The Angband Ladder: Ilya, Kobold Warrior by Nightmarjoo

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Ilya                                     Self  RB  CB  EB   Best
 Sex    Male         Age             24   STR:  18/35  -1  +5 +14 18/215
 Race   Kobold       Height          44   INT:     15  -1  -2  +9  18/30
 Class  Warrior      Weight          70   WIS:     13  +0  -2  +4     15
 Title  Champion     Social       Liked   DEX:  18/19  +2  +2 +12 18/179
 HP     -3/529       Maximize         Y   CON:  18/21  +2  +2  +3  18/91
 SP     2/2                               CHR:     11  -2  -1  +6     14


 Level               38   Armor    [27,+85]     Saving Throw         58%
 Cur Exp         826032   Fight   (+36,+25)     Stealth           Superb
 Max Exp         826032   Melee   (+47,+52)     Fighting       Legendary
 Adv Exp         977500   Shoot   (+52,+24)     Shooting       Legendary
 MaxDepth   2650' (L53)   Blows      6/turn     Disarming            81%
 Turns          1054486   Shots      1/turn     Magic Device   Excellent
 Gold             13763   Infra      100 ft     Perception       1 in 13
 Burden       208.9 lbs   Speed           5     Searching            49%

 You are the largest of a litter of 4 pups. Your father was a fungus
 farmer, and your mother was a prisoner of war. You have brown eyes, a
 dark brown hide, and large, flat teeth.


rAcid:+....+.+++... rConf:+............
rElec:.+......++... Sound:.....+.......
rFire:.....+.+++... Shard:.............
rCold:........++... Nexus:.+...........
rPois:............+ Nethr:.............
rFear:.......+....+ Chaos:.+...........
rLite:......++..... Disen:......+......
rDark:.+....+...... S.Dig:+.....+......
rBlnd:............. Feath:.+...........

PLite:+............ Aggrv:.+...........
Regen:....++....... Stea.:+............
  ESP:............. Sear.:.........+...
Invis:+........+... Infra:+.......+...+
FrAct:.....+.+..... Tunn.:.............
HLife:.+........... Speed:.........+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have 8 Copper Speckled Potions of Cure Critical Wounds (b).
> The Plasma hound breathes plasma.
> The Mithril Arrow is unaffected!
> The Creeping mithril coins grunts with pain.
> It breathes plasma.
> The Mithril Arrow is unaffected!
> The Creeping mithril coins cries out in pain.
> The Plasma hound breathes plasma.
> The Mithril Arrow is unaffected!
> The Creeping mithril coins cries out in pain.
> You have 7 Scrolls titled "faurio" of Phase Door (c).
> The Plasma hound claws you.
> The Plasma hound misses you.
> The Plasma hound bites you.
> You die.

Killed by a Plasma hound.

  [Character Equipment]

a) The Lead-Filled Mace of Rhundi (4d3) (+11,+27) (+3)
     +3 strength, dexterity, stealth, infravision.
     Slays evil creatures.
     *Slays* dragons, demons.
     Provides resistance to acid, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Slows your metabolism.  Grants the ability to see invisible
     things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 73.4 vs. evil creatures, 100.2 vs. dragons, 
     100.2 vs. demons, and 64.4 vs. others.
     
     Radius 1 light.
b) The Long Bow 'Cirnil' (x3) (+16,+24) (+5)
     +5 intelligence.
     Provides resistance to lightning, dark, nexus, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Stops experience drain.  Aggravates creatures
     nearby.  
     
c) an Azurite Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
d) a Rhodonite Ring of Dexterity (+3)
     +3 dexterity.
     Sustains dexterity.
     
e) a Carved Oak Amulet of Regeneration
     Speeds regeneration.  
     
f) The Arkenstone of Silin
     Provides resistance to acid, fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  Prevents paralysis.  
     
     Radius 3 light.
g) The Metal Scale Mail 'Falim' (-2) [12,+11] (+2)
     +2 dexterity.
     Provides resistance to light, dark, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
h) The Cloak of Lantangor [1,+9] (+3)
     +3 strength, constitution.
     Provides resistance to acid, fire, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
i) The Small Metal Shield of Nuingir [4,+19] (+2)
     +2 charisma, infravision.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Steel Helm of Eolvorog (+8,+3) [6,+16] (+4)
     +4 intelligence, wisdom, dexterity, charisma, speed.
     +20% to searching.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
k) a Set of Caestus of Power (+3,+4) [2,+9] (+5)
     +5 strength.
     
l) a Pair of Leather Boots of Speed [2,+9] (+2)
     +2 speed.
     


