The Angband Ladder: Khulke, Nibelung Priest by Donald Jonker

  [Z+Angband 0.2.3 Character Dump]

Name     : Khulke               Age             51     STR:   17.6
Sex      : Male                 Height          41     INT:   12.0
Race     : Nibelung             Weight          87     WIS:   26.5
Class    : Priest               Social Class    73     DEX:   16.4
Magic    : Death                                       CON:   20.7
           Conjuration                                 CHR:   12.8

+ Skill          9     Level                26     Max Hit Points     257
% Deadliness   165     Experience        27786     Cur Hit Points      -7
+ To AC         25     Max Exp           27786     Max SP (Mana)       75
  Base AC       41     Exp to Adv.       10964     Cur SP (Mana)       16
                       Gold              19268

                         (Miscellaneous Abilities)
Fighting    : Good           Perception  : Fair           Blows/Round : 6
Bows/Throw  : Poor           Sensing     : Fair           Shots/Round : 1.0
Saving Throw: Chaos Rank     Disarming   : Very Good      Avg.Dam./Rnd: 62
Stealth     : Superb         Magic Device: Superb         Infra-Vision: 80'




  [Miscellaneous information]

 Preserve Mode:      ON
 Small Levels:       ON
 Maximum Level Reached:    42 (2100')


Stat Intrnl Rce Cls Mod Actual Currnt  abcdefghijkl@
Str:   17.6   1  -1   0   17.6         .............
Int:   16.0  -1  -3   0   12.0         s............
Wis:   17.5   2   3   4   26.5         4............
Dex:   15.4   0  -1   2   16.4         .2...........
Con:   18.7   2   0   0   20.7         .............
Chr:   14.8  -4   2   0   12.8         .............

Skill     abcdefghijkl@ 
BonusSP:  ............. 
Stealth:  .2.3......... 
Search :  ............. 
Infra  :  .........3... 
Tunnel :  ............. 
Speed  :  ............. 
Blows  :  4............ 

        abcdefghijkl@
Acid  : .............
Elec  : .............
Fire  : ........+....
Cold  : .............
Poison: .............
Fear  : +............
Light : .............
Dark  : ............+
Shard : .............
Blind : ..+..........
Conf  : .............
Sound : ......+......
Nether: .............
Nexus : .............
Chaos : .............
Disnch: ............+

           abcdefghijkl@
Reflect  : .............
Aura Acid: .............
Aura Fire: .............
Aura Elec: .............
Aura Cold: .............
No Magic : .............
Free Actn: .+........+..
SeeInvis.: +............
Hold Life: .............
Telepathy: .............
SlwDigstn: .............
Regen.   : .............
Levitate : .............
PermLite : .....+.......
Mutate   : .............
Patron   : .............
Good Luck: .............
WeirdLuck: .............
Pass Wall: .............
GhulTouch: .............

           abcdefghijkl@
Pr Animal: ....+........
Pr Evil  : +............
Pr Undead: +............
Pr Demon : +............
Pr Orc   : .............
Pr Troll : .............
Pr Giant : .............
Pr Dragon: .............
Cursed   : .............
AutoCurse: .............
Teleport : .............
NoTeleprt: .............
Aggravate: .............
DrainStat: .............
Drain Exp: .............
Slow Heal: .............
Can't Eat: .............
EvilCurse: .............
                        

 You have defeated 2334 enemies.


  [Top 10 deepest kills]

 1 Stone troll                          Level 40 (2000')
 1 Arch-vile                            Level 35 (1750')
 1 Mummy                                Level 34 (1700')
 1 Fleshhound of Khorne                 Level 32 (1600')
10 Serpent man                          Level 32 (1600')
 1 Phase spider                         Level 30 (1500')
 1 Daemonette of Slaanesh               Level 29 (1450')
 1 Cold hound                           Level 28 (1400')
 9 Dark naga                            Level 25 (1250')
 1 Cold vortex                          Level 25 (1250')


