The Angband Ladder: Galian, High-Elf Warrior by PowerDiver

  [Angband 4.2.4 Character Dump]

 Name   Galian       Age            123          Self  RB  CB  EB   Best
 Race   High-Elf     Height        6'5"   STR:     18  +1  +3  +3  18/70
 Class  Warrior      Weight    13st 9lb   INT:     11  +3  -2  +2     14
 Title  Myrmidon     Turns used:          WIS:     10  -1  -2  +0      7
 HP     235/235      Game        159271   DEX:     18  +3  +2  +3  18/80
 SP     0/0          Standard     16196   CON:      8  +1  +2  +0     11
                     Resting        719

 Level                 28    Armor      [60,+39]    Saving Throw     66%
 Cur Exp            56895                           Stealth         Fair
 Max Exp            56895    Melee       1d7,+14    Disarm - phys.   79%
 Adv Exp            72500    To-hit       68,+18    Disarm - magic   53%
                             Blows      3.7/turn    Magic Devices     58
 Gold               16571                           Searching        83%
 Burden          137.3 lb    Shoot to-dam     +7    Infravision    40 ft
 Overweight      -42.6 lb    To-hit       68,+19    Speed         Normal
 Max Depth    1950' (L39)    Shots      1.0/turn

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight blond hair, and a fair complexion.


Resistances         Abilities
 Acid:......+...... pFear:.............
 Elec:......+...... pBlnd:.............
 Fire:......+...... pConf:?............
 Cold:......+...... pStun:?............
 Pois:?............ HLife:+............
Light:............+ Regen:.............
 Dark:+............   ESP:?............
Sound:?............ S.Inv:+...........+
Shard:?............ FrAct:+.........++.
Nexus:?............ Feath:.............
Nethr:?............ S.Dig:.............
Chaos:?............ TrpIm:?............
Disen:?............ Bless:?............

Hindrances          Modifiers
ImpHP:............. Stea.:.......+.....
ImpSP:............. Sear.:....+........
 Fear:............. Infra:............+
Aggrv:............. Tunn.:.............
NoTel:?............ Speed:.............
DrExp:............. Blows:.............
Stick:?............ Shots:.............
Fragl:............. Might:.............
                    Light:+............
                    D.Red:.............
                    Moves:.............


  [Character Equipment]

a) a Short Sword (1d7) (+15,+10) <+1> {??}
     Dropped by a mature white dragon at 1950 feet (level 39)
     
     You do not know the full extent of this item's powers.
     +1 light.
     Slays dragons, demons, trolls.
     Provides resistance to Dark.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis. 
     Sustains your life force.  
     
     Combat info:
     3.7 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.1 blows
     Average damage/round: 109.1 vs dragons, demons, and trolls, and
     75.1 vs. others.
     
b) a Long Bow of Accuracy (x3) (+16,+7)
     Found under some rubble at 900 feet (level 18)
     
c) a Ring of Strength <+3>
     Found lying on the floor at 1700 feet (level 34)
     
     +3 strength.
     Sustains strength.
     
d) a Ring of Dexterity <+3>
     Found lying on the floor of a cavern at 1750 feet (level 35)
     
     +3 dexterity.
     Sustains dexterity.
     
e) an Amulet of Searching <+6>
     Found lying on the floor in a vault at 1400 feet (level 28)
     
     +6 searching skill.
     
f) a Lantern (14566 turns) {!d, ignore}
     Dropped by a ruffian at 500 feet (level 10)
     
     Cannot be harmed by Fire.
     Intensity 3 light.
     
g) Partial Plate Armour of Resistance (-3) [40,+17]
     Dropped by Gorbag, the Orc Captain, at 1400 feet (level 28)
     
     Provides resistance to Acid, Lightning, Fire, Cold.
     Cannot be harmed by Acid.
     
h) a Cloak of Stealth [1,+4] <+1>
     Found lying on the floor at 1900 feet (level 38)
     
     +1 stealth.
     
i) a Leather Shield [8,+0]
     Dropped by Bullroarer the Hobbit at 850 feet (level 17)
     
j) a Steel Helm of Intelligence [9,+5] <+2>
     Dropped by a ghoul at 1400 feet (level 28)
     
     +2 intelligence.
     Sustains intelligence.
     
k) a Set of Leather Gloves of Free Action [1,+3]
     Bought from a store
     
     Prevents paralysis.  
     
l) a Pair of Leather Sandals of Free Action [1,+6]
     Bought from a store
     
     Prevents paralysis.  
     