  [Character Inventory]

a) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
     
b) 8 Copper Speckled Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) 7 Scrolls titled "faurio" of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
d) a Scroll titled "ome gor" of Teleportation {!*}
     When read, it teleports you randomly up to 100 squares away.
     
e) a Lead-Plated Rod of Treasure Location
     When activated, it detects gold and objects nearby.
     Takes 75 turns to recharge at your current speed.
     
f) an Ivory Rod of Door/Stair Location
     When activated, it detects doors and stairs nearby.
     Takes 105 turns to recharge at your current speed.
     
g) a Copper Rod of Trap Location {@z1}
     When activated, it detects traps nearby.
     Takes 75 turns to recharge at your current speed.
     
h) a Chromium Rod of Acid Bolts
     When aimed, it creates an acid bolt with damage 12d8.
     Takes 18 turns to recharge at your current speed.
     
i) a Copper-Plated Rod of Teleport Other
     When aimed, it teleports a target monster away.
     Takes 37 turns to recharge at your current speed.
     
j) a Bronze Rod of Recall {!*}
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 90 turns to recharge at your current speed.
     
k) an Iron Wand of Dragon's Frost (0 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a frost ball with damage 160.
     
l) a Willow Staff of Teleportation (0 charges)
     When activated, it teleports you randomly up to 100 squares away.
     
m) an Azurite Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
n) Bar Chain Mail of Resist Cold (-2) [18,+8]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
o) Soft Leather Armour of Resistance [4,+19]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) a Small Metal Shield of Preservation [4,+21]
     Provides resistance to fear, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.  
     
q) an Iron Crown of Seeing [0,+5] (+3 searching)
     +15% to searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.  
     
r) a Jewel Encrusted Crown of the Magi [0,+5] (+2)
     +2 intelligence.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     
     Radius 1 light.
s) a Spear (Blessed) (1d6) (+11,+13) (+3)
     +3 wisdom.
     Blessed by the gods.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 38.7.
     
     Radius 1 light.
t) a Great Axe of Slay Dragon (4d4) (+14,+6)
     Slays dragons.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 62.3 vs. dragons, and 39.5 vs. others.
     
u) a Lucerne Hammer of Acid (2d5) (+13,+6)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 47.5 vs. creatures not resistant to acid, and 
     34.3 vs. others.
     
v) a Mace of Slay Orc (2d4) (+9,+13)
     Slays orcs.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 51.7 vs. orcs, and 40.8 vs. others.
     
w) a Heavy Crossbow of Accuracy (x4) (+17,+13)


  [Home Inventory]

a) a Mushroom of Emergency
     
     When eaten, it grants temporary resistance to fire and cold, cures 
     200HP, but also makes you hallucinate wildly.
     
b) 14 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
c) a Potion of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 6 Potions of Restore Life Levels
     When drunk, it restores your experience.
     
e) a Potion of Berserk Strength
     When drunk, it restores 30 hit points, removes fear and grants you 
     resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns.
     
f) 5 Scrolls of Enchant Weapon To-Hit
     When read, it attempts to magically enhance a weapon's to-hit bonu
     s.
     
g) a Scroll of Rune of Protection
     When read, it inscribes a glyph of warding beneath you, which mons
     ters cannot move onto.
     
h) 2 Wands of Clone Monster (8 charges)
     
     When aimed, it hastes, heals, and magically duplicates a single mo
     nster.
     
i) 3 Wands of Teleport Other (0 charges)
     When aimed, it teleports a target monster away.
     
j) The Hard Leather Armour 'Nedhwen' (-1) [8,+10] (+4)
     +4 strength.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
k) The Cloak of Arniendel [1,+19]
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  
     
     Radius 1 light.
l) The Cloak 'Estarsil' [1,+7] (+2)
     +2 stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) The Hard Leather Cap of Minamo [2,+8] (+1)
     +1 wisdom.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
n) a Set of Leather Gloves of Free Action [1,+5]
     Prevents paralysis.  
     
o) The Set of Gauntlets of Tingbaras [3,+8]
     Provides resistance to lightning, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.  
     
p) The Awl-Pike of Arfaurth (1d8) (+7,+8) (+3)
     +3 constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 34.9.
     
