The Angband Ladder: Random, High-Elf Rogue by evariste

  [Angband 3.1.1 dev (r1487) Character Dump]

 Name   Random                                   Self  RB  CB  EB   Best
 Sex    Male         Age            121   STR:  18/40  +1  +2  +7 18/140
 Race   High-Elf     Height          78   INT:     17  +3  +1  +6  18/90
 Class  Rogue        Weight         204   WIS:     13  -1  -2  +9  18/10
 Title  Rogue        Social   Respected   DEX:  18/20  +3  +3  +4 18/120
 HP     519/627      Maximize         Y   CON:     18  +1  +1 +15 18/170
 SP     45/99                             CHR:     13  +5  -1  +0     17


 Level               36   Armor   [28,+101]     Saving Throw         87%
 Cur Exp        1062730   Fight   (+15,+10)     Stealth           Superb
 Max Exp        1062730   Melee   (+23,+18)     Fighting          Heroic
 Adv Exp        1237500   Shoot   (+33,+15)     Shooting          Heroic
 MaxDepth   4500' (L90)   Blows      5/turn     Disarming           100%
 Turns           179420   Shots      2/turn     Magic Device      Heroic
 Gold            149729   Infra       60 ft     Perception        1 in 1
 Burden       176.6 lbs   Speed          13     Searching            65%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 wavy brown hair, and a fair complexion.



 Acid:.....+..+..+. Confu:.............
 Elec:.....+..+..+. Sound:...........+.
 Fire:........+..+. Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:...........+. Chaos:.............
 Lite:+..........++ Disen:.............
 Dark:........+..+. S.Dig:.....+.......
Blind:+..........+. Feath:.............

PLite:........++... Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:....+........ Sear.:....+........
Invis:+...........+ Infra:......+.....+
FrAct:......++..... Tunn.:.............
HLife:............. Speed:+.+........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Bastard Sword of Banaros (3d4) (+8,+8) (+4)
     +4 constitution, speed.
     Branded with frost, venom.
     Provides resistance to light, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 43.1 vs. creatures not resistant to cold, 43.1
     vs. creatures not resistant to poison, and 26.9 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+18,+15) (+1)
     +1 shooting speed.
     
c) an Emerald Ring of Speed (+5)
     +5 speed.
     
d) an Adamantite Ring of Constitution (+5)
     +5 constitution.
     Sustains constitution.
     
e) a Mother-of-Pearl Amulet of ESP (+6)
     +30% to searching.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
     
f) The Star of Lionwe {!!}
     Provides resistance to acid, lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     It can be activated.
     
     Radius 3 light.
g) Metal Scale Mail (Dwarven) (-2) [12,+18] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     
h) a Fur Cloak of the Magi [3,+19] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.
     
i) The Leather Shield of Mondin [6,+19]
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
j) The Golden Crown 'Windore' [0,+8] (+5)
     +5 strength, intelligence, wisdom.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
k) a Set of Leather Gloves of Agility [1,+9] (+4)
     +4 dexterity.
     
l) The Pair of Steel Shod Boots of Camor [6,+20] (+4)
     +4 wisdom, constitution, speed.
     Provides resistance to acid, lightning, fire, fear, light, dark, 
     blindness, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Resistances of Scarabtarices]
d) a Book of Magic Spells [Mordenkainen's Escapes]
e) 8 Dark Green Potions of Cure Light Wounds
     
f) 6 Viscous Pink Potions of Cure Critical Wounds
     
g) a White Potion of Healing
     
h) a Green Potion of Enlightenment
i) 15 Scrolls titled "de ese sapus" of Phase Door {!*}
j) a Scroll titled "elto hala" of Teleportation {!*}
k) 17 Scrolls titled "co heras" of Identify {r@4}
l) 4 Scrolls titled "verin vatiand" of Word of Recall {!*}
m) 2 Scrolls titled "prosum ocus en" of *Destruction* {!*}
n) 2 Gold-Plated Rods of Treasure Location {!!}
o) 3 Tungsten Wands of Stone to Mud (2 charges)
     
