The Angband Ladder: Archor, DeathMold Sorceror by <Wesley_O@Zonnet.nl>

  [ToME 2.2.0(CVS) Character Dump]

 Name  : Archor                 Age                  9       STR:     22       
 Sex   : Male                   Height              10       INT:     18       
 Race  : DeathMold              Weight              50       WIS:     28       
 Class : Sorceror               Social Class         1       DEX:     20       
 Body  : Player                                              CON:     29       
 God   : Nobody                                              CHR:      3       
                                                                               
 + To Melee Hit         -80 Level             29    Max Hit Points       259   
 + To Melee Damage      -71 Experience    142551    Cur Hit Points       -97   
 + To Ranged Hit        -77 Max Exp       142551    Max SP (Mana)        234   
 + To Ranged Damage       0 Exp to Adv.   210000    Cur SP (Mana)        213   
   AC                 24+62 Gold           87211                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  2         
 Bows/Throw  : Very Bad     Searching   : Fair         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  2d7-142   
 Stealth     : Legendary[32]Magic Device: Good         Infra-Vision: 120 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in dirty bilge-water, created by the Mutant            
          Breeders. Since then you have given life to four foul                
          offspring.                                                           
                                                                               


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      OFF
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ALWAYS
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 It now is 16 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Raal's Tome of Destruction.
You can use the foul deathmold magic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
You have normal luck.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your weapon shocks your foes.

 Corruption list:

Skills (points left: 0)
 - Sneakiness                                    04.600 [0.900]
	  . Stealth                                     01.000 [0.500]
 - Magic                                         36.320 [1.000]
	  . Magic-Device                                01.000 [1.000]
	  . Spell-power                                 34.800 [0.600]
	  . Sorcery                                     34.600 [0.800]
	  . Mana                                        00.000 [0.600]
	  . Fire                                        00.000 [0.700]
	  . Water                                       00.000 [0.700]
	  . Air                                         00.000 [0.700]
	  . Earth                                       00.000 [0.700]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.700]
	  . Mind                                        00.000 [0.700]
	  . Nature                                      00.000 [0.700]
	  . Necromancy                                  03.300 [1.100]
	  . Runecraft                                   12.600 [0.900]
	  . Thaumaturgy                                 00.000 [0.900]
 - Spirituality                                  02.650 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.150 [0.500]
	  . Symbiosis                                   07.500 [0.500]

 You saved 27 princesses.

 You have defeated 1460 enemies.


  [Fates]

You may meet a Fruit bat on level 1.


  [Character Equipment]

a) a Shocking Sabre (*Defender*) (1d7) (-3,+5) [+2] (+4 to stealth)
    It increases your wisdom, dexterity, constitution and stealth by 4.
    It does extra damage from electricity.  It sustains your intelligence.
    It provides immunity to paralysis.  It provides resistance to life
    draining, acid, electricity, fire, cold, poison and confusion.  It
    allows you to levitate.  It allows you to see invisible monsters. 
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon on level 27 
    of Mirkwood.
d) (nothing)
e) a Ring of Protection [+13]
    
    You bought it from the Magic shop.
f) a Ring of Sound Resistance
    It provides resistance to sound.  
    You bought it from the Black Market.
g) a Ring of Shard Resistance
h) a Ring of Flying
m) an Everburning Torch
n) Dwarven Double Ring Mail (-2) [15,+4] (+2)
    It increases your strength, constitution and infravision by 2.  It
    sustains your strength and constitution.  It provides immunity to 
    paralysis.  It makes you completely fearless.  It provides resistance
    to dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Cloak of Mimicry [Wolf] of Immolation [1,+8]
p) a Dragon Shield [8,+18]
u) (nothing)
z) a Quylthulg (48 hp)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
b) a Fireproof Book of Recall {F10}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 26 of Mirkwood.
c) a Spellbook of Disruption Shield
    
d) a Fireproof Spellbook of Recovery {F7}
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
e) 2 Spellbooks of Tidal Wave
    
f) 2 Spellbooks of Healing {F11}
    
g) a Spellbook of Identify {F6}
    
h) 2 Spellbooks of Vapor
    
i) 2 Spellbooks of Stone Skin {F4}
    
j) The Gem of Ice {Cure Confusion}
    It can be activated for cure confusion.  
    You found it lying on the ground on level 32 of Mirkwood.
k) Boccob's Magical Mish-mash {Summon Pet}
    It can be activated for summon pet.  
    You found it lying on the ground on level 26 of Mirkwood.
l) Soft Leather Armour [4,+0]
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Lothlorien ]

a) a Rune [Arrow]
b) a Rune [Sphere]
    It cannot be harmed by electricity.  It cannot be harmed by fire. 
    It cannot be harmed by cold.  
c) a Rune [Lightning]
    It cannot be harmed by electricity.  
d) a Rune [Fire]
    It cannot be harmed by fire.  
e) a Rune [Gravity]
    It cannot be harmed by acid.  
f) a Rune [Life]
    
g) a Rune [Protection]
    It cannot be harmed by acid.  
h) a Rune [Knowledge]
    
i) a Scroll of *Identify*
    
j) an Iron Helm [5,+3]
k) a Spectral Dagger of the Thunderlords (1d4) (+9,+7) (+1 to searching)
    It can be activated for wraith-form every 50+d50 turns if it is being
    worn. It increases your searching by 1.  It does extra damage from
    electricity.  It is a great bane of dragons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to life draining, poison 
    and nexus.  It allows you to fly.  It allows you to see invisible 
    monsters.  It allows you to sense the presence of dragons.  It slows
    your metabolism.  It speeds your regenerative powers.  It drains life.
    It induces random teleportation.  
    You found it in the remains of an Uruk on level 32 of Mirkwood.
l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does 
    extra damage from electricity.  It is very sharp and can cut your 
    foes.  It is very sharp and make your foes bleed.  It strikes at demons
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light 
    and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It 
    does extra damage from fire.  It drains life from your foes.  It makes
    you invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows 
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 3.1.2003 23:06
Last updated on 21.1.2003 19:04

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12494. on the Ladder (of 19090)
2177. on the ToME Ladder (of 3155)
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Comments

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On 3.1.2003 23:06 Wesley_O@Zonnet.nl wrote:
My first char under Windoze XP... Created while installing... So far, XP cheers up the RNG!

Doing very well at Barrow Downs... Loads of excellent and good items... found two special items already!

On 4.1.2003 19:38 Wesley_O@Zonnet.nl wrote:
Second day: still alive!
Cleared Barrow-Downs, now in swamp south of Bree to get to lvl 20. Then Lothlorien+Mirkwood...

On 4.1.2003 20:12 Wesley_O@Zonnet.nl wrote:
Just entered the maze and already rose 3 levels! This is going great! I think the RNG loves me!

On 4.1.2003 21:12 Wesley_O@Zonnet.nl wrote:
Some trap of feminity (Maze) made my tough hero a heroine!!! :(

On 4.1.2003 23:43 Wesley_O@Zonnet.nl wrote:
Found the hobbit in the maze and died while rescuing him... Damned Aranea!

On 10.1.2003 19:44 Wesley_O@Zonnet.nl wrote:
One of my first serious tries of a Deathmold... So far, so good...

On 21.1.2003 19:04 Wesley_O@Zonnet.nl wrote:
Yet another character with the same name as its ancestors... My best character ever! It's even a Deathmold... Everything I have ever said about Deathmolds being unplayable... Forget it! Deathmolds ROCK!

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