The Angband Ladder: Ranear, Human Priest by <bodgeydecoy@hotmail.com>

  [Z+Angband 0.3.2 Character Dump]

Name     : Ranear               Age             18     STR:   30.7
Sex      : Male                 Height          72     INT:   23.1
Race     : Human                Weight         182     WIS:   36.9
Class    : Priest               Social Class    54     DEX:   23.6
Magic    : Life, Chaos                                 CON:   24.4
Title    : High Priest                                 CHR:   19.7

+ Skill         55     Level                32     Max Hit Points     326
% Deadliness   330     Experience       166241     Cur Hit Points     326
+ To AC         75     Max Exp          166241     Max SP (Mana)      272
  Base AC       19     Exp to Adv.       53759     Cur SP (Mana)      272
                       Gold             122450

                         (Miscellaneous Abilities)
Fighting    : Excellent      Perception  : Excellent      Blows/Round : 3
Bows/Throw  : Excellent      Sensing     : Very Good      Shots/Round : 2.0
Saving Throw: Chaos Rank     Disarming   : Excellent      Avg.Dam./Rnd: 205
Stealth     : Superb         Magic Device: Superb         Infra-Vision: 0'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    41 (2050')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   26.7   0  -1   5   30.7         ......s.1.4..
Int:   23.1   0  -3   3   23.1         s.....s..3...
Wis:   24.9   0   3   9   36.9         4...2.s..3...
Dex:   21.6   0  -1   3   23.6         .3....s......
Con:   24.4   0   0   0   24.4         ......s.s....
Chr:   17.7   0   2   0   19.7         ......s......

Skill     abcdefghijkl@ 
BonusSP:  .........3... 
Stealth:  .3.....6..... 
Search :  .....5....... 
Infra  :  ............. 
Tunnel :  ............. 
Speed  :  ........1..*. 
Blows  :  ........1.... 

        abcdefghijkl@
Acid  : ......+.++...
Elec  : ......+......
Fire  : ......+.+....
Cold  : ......+.+....
Poison: .............
Fear  : +.........+..
Light : .............
Dark  : .............
Shard : .............
Blind : .....+.......
Conf  : .............
Sound : .............
Nether: .............
Nexus : .............
Chaos : .............
Disnch: ......++.....

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .+...........
SeeInvis.: +....+.......
Hold Life: ......+..+...
Telepathy: .............
SlwDigstn: ........+....
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: .............
Pr Evil  : +............
Pr Undead: +...+........
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 14605 enemies.


  [Top 10 deepest kills]

 1 Master rogue                         Level 53 (2650')
 1 Dagashi                              Level 50 (2500')
39 Ghost                                Level 47 (2350')
 1 Ninja                                Level 47 (2350')
 2 Halfling slinger                     Level 47 (2350')
 1 Zarrukh, the Vampire                 Level 45 (2250')
 1 Ebmaeg, the Grave Wight Wizard       Level 45 (2250')
 1 Killer slicer beetle                 Level 44 (2200')
 1 Mage                                 Level 43 (2150')
 2 Young green dragon                   Level 42 (2100')


  [Mutations]

You have a horrible wasting disease.


  [Character Equipment]

