The Angband Ladder: Onen, Dark-Elf Sorceror by <veryfoobar-tome@yahoo.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Onen                   Age                144       STR:      8       
 Sex   : Male                   Height              63       INT:     27       
 Race  : Spectre Dark-Elf       Weight              90       WIS:     16       
 Class : Sorceror               Social Class         7       DEX:     24       
 Body  : Player                                              CON:     14       
 God   : Melkor Bauglir                                      CHR:      6       
                                                                               
 + To Melee Hit         -19 Level             29    Max Death Points         9 
 + To Melee Damage      -17 Experience    161524    Cur Death Points       -59 
 + To Ranged Hit        -12 Max Exp       161524    Max SP (Mana)        353   
 + To Ranged Damage       0 Exp to Adv.   195000    Cur SP (Mana)        320   
   AC                 12+73 Gold           15697    Piety               2299   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Fair         Mel.dmg/Rnd:  1d4-17    
 Stealth     : Good         Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 21 (1050')
        Barrow-Downs: Level 10 (500')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 14 (700')

 Your body was a Player.
 You have defeated 1870 enemies.
 You saved 46 princesses.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 3rd Enderi of the 2890th year of the third age.
 Your adventure lasted 14 days.

     Your Attributes:
You are dead, killed by The Sandworm Queen on level 30 of The Sandworm lair.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of demons.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
Your eyes are resistant to blindness.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 16)
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         27.568 [1.200]
          . Magic-Device                         02.500 [1.000]
          . Spell-power                          33.600 [0.600]
          . Sorcery                              33.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               02.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Wolf on level 1.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-5,+1) (+2)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 2.  
    It was given to you as a reward.
d) a Drum of Power (+1)
e) a Ring of Invisibility
f) a Ring of Acid [+13]
    It can be activated for ball of acid
    and resist acid every 50+d50 turns if it is being worn. It provides
    resistance to acid.  It cannot be harmed by acid.  
    You bought it from the Black Market.
k) an Indestructible Amulet of the Serpents [+3] (+3) {!*}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
m) an Everburning Torch of Brightness
n) The Filthy Rag of the Wight [1,+2](40%) (+2 to searching)
    It increases your intelligence and 
    searching by 2.  It increases your mana capacity by 40%.  It provides
    resistance to blindness and confusion.  It renders you especially
    vulnerable to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
o) a Mouse Fur of Electricity [1,+12]
p) a Small Leather Shield [2,+5]
s) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light
    (radius 2) forever.  It decreases your charisma by 5.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Bree .
u) (nothing)
x) The Pair of Metal Shod Boots of Estint [6,+7]
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+3)


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
b) a Fireproof Tome of the Time {@m4}
    
    It cannot be harmed by fire.  
    You bought it from the Black Market.
c) a Fireproof Book of Beginner Cantrips {!k!d @m1}
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Spellbook of Identify {@m2}
    
e) a Spellbook of Noxious Cloud {@m3}
    
f) a Spellbook of Disarm
    
g) a Spellbook of Drain
    
h) The Gem of Ghosts {@A1 food}
    It can be activated for satisfy
    hunger every 100 turns.  
    You found it in the remains of a Master yeek on level 20 of Mirkwood.
i) Kelek's Practical Joke
j) 3 Potions of Cure Serious Wounds
k) 2 Potions of Cure Critical Wounds
l) 2 Potions of Healing
m) a Potion of Restore Mana
n) 5 Scrolls of Word of Recall {25% off}
    
o) 5 Scrolls of Satisfy Hunger {25% off}
    
p) a Silver Rod of Nothing (100/100)
q) a Golden Rod of Light (125/125)
r) a Ring of Flying
s) a Pair of Hard Leather Boots [3,+5]
t) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Inertia Control
    
b) 15 Mushrooms of Cure Serious Wounds {100% off}
c) 5 Scrolls of Satisfy Hunger {25% off}
    
d) a Drum (+1)


  [Home Inventory - Lothlorien ]

a) a Book of Beginner Cantrips
    
b) a Book of Teleportation
    
c) a Book of Summoning
d) a Spellbook of Spellbinder
    
e) a Spellbook of Recovery
    
f) a Rod Tip of Healing (120 Mana to cast)



Posted on 8.8.2005 18:57

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On 8.8.2005 18:57 veryfoobar-tome@yahoo.com wrote:
Oops, another meal for the sandworm queen.

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