  [Character Equipment]

a) a Trident (Holy Avenger) (1d12) (+9,+55%) [+1] (+4 attacks)
   You have full knowledge of this item.  It increases your wisdom by +4.  It
   provides 4 extra blows per turn.  It is especially deadly against demons,
   the undead and evil monsters.  It sustains your intelligence.  It provides
   resistance to fear.  It allows you to see invisible monsters.  It has been
   blessed by the gods.  It provides protection from evil monsters, the
   undead and demons.  It was dropped by a Dark elven warrior in a quest at
   800'.  
b) a Long Bow of Lothlorien (x4) (+9,+60%) (+2)
   It increases your dexterity and stealth by +2.  It provides immunity to
   paralysis.  Its shots are not hindered by trees.  It fires missiles with
   extra might.  You found it on the floor in a quest at 1050'.  
c) a Sunstone Ring of Blindness Resistance
   It provides resistance to blindness.  You bought it in a Bazaar in Feaedh
   Town.  
d) a Topaz Ring of Invisibility (+3)
e) a Lead Amulet of Protection from Animals
   It provides protection from natural creatures.  You bought it in a Jeweler
   in Cuiar Hold.  
f) The Phial of Galadriel (+1)
   This item may have hidden powers.  It can be activated for illumination
   every 10-20 turns (dam 10d15) if it is being worn.  It provides light
   (radius 3).  It provides permanent light.  It was in a chest at 29'.
g) a Gold Dragon Scale Mail (-2) [30,+10] (charging)
   It can be activated for breathe sound (430) every 50-100 turns if it is
   being worn.  It provides resistance to sound.  It cannot be harmed by the
   elements.  You found it on the floor at 1150'.  
h) a Cloak of Warding [1,+5]
   This item may have hidden powers.  It was in a chest at 29'.
i) a Buckler of Resist Fire [3,+3]
   It provides resistance to fire.  It cannot be harmed by fire.  You bought
   it in a Shieldsman in Feaedh Town.  
j) a Metal Cap of Infravision [3,+2] (+3)
   It increases your infravision by 30 feet.  You bought it in a Milliner in
   Olmir View.  
k) a Set of Gauntlets of Free Action [2,-1]
   It provides immunity to paralysis.  You bought it in a Armoury in Wingmor
   Keep.  
l) a Pair of Soft Leather Boots [2,+4]


  [Character Inventory]

a) a Book of Death Magic [Black Prayers] {@m1@b1@G1=n5}
b) a Book of Death Magic [Black Mass] {@m2@b2@G2}
c) 2 Books of Conjuration [Tricks for Beginners] {@m5@G5@b5!k!K!d!v=g5}
d) a Book of Conjuration [Master Conjurer's Handbook] {@m6@b6@G6}
e) 5 Green Mushrooms of Cure Critical Wounds {10% off}
f) 2 Dark Blue Mushrooms {tried}
g) a Clotted Red Potion of Healing
h) 6 Azure Potions of Curing
i) 12 Scrolls titled "satag wergseh" of Phase Door
j) 5 Scrolls titled "tasee paysun" of Teleportation
k) a Scroll titled "nin yerg igar"
l) 2 Mithril Rods of Sense Monsters (1 charging) {@z0}
m) 11 Long Rods of Light {@z1}
n) a Carbon Steel Rod of Fire Bolts
o) 3 Steel Wands of Teleport Other (33 charges)
p) a Tin-Plated Wand
q) a Hexagonal Wand
r) a Pine Staff of Teleportation (4 charges)
s) a Lapis Lazuli Ring


  [Home Inventory - Wingmor Keep]

a) The Set of Gauntlets of Thanos (-11,-60%) [2,+0] (+2) {cursed}
   This item may have hidden powers.  It was in a chest at 16'.


  [Home Inventory - Feaedh Town]

a) a Scroll titled "sneur compoxy" of Holy Prayer
b) a Glass Rod of Pesticide
c) a Steel-Plated Wand of Polymorph (13 charges)
d) a Silver Staff of Object Location (13 charges)
e) an Aspen Staff of Sense Monsters (8 charges)
f) an Aspen Staff of Sense Monsters (4 charges)
g) an Azurite Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  You bought
   it in a Jeweler in Cuiar Hold.  
h) a Transparent Ring of Fate
   It warps fate around you.  It was dropped by a Sand-dweller in a quest at
   1200'.  
i) an Obsidian Amulet of Immortality
j) a Brass Lantern of Radiance (+2)
   It increases your charisma by +2.  It provides resistance to magical
   darkness.  It provides permanent light.  It cannot be harmed by fire.  You
   found it on the floor at 750'.  
k) a Brass Lantern of Warmth
   It provides resistance to cold.  It provides permanent light.  It cannot
   be harmed by fire.  You bought it in a Bazaar in Biznala.  
l) a Cloak of Stealth [1,+8] (+2)
   It increases your stealth by +2.  You bought it in a Warrior Hall in
   Biznala.  


  [Home Inventory - Gishzar]

a) 3 Books of Death Magic [Black Prayers] {@m1@b1@G1=n5}
b) 6 Wrinkled Mushrooms of Plenty
c) 4 Dark Blue Potions of Cure Critical Wounds
d) 2 Steel Wands of Teleport Other (18 charges)
e) a Runed Wand of Stone to Mud (0 charges)
f) a Brass Wand of Light (9 charges)
g) a Bloodstone Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  It was
   dropped by a Skaven in a quest at 1050'.  
h) a Copper Amulet of Sustenance
i) a Square Amulet of Protection from Orcs
   It provides protection from orcs.  You found it on the floor in a quest at
   1250'.  


  [Home Inventory - Cuiar Hold]

a) a Wooden Ring of Permanence {90% off}
   It sustains all your stats.  It provides resistance to life draining.  You
   bought it in a Gold Jeweler in Cuiar Hold.  
b) a Beryl Ring of Resist Fire and Cold [+1]
   It provides resistance to fire and cold.  It cannot be harmed by fire or
   cold.  You found it on the floor in a quest at 1200'.  


  [Home Inventory - Biznala]

a) a Pine Staff of Teleportation (7 charges)
b) a Wooden Ring of Permanence
   It sustains all your stats.  It provides resistance to life draining.  You
   found it on the floor in a quest at 1700'.  
c) a Sunstone Ring of Blindness Resistance
   It provides resistance to blindness.  You found it on the floor in a quest
   at 1700'.  


  [Home Inventory - Olmir View]

a) a Book of Conjuration [Tricks for Beginners] {@m5@G5@b5!k!K!d!v=g5}
b) a Book of Conjuration [Master Conjurer's Handbook] {@m6@b6@G6}
c) a Book of Death Magic [Black Mass] {@m2@b2@G2}
d) 2 Iron Rods of Door/Stair Location {@z0}
e) a Mistletoe Staff of Enlightenment (5 charges)
f) a Wormwood Staff of Detection (15 charges)
g) a Bronze Ring of See Invisible
   It allows you to see invisible monsters.  You bought it in a Gold Jeweler
   in Cuiar Hold.  
h) a Sunstone Ring of Blindness Resistance
   It provides resistance to blindness.  It was in a chest at 23'.
i) a Star Amulet of Sensing (+5)
j) a Brass Lantern of Everburning
   It provides permanent light.  It cannot be harmed by fire.  You found it
   on the floor in a quest at 800'.  
k) a Rusty Chain Mail of Resistance (-5) [14,+11]
   You have full knowledge of this item.  It provides resistance to acid,
   electricity, fire and cold.  It cannot be harmed by the elements.  You
   bought it in a Advanced Heavy Armoury in Zathkek.  
l) a Buckler of Resist Lightning [3,+1]
   It provides resistance to electricity.  It cannot be harmed by
   electricity.  It was dropped by a Black naga in a quest at 300'.  


  [Quests]

====Active quests==== 

Defeat the undead camp south of Adnan Town.  

From a Courier in Cuiar Hold (Danger level 0):
   Carry a message to Theradfrid Beast-Slayer in Miriaur.  

From a Castle in Khelaz View (Danger level 20):
   Find the relic of Flora, which is hidden in an underground city, north-east
of Rilal Watch.  

From a Castle in Olmir View (Danger level 27):
   Clear 2 levels of a certain underground city west of Olmir View.  

From a Castle in Feaedh Town (Danger level 31):
   Azog, King of the Uruk-Hai and his followers have been terrorizing the area
near Feaedh Town. 
Find his hole and terminate him.  

From a Thieves' Guild in Gishzar (Danger level 33):
   We have heard that a group of living dead have been lurking in the area
north-west of Cuiar Hold. 
Discover their lair and slay them all.  