a) a Mace of Disruption (Holy Avenger) (5d8) (+12,+75%) [+3] (+4) {@w1!d!k!v}
   You have full knowledge of this item.  It increases your wisdom by +4.  It
   is especially deadly against demons, the undead and evil monsters.  It
   sustains your intelligence.  It provides resistance to fear.  It allows
   you to see invisible monsters.  It has been blessed by the gods.  It
   provides protection from evil monsters, the undead and demons.  You bought
   it in a Deep Axeman in Calgrod Watch.  
b) a Sling of Lothlorien (x3) (+9,+75%) (+3)
   It increases your dexterity and stealth by +3.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You bought it in a Advanced Fletcher in Menval.  
c) a Jet Ring of Accuracy (+15)
d) an Azurite Ring of Slaying (+15,+30%)
e) a Hexagonal Amulet of Protection from Undead (+2)
   It increases your wisdom by +2.  It provides protection from the undead. 
   It was dropped by a Young blue dragon in the wilderness.  
f) a Brass Lantern of Vision (+5) {RBlind}
   It increases your perception by +5.  It provides resistance to blindness. 
   It provides permanent light and allows you to see invisible monsters.  It
   cannot be harmed by fire.  You found it on the floor in a quest (level
   25).  
g) a Robe of Permanence [2,+10] {RFCLA,RDis}
   You have full knowledge of this item.  It sustains all your stats.  It
   provides resistance to acid, electricity, fire, cold, disenchantment and
   life draining.  It cannot be harmed by the elements.  You bought it in a
   Clothes Store in Nazgori Town.  
h) a Cloak of Aman [1,+10] (+6) {RDis}
   You have full knowledge of this item.  It increases your stealth by +6. 
   It provides resistance to disenchantment.  It cannot be harmed by the
   elements.  You bought it in a Armoury in Galdor.  
i) The Small Shield of Storms (+6,+30%) [5,+17] (+1 to speed)
   You have full knowledge of this item.  It can be activated for word of
   recall every 110-220 turns if it is being worn.  It increases your
   strength and speed by +1.  It provides 1 extra blows per turn.  It
   sustains your constitution.  It provides resistance to acid, fire and
   cold.  It slows your metabolism.  It cannot be harmed by the elements.  It
   was dropped by a Hill giant in a quest (level 23).  
j) a Jewel Encrusted Crown of the Magi [0,+10] (+3) {RAcid,HL}
   You have full knowledge of this item.  It increases your intelligence and
   wisdom by +3.  It increases your maximum sp by 3 per level.  It sustains
   your intelligence and wisdom.  It provides resistance to acid and life
   draining.  It cannot be harmed by acid.  You bought it in a Advanced
   Milliner in Calgrod Watch.  
k) a Set of Cesti of Power (+2,+25%) [5,+12] (+4) {NoFear}
   You have full knowledge of this item.  It increases your strength by +4. 
   It provides resistance to fear.  You bought it in a Arcane Warrior Hall in
   Tinthar Watch.  
l) a Pair of Metal Shod Boots of Speed [6,+10] (+10)
   It increases your speed by +10.  You bought it in a Advanced Armoury in
   Inlin.  


  [Character Inventory]

a) 2 Books of Life Magic [Book of Common Prayer] {@m1@G1@b1!d!k!v}
b) 2 Books of Life Magic [High Mass] {@m2@G2@b2!d!k!v}
c) a Book of Life Magic [Sacred Rites] {@m3@G3@b3!d!k!v}
   It cannot be harmed by the elements.  You found it in a vault in a quest
   (level 34).  
d) 3 Books of Chaos Magic [Sign of Chaos] {@m5@G5@b5!d!k!v}
e) 2 Books of Chaos Magic [Chaos Mastery] {@m6@G6@b6!d!k!v}
f) 8 Black Spotted Mushrooms of Resist Poison
g) 10 Green Spotted Mushrooms of Resist Blindness
h) 8 Strange Mushrooms of Resist Confusion
i) 8 Dark Green Mushrooms of Cure Critical Wounds
j) 12 Creamy Potions of Cure Critical Wounds
k) 2 Thick Blue Potions of Healing
l) 4 Oily Yellow Potions of Curing
m) 2 Tangerine Potions of *Speed*
n) 5 Scrolls titled "approg orn" of Teleportation
o) a Runed Rod of Enlightenment
p) an Electrum-Plated Rod of Detection {@z5!d!k!v!t}
q) a Zinc Rod of Light
r) a Pewter Rod of Acid Balls
s) an Acacia Staff of Perception (21 charges) {@8}


  [Home Inventory - Gunnad City]

a) a Flask of oil
b) a Hickory Staff of Teleportation (9 charges)
c) a Hickory Staff of Teleportation
d) a Hickory Staff of Teleportation
e) 2 Acacia Staffs of Perception (2x 20 charges) {@8}
f) a Pearl Ring of Fate
   It warps fate around you.  You found it on the floor in a quest (level
   32).  
g) a Multi-Hued Dragon Scale Mail (-2) [30,+10]
   It can be activated for breathe multi-hued (840) every 25-50 turns if it
   is being worn.  It provides resistance to acid, electricity, fire, cold
   and poison.  It cannot be harmed by the elements.  You bought it in a
   Heavy Armoury in Ithodh Watch.  
h) a Leather Scale Mail (Dwarven) (-1) [11,+6] (+2)
   It increases your strength and constitution by +2.  It increases your
   infravision by 20 feet.  It provides immunity to paralysis.  It cannot be
   harmed by acid or fire.  You bought it in a Armoury in Tinthar Watch.  
i) a Buckler of Reflection [3,+7] {RFire}
   You have full knowledge of this item.  It provides resistance to fire.  It
   reflects bolts and arrows.  It cannot be harmed by the elements.  You
   bought it in a Shieldsman in Arthdol Town.  
j) a Whip of Flame (1d3) (+0,+0%)
   It does extra damage from fire.  It provides resistance to fire.  It
   provides permanent light.  It cannot be harmed by fire.  It was dropped by
   a Cave orc in a quest (level 10).  
k) a Bullwhip of Flame (5d3) (+8,+40%)
   It does extra damage from fire.  It provides resistance to fire.  It
   provides permanent light.  It cannot be harmed by fire.  You bought it in
   a Arcane Warrior Hall in Gunnad City.  
l) a Shovel (1d2) (+0,+0%) (+1) {@w2!d!k!v!t}
   It increases your ability to dig by +1.  You bought it in a Supplies Store
   in Rushfel Watch.  


