The Angband Ladder: Hurgan, Dwarf Priest by Sirridan

  [Angband 3.1.1 dev (r1455) Character Dump]

 Name   Hurgan                                   Self  RB  CB  EB   Best
 Sex    Male         Age             38   STR:  18/20  +2  -1  +2  18/50
 Race   Dwarf        Height          50   INT:     12  -3  -3  +0      6
 Class  Priest       Weight         151   WIS:  18/10  +2  +3  +8 18/140
 Title  Canon        Social   Respected   DEX:     13  -2  -1  +5     15
 HP     310/310      Maximize         Y   CON:  18/30  +2  +0  +0  18/50
 SP     193/193                           CHR:     15  -3  +2  +2     16


 Level               32   Armor    [30,+57]     Saving Throw         90%
 Cur Exp         216771   Fight    (-21,+3)     Stealth        Excellent
 Max Exp         216771   Melee   (-13,+12)     Fighting          Superb
 Adv Exp         280000   Shoot    (-4,+10)     Shooting       Excellent
 MaxDepth   2400' (L48)   Blows      1/turn     Disarming            45%
 Turns           561084   Shots      2/turn     Magic Device      Superb
 Gold             23325   Infra       50 ft     Perception       1 in 32
 Burden       175.4 lbs   Speed           8     Searching            23%

 You are one of two children of a Dwarven Warrior.  You are a credit to
 the family.  You have dark brown eyes, wavy brown hair, a one foot
 beard, and a dark complexion.


 Acid:......+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+...... Shard:......+......
 Cold:......+.+.... Nexus:......+......
 Pois:............. Nethr:.............
 Fear:+............ Chaos:.............
 Lite:.........+... Disen:.............
 Dark:............. S.Dig:.............
Blind:............+ Feath:.............

PLite:.........+... Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:............. Sear.:.............
Invis:+....+....... Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:...+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:...+......... Might:.............


  [Character Equipment]

a) a Katana (Holy Avenger) (3d5) (+8,+9) [+2] (+3)
     +3 wisdom.
     Slays evil creatures, undead, demons.
     Provides resistance to fear.
     Sustains intelligence.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 30.8 vs. evil creatures, 40.1 vs. undead, 40.1
     vs. demons, and 21.6 vs. others.
     
b) a Heavy Crossbow of Extra Shots (x4) (+17,+10) (+1)
     +1 shooting speed.
     
c) an Engagement Ring of Escaping (+4 speed)
     
d) an Engagement Ring of Escaping (+4 speed)
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting spells.
     
e) a Tortoise Shell Amulet of Wisdom (+5)
     +5 wisdom.
     Sustains wisdom.
     
f) The Star of Elendil {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     When activated, it maps the area around you.
     Takes 91 to 180 turns to recharge at your current speed.
     
     Radius 3 light.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak of Stealth [6,+11] (+5 stealth)
     +5 stealth.
     
i) a Wicker Shield of Resist Cold [2,+13]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
j) an Iron Helm of Light [5,+1]
     Provides resistance to light.
     
     Radius 1 light.
k) a Set of Leather Gloves of Agility [1,+0] (+5)
     +5 dexterity.
     
l) a Pair of Leather Boots of Free Action [2,+6]
     Prevents paralysis.
     


  [Character Inventory]

a) a Holy Book of Prayers [Beginners Handbook] {@m1@b1@G1}
b) a Holy Book of Prayers [Words of Wisdom] {@m2@b2@G3}
c) 3 Holy Books of Prayers [Chants and Blessings] {@m3@b3@G3}
d) 2 Holy Books of Prayers [Exorcism and Dispelling] {@m4@b4@G4}
e) 2 Holy Books of Prayers [Ethereal Openings] {@m5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) 12 Brown Speckled Potions of Cure Critical Wounds
     
g) 6 Metallic Purple Potions of Speed
h) 20 Scrolls titled "dicuro sum so" of Phase Door
i) 4 Scrolls titled "aggenum tratto" of Teleport Level {!*}
j) 44 Scrolls titled "as iter" of Identify
k) 8 Scrolls titled "via pelex" of Word of Recall {!*}
l) 2 Scrolls titled "incleas ut" of Recharging
m) 3 Aluminum-Plated Rods of Treasure Location {!!}
n) 2 Silver Rods of Door/Stair Location {!!}
o) 3 Titanium Rods of Frost Bolts {!!}
p) a Copper-Plated Rod of Curing {!!}
     Cannot be harmed by electricity.
     
q) a Platinum Wand of Teleport Other (5 charges)
     
r) a Runed Staff of Teleportation (5 charges) {!*}
     
s) a Granite Ring of Resist Poison
     Provides resistance to poison.
     
t) 46 Bolts (1d5) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/hit: 52.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Holy Books of Prayers [Beginners Handbook] {@m1@b1@G1}
b) a Holy Book of Prayers [Chants and Blessings] {@m3@b3@G3}
c) a Holy Book of Prayers [Exorcism and Dispelling] {@m4@b4@G4}
d) a Gold Speckled Potion of Restore Mana
e) 3 Pungent Potions of Resist Poison
f) 12 Scrolls titled "aggenum tratto" of Teleport Level {!*}
g) 17 Scrolls titled "his ingratus" of Treasure Detection
h) a Scroll titled "us hum mo aut" of Trap Detection
i) a Mithril-Plated Rod of Trap Location {!!}
j) a Magnesium Rod of Fire Bolts
k) a Gold-Plated Rod of Disarming
l) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 19 to 36 turns to recharge at your current speed.
     
     Radius 3 light.
m) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
o) a Cloak of Protection [1,+17]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
     +2 strength, constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
q) a Set of Mithril Gauntlets of Slaying (+4,+3) [5,+15]
     Cannot be harmed by acid.
     
r) The Dagger 'Narthanc' (2d4) (+4,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 16 to 28 turns to recharge at your current speed.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 22 vs. creatures not resistant to fire, and 12
     vs. others.
     
s) a Main Gauche of Westernesse (1d5) (+14,+14) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 24.2 vs. orcs, 24.2 vs. trolls, 24.2 vs.
     giants, and 18.2 vs. others.
     
t) a Great Axe of Westernesse (4d4) (+8,+8) (+1)
     +1 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 41.4 vs. orcs, 41.4 vs. trolls, 41.4 vs.
     giants, and 20.2 vs. others.
     
u) a Lance (Defender) (2d8) (+18,+6) [+3] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 17.7.
     
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
     +3 intelligence.
     Slays animals.
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     1 blow/round.
     Average damage/hit: 34.2 vs. animals, 39.4 vs. creatures not
     resistant to fire, and 29 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      1261     50'    2   Reached level 2
      5403    100'    3   Reached level 3
      6275    150'    3   Killed Grip, Farmer Maggot's dog
      6275    150'    4   Reached level 4
      7105    150'    4   Killed Fang, Farmer Maggot's dog
      8005    150'    5   Reached level 5
     11838    200'    6   Reached level 6
     18609    250'    7   Reached level 7
     26190    300'    8   Reached level 8
     41969    350'    9   Reached level 9
     55615    400'   10   Reached level 10
     74658    450'   11   Reached level 11
     93982    550'   12   Reached level 12
     94984    550'   12   Killed Lagduf, the Snaga
     98403    550'   13   Reached level 13
    100291    550'   13   Killed Brodda, the Easterling
    105112    600'   14   Reached level 14
    110491    650'   15   Reached level 15
    112510      0'   15   Killed Farmer Maggot
    123955    750'   16   Reached level 16
    134961    750'   16   Killed Wormtongue, Agent of Saruman
    135351    750'   17   Reached level 17
    145524    750'   18   Reached level 18
    152621    750'   18   Killed Golfimbul, the Hill Orc Chief
    163814    750'   19   Reached level 19
    167926    750'   19   Killed Mughash the Kobold Lord
    173708      0'   20   Reached level 20
    191623    800'   21   Reached level 21
    195569    800'   21   Killed Ulfast, Son of Ulfang
    204203    800'   21   Killed Grishnakh, the Hill Orc
    204203    800'   22   Reached level 22
    209248    850'   22   Killed Nar, the Dwarf
    216959    900'   22   Killed Boldor, King of the Yeeks
    228429    900'   22   Killed Smeagol
    240828    900'   23   Reached level 23
    267145   1050'   24   Reached level 24
    285013   1050'   24   Killed Orfax, Son of Boldor
    295505   1100'   25   Reached level 25
    315652   1100'   25   Killed Ufthak of Cirith Ungol
    316745   1100'   25   Found The Rapier 'Forasgil' (LOST)
    335241   1250'   25   Killed Bullroarer the Hobbit
    337937   1250'   26   Reached level 26
    344141   1250'   26   Killed Azog, King of the Uruk-Hai
    352212   1250'   26   Found The Scimitar 'Haradekket' (LOST)
    368603   1350'   26   Found The Leather Scale Mail 'Thalkettoth'
    378887   1400'   27   Reached level 27
    382877   1500'   27   Killed Angamaite of Umbar
    404123   1700'   28   Reached level 28
    404257   1700'   28   Killed Gorbag, the Orc Captain
    413188   1700'   28   Killed Bill the Stone Troll
    417175   1700'   28   Killed Uldor the Accursed
    423162   1700'   28   Killed Ulfang the Black
    424780   1700'   29   Reached level 29
    428750   1700'   29   Killed Lokkak, the Ogre Chieftain
    472809   1850'   30   Reached level 30
    482185   1950'   30   Killed Khim, Son of Mim
    486365      0'   30   Found The Phial of Galadriel
    492399   1950'   30   Killed Sangahyando of Umbar
    492462   1950'   30   Found The Chain Mail of Arvedui
    493513   1950'   30   Found The Dagger 'Narthanc'
    511073   2100'   30   Found The Cloak of Thorongil
    513162   2100'   30   Killed Draebor, the Imp
    516741   2150'   31   Reached level 31
    542795   2350'   31   Found The Star of Elendil
    547989   2350'   31   Found The Quarterstaff 'Nar-i-vagil'
    549773   2400'   31   Killed Ren the Unclean
    551539   2400'   31   Found The Set of Leather Gloves 'Cambeleg'
    556377   2400'   32   Reached level 32


