The Angband Ladder: Ezel, High-Elf Warrior by aeneas

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            125   STR:  18/35  +1  +5  +5 18/145
 Race   High-Elf     Height          85   INT:     11  +3  -2  +0     12
 Class  Warrior      Weight         205   WIS:     14  -1  -2  +3     14
 Title  Myrmidon     Social       Liked   DEX:     17  +3  +2  +0  18/40
 HP     361/361      Maximize         Y   CON:     17  +1  +2  +0  18/20
 SP     0/0                               Chr:     10  +5  -1  +0     14     13


 Level               28   Armor    [32,+63]     Saving Throw         67%
 Cur Exp          83917   Fight    (-8,+14)     Stealth        Excellent
 Max Exp          83917   Melee    (-3,+24)     Fighting          Heroic
 Adv Exp         100000   Shoot    (-1,+13)     Shooting          Heroic
 MaxDepth   2950' (L59)   Blows      3/turn     Disarming            58%
 Turns           271162   Shots      1/turn     Magic Device      Superb
 Gold             27661   Infra       40 ft     Perception       1 in 34
 Burden       144.0 lbs   Speed           8     Searching            17%

 You are one of several children of a Telerin Ranger.  You have light
 blue eyes, straight black hair, and a fair complexion.



 Acid:......+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
Telep:+............ Sear.:.............
Invis:............+ Infra:............+
FrAct:...+......... Tunn.:.............
HLife:............. Speed:..+........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:..+.......... Might:.+...........


  [Character Equipment]

a) a Katana (Blessed) (3d5) (+5,+10) (+2) {ESP}
     +2 wisdom.
     Blessed by the gods.
     Grants telepathy.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 33 against normal creatures.
b) a Long Bow of Extra Might (x3) (+7,+13) (+1)
     +1 shooting power.
c) an Onyx Ring of Escaping (+4 speed)
     +4 speed.
     Makes you unable to hit foes.
d) a Topaz Ring of Free Action
     Prevents paralysis.
e) an Agate Amulet of Wisdom (+1)
     +1 wisdom.
     Sustains wisdom.
f) a Lantern (12838 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Leather Scale Mail of Resistance (-1) [10,+15]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of Stealth [1,+6] (+2 stealth)
     +2 stealth.
i) a Large Metal Shield of Resist Fire [8,+12]
     Provides resistance to fire.
     Cannot be harmed by fire.
j) a Hard Leather Cap [2,+5]
k) a Set of Mithril Gauntlets of Power (+1,+4) [5,+8] (+5)
     +5 strength.
     Cannot be harmed by acid.
l) a Pair of Steel Shod Boots of Speed [6,+7] (+4)
     +4 speed.


  [Character Inventory]