  [Home Inventory - Tinthar Watch]

a) a Flask of oil


  [Home Inventory - Rushfel Watch]

a) 3 Books of Life Magic [High Mass] {@m2@G2@b2!d!k!v}
b) 21 Books of Chaos Magic [Sign of Chaos] {@m5@G5@b5!d!k!v}
c) 4 Books of Chaos Magic [Chaos Mastery] {@m6@G6@b6!d!k!v}
d) 11 Books of Life Magic [Book of Common Prayer] {@m1@G1@b1!d!k!v}
e) 16 Black Spotted Mushrooms of Resist Poison
f) 34 Green Spotted Mushrooms of Resist Blindness
g) 41 Strange Mushrooms of Resist Confusion
h) 28 Dark Green Mushrooms of Cure Critical Wounds
i) 5 Wrinkled Mushrooms of Restore Constitution
j) 11 Black Mushrooms of Lore
k) 8 White Potions of Speed {25% off}
l) 7 Thick White Potions of Berserk Strength
m) 4 Thick Blue Potions of Healing
n) a Cloudy Potion of Life
o) 4 Orange Speckled Potions of Restore Life Levels {50% off}
p) 3 Gloopy Green Potions of Resistance
q) 3 Tangerine Potions of *Speed*
r) 7 Scrolls titled "approg orn" of Teleportation
s) 3 Scrolls titled "murfor whonpo" of Word of Recall
t) 2 Scrolls titled "nelgmur fororn" of *Identify*
u) an Elm Staff of Enlightenment
v) an Ironwood Staff of Curing (6 charges)


  [Home Inventory - Galdor]

a) 13 Zinc Rods of Light
b) 7 Silver-Plated Rods of Lightning Bolts
c) a Gem-Studded Rod of Fire Bolts
d) 2 Mithril-Plated Rods of Frost Bolts
e) a Zirconium Rod of Cold Balls
f) a Willow Wand of Drain Life (7 charges)
g) a Carnelian Ring of Free Action
   It provides immunity to paralysis.  You bought it in a Bazaar in Rushfel
   Watch.  
h) a Beryl Ring of Damage (+75%)
i) 2 Beryl Rings of Damage (+70%)
j) a Shining Ring of Shard Resistance
   It provides resistance to shards.  It was dropped by a Ghost in a quest
   (level 39).  
k) 2 Emerald Rings of Blindness Resistance
   It provides resistance to blindness.  You found them in a vault in a quest
   (level 13).  
l) a Mirrored Amulet of Charisma (+2)
   It increases your charisma by +2.  You found it on the floor on dungeon
   level 24.  
m) an Obsidian Amulet of Resistance
   This item may have hidden powers.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  It was
   dropped by Golgal, the Wyvern in a quest (level 33).  
n) a Twisted Amulet of Protection from Evil
   It provides protection from evil monsters.  It was dropped by Golgal, the
   Wyvern in a quest (level 33).  
o) an Azure Amulet of Luck
   This item may have hidden powers.  You found it in a wilderness monster
   pit.  
p) a Coral Amulet of Greater Warding [+8]
   It provides protection from natural creatures, the undead, demons, orcs,
   trolls, giants and dragons.  It cannot be harmed by the elements.  You
   bought it in a Temple in Gunnad City.  
q) an Electrum Amulet of Hold Life
   It provides resistance to life draining.  You found it in a vault in a
   quest (level 13).  
r) a Shadow Cloak [6,+4]
   It provides resistance to bright light and magical darkness.  You found it
   on the floor in a quest (level 34).  
s) a Shield of Resistance [6,+6] {NotPoison}
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  You
   bought it in a Shieldsman in Galdor.  
t) a Set of Gauntlets of Agility [2,+8] (+5)
   It increases your dexterity by +5.  You bought it in a Armoury in Gunnad
   City.  
u) a Set of Gauntlets of Power (+5,+5%) [2,+8] (+4) {RShard}
   You have full knowledge of this item.  It increases your strength by +4. 
   It provides resistance to shards.  You bought it in a Armoury in Gunnad
   City.  
v) a Two-Handed Mace of Lightning (3d5) (+10,+45%) {@w1!d!k!v}
   It does extra damage from electricity.  It provides resistance to
   electricity.  It cannot be harmed by electricity.  You bought it in a
   Advanced Weapon Smiths in Risgal Town.  