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.7.2009 08:34
Last updated on 9.7.2009 06:03

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On 7.7.2009 08:34 Sirridan wrote:
Made a priest, seeing as how they can practically survive anything, and how much fun LCC has been having with his... Inspiration ho!

This is the third incarnation of Hurgan, the first got a holy avenger and the phial early but died to a lack of ?phase, the same with #2 however he didn't have anything cool. Both were around level 10.

This one is going well, good shooter and got a nice +5 wis from the market :)

On 7.7.2009 08:37 Sirridan wrote:
Edit, started with 17 base in str/wis/con. Wis went up with a potion of contemplation, which nuked charisma, woot!

On 7.7.2009 12:41 claylonnie@comcast.net wrote:
Since you asked :
1) Protection from evil 3e and prayer 4a are my favorite spells.
2) Detect evil until you get telepathy. Kill orcs before trolls, before ogres. They give treasure and if in a room can be hurt by call light.
3) Healing spells are very powerful, costing about 5 heal/ mana point. If you use 1) above then you do not have to heal anywhere near as often.
4) Portal away from any fight which you are losing. Portal away if you are outclassed by a monster which would attack you soon.
5) Carry two or more copies of your books and recall scrolls, and stock spares at home. They get burned up far too often.
6) Use the spoiler file for monsters - mon-info to check whether the monster is evil and of level less than you until you are familiar with all monsters. If a monster is evil and of level less than you by a few levels, then prayer 3e will often protect you. Do not take on any monster which can kill you faster than you can kill it. Rule of thumb - (your hp/2 + 3 casts of your best healing spell, divided by his average hit) is turns he can kill you. (His maximum HP divided by your average hit) is turns it takes for you to kill him.
7) Carry potions which cure blindness and confusion, CCW if you can afford them. Portal away if a monster confuses you and you are forced to quaff a potion. It is just not worth the hassle to fight confusers.
8) Stop diving if you are forced to flee more than three times on a level. Consider going back upstairs a bit.
9) "It breathes x" and hp cut by 5 percent or more is signal to portal.
10) You are probably already aware that your character is weak, hitting only 10 and shooting 34. He lacks Rbase, free action, confusion, and most of all telepathy. Stay on level 15 until you have accumulated equipment. You might get lucky and find the spear of Orome. Then go down to level 20 for cap of Thranduil. When you get that, then go to level 30 for gain stat.
11) Your AC is pitiful! Go to the armor shop and buy better armor. AC should be at least 3x your character level. For example, at my clvl 20, I had AC 61. At level 26 my AC is 94. Armor reduces damage inflicted upon you when monsters hit.
12) Scrolls identify are essential! I carry 12 down and recall when I run low or finish searching a level. Buy out all until you have a stack of 99 at home. They are often not stocked. If your speed is unencumbered, defer id on armor and weapons until pseudo id tells you it is excellent. THEN id or drop if just magical and you have cash already. Always id unidentified objects otherwise, you may find an essential item for your equipment/ inventory.
13) You are carrying too many unenchanted arrows. Visit home more often and carry about 35 arrows at a time. You are not a mage - bash on monsters while they are easy because it helps you practice. But defer this point until you have armor - see 11).
14) You are on track for a game lasting 500k turns. Consider slowing down! If it takes 3 million turns to be sure of winning, isn't that better than always dying with a fast diving character? Fast diving is a challenge for those who have already won several times and want to break new ground. It is NOT for novices like me and you...

