The Angband Ladder: Estie, High-Elf Warrior by <estie@gmx.com>

  [Angband 3.0.9b Character Dump]

 Name   Estie                                    Self  RB  CB  EB   Best
 Sex    Female            Age       114   STR! 18/100  +1  +5  +3 18/190
 Race   High-Elf          Height     90   INT! 18/100  +3  -2  +3 18/140
 Class  Warrior           Weight    164   WIS:  18/93  -1  -2  +0  18/63
 Title  Champion          Status     51   DEX! 18/100  +3  +2  +2 18/170
 HP     -1/806            Maximize    Y   CON! 18/100  +1  +2  +6 18/190
 SP     0/0                               CHR! 18/100  +5  -1  +0 18/140

 Level           38       Armor    [40,+79]     Saving Throw      Superb
 Cur Exp    1467886       Fight     (+9,+9)     Stealth           Heroic
 Max Exp    1467886       Melee   (+30,+31)     Fighting       Legendary
 Adv Exp    1700000       Shoot   (+19,+22)     Shooting       Legendary
 MaxDepth    Lev 52       Blows      6/turn     Disarming         Superb
 Turns      5509218       Shots      1/turn     Magic Device      Superb
 Gold        451585       Infra       40 ft     Perception          Good
 Burden   159.2 lbs       Speed           9     Searching           Good

 You are one of several children of a Vanyarin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:....+........
 Elec:........+.+.. Confu:.......+.....
 Fire:......+.+.... Sound:......+......
 Cold:........+.... Shard:.............
 Pois:+.........+.. Nexus:.............
 Fear:............+ Nethr:.............
 Lite:.....+......+ Chaos:.............
 Dark:............. Disen:+............

      abcdefghijkl@       abcdefghijkl@
S.Dig:.....+....... Stea.:.....+++.....
Feath:............. Sear.:....+........
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:.........+... Speed:......+....+.
Invis:......+.....+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> *** LOW HITPOINT WARNING! ***
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic misses you. <2x>
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic kicks you.
> *** LOW HITPOINT WARNING! ***
> The Master mystic misses you.
> The Master mystic hits you.
> *** LOW HITPOINT WARNING! ***
> You are unaffected!
> The Master mystic misses you. <2x>
> The Master mystic hits you.
> You die.


  [Character Equipment]

a) The Long Sword of Elron (5d5) (+21,+22) (+3)
   It increases your intelligence by 3.  It slays demons and all evil
   creatures.  It provides resistance to poison and disenchantment.  It
   activates for stone to mud every 5 turns.  It cannot be harmed by
   the elements.  
b) a Long Bow of Power (x3) (+10,+22)
c) a Jasper Ring of Damage (+12)
d) a Fluorite Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
e) The Amulet 'Arthor' (+3) {Blind}
   It increases your searching by 3.  It provides resistance to 
   blindness.  It activates for protection from evil every 225+d225
   turns.  It cannot be harmed by the elements.  
f) The Arkenstone of Vinath (+3)
   It increases your strength by 3.  It increases your stealth by 3.  
   It provides resistance to light.  It sustains your dexterity.  It
   usually provides light of radius 3.  It slows your metabolism.  It
   activates for detection every 30+d30 turns.  It cannot be harmed by
   the elements.  
g) The Mithril Chain Mail of Edist (-1) [28,+13] (+4)
   It increases your stealth and speed by 4.  It provides resistance to 
   acid, fire, and sound.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
h) The Cloak 'Marwe' [1,+11] (+3) {Conf}
   It increases your stealth by 3.  It provides resistance to confusion.
   It activates for phase door every 20 turns.  It cannot be harmed by
   the elements.  
i) a Large Leather Shield of Resistance [4,+15]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) a Metal Cap of Telepathy [3,+8]
   It grants you the power of telepathy.  
k) The Set of Leather Gloves of Mante (+4,+2) [1,+12] (+2)
   It increases your dexterity and constitution by 2.  It provides
   resistance to lightning and poison.  It sustains your constitution.  
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
l) a Pair of Hard Leather Boots of Speed [3,+8] (+5)
   It increases your speed by 5.  