  [Home Inventory - Menval]

a) a Flask of oil
b) a Rusty Wand of Clone Monster


  [Home Inventory - Nazgori Town]

a) a Scroll titled "ish pluer" of Weapon Branding {75% off}
b) a Vanadium Wand of Heal Monster (22 charges) {crap}
c) a Hickory Staff of Teleportation (9 charges)
d) a Linden Staff of Sense Monsters (6 charges)
e) a Linden Staff of Sense Monsters
f) a Star Sapphire Ring of Confusion Resistance
   It provides resistance to confusion.  It was dropped by a Vampire in a
   quest (level 41).  
g) a Pearl Ring of Fate
   It warps fate around you.  You bought it in a Temple in Rushfel Watch.  
h) a Steel Amulet of Immortality
i) a Brass Lantern of Radiance (+4)
   It increases your charisma by +4.  It provides resistance to magical
   darkness.  It provides permanent light.  It cannot be harmed by fire.  You
   found it on the floor in a quest (level 15).  
j) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  You bought it in a Supplies Store in Rushfel Watch.  
k) a Brass Lantern of Everburning
   It provides permanent light.  It cannot be harmed by fire.  You found it
   on the floor in a quest (level 19).  
l) The Phial of Galadriel (+1)
   You have full knowledge of this item.  It can be activated for powerful
   illumination every 10-20 turns (dam 10d15) if it is being worn.  It
   provides light (radius 3).  It increases your perception by +1.  It
   provides permanent light.  It cannot be harmed by the elements.  It was
   dropped by a Cave orc in a quest (level 13).  
m) The Shield of Celegorm [6,+20]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire, cold, bright light, magical darkness and chaos.  It
   cannot be harmed by the elements.  You found it on the floor on dungeon
   level 25.  
n) a Set of Gauntlets of Free Action [2,+1]
   It provides immunity to paralysis.  You bought it in a Armoury in Luinodh
   Town.  


  [Spells]

You have learned 36 spells and/or improvements.

You have 0 tier-1 slots (levels 1-10) remaining.
You have 0 tier-2 slots (levels 1-20) remaining.
You have 4 tier-3 slots (levels 1-30) remaining.
You have 11 tier-4 slots (levels 1-40) remaining.
You have 13 tier-5 slots (levels 1-50) remaining.


Life Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Detect Evil                       1       1%       0%  
Cure Light Wounds                 2       1%     +55%  
Neutralize Poison                 3       1%       0%  
Call Light                        3       1%     +10%  
Detect Traps and Doors            4       1%       0%  
Cure Medium Wounds                4       1%     +55%  
Heroism                           4       1%       0%  
Satisfy Hunger                    5       1%       0%  
Remove Curse                      5       1%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Holy Prayer                       6       1%       0%  
Strength                          7       1%       0%  
Cure Serious Wounds               9       1%     +55%  
Sense Unseen                      9       1%       0%  
Holy Orb                         10       1%     +20%  
Preservation                     13       1%       0%  
Protection from Evil             16       1%       0%  
Healing                          26       1%     +43%  
Glyph of Warding                 43       1%       0%  
Word of Recall                   26       2%       0%  


Book 3:                        Cost    Fail%   Power%
--------------------------------------------------------
Cure Mortal Wounds                7       1%     +55%  
Dispel Evil                      26       1%     +10%  




Chaos Magic:

Book 1:                        Cost    Fail%   Power%
--------------------------------------------------------
Ray of Frost                      0       1%       0%  
Magic Missile                     1       1%       0%  
Trap / Door Destruction           2       1%       0%  
Flash of Light                    3       1%     +10%  
Blink                             2       1%       0%  
Static Field                      4       1%       0%  
Mana Burst                        7       1%       0%  
Immolation                        8       1%       0%  
Fire Bolt                         9       1%       0%  


Book 2:                        Cost    Fail%   Power%
--------------------------------------------------------
Fist of Force                    10       1%       0%  
Teleport Self                    10       1%       0%  
Chain Lightning                  17       1%       0%  
Field of Chaos                   14       1%       0%  
Sonic Boom                       17       1%       0%  
Beam of Energy                   18       2%       0%  
Fire Ball                        20       6%       0%  


  [Quests]

====Active quests==== 

Defeat the orc camp north of Nazgori Town.  

Defeat the orc camp south-west of Tinthar Watch.  

Defeat the orc camp north-west of Luinodh Town.  

Defeat the giant camp north-west of Luinodh Town.  

Defeat the troll camp north-east of Inlin.  

Defeat the troll camp north of Nazgori Town.  

Defeat the troll camp south of Rushfel Watch.  

Defeat the orc camp south-west of Inlin.  

Defeat the troll camp near Inlin.  

Defeat the troll camp west of Buzluk Watch.  

From a Courier in Galdor (Danger level 0):
   Carry a message to Bilious Carter in The Greasy Feather.  

From a Castle in Nazgori Town (Danger level 10):
   Kill Bloodfang the Wolf.  

From a Keep in Tinthar Watch (Danger level 25):
   A Giant red scorpion has been running amok in the area near Khuzddub. 
Track it to its home and kill it.  

From a Mages' Guild in Khuzddub (Danger level 26):
   An Illusionist and his followers have been terrorizing the area near
Khuzddub.  Find their lair and kill them.  

From a Mages' Guild in Luinodh Town (Danger level 38):
   Find the relic 'Firestar', which is hidden in an underground temple,
south-east of Rushfel Watch.  

From a Keep in Athdu Town (Danger level 42):
   A Mind flayer and its minions have been lurking in the area west of Athdu
Town.  Find their hole and destroy them.  

From a Keep in Arthdol Town (Danger level 45):
   Kill the 5 Mages that are guarding dungeon level 45. You have killed 0.

From a Keep in Buzluk Watch (Danger level 48):
   Clear 2 levels of a certain cavern west of Buzluk Watch.  

From a Keep in Gunnad City (Danger level 57):
   Kill the 2 Chaos butterflies that are guarding dungeon level 57. You
have killed 0.

Kill Oberon, King of Amber, who is guarding dungeon level 99. 

Kill The Serpent of Chaos, who is guarding dungeon level 100. 

====Finished quests==== 

Defeat the orc camp north-west of Adtur.  (Finished)

Defeat the undead camp north-east of Ithodh Watch.  (Finished)

Defeat the undead camp south of Rushfel Watch.  (Finished)

Defeat the undead camp south of Elgal Town.  (Finished)

Defeat the orc camp south-west of Athdu Town.  (Finished)

Carry a message to Xaingol Demonspawn in Tinthar Watch.  (Finished)

Carry a message to Eloise the Proud in Inlin.  (Finished)

Carry a message to Angel the Treacherous in The Sloppy Pony.  (Finished)

Kill 18 White harpies by Day 60, 10:56 AM.  (Finished)

Carry a message to Palson the Suave in Risgal Town.  (Finished)

(Danger level 9):  Lots of biting insects have been seen in the area south-west
of
Rushfel Watch.  Discover their hole and exterminate them all.  (Finished)

(Danger level 9):  Orfax, Son of Boldor and his gang have been spotted in the
area
north-east of Buzluk Watch.  Find his abode and terminate him.  (Finished)

(Danger level 10):  A Zombified kobold has been spreading evil in the area
north-west
of Rushfel Watch.  Track it to its home and destroy it.  (Finished)

(Danger level 12):  A Hill orc and his followers have been killing people in the
area
north-east of Gunnad City.  Find their hideout and kill them.  (Finished)

(Danger level 13):  Recently, demons have been killing people in the area
south-west
of Gunnad City.  Discover their den and terminate them all.  (Finished)

(Danger level 13):  Lots of elves have been running amok in the area near
Calgrod
Watch.  Discover their lair and kill them all.  (Finished)