p) 4 Molybdenum Wands of Teleport Other (10 charges)
     
q) a Banyan Staff of *Destruction* (1 charge) {!*}
     
r) an Ironwood Staff of Mapping (5 charges)
     
s) a Cottonwood Staff of Holiness (4 charges)
     
t) an Aspen Staff of Speed (1 charge)
     
u) 50 Bolts (1d5) (+0,+0) {t@5 =g}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 73.4.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations]
b) 3 White Potions of Healing
     
c) 2 Yellow Speckled Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
d) a Gold Potion of Life
     It can be thrown at creatures with damaging effect.
     
e) 2 Red Potions of Restore Mana
f) 4 Pink Speckled Potions of Speed
g) 24 Scrolls titled "de ese sapus" of Phase Door {!*}
h) a Scroll titled "co at pond" of *Remove Curse*
i) a Sapphire Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
j) an Onyx Ring of Intelligence (+6)
     +6 intelligence.
     Sustains intelligence.
     
k) 2 Adamantite Rings of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
l) a Gold Ring of Acid [+12]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     It can be activated.
     
m) a Corundum Ring of Damage (+0,+12)
n) a Corundum Ring of Damage (+0,+9)
o) a Quartz Ring of Free Action
     Prevents paralysis.
     
p) a Driftwood Amulet of Regeneration
     Speeds regeneration.
     
q) The Phial 'Eargor' (+1)
     +1 intelligence.
     Cannot be harmed by acid, electricity, fire, cold.
     
     It can be activated.
     
     Radius 3 light.
r) Green Dragon Scale Mail (-2) [30,+17]
     Provides resistance to poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     It can be activated.
     
s) an Iron Helm of Telepathy [5,+10]
     Grants telepathy.
     
t) The Iron Helm of Breglon (+3,+2) [5,+10]
     Provides resistance to acid, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
u) a Set of Gauntlets of Free Action [3,+7]
     Prevents paralysis.
     
v) The Great Axe 'Naron' (4d4) (+14,+19) (+2)
     +2 dexterity.
     Slays evil creatures, undead, demons, orcs.
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Grants the ability to see invisible things.
     
     Combat info:
     5 blows/round.
     Average damage/hit: 53.9 vs. evil creatures, 65.1 vs. undead, 65.1
     vs. demons, 65.1 vs. orcs, and 42.7 vs. others.
     
w) The Short Bow of Glalaque (x2) (+20,+11) (+4)
     +4 wisdom.
     Branded with flames.
     Provides resistance to dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom.
     Prevents paralysis.
     
