The Angband Ladder: Visp, Kobold Rogue by Nile
[Angband 3.0.9b Character Dump] Name Visp Self RB CB EB Best Sex Male Age 21 STR: 18/94 -1 +2 +7 18/174 Race Kobold Height 37 INT! 18/100 -1 +1 +2 18/120 Class Rogue Weight 69 WIS: 18/50 +0 -2 +2 18/50 Title Rogue Status 9 DEX: 18/96 +2 +3 +0 18/146 HP 720/720 Maximize Y CON! 18/100 +2 +1 +7 18/200 SP 145/145 CHR: 18/70 -2 -1 +0 18/40 Level 36 Armor [39,+96] Saving Throw Superb Cur Exp 685886 Fight (+30,+23) Stealth Superb Max Exp 685886 Melee (+38,+34) Fighting Heroic Adv Exp 770000 Shoot (+38,+17) Shooting Heroic MaxDepth Lev 61 Blows 5/turn Disarming Heroic Turns 2224063 Shots 1/turn Magic Device Superb Gold 423493 Infra 50 ft Perception Excellent Burden 163.8 lbs Speed 6 Searching Superb You come from a litter of 8 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a reddish-brown hide, and small, sharp teeth. abcdefghijkl@ abcdefghijkl@ Acid:+.....+.*.... Blind:+........+... Elec:+.....+...... Confu:.........+... Fire:+.....+...... Sound:........+.... Cold:+...+.+...... Shard:.......+..... Pois:............+ Nexus:............. Fear:........+.... Nethr:............. Lite:............. Chaos:........+.... Dark:....+........ Disen:............. abcdefghijkl@ abcdefghijkl@ S.Dig:............. Stea.:+............ Feath:+............ Sear.:.........+... PLite:............. Infra:............. Regen:+............ Tunn.:............. Telep:............. Speed:...........+. Invis:+........+... Blows:............. FrAct:+.......+.+.. Shots:............. HLife:....+........ Might:.+........... [Character Equipment] a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It increases your strength and constitution by 3. It increases your stealth by 3. It slays orcs, trolls, and demons. It provides resistance to acid, lightning, fire, cold, and blindness. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis and the ability to see invisible things. It cannot be harmed by the elements. b) a Heavy Crossbow of Extra Might (x4) (+8,+17) (+1) It increases your shooting power by 1. c) an Adamantite Ring of Damage (+10) d) a Ruby Ring of Accuracy (+12) e) The Jewel 'Evenstar' It provides resistance to cold, dark, and life draining. It sustains your intelligence, wisdom, and constitution. It activates for restore life levels every 150 turns. It cannot be harmed by the elements. f) a Lantern (Everburning) It usually provides light of radius 2, and never needs refuelling. It cannot be harmed by fire. g) Partial Plate Armour of Resistance (-3) [22,+16] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. h) a Cloak of Protection [1,+14] It provides resistance to shards. It cannot be harmed by the elements. i) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides resistance to fear, sound, and chaos. It grants you immunity to paralysis. It cannot be harmed by the elements. j) The Iron Helm 'Holhenneth' [5,+10] (+2) It increases your intelligence and wisdom by 2. It increases your searching by 2. It provides resistance to blindness and confusion. It grants you the ability to see invisible things. It activates for detection every 55+d55 turns. It cannot be harmed by the elements. k) a Set of Gauntlets of Free Action [2,+5] It grants you immunity to paralysis. l) a Pair of Metal Shod Boots of Speed [6,+12] (+6) It increases your speed by 6. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] {@m3} d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Resistances of Scarabtarices] It cannot be harmed by the elements. f) a Book of Magic Spells [Mordenkainen's Escapes] It cannot be harmed by the elements. g) a Book of Magic Spells [Tenser's Transformations] It cannot be harmed by the elements. h) 6 Brown Potions of Healing i) 4 Purple Speckled Potions of Enlightenment j) 6 Scrolls titled "co caliter" of Phase Door k) 3 Scrolls titled "demei deccla" of Teleportation l) 2 Titanium Rods of Recall {@z1} It cannot be harmed by electricity. m) a Magnesium Wand of Teleport Other (5 charges) n) 12 Bolts of Wounding (1d5) (+14,+11) o) 17 Bolts (1d5) (+6,+9) {@f1} p) 18 Bolts (1d5) (+7,+6) q) 26 Bolts (1d5) (+8,+5) r) 26 Mithril Bolts (3d5) (+8,+9) It cannot be harmed by acid or fire. [Home Inventory] a) 2 Brown Potions of Healing b) 2 Pungent Potions of *Healing* c) a Brown Speckled Potion of Restore Intelligence d) 11 Scrolls titled "demei deccla" of Teleportation e) 2 Scrolls titled "quas cundato" of *Identify* f) 2 Scrolls titled "predo lo insus" of Recharging g) a Magnesium Wand of Teleport Other (0 charges) h) a Tiger Eye Ring of Resist Fire It provides resistance to fire. It cannot be harmed by fire. i) a Bronze Ring of Resist Cold It provides resistance to cold. It cannot be harmed by cold. j) a Fluorite Ring of Free Action It grants you immunity to paralysis. k) an Alexandrite Ring of Constitution (+3) It increases your constitution by 3. It sustains your constitution. l) a Mother-of-Pearl Amulet of Regeneration It speeds your regeneration. m) a Coral Amulet of Resist Lightning It provides resistance to lightning. It cannot be harmed by electricity. n) Metal Scale Mail of Resistance (-2) [13,+11] It provides resistance to acid, lightning, fire, and cold. It cannot be harmed by the elements. o) Augmented Chain Mail (Dwarven) (-2) [16,+21] (+2) It increases your strength and constitution by 2. It increases your infravision by 2. It grants you immunity to paralysis. It cannot be harmed by acid or fire. p) Hard Studded Leather of Elvenkind (-1) [7,+7] (+3 to stealth) It increases your stealth by 3. It provides resistance to acid, lightning, fire, cold, and light. It cannot be harmed by the elements. q) a Pair of Soft Leather Boots of Free Action [2,+8] It grants you immunity to paralysis. r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3) It increases your dexterity and charisma by 3. It cannot be harmed by the elements. It might have hidden powers. s) a Long Bow of Power (x3) (+13,+21) t) 14 Bolts (1d5) (+5,+4) u) 80 Bolts (1d5) (+0,+0) [Options] Adult: Maximize effect of race/class bonuses : yes (adult_maximize) Adult: Randomize some of the artifacts (beta): no (adult_randarts) Adult: Auto-scum for good levels : no (adult_autoscum) Adult: Restrict the use of stairs/recall : no (adult_ironman) Adult: Restrict the use of stores/home : no (adult_no_stores) Adult: Restrict creation of artifacts : no (adult_no_artifacts) Adult: Don't stack objects on the floor : no (adult_no_stacking) Adult: Preserve artifacts when leaving level : no (adult_no_preserve) Adult: Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) |
Posted on 4.1.2009 02:29
9474. on the Ladder (of 19090)
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