     64884    400'    9   Reached level 9
     73411    500'   10   Reached level 10
     78865    500'   11   Reached level 11
     86423    550'   12   Reached level 12
     95259    550'   12   Killed Lagduf, the Snaga
     97864    550'   13   Reached level 13
    102728    600'   13   Killed Brodda, the Easterling
    106796    600'   14   Reached level 14
    115690    650'   15   Reached level 15
    129846    700'   16   Reached level 16
    131879    700'   16   Killed Ufthak of Cirith Ungol
    145173    750'   17   Reached level 17
    149020    750'   18   Reached level 18
    152774    800'   18   Killed Smeagol
    163330    850'   19   Reached level 19
    165457    850'   20   Reached level 20
    171426    950'   20   Killed Wormtongue, Agent of Saruman
    181591    950'   21   Reached level 21
    205064   1000'   22   Reached level 22
    206297   1000'   22   Killed Grishnakh, the Hill Orc
    231401   1050'   23   Reached level 23
    235628   1050'   24   Reached level 24
    256056   1100'   25   Reached level 25
    268578   1150'   25   Killed Gorbag, the Orc Captain
    281402   1150'   25   Killed Shagrat, the Orc Captain
    281459   1150'   25   Killed Orfax, Son of Boldor
    331492   1250'   26   Reached level 26
    357751   1300'   26   Killed Golfimbul, the Hill Orc Chief
    430436   1400'   27   Reached level 27
    444933   1500'   27   Killed Fang, Farmer Maggot's dog
    451287   1550'   27   Killed Mughash the Kobold Lord


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.10.2009 06:48
Last updated on 14.10.2009 09:08

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16. on the Competition No.75 Ladder (of 32)

Comments

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On 10.10.2009 06:48 ShadowTechnology wrote:
I tried starting about 10 new characters and pushing them to dive so that CL=DL, but all died between CL3 and CL15 because they got surrounded by foes and couldn't escape. Lack of detection (PB1), speed, teleport, and limited phase door and healing can be lethal. This guy (CL21, DL19) made it past the first crisis phase but nearly died to Druid and summoned packs of fire hounds, earth hounds, air hounds, white wolves, and blink dogs. I used up all my ?PD and all but two of my healing potions and dropped to near 0 HP once, but eventually killed them all with my nice short bow of power. Lack of ID is killing me now (not a single ?ID yet). Check out the stack of un-IDed ego armor and weapons I'm carrying. Ammo is a current problem too. I'm happy with my most recent find though, Black Dragon Scale Mail on the floor at DL17!

On 10.10.2009 07:08 PowerDiver wrote:
I believe you are in great shape with the armor. If you learn a resist, but do not learn the ego, it should not be just "of resist one element" or you would have learned the ego. I would keep the robe for weight and the off chance it is permanence and squelch all non-splendid body armor, including the studded leather of resistance. Of course this is an old version and I might possibly be assuming bugfixes not in it, but I think most likely my advice is correct.

On 10.10.2009 07:09 PowerDiver wrote:
Oh - wield the armors one more time before squelching and see if they id. Occasionally the code forgets to check id when you learn something and that gets rechecked on wield.

On 13.10.2009 08:32 ShadowTechnology wrote:
[CL26, DL27] After finding multiple copies of PB1 and PB3, I finally found 2 copies of PB2. Now I can stop hoarding my precious supply of Slime Molds that have been keeping me alive for many levels. Those things taste nasty! Having the Portal spell is a big relief, since I ran out of ?PD and other short and long range teleportation-type escapes long ago (not counting the =TP, whose random blip saved my ass several times). Oh, and the remove curse spell let me finally dump a Ring of the Dog that's been a real bitch. I just found Firestar, but am going to leave it behind in favor of my broad axe of extra attacks +2 and my broad sword of Westernesse. The Helm of Telepathy has also made life easier. I'm still looking for arrows to use with my short bow of power. Even ordinary arrows would be nice. Meanwhile I've been going through lots of sling shots and pebbles. I need a potion of restore strength too. Did I mention that I hate petty dwarves? I got in a fisticuff with Ibun son of Mhim. My ranged attacks were not as effective as I had hoped, and he was healing nearly as fast as I could dish it out. When he closed the distance I thought I could take him out fairly quickly with my broad axe (3 blows/round) in spite of his disenchantment attacks. A calculated risk. I miscalculated. He got in about half a dozen successful disenchantments on my axe and armor, and all I could do was hold his HP in the 3-7 star range as he kept healing himself. Very frustrating. When the =TP finally kicked in I decided to go lick my wounds and leave Ibun to his corner of the dungeon.

On 14.10.2009 04:01 buzzkill wrote:
I'd kill for TO, or ESP for that matter (and I intend to).

On 14.10.2009 09:08 ShadowTechnology wrote:
I'm done. This session did not go well. Spell books got burned, stats got scrambled by nexus, and 3 hours of play yielded no improvement to my kit. Got a little reckless at the end and tried to disarm a trap that was blocking my escape. Ended up setting off a monster summoning trap when I was already drained. The 5-headed hydra got me, but there was also a Xorn, a werewolf, some mid-level rogue type, and the original wyvern I was fleeing from. Oh well, It was fun.

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