[ToME 2.2.0(CVS) Character Dump] Name : Archor Age 9 STR: 22 Sex : Male Height 10 INT: 18 Race : DeathMold Weight 50 WIS: 28 Class : Sorceror Social Class 1 DEX: 20 Body : Player CON: 29 God : Nobody CHR: 3 + To Melee Hit -80 Level 29 Max Hit Points 259 + To Melee Damage -71 Experience 142551 Cur Hit Points -97 + To Ranged Hit -77 Max Exp 142551 Max SP (Mana) 234 + To Ranged Damage 0 Exp to Adv. 210000 Cur SP (Mana) 213 AC 24+62 Gold 87211 (Miscellaneous Abilities) Fighting : Very Bad Perception : Good Blows/Round: 2 Bows/Throw : Very Bad Searching : Fair Shots/Round: 1 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 2d7-142 Stealth : Legendary[32]Magic Device: Good Infra-Vision: 120 feet Tactic: coward Explor: normal (Character Background) You were born in dirty bilge-water, created by the Mutant Breeders. Since then you have given life to four foul offspring. [Miscellaneous information] Cth monsters: ON Zlike monsters: ON Joke monsters: ON Maximize mode: OFF Preserve Mode: ON Autoscum: OFF Small Levels: ALWAYS Arena Levels: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Barrow-Downs: Level 10 (500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 2nd Quelle of the 2890th year of the third age. It now is 16 days that you are adventuring. Your Attributes: You are dead, killed by a Raal's Tome of Destruction. You can use the foul deathmold magic. Your eyes are sensitive to infrared light. You can see invisible creatures. You can fly. You have free action. You regenerate quickly. You have normal luck. You have a firm hold on your life force. You are surrounded with a fiery aura. You are carrying a permanent light. You are resistant to acid. You are resistant to lightning. You are resistant to fire. You are resistant to cold. You are resistant to poison. You are resistant to darkness. You are resistant to confusion. You are resistant to sonic attacks. You are resistant to blasts of shards. You are resistant to nexus attacks. You are resistant to nether forces. You are completely fearless. Your strength is sustained. Your intelligence is sustained. Your constitution is sustained. Your strength is affected by your equipment. Your wisdom is affected by your equipment. Your dexterity is affected by your equipment. Your constitution is affected by your equipment. Your stealth is affected by your equipment. Your infravision is affected by your equipment. Your weapon shocks your foes. Corruption list: Skills (points left: 0) - Sneakiness 04.600 [0.900] . Stealth 01.000 [0.500] - Magic 36.320 [1.000] . Magic-Device 01.000 [1.000] . Spell-power 34.800 [0.600] . Sorcery 34.600 [0.800] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 03.300 [1.100] . Runecraft 12.600 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 02.650 [0.550] . Prayer 00.000 [0.500] - Monster-lore 01.150 [0.500] . Symbiosis 07.500 [0.500] You saved 27 princesses. You have defeated 1460 enemies. [Fates] You may meet a Fruit bat on level 1. [Character Equipment] a) a Shocking Sabre (*Defender*) (1d7) (-3,+5) [+2] (+4 to stealth) It increases your wisdom, dexterity, constitution and stealth by 4. It does extra damage from electricity. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature bronze dragon on level 27 of Mirkwood. d) (nothing) e) a Ring of Protection [+13] You bought it from the Magic shop. f) a Ring of Sound Resistance It provides resistance to sound. You bought it from the Black Market. g) a Ring of Shard Resistance h) a Ring of Flying m) an Everburning Torch n) Dwarven Double Ring Mail (-2) [15,+4] (+2) It increases your strength, constitution and infravision by 2. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to dark. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) a Cloak of Mimicry [Wolf] of Immolation [1,+8] p) a Dragon Shield [8,+18] u) (nothing) z) a Quylthulg (48 hp) {) (nothing) |) (nothing) [Character Inventory] a) a Fireproof Book of Beginner Cantrips It cannot be harmed by fire. b) a Fireproof Book of Recall {F10} It cannot be harmed by fire. You found it lying on the ground on level 26 of Mirkwood. c) a Spellbook of Disruption Shield d) a Fireproof Spellbook of Recovery {F7} It cannot be harmed by fire. You bought it from the Magic shop. e) 2 Spellbooks of Tidal Wave f) 2 Spellbooks of Healing {F11} g) a Spellbook of Identify {F6} h) 2 Spellbooks of Vapor i) 2 Spellbooks of Stone Skin {F4} j) The Gem of Ice {Cure Confusion} It can be activated for cure confusion. You found it lying on the ground on level 32 of Mirkwood. k) Boccob's Magical Mish-mash {Summon Pet} It can be activated for summon pet. You found it lying on the ground on level 26 of Mirkwood. l) Soft Leather Armour [4,+0] m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Lothlorien ] a) a Rune [Arrow] b) a Rune [Sphere] It cannot be harmed by electricity. It cannot be harmed by fire. It cannot be harmed by cold. c) a Rune [Lightning] It cannot be harmed by electricity. d) a Rune [Fire] It cannot be harmed by fire. e) a Rune [Gravity] It cannot be harmed by acid. f) a Rune [Life] g) a Rune [Protection] It cannot be harmed by acid. h) a Rune [Knowledge] i) a Scroll of *Identify* j) an Iron Helm [5,+3] k) a Spectral Dagger of the Thunderlords (1d4) (+9,+7) (+1 to searching) It can be activated for wraith-form every 50+d50 turns if it is being worn. It increases your searching by 1. It does extra damage from electricity. It is a great bane of dragons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to life draining, poison and nexus. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It induces random teleportation. You found it in the remains of an Uruk on level 32 of Mirkwood. l) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed} It increases your strength, constitution and speed by 2. It does extra damage from electricity. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It strikes at demons with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It provides resistance to electricity, light and dark. It allows you to see invisible monsters. It aggravates nearby creatures. It is cursed. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward.