The Angband Ladder: P.S.Duckie, Dunadan Paladin by <psduckie@yahoo.com>

  [Angband 3.3.2 Character Dump]

 Name   P.S.Duckie                               Self  RB  CB  EB   Best
 Sex    Male         Age             51   STR:     13  +1  +3  +0     17
 Race   Dunadan      Height          86   Int:      8  +2  -3  +0      7      6
 Class  Paladin      Weight         199   WIS:  18/60  +2  +1  +0  18/90
 Title  Knight       Social       Liked   DEX:     17  +2  +0  +0  18/10
 HP     303/303      Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     89/89                             CHR:     13  +2  +2  +0     17

 Level               27   Armor    [63,+32]     Saving Throw         65%
 Cur Exp          57033   Fight     (+1,+2)     Stealth             Fair
 Max Exp          58880   Melee   (+10,+14)     Fighting          Heroic
 Adv Exp          75250   Shoot     (+3,+3)     Shooting          Superb
 MaxDepth   1500' (L30)   Blows    1.3/turn     Disarming            41%
 Game Turns     2144392   Shots      1/turn     Magic Device          56
 Standard Turns  194598   Infra        0 ft     Perception       1 in 35
 Resting Turns    13857   Speed          -3     Searching            15%
 Gold             28599   Burden  153.6 lbs

 You are one of several children of a Serf.  You are a credit to the
 family.  You have hazel eyes, curly black hair, and a very dark
 complexion.


rAcid:........+.... Nexus:.............
rElec:....+........ Nethr:.............
rFire:......+...... Chaos:.............
rCold:+............ Disen:.............
rPois:............. Feath:...........+.
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:............. Speed:.............
  ESP:............. Blows:.............
Invis:..+.......... Shots:.............
FrAct:...+......... Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Character Equipment]

a) the Dagger 'Nimthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor of a cavern at 1000 feet (level 20).
     
     Branded with frost.
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost bolt with damage 6d8.
     Takes 5 to 10 turns to recharge at your current speed.
     Your chance of success is 94.2%
     
     Combat info:
     1.3 blows/round.
     With +1 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 39.2 vs. creatures not resistant to cold,
     and 25.6 vs. others.
     
b) a Long Bow (x3) (+2,+3)
     Dropped by an Orc shaman at 850 feet (level 17).
     
     
     
c) a Calcite Ring of See Invisible
     Bought from a store.
     
     Grants the ability to see invisible things.  
     
d) an Engagement Ring of Free Action
     Bought from a store.
     
     Prevents paralysis.  
     
e) a Pewter Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) the Phial of Galadriel
     Found lying on the floor of a cavern at 1200 feet (level 24).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 7 to 14 turns to recharge at your current speed.
     Your chance of success is 93.7%
     
     Radius 3 light.
g) Augmented Chain Mail of Resist Fire (-2) [42,+1]
     Bought from a store.
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
h) a Cloak [1,+5]
     Dropped by Bullroarer the Hobbit at 500 feet (level 10).
     
     
     
i) a Leather Shield of Resist Acid [8,+7]
     Dropped by Mughash the Kobold Lord at 650 feet (level 13).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
j) an Iron Helm [7,+0]
     Bought from a store.
     
     
     
k) a Set of Leather Gloves [1,+3]
     Dropped by a Hill orc at 1150 feet (level 23).
     
     
     
l) a Pair of Iron Shod Boots of Slow Descent [4,+4]
     Dropped by Angamait� of Umbar at 1400 feet (level 28).
     
     Cannot be harmed by fire.
     Feather Falling.  
     


  [Character Quiver]

n) 76 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 16.6.
     35% chance of breaking upon contact.
     
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 5 Holy Books of Prayers [Beginners Handbook]
     
     
b) 4 Holy Books of Prayers [Words of Wisdom]
     
     
c) 2 Holy Books of Prayers [Chants and Blessings]
     Bought from a store.
     
     
     
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
     Bought from a store.
     
     
     
e) a Ration of Food
     Found lying on the floor at 1450 feet (level 29).
     
     
     
f) a Black Mushroom of Fast Recovery
     Found lying on the floor at 1450 feet (level 29).
     
     
     
g) 28 Metallic Blue Potions of Cure Light Wounds
     
     
h) 24 Magenta Potions of Cure Serious Wounds
     
     
i) 11 Puce Potions of Cure Critical Wounds
     
     
j) 22 Scrolls titled "ingraedo" of Phase Door
     
     
k) 2 Scrolls titled "infitono se de" of Teleport Level
     
     
l) a Scroll titled "lustio pus" of Trap Detection
     Dropped by a Half-orc at 1500 feet (level 30).
     
     
     
m) 2 Scrolls titled "ocio dus" of Satisfy Hunger
     Found in a chest from 1500 feet (level 30).
     
     
     
n) 8 Scrolls titled "braebeo eto ae" of Identify
     Bought from a store.
     
     
     
o) 3 Scrolls titled "audarcum" of Word of Recall
     
     
p) a Scroll titled "hum pultum" of Holy Chant
     Found lying on the floor at 1450 feet (level 29).
     
     
     
q) an Alexandrite Ring of Protection
     Found lying on the floor at 1450 feet (level 29).
     
     You do not know the full extent of this item's powers.
     
r) a Topaz Ring of Slow Digestion
     Found lying on the floor at 1450 feet (level 29).
     
     Slows your metabolism.  
     


  [Home Inventory]

a) 8 Holy Books of Prayers [Beginners Handbook]
     
     
b) a Light Blue Potion of Charisma
     Found lying on the floor at 900 feet (level 18).
     
     
     
c) 99 Metallic Blue Potions of Cure Light Wounds
     
     
d) 2 Tangerine Potions of Intellect
     
     
e) a Viscous Pink Potion of Contemplation
     Dropped by a Mage at 1400 feet (level 28).
     
     
     
f) 5 Blue Speckled Potions of Toughness
     
     
g) 16 Gold Speckled Potions of Speed
     
     
h) a Mithril-Plated Rod of Light
     Found lying on the floor at 550 feet (level 11).
     
     
     
i) 5 Redwood Staves of Cure Light Wounds (46 charges)
     
     
j) a Malachite Ring of Resist Fire
     Found lying on the floor at 500 feet (level 10).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
k) a Fluorite Ring of Resist Cold
     Bought from a store.
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
l) a Lapis Lazuli Ring of Damage (+0,+9)
     Found lying on the floor at 1400 feet (level 28).
     
     
     
m) 2 Alexandrite Rings of Protection [+11]
     
     
n) a Carnelian Ring of Teleportation <+2>
     Found lying on the floor at 650 feet (level 13).
     
     +2 speed.
     Induces random teleportation.  
     
o) a Quartz Ring of Reckless Attacks (+5,+4) [-15]
     Found lying on the floor at 500 feet (level 10).
     
     
     
p) a Rhodonite Ring of Open Wounds
     Found lying on the floor at 500 feet (level 10).
     
     Impairs hitpoint recovery.  
     
q) a Platinum Ring of the Mouse (+0,-10) <+4, +2>
     Found lying on the floor at 500 feet (level 10).
     
     +4 dexterity.
     +2 stealth.
     
r) a Bloodstone Ring of Feather Falling
     Dropped by an Apprentice at 450 feet (level 9).
     
     Feather Falling.  
     
s) a Golden Amulet of Charisma <+4>
     Found lying on the floor at 650 feet (level 13).
     
     +4 charisma.
     Sustains charisma.
     
t) an Amber Amulet of Searching <+2>
     Dropped by an Illusionist at 650 feet (level 13).
     
     +10% to searching.
     
u) a Scimitar (Defender) (4d2) (+10,+11) [+1] <+1>
     Dropped by Wormtongue, Agent of Saruman at 450 feet (level 9).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Feather Falling.  Speeds regeneration.  Prevents paralysis. 
     Grants the ability to see invisible things.  
     
     Combat info:
     1.0 blows/round.
     With +2 STR and +0 DEX you would get 1.1 blows
     With +0 STR and +1 DEX you would get 1.1 blows
     Average damage/round: 21.1.
     
v) a Flail of Westernesse (2d6) (+9,+13) <+2>
     Dropped by a Dark elven priest at 850 feet (level 17).
     
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     1.3 blows/round.
     With +3 STR and +0 DEX you would get 1.6 blows
     With +0 STR and +1 DEX you would get 1.6 blows
     Average damage/round: 50.6 vs. orcs, 50.6 vs. trolls, 50.6 vs.
     giants, and 30.9 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       838      0'    1   Killed Farmer Maggot
      8275     50'    2   Reached level 2
     23110     50'    3   Reached level 3
     37487    100'    4   Reached level 4
     45910    100'    5   Reached level 5
     52045    150'    6   Reached level 6
     61793    150'    7   Reached level 7
     98503    200'    8   Reached level 8
    114244    200'    8   Killed Fang, Farmer Maggot's dog
    136708    250'    8   Killed Grip, Farmer Maggot's dog
    136708    250'    9   Reached level 9
    157315    350'   10   Reached level 10
    177268    350'   11   Reached level 11
    189961    400'   12   Reached level 12
    385340    400'   13   Reached level 13
    431447    450'   14   Reached level 14
    458713    450'   15   Reached level 15
    463561    450'   15   Killed Brodda, the Easterling
    508213    450'   16   Reached level 16
    512210    450'   16   Killed Lagduf, the Snaga
    522816    450'   16   Killed Wormtongue, Agent of Saruman
    573861    500'   17   Reached level 17
    618768    500'   17   Killed Bullroarer the Hobbit
    631887    450'   17   Killed Orfax, Son of Boldor
    672115    450'   18   Reached level 18
   1003794    600'   19   Reached level 19
   1024018    650'   19   Killed Mughash the Kobold Lord
   1073401    700'   20   Reached level 20
   1093379    750'   20   Killed Ufthak of Cirith Ungol
   1123963    800'   21   Reached level 21
   1177217    850'   22   Reached level 22
   1221914    900'   22   Killed Nar, the Dwarf
   1235571    900'   23   Reached level 23
   1286257   1000'   23   Found the Dagger 'Nimthanc'
   1400501     50'   24   Reached level 24
   1889494   1000'   24   Killed Gorbag, the Orc Captain
   1913637   1050'   25   Reached level 25
   1915389   1050'   25   Killed Golfimbul, the Hill Orc Chief
   1949341   1150'   25   Killed Ugluk, the Uruk
   1958617   1150'   25   Killed Ulfast, Son of Ulfang
   1981268   1150'   25   Killed Shagrat, the Orc Captain
   2012729   1200'   26   Reached level 26
   2015245   1200'   26   Found the Phial of Galadriel
   2067359   1400'   26   Killed Bolg, Son of Azog
   2076837   1400'   26   Killed Angamaite of Umbar
   2092964   1450'   27   Reached level 27
   2131825   1450'   27   Reached level 27
   2139655      0'   27   Reached level 27


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 29.3.2012 03:15
Last updated on 12.4.2012 07:51

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13638. on the Ladder (of 18973)
5186. on the Angband Ladder (of 6502)

Comments

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On 29.3.2012 03:15 psduckie@yahoo.com wrote:
I've started to play Angband a bit more lately and this is my latest character. I had a few scares in today's game but was able to escape from them. Still alive - still alive...

On 29.3.2012 03:18 psduckie@yahoo.com wrote:
Any comments would be appreciated.

On 4.4.2012 16:28 psduckie@yahoo.com wrote:
Just killed Lagduf, and felt that it would be a good idea to upload a new dump.

On 4.4.2012 17:10 thapper wrote:
You can start descending a bit more. Many people will go down so fast that MaxDepth is (considerably) higher than their Level. Even if your not willing to be that drastic you can go down to dungeon level 10-15 without much problem. Remember that the deeper you go the better things you will find in the dungeon.

You seem to be carrying some means of healing already, that is good, always do that. You also have scrolls of phase door, good, add some scrolls or a staff of teleportation and it gets even safer.

Be on the lookout for things that give you different resists, see invisible and free action. They will all become necessary as you descend.

Good luck, and remember that running away is sometimes the best way to stay alive.

On 4.4.2012 19:22 psduckie@yahoo.com wrote:
Since my last dump, I've replaced my main gauche with a scimitar that does less damage per round, but gives the 4 basic resistances, free action, and see invis. As for teleportation, I usually use my Words of Wisdom book's Portal spell for that instead of my Phase Door scrolls - the Phase Door scrolls are more of an "out-of-mana escape." In fact, I rely mostly on potions instead of spells for healing in order to have mana for escapes.

On 4.4.2012 21:18 Philip wrote:
If you rely on portal to save yourself and it has a 5% failrate and have to save yourself 20 times, chances are that you'll die. Always try to use failsafe escapes.

On 12.4.2012 07:51 psduckie@yahoo.com wrote:
How did one group of nexus hounds manage to mess up the character this badly? If anyone knows how to get that 18/90 back where it belongs - in Strength - without looking for more nexus hounds, PLEASE let me know! Thanks!

In other news, I've played a lot since my last dump. I've also been on a unique-killing and orc-killing spree - that is, until I met those damn nexus hounds! I did farm 50' for several hundred thousand turns after finding my first artifact in order to refresh the black market's stock - I wanted a see-invis ring to replace the see-invis I had lost from my old weapon - and gained a level while doing so, so the depth for reaching level 24 is not a mistake. I also had several run-ins with vampires around turn 2,100,000, so reaching level 27 three times is also not a mistake.

At this point, this character appears to me to be a dead man walking unless I either:
a) learn to play him as a mage
b) get that 18/90 back in Strength

On 12.4.2012 13:06 debo wrote:
Yeah, usually I just give up at this point. :|

This happened to me a couple times around dlvl 40 when I first started playing. I'm not sure if you were surprised by the hounds or if you chased them, but a general rule of mine is: Never fight hounds. It's not worth it. Most of them have nasty powers, and none of them drop anything (as far as I know).

You don't have to kill everything in the dungeon to win :)

On 12.4.2012 17:10 psduckie@yahoo.com wrote:
I chased them, thinking they could only teleport me. Man, was I wrong!

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