(Danger level 13):  Lots of terrors of the deep have been running amok in the
area
near Calgrod Watch.  Discover their hideout and kill them all.  (Finished)

(Danger level 13):  Some mysterious things have been terrorizing the area north
of
Buzluk Watch.  Discover their home and slay them all.  (Finished)

(Danger level 14):  Clear 1 level of a certain lair south-east of Gunnad City. 
(Finished)

(Danger level 15):  Some biting insects have been troubling the area west of
Rushfel
Watch.  Discover their hideout and kill them all.  (Finished)

(Danger level 15):  Clear 1 level of a certain mine east of Galdor.  (Finished)

(Danger level 15):  A Brown yeek and its gang have been rampaging the
area north-west of Calgrod Watch.  Find their hideout and kill them. 
(Finished)

(Danger level 16):  A Kobold chieftain and its minions have been hiding in the
area
near Gunnad City.  Find their hideout and slay them.  (Finished)

(Danger level 16):  Some elves have been discovered in the area south of Galdor.

Discover their lair and exterminate them all.  (Finished)

(Danger level 16):  We have heard that a group of rogue druids have been
rampaging
the area west of Risgal Town.  Discover their stronghold and kill them all. 
(Finished)

(Danger level 18):  A Freezing sphere has been killing people in the area east
of
Rushfel Watch.  Track it to its home and kill it.  (Finished)

(Danger level 18):  A Servant of Glaaki and its followers have been rampaging
the
area south-west of Risgal Town.  Find their den and exterminate them. 
(Finished)

(Danger level 18):  A Novice priest and his legion have been troubling the area
west
of Galdor.  Find their den and slay them.  (Finished)

(Danger level 20):  A Swordsman and his followers have been troubling the area
near
Galdor.  Find their stronghold and kill them.  (Finished)

(Danger level 20):  Clear 2 levels of a certain sewer south-west of Rushfel
Watch. 
(Finished)

(Danger level 20):  Clear 2 levels of a certain mine near Galdor.  (Finished)

(Danger level 20):  Clear 1 level of a certain sewer north-east of
Menval.  (Finished)

(Danger level 21):  Many strange growths have been seen in the area north-west
of
Risgal Town.  Discover their den and terminate them all.  (Finished)

(Danger level 21):  A Hippogriff and its gang have been discovered in the area
near
Calgrod Watch.  Find their den and kill them.  (Finished)

(Danger level 21):  Kill the 2 Druids that are guarding dungeon level 21.
(Finished)

(Danger level 22):  A Zombie and its minions have been terrorizing the
area north-east of Rushfel Watch.  Find their stronghold and slay them. 
(Finished)

(Danger level 22):  A Dweller on the threshold and its followers have been
spotted in
the area north-west of Buzluk Watch.  Find their lair and exterminate them. 
(Finished)

(Danger level 25):  An Imp has been troubling the area south-east of Luinodh
Town. 
Track it to its lair and destroy it.  (Finished)

(Danger level 25):  Kill the 5 Cold vortices that are guarding dungeon level
25.
(Finished)

(Danger level 25):  Clear 1 level of a certain underground temple east of
Menval. 
(Finished)

(Danger level 25):  Several wolves have been lurking in the area north-west of
Nazgori Town.  Discover their stronghold and slay them all.  (Finished)

(Danger level 27):  An Orc captain has been lurking in the area north-west of
Menval.
 Track him to his lair and slay him.  (Finished)

(Danger level 30):  A number of fire-breathers have been seen in the area near
Khuzddub.  Discover their den and kill them all.  (Finished)

(Danger level 30):  A Forest troll has been seen in the area north of Ithodh
Watch. 
Track him to his hideout and destroy him.  (Finished)

(Danger level 30):  A Chimera has been seen in the area near Menval.  Track it
to its
den and kill it.  (Finished)

(Danger level 32):  We have heard that a group of spiders have been rampaging
the
area near Ithodh Watch.  Discover their den and destroy them all.  (Finished)

(Danger level 33):  A Paladin and his minions have been spotted in the area
near
Risgal Town.  Find their abode and destroy them.  (Finished)

(Danger level 34):  Lots of elves have been rampaging the area south-west of
Athdu
Town.  Discover their den and slay them all.  (Finished)

(Danger level 35):  A Xiclotlan has been killing people in the area south-west
of
Inlin.  Track it to its hole and exterminate it.  (Finished)

