The Angband Ladder: Visp, Kobold Rogue by Nile

  [Angband 3.0.9b Character Dump]

 Name   Visp                                     Self  RB  CB  EB   Best
 Sex    Male              Age        21   STR:  18/94  -1  +2  +7 18/174
 Race   Kobold            Height     37   INT! 18/100  -1  +1  +2 18/120
 Class  Rogue             Weight     69   WIS:  18/50  +0  -2  +2  18/50
 Title  Rogue             Status      9   DEX:  18/96  +2  +3  +0 18/146
 HP     720/720           Maximize    Y   CON! 18/100  +2  +1  +7 18/200
 SP     145/145                           CHR:  18/70  -2  -1  +0  18/40

 Level           36       Armor    [39,+96]     Saving Throw      Superb
 Cur Exp     685886       Fight   (+30,+23)     Stealth           Superb
 Max Exp     685886       Melee   (+38,+34)     Fighting          Heroic
 Adv Exp     770000       Shoot   (+38,+17)     Shooting          Heroic
 MaxDepth    Lev 61       Blows      5/turn     Disarming         Heroic
 Turns      2224063       Shots      1/turn     Magic Device      Superb
 Gold        423493       Infra       50 ft     Perception     Excellent
 Burden   163.8 lbs       Speed           6     Searching         Superb

 You come from a litter of 8 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a reddish-brown hide, and
 small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.*.... Blind:+........+...
 Elec:+.....+...... Confu:.........+...
 Fire:+.....+...... Sound:........+....
 Cold:+...+.+...... Shard:.......+.....
 Pois:............+ Nexus:.............
 Fear:........+.... Nethr:.............
 Lite:............. Chaos:........+....
 Dark:....+........ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+............ Sear.:.........+...
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:...........+.
Invis:+........+... Blows:.............
FrAct:+.......+.+.. Shots:.............
HLife:....+........ Might:.+...........


  [Character Equipment]

a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Might (x4) (+8,+17) (+1)
   It increases your shooting power by 1.  
c) an Adamantite Ring of Damage (+10)
d) a Ruby Ring of Accuracy (+12)
e) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
f) a Lantern (Everburning)
   It usually provides light of radius 2, and never needs refuelling.  
   It cannot be harmed by fire.  
g) Partial Plate Armour of Resistance (-3) [22,+16]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
h) a Cloak of Protection [1,+14]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4)
   It increases your strength and constitution by 4.  It provides
   immunity to acid.  It provides resistance to fear, sound, and chaos.
   It grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) a Set of Gauntlets of Free Action [2,+5]
   It grants you immunity to paralysis.  
l) a Pair of Metal Shod Boots of Speed [6,+12] (+6)
   It increases your speed by 6.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Tenser's Transformations]
   It cannot be harmed by the elements.  
h) 6 Brown Potions of Healing
i) 4 Purple Speckled Potions of Enlightenment
j) 6 Scrolls titled "co caliter" of Phase Door
k) 3 Scrolls titled "demei deccla" of Teleportation
l) 2 Titanium Rods of Recall {@z1}
   It cannot be harmed by electricity.  
m) a Magnesium Wand of Teleport Other (5 charges)
n) 12 Bolts of Wounding (1d5) (+14,+11)
o) 17 Bolts (1d5) (+6,+9) {@f1}
p) 18 Bolts (1d5) (+7,+6)
q) 26 Bolts (1d5) (+8,+5)
r) 26 Mithril Bolts (3d5) (+8,+9)
   It cannot be harmed by acid or fire.  


  [Home Inventory]

a) 2 Brown Potions of Healing
b) 2 Pungent Potions of *Healing*
c) a Brown Speckled Potion of Restore Intelligence
d) 11 Scrolls titled "demei deccla" of Teleportation
e) 2 Scrolls titled "quas cundato" of *Identify*
f) 2 Scrolls titled "predo lo insus" of Recharging
g) a Magnesium Wand of Teleport Other (0 charges)
h) a Tiger Eye Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
i) a Bronze Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
j) a Fluorite Ring of Free Action
   It grants you immunity to paralysis.  
k) an Alexandrite Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
l) a Mother-of-Pearl Amulet of Regeneration
   It speeds your regeneration.  
m) a Coral Amulet of Resist Lightning
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
n) Metal Scale Mail of Resistance (-2) [13,+11]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
o) Augmented Chain Mail (Dwarven) (-2) [16,+21] (+2)
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot
   be harmed by acid or fire.  
p) Hard Studded Leather of Elvenkind (-1) [7,+7] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and light.  It cannot be harmed by the
   elements.  
q) a Pair of Soft Leather Boots of Free Action [2,+8]
   It grants you immunity to paralysis.  
r) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It cannot be harmed
   by the elements.  It might have hidden powers.
s) a Long Bow of Power (x3) (+13,+21)
t) 14 Bolts (1d5) (+5,+4)
u) 80 Bolts (1d5) (+0,+0)


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 4.1.2009 02:29
Last updated on 4.1.2009 17:59

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9373. on the Ladder (of 18973)
3929. on the Angband Ladder (of 6502)
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On 4.1.2009 02:29 Nile wrote:
Visp, the Kobold Rogue.

Nothing out of the ordinary so far, aside from that awesome heavy xbow and a ton of con pots. That 450 hp should be enough to survive an unfortunate pack of gravity hounds. Going to dlev 40 soon, hovering at 37-38 right now.

On 4.1.2009 16:27 Nile wrote:
BoS+6@dl41 - nuff said!

On 4.1.2009 17:57 Nile wrote:
Diving down, utterly slaughtering everything!
Found Balli Stonehand, which I always love, evenstar, Thorin =), and the rest of the books. Feels like cheating after my last character who was artifactless! Oh, and I have never been this far along, cl36@dl61, without having found the phial.

On 11.5.2009 23:32 Nile wrote:
Visp was "killed" a while back after I had lost interest in his character and the save got deleted.

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