  [Character Inventory]

a) 6 Yellow Mushrooms of Restoring
b) 3 Oily Yellow Potions of Speed
c) 20 Blue Speckled Potions of Cure Critical Wounds
d) 2 Pink Potions of Healing
e) 2 Purple Speckled Potions of *Healing*
f) 5 Gold Potions of Restore Life Levels
g) 7 Orange Potions of Enlightenment
h) 11 Scrolls titled "hir extrumar" of Phase Door
i) 17 Scrolls titled "in ar es eruin" of Teleportation
j) 2 Scrolls titled "de an dor ciri" of *Identify*
k) 15 Scrolls titled "pron postrus" of Recharging
l) 26 Scrolls titled "hor ohas eo" of Satisfy Hunger {@r5}
m) 5 Scrolls titled "trum ndenus" of Holy Prayer
n) 3 Molybdenum Rods of Trap Location (1 charging) {@z1}
o) 4 Silver Rods of Door/Stair Location {@z2}
p) 4 Steel-Plated Rods of Recall {!*}
   It cannot be harmed by electricity.  
q) 5 Copper Rods of Illumination {@z3}
r) 6 Aluminium Wands of Teleport Other (36 charges)
s) 4 Aspen Staffs of Perception (12 charges) {@u1}
t) an Eucalyptus Staff of Speed (3 charges)
u) 4 Seeker Arrows of Acid (4d4) (+6,+7) {@f1}
   It is branded with acid.  It cannot be harmed by acid.  


  [Home Inventory]

a) 4 Scrolls titled "de an dor ciri" of *Identify*
b) 2 Ivory Rods of Detection
   It cannot be harmed by electricity.  
c) 8 Lead Wands of Clone Monster (41 charges)
d) a Ruby Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
e) The Jewel of Sorollor (+4)
   It increases your intelligence and charisma by 4.  It increases your 
   searching by 4.  It provides resistance to sound.  It sustains your 
   intelligence.  It activates for restore life levels every 150 turns.
   It cannot be harmed by the elements.  
f) an Amber Amulet of Weaponmastery (+3,+3) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
g) Bronze Dragon Scale Mail (-2) [30,+14]
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
h) Gold Dragon Scale Mail (-2) [30,+16]
   It provides resistance to sound.  It activates for breathe sound
   (130) every 450+d450 turns.  It cannot be harmed by the elements.  
i) Chaos Dragon Scale Mail (-2) [30,+15]
   It provides resistance to chaos and disenchantment.  It activates
   for breathe chaos/disenchant (220) every 300+d300 turns.  It cannot
   be harmed by the elements.  
j) The Ribbed Plate Armour of Giling (-3) [28,+30] (+4) {PoisonSound}
   It increases your charisma by 4.  It increases your infravision by
   4.  It provides resistance to acid, cold, poison, sound, and life
   draining.  It activates for phase door every 2 turns.  It cannot be
   harmed by the elements.  
k) Ribbed Plate Armour (Dwarven) (-3) [28,+14] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
l) The Robe 'Finamrod' [2,+17] (+4)
   It increases your constitution by 4.  It increases your infravision
   by 4.  It provides resistance to acid, fire, cold, and nexus.  It
   sustains your wisdom and constitution.  It grants you the ability to
   see invisible things.  It cannot be harmed by the elements.  
m) The Cloak 'Umlad' [1,+34] (+2) {FireNexus}
   It increases your stealth by 2.  It provides resistance to fire and 
   nexus.  It cannot be harmed by the elements.  
n) a Shadow Cloak of Protection [6,+26]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
o) a Golden Crown of Might [0,+10] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   sustains your strength, dexterity, and constitution.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
p) an Iron Helm of Seeing [5,+6] (+5 to searching)
   It increases your searching by 5.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  
q) a Set of Cesti of Agility [5,+6] (+5)
   It increases your dexterity by 5.  
r) The Pair of Metal Shod Boots of Barwed [6,+11] (+4)
   It increases your constitution and charisma by 4.  It increases your 
   stealth by 4.  It provides resistance to shards.  It sustains your 
   constitution.  It cannot be harmed by the elements.  
s) a Broad Sword of Westernesse (2d5) (+14,+12) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
t) a Two-Handed Sword (Holy Avenger) (3d6) (+17,+14) [+1] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
u) The Spear 'Gundir' (1d6) (+5,+8) (+1)
   It increases your intelligence by 1.  It slays demons.  It is
   branded with frost.  It provides resistance to sound.  It sustains
   your intelligence.  It slows your metabolism.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) a Beaked Axe of Gondolin (2d6) (+8,+12)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It speeds your
   regeneration.  It grants you immunity to paralysis and the ability
   to see invisible things.  It cannot be harmed by acid or fire.  
w) The War Hammer of Harangbar (3d3) (+6,+5) (+3)
   It increases your searching by 3.  It slays undead, and is
   especially deadly against dragons.  It is branded with fire.  It
   provides resistance to fire, cold, and light.  It makes you fall
   like a feather.  It cannot be harmed by the elements.  
x) a Heavy Crossbow of Power (x4) (+11,+18)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 11.4.2008 04:28

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8811. on the Ladder (of 19090)
3733. on the Angband Ladder (of 6561)
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On 11.4.2008 04:28 estie@gmx.com wrote:
Master mystic. "I wont waste a precious teleport other charge on this one! After all, I only have 30 or so!"

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