q) The Great Hammer of Letharfea (8d1) (+10,+8) (+2)
     +2 dexterity.
     *Slays* demons, undead.
     Provides resistance to lightning, cold, sound, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     6 blows/round.
     Average damage/hit: 75 vs. demons, 75 vs. undead, and 39.1 vs.
     others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      6603    150'    2   Reached level 2
      7103    150'    3   Reached level 3
      9129    150'    4   Reached level 4
     14175    150'    5   Reached level 5
     16073    200'    6   Reached level 6
     17813    200'    7   Reached level 7
     20815    200'    8   Reached level 8
     22727    200'    9   Reached level 9
     40873    200'   10   Reached level 10
    126629      0'   10   Killed Farmer Maggot
    153860    150'   10   Killed Grip, Farmer Maggot's dog
    156150    150'   10   Killed Fang, Farmer Maggot's dog
    157936    200'   11   Reached level 11
    182774    300'   12   Reached level 12
    191532    450'   12   Killed Bullroarer the Hobbit
    204705    500'   13   Reached level 13
    216812    650'   14   Reached level 14
    221161    650'   15   Reached level 15
    221996    650'   15   Killed Golfimbul, the Hill Orc Chief
    221996    650'   16   Reached level 16
    234765    700'   16   Killed Wormtongue, Agent of Saruman
    246871    800'   17   Reached level 17
    273006    900'   18   Reached level 18
    277487    900'   19   Reached level 19
    304032    900'   20   Reached level 20
    332061    950'   21   Reached level 21
    409137   1050'   22   Reached level 22
    417839   1050'   23   Reached level 23
    430767   1200'   23   Found The Awl-Pike of Arfaurth
    432686   1200'   24   Reached level 24
    434307   1200'   24   Found The Hard Leather Cap of Minamo
    446959   1200'   25   Reached level 25
    462390      0'   25   Dive - look for better weapon then switch =str with
=free_act
    489316   1350'   25   Killed Ulfast, Son of Ulfang
    494581   1350'   26   Reached level 26
    509484   1350'   26   Found The Great Hammer of Letharfea
    547972      0'   26   check equip then dive if nothing missing
    574837   1550'   27   Reached level 27
    575527   1550'   27   Killed Shagrat, the Orc Captain
    584071   1550'   27   Killed Ugluk, the Uruk
    591527   1550'   27   Found The Cloak of Arniendel
    609530   1650'   28   Reached level 28
    622258   1650'   28   Killed Sangahyando of Umbar
    668068   1750'   28   Killed Angamaite of Umbar
    682150   1850'   29   Reached level 29
    689135   1850'   29   Killed Mughash the Kobold Lord
    692467   1850'   29   Found The Cloak of Lantangor
    693637   1850'   29   Found The Lead-Filled Mace of Rhundi
    707949   1900'   29   Killed Bill the Stone Troll
    707949   1900'   30   Reached level 30
    709696   1900'   30   Found The Long Bow 'Cirnil'
    732741   1900'   30   Killed The Queen Ant
    745029   2000'   31   Reached level 31
    759224   2050'   31   Killed Uvatha the Horseman
    772743   2100'   32   Reached level 32
    793103   2050'   32   Found The Set of Gauntlets of Tingbaras
    818226   2100'   32   Killed Azog, King of the Uruk-Hai
    818506   2100'   32   Found The Cloak 'Estarsil'
    828037   2100'   33   Reached level 33
    828899   2100'   33   Killed Bert the Stone Troll
    874730   2250'   33   Found The Metal Scale Mail 'Falim'
    876130   2250'   34   Reached level 34
    882695   2250'   34   Found The Hard Leather Armour 'Nedhwen'
    886939   2250'   34   Found The Steel Helm of Eolvorog
    887639   2250'   34   Holy shit look at that thing
    978198   2250'   35   Reached level 35
    988073   2300'   35   Killed Khim, Son of Mim
    990838   2300'   35   Killed Ren the Unclean
    994355   2300'   35   Killed Gorbag, the Orc Captain
    999815   2400'   35   Killed Mim, Betrayer of Turin
   1001652   2400'   35   Found The Small Metal Shield of Nuingir
   1007176   2400'   36   Reached level 36
   1011976   2400'   36   Killed Waldern, King of Water
   1043031   2650'   36   Killed Smaug the Golden
   1043031   2650'   37   Reached level 37
   1044546   2650'   37   Killed Adunaphel the Quiet
   1054408   2650'   38   Reached level 38


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 30.8.2009 12:16
Last updated on 30.8.2009 14:53

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8929. on the Ladder (of 19090)
3796. on the Angband Ladder (of 6561)
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Comments

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On 30.8.2009 12:16 Nightmarjoo wrote:
Random artifacts feels like cheating, I mean some are worth less than (+9,+9) weapons with no magical abilities, but then I get a helmet that gives +4 wis, dex, chr, and speed! And it actually filled my resistance to cold which I lost on this level when I traded out my armour of resistance for my artifact armour, which gave me 5 hits per round, and now my new helmet gives me 6 and fixes that hole! And genocide activation is pretty nice too.

This is my first shot at a kobold, and it's working very nicely thanks to random artifacts. The -1 str isn't as bad as I thought it'd be on a warrior, the +2 dex/con makes up for it. I wish I had a phial though ~~

On 30.8.2009 12:18 Nightmarjoo wrote:
Oh and what do you think about my bow? Aggravation is annoying, but those resists and hold_life are worth it imo.

btw I just got to the dungeon that got me my armour and helm artifact by walking into a trap door I hadn't rodded for while trying to see what loot a bunch of monsters dropped (who knows what I lost), RNG be praised!

On 30.8.2009 14:53 Nightmarjoo wrote:
Died needlessly. I thought the balrog I had just fought drained/destroyed all my teleport, but I still had 1 scroll left, was trying to get lucky with cure critical wounds and phase door to get away from plasma hounds.

Smaug had just dropped the arkenstone hah...

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