The Angband Ladder: Urraca, High-Elf Warrior by <drchung@rcn.com>

  [Angband 3.0.6 Character Dump]

 Name   Urraca                                   Self  RB  CB  EB   Best
 Sex    Female            Age       124   STR! 18/100  +1  +5 +15 18/310
 Race   High-Elf          Height     66   Int:     15  +3  -2  +2     18     17
 Class  Warrior           Weight    192   WIS:     17  -1  -2  +5  18/10
 Title  Champion          Status     51   DEX:  18/98  +3  +2  +0 18/148
 HP     -144/815          Maximize    Y   CON:  18/80  +1  +2 +10 18/210
 SP     0/0               Preserve    Y   CHR:  18/99  +5  -1  +3 18/169

 Level           38       Armor    [40,+110]     Saving Throw     Superb
 Cur Exp    1646494       Fight    (+36,+30)     Stealth       Excellent
 Max Exp    1646494       Melee    (+45,+49)     Fighting      Legendary
 Adv Exp    1700000       Shoot    (+52,+11)     Shooting      Legendary
 MaxDepth    Lev 91       Blows       5/turn     Disarming        Superb
 Gold        927662       Shots       2/turn     Magic Device     Superb
 Burden   176.4 lbs                              Perception         Poor
 Speed          +21       Infra        40 ft     Searching          Poor

 You are the only child of a Noldorin Archer.  You have light grey
 eyes, straight blond hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......++*.... Blind:.............
 Elec:......+...... Confu:......+......
 Fire:....+.+...... Sound:......+.+....
 Cold:......+...... Shard:.............
 Pois:....+........ Nexus:......+......
 Fear:....+...++..+ Nethr:.............
 Lite:+...........+ Chaos:+.......+....
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:............. Tunn.:+............
Telep:.........+... Speed:..+++..+.....
Invis:.....+......+ Blows:.............
FrAct:........+..+. Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> The Bile Demon (offscreen) disappears!
> The Pit Fiend (offscreen) disappears!
> You have 23 charges remaining.
> The Pit Fiend (offscreen) magically summons greater demons!
> The Pit Fiend (offscreen) disappears!
> The Horned Reaper (offscreen) disappears!
> The Pit Fiend (offscreen) disappears!
> The Lesser Balrog (offscreen) disappears!
> The Pit Fiend (offscreen) disappears!
> You have 22 charges remaining.
> The Pit Fiend breathes chaos.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Greater Balrog (offscreen) breathes fire.
> You die.


  [Character Equipment]

a) The Dwarven Pick of Erebor (3d4) (+9,+19) (+5) {Level 62 Smaug the Golden}
   It increases your strength and constitution by 5.  It increases your 
   tunneling by 5.  It slays orcs, trolls, and demons.  It is branded with 
   acid.  It provides resistance to light, dark, and chaos.  It sustains
   your strength.  It lights the dungeon around you.  It cannot be harmed
   by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+16,+11) (+1) {Level 36 Vault}
   It increases your shooting speed by 1.  
c) a Lapis Lazuli Ring of Speed (+9) {Level 91 Fundin Bluecloak}
   It increases your speed by 9.  
d) a Lapis Lazuli Ring of Speed (+8) {Level 85 Vault}
   It increases your speed by 8.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2) (charging) {Level 89 Eol}
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  It
   activates for heal (500) every 200 turns.  It cannot be harmed by the
   elements.  
f) The Star of Elendil {Level 68 Adunphel the Quiet}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Full Plate Armour of Isildur [25,+25] (+1) {Level 70 Great Thunder Wyrm}
   It increases your constitution by 1.  It provides resistance to acid, 
   lightning, fire, cold, confusion, sound, and nexus.  It cannot be
   harmed by the elements.  
h) The Cloak 'Holcolleth' [1,+9] (+2) {Level 32 ground}
   It increases your intelligence and wisdom by 2.  It increases your 
   stealth and speed by 2.  It provides resistance to acid.  It activates
   for sleep II every 55 turns.  It cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {Level 89 Eol}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) a Golden Crown of Lordliness [0,+9] (+1) {Level 45 Vault {telepathy}}
   It increases your wisdom and charisma by 1.  It provides resistance to 
   fear.  It sustains your wisdom and charisma.  It grants you the power
   of telepathy.  It cannot be harmed by the elements.  
k) a Set of Cesti of Power (+5,+3) [5,+14] (+4) {Level 77 vault}
   It increases your strength by 4.  
l) a Pair of Metal Shod Boots of Free Action [6,+9]
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Rations of Food
b) 2 Grey Potions of Resist Heat
c) 7 Pungent Potions of Cure Critical Wounds
d) a Metallic Purple Potion of Enlightenment
e) 13 Scrolls titled "rogur tursrhov" of Phase Door
f) 3 Scrolls titled "sefrhov nisfri" of Teleport Level
g) 2 Scrolls titled "gre an reau" of Word of Recall
h) 4 Scrolls titled "murfa cos ood" of Identify
i) 3 Nickel Rods of Detection {Level 63 Vault}
   It cannot be harmed by electricity.  
j) a Lead Rod of Teleport Other (charging)
k) 4 Cast Iron Wands of Teleport Other (22 charges)
l) a Dogwood Staff of Teleportation (7 charges)
m) a Mahogany Staff of Object Location (10 charges)
n) a Bamboo Staff of Speed (3 charges)
o) 2 Maple Staffs of *Destruction* (3 charges)
p) The Large Leather Shield of Celegorm [4,+20]
   It provides resistance to acid, lightning, fire, cold, light, and dark.
   It cannot be harmed by the elements.  
q) a Golden Crown of Might [0,+10] (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
r) a Long Bow of Extra Might (x3) (+14,+15) (+1)
   It increases your shooting power by 1.  
s) 13 Bolts of Wounding (1d5) (+16,+17) {@f1=g}
t) 21 Bolts of Venom (1d5) (+14,+12)
   It is branded with poison.  
u) 20 Bolts of Slay Dragon (1d5) (+8,+10)
   It slays dragons.  
v) 5 Bolts of Frost (1d5) (+9,+11)
   It is branded with frost.  It cannot be harmed by cold.  


  [Home Inventory]

a) 5 Dark Red Mushrooms of Restoring
b) 10 Clotted Red Potions of Speed
c) 50 Yellow Potions of Heroism
d) 6 Gloopy Green Potions of Berserk Strength
e) 14 Coagulated Crimson Potions of Healing
f) a Pink Potion of Life
g) 11 Scrolls titled "barklis valaks" of Teleportation
h) 13 Scrolls titled "sefrhov nisfri" of Teleport Level
i) 99 Scrolls titled "murfa cos ood" of Identify {10% off}
j) 11 Scrolls titled "eruni ash ing" of Recharging
k) 20 Scrolls titled "poevs shuu" of Holy Chant
l) 2 Scrolls titled "gop saapp" of Rune of Protection
m) 6 Scrolls titled "argkli rhovsta" of *Destruction*
n) a Scroll titled "ivgop sabu" of Banishment
o) a Chromium Rod of Recall
   It cannot be harmed by electricity.  
p) 3 Mahogany Staffs of Object Location (33 charges)
q) an Opal Ring of Damage (+14)
r) The Necklace of the Dwarves (+3) {Level 91 Great Bile Wyrm}
   It increases your strength and constitution by 3.  It increases your 
   infravision by 3.  It provides resistance to fear.  It lights the
   dungeon around you and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
s) The Large Leather Shield of the Haradrim [4,+15] (+2) (charging) {Level 85 }
   It increases your strength and constitution by 2.  It provides
   resistance to poison, fear, and blindness.  It sustains your strength 
   and constitution.  It aggravates creatures around you.  It activates
   for berserk rage (50+d50 turns) every 50 turns.  It cannot be harmed by
   the elements.  
t) The Large Metal Shield of Anarion [5,+20] {Level 85 Vault}
   It provides resistance to acid, lightning, fire, and cold.  It sustains
   all your stats.  It cannot be harmed by the elements.  
u) a Glaive of Fury (2d6) (+15,+20) (+1)
   It increases your strength by 1.  It increases your attack speed by 1.  
   It provides resistance to fear.  It aggravates creatures around you.  
   It cannot be harmed by acid or fire.  
v) 30 Arrows of Flame (1d4) (+18,+14)
   It is branded with fire.  It cannot be harmed by fire.  
w) 26 Seeker Arrows of Flame (4d4) (+13,+5)
   It is branded with fire.  It cannot be harmed by fire.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.12.2005 00:00
Last updated on 23.12.2005 12:26