From a Castle in Cuiar Hold (Danger level 33):
   A Wyvern and its legion have been rampaging the area south-east of Cuiar
Hold.  Find their den and kill
them.  

From a Cathedral in Biznala (Danger level 36):
   A Flamer of Tzeentch has been terrorizing the area north-west of Khelaz View.
 Track it to its home and
kill it.  

From a Keep in Zathkek (Danger level 39):
   Kill the 5 Mind flayers that are guarding dungeon level 39. (1950ft) You have
killed 0.

From a Keep in Gishzar (Danger level 42):
   An Algroth and its gang have been troubling the area near Gishzar.  Find
their den and exterminate
them.  

From a Cathedral in Gishzar (Danger level 42):
   Many arctic monsters have been seen in the area near Khelaz View.  Discover
their den and slay them
all.  

From a Keep in Wingmor Keep (Danger level 44):
   Kill the 2 Killer slicer beetles that are guarding dungeon level 44. (2200ft)
You have killed 0.

From a Town Hall in Biznala (Danger level 46):
   A bunch of religious fanatics have been discovered in the area north-east of
Biznala.  Discover
their hideout and slay them all.  (2 levels)  

From a Thieves' Guild in Olmir View (Danger level 50):
   We have heard that a number of freezing monsters have been troubling the area
south-east of Olmir View.
 Discover their den and kill them all.  

====Completed/failed quests==== 

Kill 5 Insect swarms by Day 9, 1:22 PM.  (Failed)
====Finished quests==== 

Defeat the orc camp south-east of Feaedh Town.  (Finished)
A Poltergeist has been discovered in the area east of Biznala.  Track it to its
lair and destroy it. 
(Finished)
Kill 9 Large grey snakes by Day 2, 11:23 AM.  (Finished)
Kill 8 Black harpies by Day 2, 12:39 PM.  (Finished)
Kill Grip, Farmer Maggot's dog by Day 15, 9:45 AM.  (Finished)
Kill 13 White harpies by Day 15, 9:53 AM.  (Finished)
Kill 5 Giant brown bats by Day 15, 10:24 AM.  (Finished)
Kill 5 Hunting hawks of Julian by Day 15, 10:59 AM.  (Finished)
Kill 5 Large yellow snakes by Day 15, 11:25 AM.  (Finished)
Kill 15 Metallic blue centipedes by Day 15, 11:45 AM.  (Finished)
Kill 14 Giant white centipedes by Day 15, 12:11 PM.  (Finished, Failed)
Kill 13 Giant black ants by Day 17, 7:17 AM.  (Finished, Failed)
(Danger level 5):  Several orcs have been rampaging the area south-west of
Feaedh Town.  Discover their hole
and slay them all.  (Finished)
(Danger level 5):  Clear 1 level of a certain mine near Khelaz View. 
(Finished)
(Danger level 6):  Kill the 5 Green nagas that are guarding dungeon level 6. (
300ft)
(Finished)
(Danger level 6):  Clear 1 level of a certain mine north-east of Cuiar Hold. 
(Finished)
(Danger level 6):  Some women have been seen in the area south-west of Olmir
View.  Discover
their hideout and terminate them all.  (Finished)
(Danger level 9):  Orfax, Son of Boldor and his legion have been troubling the
area west of Feaedh Town.  Find
his den and slay him.  (Finished)
(Danger level 11):  A Moon beast has been troubling the area north-east of Olmir
View.  Track it to its home
and kill it.  (Finished)
(Danger level 11):  A Dark elven mage has been discovered in the area north-east
of Ercar Town.  Track him to
his stronghold and terminate him.  (Finished)
(Danger level 12):  Robin Hood, the Outlaw and his legion have been spreading
evil in the area near Biznala. 
Find his den and slay him.  (Finished)
(Danger level 14):  A Kobold chieftain and its followers have been troubling the
area south-west of Adnan Town.
 Find their abode and slay them.  (Finished)
(Danger level 15):  Kill the 5 Tengu that are guarding dungeon level 15. (
750ft) (Finished)
(Danger level 16):  A Dark elven mage and his minions have been troubling the
area north-west of
Zathkek.  Find their den and slay them.  (Finished)
(Danger level 17):  Clear 1 level of a certain mine east of Zathkek. 
(Finished)
(Danger level 18):  Ulfast, Son of Ulfang has been spotted in the area near
Biznala.  Track him
to his abode and exterminate him.  (Finished)
(Danger level 19):  A Quasit has been troubling the area north-west of Feaedh
Town.  Track it to its lair and
destroy it.  (Finished)
(Danger level 21):  A Guardian naga and her followers have been spotted in the
area near Cuiar Hold.  Find
their den and kill them.  (Finished)
(Danger level 21):  Many arctic monsters have been seen in the area south-west
of Gishzar.  Discover their lair
and kill them all.  (Finished)
(Danger level 24):  A group of demons have been hiding in the area near Cuiar
Hold.  Discover their stronghold
and destroy them all.  (2 levels)  (Finished)
(Danger level 29):  Many nagas have been killing people in the area south-west
of Feaedh Town.  Discover their
hideout and slay them all.  (Finished)
(Danger level 29):  A Mummy has been seen in the area north of Biznala.  Track
it to its hideout and destroy
it.  (Finished)