x) 17 Bolts of Acid (1d5) (+10,+19)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 457.3 vs. creatures not resistant to acid, and 
     152.4 vs. others.
     25% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      7375    100'    1   Killed Grip, Farmer Maggot's dog
      7375    100'    2   Reached level 2
      7375    100'    3   Reached level 3
     12200    100'    3   Killed Fang, Farmer Maggot's dog
     12200    100'    4   Reached level 4
     15352    100'    5   Reached level 5
     25575    300'    6   Reached level 6
     30841    450'    7   Reached level 7
     32444    500'    8   Reached level 8
     37826    800'    9   Reached level 9
     40772    800'   10   Reached level 10
     45686    900'   11   Reached level 11
     48100   1000'   12   Reached level 12
     48220   1000'   13   Reached level 13
     50151   1050'   14   Reached level 14
     63481   1450'   15   Reached level 15
     64750      0'   15   Killed Farmer Maggot
     70604   1600'   16   Reached level 16
     71054   1600'   17   Reached level 17
     71104   1600'   18   Reached level 18
     71234   1600'   19   Reached level 19
     71414   1600'   20   Reached level 20
     71964   1600'   21   Reached level 21
     72884   1600'   22   Reached level 22
     73694   1600'   23   Reached level 23
     74934   1600'   24   Reached level 24
     90353   2000'   25   Reached level 25
     94920   2000'   25   Killed Ufthak of Cirith Ungol
    107403      0'   26   Reached level 26
    108205   2100'   26   Found The Leather Shield of Mondin
    116180   2150'   26   Found The Iron Helm of Breglon
    120369   2200'   27   Reached level 27
    120841   2200'   27   Killed Sangahyando of Umbar
    121023   2200'   27   Found The Bastard Sword of Banaros
    125230   2350'   27   Found The Pair of Steel Shod Boots of Camor
    127980   2450'   28   Reached level 28
    130441   2600'   29   Reached level 29
    131143   2600'   29   Found The Golden Crown 'Windore'
    135441   2650'   29   Killed Lugdush, the Uruk
    135860   2650'   29   Found The Great Axe 'Naron'
    137692   2800'   29   Found The Soft Leather Armour of Halion (LOST)
    139367   2850'   30   Reached level 30
    142355   3000'   30   Found The Hard Leather Armour of Amdaedhel (LOST)
    144101   3050'   30   Found The Metal Cap of Adrosse
    146408   3250'   31   Reached level 31
    147956   3350'   31   Found The Metal Cap of Urgor
    148836   3350'   31   Killed Bullroarer the Hobbit
    148864   3350'   31   Found The Star of Lionwe
    151588   3600'   31   Found The Ball-and-Chain 'Goldaisil' (LOST)
    151745   3600'   31   Killed Tom the Stone Troll
    153205   3700'   31   Killed Grishnakh, the Hill Orc
    153787   3700'   31   Killed Bert the Stone Troll
    157367   4050'   32   Reached level 32
    158524   4050'   32   Found The Flail of Ereth
    163709   4050'   32   Killed Lorgan, Chief of the Easterlings
    163814   4050'   32   Found The Quarterstaff 'Vienyata' (LOST)
    164104   4050'   32   Found The Short Bow of Glalaque
    166000   4150'   33   Reached level 33
    166308   4100'   33   Killed Scatha the Worm
    166592   4100'   33   Found The Phial 'Eargor'
    167169   4100'   33   Killed Uvatha the Horseman
    167648   4100'   34   Reached level 34
    169124   4150'   34   Killed Wormtongue, Agent of Saruman
    169511   4150'   34   Found The Bar Chain Mail 'Elorin' (LOST)
    169975   4200'   34   Killed Shagrat, the Orc Captain
    170648   4250'   34   Killed Lagduf, the Snaga
    172207   4350'   34   Killed Castamir the Usurper
    172869   4350'   34   Found The Set of Mithril Gauntlets of Enturon (LOST)
    174295   4350'   35   Reached level 35
    176757   4400'   35   Killed Orfax, Son of Boldor
    177371   4400'   35   Killed Mughash the Kobold Lord
    177631   4450'   35   Killed Itangast the Fire Drake
    178045   4450'   36   Reached level 36


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.7.2009 16:40

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9280. on the Ladder (of 18973)
3887. on the Angband Ladder (of 6502)
7. for this player (

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On 10.7.2009 16:40 evariste wrote:
I just returned to Angband after a hiatus of a few months, so I thought I'd try the latest dev version, with randarts on (which I hadn't tried in quite a while).

This diver was my first attempt, and it's been an interesting game. The early game felt quite hard because I was having difficulty killing very much (no enchant to-dam scrolls in the town) and I was only barely making enough money to buy the consumables needed to survive. The first turning point was at 1600', when I found a troll pit with a corridor leading to it conveniently blocked by a mold. I had two rods of light, so it was easy to clear most of the pit and gain nine levels. This was primarily useful because it gave me the teleport spell.

Then in quick succession (at 2200' and 2350') I found two great randarts (my current weapon and boots), each of which has +4 to con and speed. This has sped things up considerably.

I'm now strong enough to hang around at the bottom of the dungeon comfortably enough, but the lack of many resists is rather annoying... mainly confusion. With standarts, I'd almost certainly have Rohirrim or Isildur or Caspanion by now, and this wouldn't be a problem.

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