[Angband 3.1.1 dev (r1626) Character Dump] Name Ilya Self RB CB EB Best Sex Male Age 24 STR: 18/35 -1 +5 +14 18/215 Race Kobold Height 44 INT: 15 -1 -2 +9 18/30 Class Warrior Weight 70 WIS: 13 +0 -2 +4 15 Title Champion Social Liked DEX: 18/19 +2 +2 +12 18/179 HP -3/529 Maximize Y CON: 18/21 +2 +2 +3 18/91 SP 2/2 CHR: 11 -2 -1 +6 14 Level 38 Armor [27,+85] Saving Throw 58% Cur Exp 826032 Fight (+36,+25) Stealth Superb Max Exp 826032 Melee (+47,+52) Fighting Legendary Adv Exp 977500 Shoot (+52,+24) Shooting Legendary MaxDepth 2650' (L53) Blows 6/turn Disarming 81% Turns 1054486 Shots 1/turn Magic Device Excellent Gold 13763 Infra 100 ft Perception 1 in 13 Burden 208.9 lbs Speed 5 Searching 49% You are the largest of a litter of 4 pups. Your father was a fungus farmer, and your mother was a prisoner of war. You have brown eyes, a dark brown hide, and large, flat teeth. rAcid:+....+.+++... rConf:+............ rElec:.+......++... Sound:.....+....... rFire:.....+.+++... Shard:............. rCold:........++... Nexus:.+........... rPois:............+ Nethr:............. rFear:.......+....+ Chaos:.+........... rLite:......++..... Disen:......+...... rDark:.+....+...... S.Dig:+.....+...... rBlnd:............. Feath:.+........... PLite:+............ Aggrv:.+........... Regen:....++....... Stea.:+............ ESP:............. Sear.:.........+... Invis:+........+... Infra:+.......+...+ FrAct:.....+.+..... Tunn.:............. HLife:.+........... Speed:.........+.+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You have 8 Copper Speckled Potions of Cure Critical Wounds (b). > The Plasma hound breathes plasma. > The Mithril Arrow is unaffected! > The Creeping mithril coins grunts with pain. > It breathes plasma. > The Mithril Arrow is unaffected! > The Creeping mithril coins cries out in pain. > The Plasma hound breathes plasma. > The Mithril Arrow is unaffected! > The Creeping mithril coins cries out in pain. > You have 7 Scrolls titled "faurio" of Phase Door (c). > The Plasma hound claws you. > The Plasma hound misses you. > The Plasma hound bites you. > You die. Killed by a Plasma hound. [Character Equipment] a) The Lead-Filled Mace of Rhundi (4d3) (+11,+27) (+3) +3 strength, dexterity, stealth, infravision. Slays evil creatures. *Slays* dragons, demons. Provides resistance to acid, confusion. Cannot be harmed by acid, electricity, fire, cold. Sustains strength. Slows your metabolism. Grants the ability to see invisible things. Combat info: 6 blows/round. Average damage/hit: 73.4 vs. evil creatures, 100.2 vs. dragons, 100.2 vs. demons, and 64.4 vs. others. Radius 1 light. b) The Long Bow 'Cirnil' (x3) (+16,+24) (+5) +5 intelligence. Provides resistance to lightning, dark, nexus, chaos. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Stops experience drain. Aggravates creatures nearby. c) an Azurite Ring of Strength (+3) +3 strength. Sustains strength. d) a Rhodonite Ring of Dexterity (+3) +3 dexterity. Sustains dexterity. e) a Carved Oak Amulet of Regeneration Speeds regeneration. f) The Arkenstone of Silin Provides resistance to acid, fire, sound. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Prevents paralysis. Radius 3 light. g) The Metal Scale Mail 'Falim' (-2) [12,+11] (+2) +2 dexterity. Provides resistance to light, dark, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. h) The Cloak of Lantangor [1,+9] (+3) +3 strength, constitution. Provides resistance to acid, fire, fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. i) The Small Metal Shield of Nuingir [4,+19] (+2) +2 charisma, infravision. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. j) The Steel Helm of Eolvorog (+8,+3) [6,+16] (+4) +4 intelligence, wisdom, dexterity, charisma, speed. +20% to searching. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. k) a Set of Caestus of Power (+3,+4) [2,+9] (+5) +5 strength. l) a Pair of Leather Boots of Speed [2,+9] (+2) +2 speed. [Character Inventory] a) a Holy Book of Prayers [Ethereal Openings] Cannot be harmed by acid, electricity, fire, cold. b) 8 Copper Speckled Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. c) 7 Scrolls titled "faurio" of Phase Door When read, it teleports you randomly up to 10 squares away. d) a Scroll titled "ome gor" of Teleportation {!*} When read, it teleports you randomly up to 100 squares away. e) a Lead-Plated Rod of Treasure Location When activated, it detects gold and objects nearby. Takes 75 turns to recharge at your current speed. f) an Ivory Rod of Door/Stair Location When activated, it detects doors and stairs nearby. Takes 105 turns to recharge at your current speed. g) a Copper Rod of Trap Location {@z1} When activated, it detects traps nearby. Takes 75 turns to recharge at your current speed. h) a Chromium Rod of Acid Bolts When aimed, it creates an acid bolt with damage 12d8. Takes 18 turns to recharge at your current speed. i) a Copper-Plated Rod of Teleport Other When aimed, it teleports a target monster away. Takes 37 turns to recharge at your current speed. j) a Bronze Rod of Recall {!*} Cannot be harmed by electricity. When activated, it returns you from the dungeon or takes you to th e dungeon after a short delay. Takes 90 turns to recharge at your current speed. k) an Iron Wand of Dragon's Frost (0 charges) Cannot be harmed by acid, electricity, fire, cold. When aimed, it creates a frost ball with damage 160. l) a Willow Staff of Teleportation (0 charges) When activated, it teleports you randomly up to 100 squares away. m) an Azurite Ring of Strength (+3) +3 strength. Sustains strength. n) Bar Chain Mail of Resist Cold (-2) [18,+8] Provides resistance to cold. Cannot be harmed by cold. o) Soft Leather Armour of Resistance [4,+19] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. p) a Small Metal Shield of Preservation [4,+21] Provides resistance to fear, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Sustains strength, dexterity, constitution. Stops experience drain. q) an Iron Crown of Seeing [0,+5] (+3 searching) +15% to searching. Provides resistance to blindness. Grants the ability to see invisible things. r) a Jewel Encrusted Crown of the Magi [0,+5] (+2) +2 intelligence. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Radius 1 light. s) a Spear (Blessed) (1d6) (+11,+13) (+3) +3 wisdom. Blessed by the gods. Combat info: 6 blows/round. Average damage/hit: 38.7. Radius 1 light. t) a Great Axe of Slay Dragon (4d4) (+14,+6) Slays dragons. Combat info: 5 blows/round. Average damage/hit: 62.3 vs. dragons, and 39.5 vs. others. u) a Lucerne Hammer of Acid (2d5) (+13,+6) Branded with acid. Provides resistance to acid. Cannot be harmed by acid. Combat info: 6 blows/round. Average damage/hit: 47.5 vs. creatures not resistant to acid, and 34.3 vs. others. v) a Mace of Slay Orc (2d4) (+9,+13) Slays orcs. Combat info: 6 blows/round. Average damage/hit: 51.7 vs. orcs, and 40.8 vs. others. w) a Heavy Crossbow of Accuracy (x4) (+17,+13) [Home Inventory] a) a Mushroom of Emergency When eaten, it grants temporary resistance to fire and cold, cures 200HP, but also makes you hallucinate wildly. b) 14 Potions of Cure Critical Wounds When drunk, it heals you a large amount (1/4 of your wounds, minim um 30HP), heals cut damage, and cures stunning, poisoning, blindne ss, and confusion. c) a Potion of *Healing* When drunk, it restores 1200 hit points, heals cut damage, and cur es stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. d) 6 Potions of Restore Life Levels When drunk, it restores your experience. e) a Potion of Berserk Strength When drunk, it restores 30 hit points, removes fear and grants you resistance to fear, +24 to-hit, and -10AC for 1d25+25 turns. f) 5 Scrolls of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. g) a Scroll of Rune of Protection When read, it inscribes a glyph of warding beneath you, which mons ters cannot move onto. h) 2 Wands of Clone Monster (8 charges) When aimed, it hastes, heals, and magically duplicates a single mo nster. i) 3 Wands of Teleport Other (0 charges) When aimed, it teleports a target monster away. j) The Hard Leather Armour 'Nedhwen' (-1) [8,+10] (+4) +4 strength. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. k) The Cloak of Arniendel [1,+19] Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Radius 1 light. l) The Cloak 'Estarsil' [1,+7] (+2) +2 stealth. Cannot be harmed by acid, electricity, fire, cold. m) The Hard Leather Cap of Minamo [2,+8] (+1) +1 wisdom. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. n) a Set of Leather Gloves of Free Action [1,+5] Prevents paralysis. o) The Set of Gauntlets of Tingbaras [3,+8] Provides resistance to lightning, cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. p) The Awl-Pike of Arfaurth (1d8) (+7,+8) (+3) +3 constitution. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Combat info: 5 blows/round. Average damage/hit: 34.9. q) The Great Hammer of Letharfea (8d1) (+10,+8) (+2) +2 dexterity. *Slays* demons, undead. Provides resistance to lightning, cold, sound, disenchantment. Cannot be harmed by acid, electricity, fire, cold. Combat info: 6 blows/round. Average damage/hit: 75 vs. demons, 75 vs. undead, and 39.1 vs. others. ============================================================ CHAR. | TURN | DEPTH |LEVEL| EVENT ============================================================ 1 0' 1 Began the quest to destroy Morgoth. 6603 150' 2 Reached level 2 7103 150' 3 Reached level 3 9129 150' 4 Reached level 4 14175 150' 5 Reached level 5 16073 200' 6 Reached level 6 17813 200' 7 Reached level 7 20815 200' 8 Reached level 8 22727 200' 9 Reached level 9 40873 200' 10 Reached level 10 126629 0' 10 Killed Farmer Maggot 153860 150' 10 Killed Grip, Farmer Maggot's dog 156150 150' 10 Killed Fang, Farmer Maggot's dog 157936 200' 11 Reached level 11 182774 300' 12 Reached level 12 191532 450' 12 Killed Bullroarer the Hobbit 204705 500' 13 Reached level 13 216812 650' 14 Reached level 14 221161 650' 15 Reached level 15 221996 650' 15 Killed Golfimbul, the Hill Orc Chief 221996 650' 16 Reached level 16 234765 700' 16 Killed Wormtongue, Agent of Saruman 246871 800' 17 Reached level 17 273006 900' 18 Reached level 18 277487 900' 19 Reached level 19 304032 900' 20 Reached level 20 332061 950' 21 Reached level 21 409137 1050' 22 Reached level 22 417839 1050' 23 Reached level 23 430767 1200' 23 Found The Awl-Pike of Arfaurth 432686 1200' 24 Reached level 24 434307 1200' 24 Found The Hard Leather Cap of Minamo 446959 1200' 25 Reached level 25 462390 0' 25 Dive - look for better weapon then switch =str with =free_act 489316 1350' 25 Killed Ulfast, Son of Ulfang 494581 1350' 26 Reached level 26 509484 1350' 26 Found The Great Hammer of Letharfea 547972 0' 26 check equip then dive if nothing missing 574837 1550' 27 Reached level 27 575527 1550' 27 Killed Shagrat, the Orc Captain 584071 1550' 27 Killed Ugluk, the Uruk 591527 1550' 27 Found The Cloak of Arniendel 609530 1650' 28 Reached level 28 622258 1650' 28 Killed Sangahyando of Umbar 668068 1750' 28 Killed Angamaite of Umbar 682150 1850' 29 Reached level 29 689135 1850' 29 Killed Mughash the Kobold Lord 692467 1850' 29 Found The Cloak of Lantangor 693637 1850' 29 Found The Lead-Filled Mace of Rhundi 707949 1900' 29 Killed Bill the Stone Troll 707949 1900' 30 Reached level 30 709696 1900' 30 Found The Long Bow 'Cirnil' 732741 1900' 30 Killed The Queen Ant 745029 2000' 31 Reached level 31 759224 2050' 31 Killed Uvatha the Horseman 772743 2100' 32 Reached level 32 793103 2050' 32 Found The Set of Gauntlets of Tingbaras 818226 2100' 32 Killed Azog, King of the Uruk-Hai 818506 2100' 32 Found The Cloak 'Estarsil' 828037 2100' 33 Reached level 33 828899 2100' 33 Killed Bert the Stone Troll 874730 2250' 33 Found The Metal Scale Mail 'Falim' 876130 2250' 34 Reached level 34 882695 2250' 34 Found The Hard Leather Armour 'Nedhwen' 886939 2250' 34 Found The Steel Helm of Eolvorog 887639 2250' 34 Holy shit look at that thing 978198 2250' 35 Reached level 35 988073 2300' 35 Killed Khim, Son of Mim 990838 2300' 35 Killed Ren the Unclean 994355 2300' 35 Killed Gorbag, the Orc Captain 999815 2400' 35 Killed Mim, Betrayer of Turin 1001652 2400' 35 Found The Small Metal Shield of Nuingir 1007176 2400' 36 Reached level 36 1011976 2400' 36 Killed Waldern, King of Water 1043031 2650' 36 Killed Smaug the Golden 1043031 2650' 37 Reached level 37 1044546 2650' 37 Killed Adunaphel the Quiet 1054408 2650' 38 Reached level 38 [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : yes (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : no (adult_ai_sound) Adult: Monsters chase recent locations : no (adult_ai_smell) Adult: Monsters act smarter in groups : no (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)