Well, you asked! I gave it my best shot...

Lonnie Courtney Clay


On 7.7.2009 21:05 Sirridan wrote:
I'm hoping to find something useful in terms of armor and a weapon. I can melee ogre's pretty well now if I feel like it, as long as I detect to make sure nothing is sneaking up on me and I heal up from time to time. 3% fail on most spells except the higher end ones.

My orb makes most uniques fall and die in a few turns, and it clears orcs and ogres out like they are nothing still... although that won't last much longer as I go deeper, but hey, it's nice while it lasts right?

(I'm at work right now, my most current dump at clevel 22 is at home still, but im up around 55 ac now and I'm loving mcd.)

Currently hoping for: rBase, FA, SI

On 8.7.2009 02:42 Sirridan wrote:
Updated a little more, picked up dwarven chain mail from the shop, now I have FA, and some extra con/str. New weapon, and a ring of escaping which I'm using for now, orb is still 3% with it on, and if I ever need to cast "d" spells, I can just take it off.

Hoping to find rBase before I drop some more.

On 8.7.2009 05:29 PowerDiver wrote:
Inscribe your books so you can p3b rather than pcb. Eventually it will matter. Among other things, it stops you from casting the wrong spell when e.g. 'c' sticks and pcb turns into pcc or when spellbooks get burnt so 'c' becomes 'b' etc. Teach your fingers now.

On 8.7.2009 05:44 Sirridan wrote:
Yeah, I had forgotten to do this, but it has happened, especially when I drop Beginner's handbooks to loot other things (Only do this since I have sense surroundings, a rod of trap location, and of course am already recalling out)

On 8.7.2009 06:23 Sirridan wrote:
2x rings of speed, updated books as suggested.

On 8.7.2009 08:57 Sirridan wrote:
Priest is ridiculously easy... orb is still very very strong.
Heavy xbow of extra shots is also helping quite a bit along with my permanent +9 speed (it would be +11 but I have too much weight from gear, need more strength!)

Still lacking rbase, but I have acid/cold and SI/FA

Going to go a little deeper, until I get a few more bases covered before I really drop down.


On 8.7.2009 18:31 Sirridan wrote:
I'd keep Haradekket if it was worth wielding to me right now, but the rings of speed work better for me. Plus the cash I sold it for bought my xbow at the time, so it was worth it IMO.

Irony: Another heavy xbow of ES dropped as soon as I bought the one I have... but hey it doesn't matter, I like my HA better anyway.

On 9.7.2009 06:03 Sirridan wrote:
Well doing quite well still. Have some good resists from armor I recently picked up, found a ring of rPoison to swap if I feel I need it. Finally the shop had ?recharge so I have my -telother back... I wish I could find more of those damn things!

Found !aug in a room with a seraph, I phased away from it when it summoned an archangel and got the pot before it could do anything else.

Found a vault recently too, full of Hezrou which would have been some nice XP, but oh well, killed what I could but there was a grand master mystic trapped behind them so once he was about to get free I bailed. No good loots from it, although in the same level earlier I found the star of elendil and cambeleg.

Currently hoping for more str/wis and a good weapon... hopefully multiple blows! Ringil would rock, but so would winning the lottery....

Orb is still very strong, crossbow and rods can finish what it starts too. Ren wasn't much of a challenge, he got me to about 100 hp a few times, but I was able to ?phase and cast heal enough. Also having 18 speed helped! (Love the pots!)

WTB no fail escapes like scrolls, I had a close call with a drolem but escaped by m2b.. wow I am so lucky it fired a missile instead of breathing poison! A lesson I shall keep to heart... always look at the monster list more closely! (Yes I have it up in a term window but sometimes I get too excited and stop looking)

On 9.7.2009 06:53 Pete Mack wrote:
Go down two more levels. Drolems are native at 2400', but PB6 is native to 2500'. It makes a BIG difference.


On 9.7.2009 07:31 Sirridan wrote:
Hah, Ethereal Dragon Breathes Darkness, you die.

Oh well, it was fun while it lasted! I didn't know darkness hit that hard, oh well, I learn something new every time I die :)

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