(Danger level 35):  Hagen, son of Alberich and his followers have been running
amok
in the area near Arthdol Town.  Find his lair and slay him.  (Finished)

(Danger level 36):  An Arch-vile and its minions have been seen in the area
south-west of Arthdol Town.  Find their stronghold and slay them.  (Finished)

(Danger level 36):  Too many living dead have been rampaging the area south-west
of
Arthdol Town.  Discover their abode and terminate them all.  (Finished)

(Danger level 36):  A group of arctic monsters have been running amok in the
area
near Ithodh Watch.  Discover their hideout and destroy them all.  (Finished)

(Danger level 36):  A Wyvern and its minions have been spotted in the area
north-east
of Risgal Town.  Find their den and terminate them.  (Finished)

(Danger level 38):  It seems that some ghosts have been killing people in the
area
east of Ithodh Watch.  Discover their lair and kill them all.  (2 levels) 
(Finished)

(Danger level 43):  A Vampire has been rampaging the area north-east of Arthdol
Town.
 Track it to its home and kill it.  (Finished)

(Danger level 45):  A Grave wight and its gang have been rampaging the area west
of
Ithodh Watch.  Find their stronghold and slay them.  (Finished)



  [Message Log (last 50 messages)]

You have 7 Silver-Plated Rods of Lightning Bolts (r).

There is a wall blocking your way. <6x>
You drop 7 Silver-Plated Rods of Lightning Bolts.
There are no more Silver-Plated Rods of Lightning Bolts.
There is a wall blocking your way. <5x>
Agreed!
You sold a Beryl Ring of Damage (+45%) for 554 gold.
There are no more Beryl Rings of Damage (+45%).
There is a wall blocking your way. <2x>
You have a Shovel (1d2) (+0,+0%) (+1) {@w2!d!k!v!t$R} (v).

You have a Bullwhip of Flame (5d3) (+8,+40%) (v).

You cannot carry that many different items.
You failed to unlock the door. <2x>
The door is unlocked.
You hit the Soldier ant.
You do 73 damage (-63 remaining).
You have slain the Soldier ant.
The door is unlocked.
You drop a Bullwhip of Flame (5d3) (+8,+40%).
There are no more Bullwhips of Flame (5d3) (+8,+40%).
You drop a Shovel (1d2) (+0,+0%) (+1) {@w2!d!k!v!t$R}.
There are no more Shovels (1d2) (+0,+0%) (+1) {@w2!d!k!v!t$R}.
You drop a Hickory Staff of Teleportation.
There are no more Hickory Staffs of Teleportation.
You have a Hickory Staff of Teleportation (9 charges) (s).

There is a wall blocking your way. <6x>
You drop a Hickory Staff of Teleportation (9 charges).
There are no more Hickory Staffs of Teleportation (9 charges).
You hit the Battle scarred veteran.
You do 61 damage (-22 remaining).
You have slain the Battle scarred veteran.
You have found 30 gold pieces worth of copper.
You hit the Hobo.
You do 60 damage (-58 remaining).
You have slain the Hobo.
There is a wall blocking your way. <3x>
You strike the Pitiful looking beggar.
You do 79 damage (-77 remaining).
You have slain the Pitiful looking beggar.
There is a wall blocking your way.
Agreed!
You sold a Gnarled Staff of Detection (17 charges) for 240 gold.
You've made my day!
There are no more Gnarled Staffs of Detection (17 charges).
You can learn 15 more prayers.
Character dump failed!



Posted on 2.10.2009 07:44
Last updated on 9.10.2009 00:26

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11126. on the Ladder (of 19090)
48. on the Z+Angband Ladder (of 120)
4. for this player (

Comments

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On 2.10.2009 07:44 bodgeydecoy@hotmail.com wrote:
I just sold everything I had on, except my hat, for boots of speed +10. Maybe crazy.

On 9.10.2009 00:26 bodgeydecoy@hotmail.com wrote:
...things have changed... recovered more gear after selling all for boots of speed +10. This mace is awesome, and a unique shield with +1 attacks helps :-) The new (last 5 years) zangband is still a bit more of a shopping game... I'd rather see the *good* stuff in the dungeon only. Update my strategy realising it's all about the quests now... in the beginning anyway.

On 10.10.2009 03:50 ThunderToads wrote:
I find it's about a 50/50 mix between shops and drops when it comes to *good* gear. A lot depends on what shops the RNG generates when you start, some worlds have lots of high level shops, others don't have many at all.

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