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8785. on the Ladder (of 19090)
3723. on the Angband Ladder (of 6561)
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Comments

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On 15.12.2005 00:00 drchung@rcn.com wrote:
Another warrior attempt. Found a !oDEX on level 7. Will probablt try to trade the staff for a teleport staff, as I suspect Urraca won't be able to use it,

Level 11, depth 500', 96 uniques left.

On 17.12.2005 03:04 drchung@rcn.com wrote:
It is nice to actually get the Phial early. Made the mistake of actually fully exploring a superb level-- it was just a troll pit. Yuck. Damage is ok, though the threat level is rising.

Level 22, depth 1300', 92 uniques left.

On 18.12.2005 13:44 drchung@rcn.com wrote:
Urraca is faced with a bit of a crossroads-- stick around 2000', build up rPoison, CON, etc. and damage, or recklessly dive. Given the items Urraca has collected (with +8 stealth), she's decided to go for glory and keep diving. Plan-- do not stick to any level for very long, stair-scumming if necessary for relatively safe starting positions, and hope that hounds don't eat her lunch.

Level 29, depth 2250', 83 uniques left

On 20.12.2005 03:27 drchung@rcn.com wrote:
The RNG smiled upon Urraca's valor, as she found a crown of lordliness, with ESP! This allowed for reasonably stealthy diving, without having to worry about blundering into AMHD and the like. So, Urraca is running around with probably a dozen or so in-depth monsters who can instakill her (Yes, I'm aware she has no rPoison-- haven't found any sources of it at all.)

Found a few !oEnlightenment, which allowed for some vault hunting. The last three have been mostly clear of dire monsters, with no instakillers to boot. This has allowed Urraca to pick up a -oDet, _oSpd, "oMagi, and the world's cutest little speed ring (+4). Still, it upgrades damage... Also, Smaug dropped Erebor, which is coming in handy. Anyway, Urraca is going to limbo lower; the investment I have in her time-wise and equpment luck-wise isn't considerable, and more importanntly it's been fun, worrying about every step.

Level 32, depth 3200', 73 uniques left

On 21.12.2005 11:43 drchung@rcn.com wrote:
Two potions of !oExp has given Urraca a lift in level. Damage output is decent; main need (as always) is speed. Lost my staff osf speed to a Great Bily Wyrm, and haven't been able to find a replacement, so Urraca can't be as frisky with uniques and Wyrms. So, focused on beating up lesser monsters like drakes, ancient dragons, trolls, etc.

Level 35, depth 4200'. 65 unqiues left

On 23.12.2005 12:26 drchung@rcn.com wrote:
A cascade of somewhat poor decisions led to this death.

Urraca had just finished clearing a small vault, slaying Polyphemus, and she went to the stairs forgetting to swap in her telepathy helm. So, she ran into Pazazu in open terrain. made the mistake of engaaging him anyway, and got him to half health before he summoned a whole mess of demons. I teleported, but was stubboen-- wanted to finish off Pazazu. So, I tried teleporting away demons, batching them to save charges. Two different big breathers unleashed at once, and that is that. Urraca may have survived if she drank the RFire potion, but it was a bad idea to begin with-- should have just left the level.

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