a) 23 Copper Speckled Potions of Cure Critical Wounds
b) 10 Purple Potions of Speed
c) 12 Cloudy Potions of Boldness
d) an Orange Potion of Resist Poison
e) 12 Scrolls titled "la elleo sando" of Phase Door
f) 7 Scrolls titled "ser his barips" of Teleportation
g) 2 Scrolls titled "im ro pargo" of Teleport Level
h) 3 Scrolls titled "pultus vide" of Magic Mapping
i) 2 Scrolls titled "invid ina cuis" of Satisfy Hunger
j) 24 Scrolls titled "hum inquam" of Identify {@r1}
k) 5 Scrolls titled "spestus co" of Word of Recall
l) 2 Platinum Rods of Treasure Location {}
m) 2 Copper-Plated Rods of Door/Stair Location
n) 2 Zinc-Plated Rods of Trap Location
o) a Molybdenum Rod of Light {@z1}
p) an Aluminium Wand of Stone to Mud
q) a Silver Staff of Teleportation (4 charges)
r) an Adamantite Ring of Damage (+0,+7)
s) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
     +2 attack speed.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     Speeds regeneration.
     With this weapon, you would currently get 6 blows per round.  Each
     blow will do an average damage of 29 against animals, 33 against
     poison-vulnerable creatures, and 25 against normal creatures.
t) 20 Arrows of Venom (1d4) (+6,+7)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 270 against
     poison-vulnerable creatures, and 90 against normal creatures.
     35% chance of breaking upon contact.
u) 31 Arrows (1d4) (+0,+0) {@f1=g}
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 62 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Violet Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
b) 2 Cyan Potions of Enlightenment
     When ingested, it completely lights up and magically maps the leve
     l.
c) 8 Scrolls titled "im ro pargo" of Teleport Level
     When read, it teleports you one level up or down.
d) 5 Scrolls titled "spestus co" of Word of Recall
     When read, it returns you from the dungeon or takes you to the dun
     geon after a short delay.
e) 10 Scrolls titled "iam mo pus nus" of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
f) 3 Walnut Staffs of Identify (14 charges) {@u1}
     When used, it reveals to you the extent of an item's magical power
     s.
g) a Lapis Lazuli Ring of Flames [+14]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
     When activated, it grants fire resistance for d20+20 turns and cre
     ates a fire ball of damage 80.
     It takes d50+50 turns to recharge after use.
h) Bar Chain Mail (Dwarven) (-2) [18,+12] (+2)
     +2 strength, constitution, infravision.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     
i) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
j) a Spear (Holy Avenger) (1d6) (+10,+19) [+2] (+1)
     +1 wisdom.
     Provides resistance to fear.
     Sustains charisma.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 40 against evil creatures, 43.5
     against demons, 43.5 against undead, and 36.5 against normal
     creatures.
k) 20 Arrows of Slay Animal (1d4) (+6,+9)
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 196 against
     animals, and 98 against normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.6.2009 21:46

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13181. on the Ladder (of 19090)
5092. on the Angband Ladder (of 6561)
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Comments

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On 24.6.2009 21:53 aeneas wrote:
Decided to take a break from a 3.0.9e character and try out 3.1.0. Had a very hard time finding stairs at first, which is too bad, as I got enough speed early enough that my turn-count would otherwise be very low. I was at ~200k turns when I hit 1500', found =FA at 1700', BoS +4 at 1750, and =Escaping at 2000'. Lacked all resists until I found a Shield of Resist fire at 2700'. Just bought Armor of Resistance. It was ge6ting a bit scary there for a while- no elemental resists wth <400 hp really limits what you can do in the late 50s. Currently 271k turns at 2950'.

I guess it's hard to find !stat in the 3.1.? series? I've certainly had a hard time of it, though I have been going down pretty quickly. I just found gloves of Power +5 to Str, so what I really need now is Con.

On 25.6.2009 03:21 aeneas wrote:
Hmm- remarkably stupid death. teled away from a big group[ of Time Hounds. Found myself in a bit of a pinch, tried to read ?tele_level, somehow mistakenly read ?tele instead. Landed in the middle of the Time hounds and went from ~300 hp to <0 in a round. Not sure what lesson I ought to take from that, except to be more careful about not reading the wrong scroll. Oh well- I had very little time invested in this guy.

On 25.6.2009 04:55 Sirridan wrote:
It may get annoying, but inscribe scrolls with !*, helps prevent you from doing that. I used to do that a lot, once I died because I read a ?satisfy instead of ?phase.

On 25.6.2009 07:26 aeneas wrote:
Yeah, you may be right. I try to play really quickly in real-time though, and when I'm this weak this deep I have to read a lot of escape scrolls. I have a feeling I might just blow through the yes prompts anyway. It's pretty unusual for me to make this sort of mistake. But I guess it happens. Still an annoying way to die with my first 3.1.? character. ;). He was pretty promising too... no one piece of big luck but a rather harmonious set of medium and small luck. Those boots ;).

Of course the good thing about playing fast is that I only lost a couple hours of gameplay to this fellow. I will return www. And maybe I won't be so sloppy next time.



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