  [Message Log (last 50 messages)]

Azog, King of the Uruk-Hai misses you.
Azog, King of the Uruk-Hai hits you.
The Uruk is repelled.
The Uruk misses you.
You miss Azog, King of the Uruk-Hai. <6x>
Azog, King of the Uruk-Hai says, 'My brain's on fire with the feeling to kill!'
Azog, King of the Uruk-Hai hits you.
Low hitpoint warning!
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai is repelled.
The Uruk is repelled.
The Uruk misses you.
Azog, King of the Uruk-Hai says, 'Orcs don't get no respect... I'm gonna change
that!'
The Uruk hits you.
*** LOW HITPOINT WARNING! ***
The Uruk hits you.
*** LOW HITPOINT WARNING! ***
You miss the Uruk.
You strike the Uruk.
You miss the Uruk. <4x>
The Uruk flees in terror!
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai misses you.
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai misses you.
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai misses you.
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai misses you.
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai misses you. <3x>
Azog, King of the Uruk-Hai hits you.
*** LOW HITPOINT WARNING! ***
Azog, King of the Uruk-Hai hits you.
Blood will follow blood, dying time is here.  You die.



Posted on 17.9.2008 23:50
Last updated on 30.10.2008 20:25

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14383. on the Ladder (of 18973)
75. on the Z+Angband Ladder (of 120)
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Comments

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On 17.9.2008 23:50 Donald Jonker wrote:
For competition #60.

Been mostly keeping out of the dungeon because I can't find a town with the right combo of stairs and home and recharge/identify. It's a problem.

Recharge is necessary because ?recharging is rare (I don't think I've seen any at all) and Death/Conjuration has pitiful detection, at least so far, making staves of detection and so forth necessary.

Found a pretty bitchin' HA trident with +4 WIS +4 attacks! didn't know they went that high. I still miss 5/6 hits, though. Guess I need to raise dex somehow.

As I'm still finding my stride in Z(+), any and all advice is certainly welcome.

On 18.9.2008 05:05 Mangojuice wrote:
You should be aware that Nibelungs have a Detect Doors/Stairs/Traps racial ability.

My attempt at Khulke died at clvl 12 to a spiked pit trap. Pathetic... :)

On 18.9.2008 22:17 Donald Jonker wrote:
[clvl 25]

Found Gold DSM lying on the floor in a quest. Activates for an incredible (at least it seems to me) 450 damage. Is it worth giving up rbase on my chain mail of resistance for? Haven't really encountered any breathers yet, but I've been playing it safe and taking all the easy quests first, since you still get the yummy stat increases.

On 18.9.2008 22:19 Donald Jonker wrote:
*smacks head* of course, the racial powers. That does simplify things quite a lot. :D

On 19.9.2008 07:09 Mangojuice wrote:
IMO, Gold DSM is excellent. Definitely swap: you should not be too terribly hurt by lack of rAcid and rElec unless you encounter a big pack of hounds in the open or a dragon that's at least mature. ... which you can kill with your sound breath. My clvl 40 Priest is *still* using his Gold DSM.

On 30.10.2008 20:26 Donald Jonker wrote:
Took almost a month-long break from Z+, and managed to kill my comp character in under 90 seconds...

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