  [Character Inventory]

a) 3 Mushrooms of Clear Mind
b) a Potion of Cure Serious Wounds
c) a Potion of Berserk Strength
d) 8 Scrolls of Phase Door
e) 3 Scrolls of Word of Recall {!*}
f) 13 Scrolls of Blessing
g) a Rod of Treasure Location {@z5 !!}
h) a Rod of Disable Traps
i) 7 Rods of Light {@z3 !!}
j) 3 Wands of Lightning Bolts (15 charges)
k) a Wand of Confuse Monster (5 charges)
l) a Staff of Mapping (6 charges)
m) a Ring of Digging <+5> {!!}
     Found lying on the floor at 750 feet (level 15)
     
     +5 tunneling.
     
n) an Amulet of Teleportation {cursed}
     Found lying on the floor of a special room at 1350 feet (level 27)
     
     It randomly makes you teleport; this curse cannot be removed.
     
o) a Broad Sword of *Slay Dragon* (2d5) (+7,+11) <+2>
     Dropped by a cave ogre at 1850 feet (level 37)
     
     +2 constitution.
     Slays dragons (powerfully).
     Provides resistance to Lightning.
     
     Combat info:
     3.1 blows/round.
     With +3 STR and +0 DEX you would get 3.5 blows
     With +0 STR and +2 DEX you would get 3.5 blows
     Average damage/round: 163.1 vs dragons and 75.5 vs. others.
     




  [Character Quiver]

0) 40 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
1) 40 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
2) 35 Arrows (1d4) (+0,+0)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 28.7.
     35% chance of breaking upon contact.
     
3) an Arrow (1d4) (+5,+4)
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 40.9.
     35% chance of breaking upon contact.
     
4) 4 Arrows of Acid (1d5) (+1,+2)
     Branded with acid.
     Cannot be harmed by Acid.
     
     Combat info:
     When fired, hits targets up to 120 feet away.
     Average damage/round: 72.7 vs creatures not resistant to acid and
     36.3 vs. others.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 5 Mushrooms of Second Sight
b) a Sip of Miruvor
c) 9 Potions of Cure Critical Wounds
d) 2 Potions of Toughness
e) a Potion of Speed
f) 18 Potions of Resist Heat
g) 13 Potions of Resist Cold
h) a Scroll of Teleportation {!*}
i) 5 Scrolls of Magic Mapping
j) 5 Scrolls of Word of Recall {!*}
k) 5 Scrolls of Recharging
l) a Scroll of Deep Descent {!*}
m) 10 Scrolls of Holy Chant
n) 3 Wands of Slow Monster (17 charges)
o) a Wand of Stone to Mud (9 charges)
p) a Staff of Slow Monsters (3 charges)
q) 3 Staves of Detect Evil (60 charges)
r) 2 Staves of Mapping (13 charges)
s) 2 Staves of Light (39 charges)
t) 3 Staves of Teleportation (20 charges) {!*}
u) a Ring of Acid [+6] {!!}
     Found lying on the floor at 1100 feet (level 22)
     
     Provides resistance to Acid.
     
v) an Amulet of Regeneration
     Dropped by a vampire at 1850 feet (level 37)
     
     Speeds regeneration.  
     
w) the Amulet of Mabluin [-25] <+4, -4, -1> {cursed}
     Found lying on the floor of a labyrinth at 1050 feet (level 21)
     
     It makes your skin harder to damage, but conduct electricity.
     It occasionally makes a loud noise.
     It randomly makes you teleport.
     +4 strength.
     -4 constitution.
     -1 light.
     Provides resistance to Fire, Dark.
     Aggravates creatures nearby.  Drains experience.  Can be destroyed
     if you attempt to remove its curses.  
     
     When activated, it cures blindness.
     Takes 33 to 36 turns to recharge.
     Your chance of success is 94.7%
     
x) 24 Rounded Pebbles of Slay Giant (1d2) (+4,+3)
     Slays giants.
     
     Combat info:
     Average thrown damage: 27.2 vs giants and 9 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
         9      0'  -- Note: buy 1 ?recall only and head down
       123     50'  Reached level 2
       537    100'  Reached level 3
       564    100'  -- Note: dagger floor
       614    100'  Killed Grip, Farmer Maggot's Dog
       638    100'  Reached level 4
       643    100'  -- Note: 12 pebbles +3+4 floor
       938    150'  Reached level 5
      1007    150'  -- Note: main gauche +5+5 floor
      1034    150'  -- Note: collected enough money for pricey dagger, ?recall
ASAP
      1057      0'  -- Note: dagger gone already :(
      1057      0'  -- Note: if stores restock turn 10K, took 6% too long
      1075      0'  -- Note: 3 ?+dam market
      1117     50'  Killed Fang, Farmer Maggot's Dog
      1347     50'  Reached level 6
      2565    200'  Reached level 7
      2650    200'  -- Note: test ?descent
      2872    450'  Reached level 8
      3132    450'  Reached level 9
      3152    450'  Reached level 10
      3272    450'  Reached level 11
      4099    500'  Reached level 12
      4724    500'  Reached level 13
      5416    650'  Reached level 14
      5604    700'  Reached level 15
      6032      0'  -- Note: gloves FA armory
      6190    750'  Reached level 16
      6463    850'  Killed Ulfast, Son of Ulfang
      6463    850'  Reached level 17
      6765    850'  Killed Bullroarer the Hobbit
      6883    900'  Reached level 18
      7079    900'  Reached level 19
      7465    950'  Reached level 20
      7901   1050'  Reached level 21
      7940   1050'  Found the Amulet of Mabluin
      8067   1050'  Killed Ufthak of Cirith Ungol
      8167   1050'  Reached level 22
      9524   1250'  Reached level 23
     10633   1350'  Reached level 24
     10885   1400'  Killed Boldor, King of the Yeeks
     10982   1400'  Killed Orfax, Son of Boldor
     11527   1400'  Reached level 25
     11650   1400'  Killed Golfimbul, the Hill Orc Chief
     11682   1400'  Killed Gorbag, the Orc Captain
     11742   1400'  Killed Grishnákh, the Hill Orc
     12251      0'  -- Note: return using ?descent
     12397   1700'  -- Note: =str+3 floor
     13120   1800'  Reached level 26
     14773   1900'  Reached level 27
     15605   1950'  -- Note: short sword HA mature white
     15614   1950'  -- Note: -dObj mature white
     15648   1950'  Reached level 28
     15718   1950'  -- Note: _dEvil mature blue, without monster detection since
early on
     16063      0'  Killed Farmer Maggot


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : yes (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : no  (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Start with a kit of useful gear              : no  (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

  [Randart seed]

03c65f3d


Posted on 24.4.2023 07:03

Download this dump

13279. on the Ladder (of 18973)
5090. on the Angband Ladder (of 6502)
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Comments

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On 24.4.2023 07:03 PowerDiver wrote:
Not so much as a single ring of reckless attacks as far as I can remember, cannot afford to ?recall. Already burnt up most consumables at 1950'.

On 24.4.2023 16:26 Estie wrote:
I recommend developing the habit of digging up veins (which I assume you dont do); occasional veins can yield several k worth of ore.

On 24.4.2023 21:22 PowerDiver wrote:
I thought of that a little too late. Some day I will do an experiment to see how fast I can collect money if I start by buying a shovel. I think I needed $1745 including whatever I did not spend from the initial starting money. 1K player turns goes awfully fast with no detections.

You may note I kept a ring of digging on my travels after I found it, based on the comment I think you made in some recent thread. I do learn, albeit slowly some times.

On 24.4.2023 23:14 Estie wrote:
I feared it might be too late; I have come to like dwarfs now, they dont need a shovel and occasionally detect veins.

My starting kit is oil, a shovel, !clw and ?phase, in this order.



On 24.4.2023 23:33 PowerDiver wrote:
Dwarf is my go-to. I have fond memories of dwarf mages. The problem is the blows calculations require exceptional dex for the 6th blow of a warrior to matter, and if you can't get more than 5 blows what's the point?

I used to start with oil, but the idiocy with throwing means it makes more sense to throw shots that never break. 2 * 1d4 vs 2d6, but unlimited reusability.

On 25.4.2023 01:30 Estie wrote:
I kind of hope to find a sling before my flasks run out. It doesnt always work out.

As for blows, the heavy weapons only give a fraction anyway. Warriors got shafted - yet another reason to re-think the blows calculation.



On 25.4.2023 04:50 PowerDiver wrote:
This char couldn't survive at DL40, so I got to experiment already. A shovel doesn't dig quickly enough, something like 20 turns to clear quartz, so I tried buying a pick, but it was still much too slow to gather the money I would have needed.

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