[Angband 3.1.0 beta Character Dump] Sex Male Age 125 STR: 18/35 +1 +5 +5 18/145 Race High-Elf Height 85 INT: 11 +3 -2 +0 12 Class Warrior Weight 205 WIS: 14 -1 -2 +3 14 Title Myrmidon Social Liked DEX: 17 +3 +2 +0 18/40 HP 361/361 Maximize Y CON: 17 +1 +2 +0 18/20 SP 0/0 Chr: 10 +5 -1 +0 14 13 Level 28 Armor [32,+63] Saving Throw 67% Cur Exp 83917 Fight (-8,+14) Stealth Excellent Max Exp 83917 Melee (-3,+24) Fighting Heroic Adv Exp 100000 Shoot (-1,+13) Shooting Heroic MaxDepth 2950' (L59) Blows 3/turn Disarming 58% Turns 271162 Shots 1/turn Magic Device Superb Gold 27661 Infra 40 ft Perception 1 in 34 Burden 144.0 lbs Speed 8 Searching 17% You are one of several children of a Telerin Ranger. You have light blue eyes, straight black hair, and a fair complexion. Acid:......+...... Confu:............. Elec:......+...... Sound:............. Fire:......+.+.... Shard:............. Cold:......+...... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:............. Stea.:.......+..... Telep:+............ Sear.:............. Invis:............+ Infra:............+ FrAct:...+......... Tunn.:............. HLife:............. Speed:..+........+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:..+.......... Might:.+........... [Character Equipment] a) a Katana (Blessed) (3d5) (+5,+10) (+2) {ESP} +2 wisdom. Blessed by the gods. Grants telepathy. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 33 against normal creatures. b) a Long Bow of Extra Might (x3) (+7,+13) (+1) +1 shooting power. c) an Onyx Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. d) a Topaz Ring of Free Action Prevents paralysis. e) an Agate Amulet of Wisdom (+1) +1 wisdom. Sustains wisdom. f) a Lantern (12838 turns) Cannot be harmed by fire. Radius 2 light. g) Leather Scale Mail of Resistance (-1) [10,+15] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of Stealth [1,+6] (+2 stealth) +2 stealth. i) a Large Metal Shield of Resist Fire [8,+12] Provides resistance to fire. Cannot be harmed by fire. j) a Hard Leather Cap [2,+5] k) a Set of Mithril Gauntlets of Power (+1,+4) [5,+8] (+5) +5 strength. Cannot be harmed by acid. l) a Pair of Steel Shod Boots of Speed [6,+7] (+4) +4 speed. [Character Inventory] a) 23 Copper Speckled Potions of Cure Critical Wounds b) 10 Purple Potions of Speed c) 12 Cloudy Potions of Boldness d) an Orange Potion of Resist Poison e) 12 Scrolls titled "la elleo sando" of Phase Door f) 7 Scrolls titled "ser his barips" of Teleportation g) 2 Scrolls titled "im ro pargo" of Teleport Level h) 3 Scrolls titled "pultus vide" of Magic Mapping i) 2 Scrolls titled "invid ina cuis" of Satisfy Hunger j) 24 Scrolls titled "hum inquam" of Identify {@r1} k) 5 Scrolls titled "spestus co" of Word of Recall l) 2 Platinum Rods of Treasure Location {} m) 2 Copper-Plated Rods of Door/Stair Location n) 2 Zinc-Plated Rods of Trap Location o) a Molybdenum Rod of Light {@z1} p) an Aluminium Wand of Stone to Mud q) a Silver Staff of Teleportation (4 charges) r) an Adamantite Ring of Damage (+0,+7) s) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2) +2 attack speed. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. Speeds regeneration. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 29 against animals, 33 against poison-vulnerable creatures, and 25 against normal creatures. t) 20 Arrows of Venom (1d4) (+6,+7) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 270 against poison-vulnerable creatures, and 90 against normal creatures. 35% chance of breaking upon contact. u) 31 Arrows (1d4) (+0,+0) {@f1=g} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 62 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 2 Violet Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) 2 Cyan Potions of Enlightenment When ingested, it completely lights up and magically maps the leve l. c) 8 Scrolls titled "im ro pargo" of Teleport Level When read, it teleports you one level up or down. d) 5 Scrolls titled "spestus co" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. e) 10 Scrolls titled "iam mo pus nus" of Recharging When read, it tries to recharge a wand or staff, destroying the wa nd or staff on failure. f) 3 Walnut Staffs of Identify (14 charges) {@u1} When used, it reveals to you the extent of an item's magical power s. g) a Lapis Lazuli Ring of Flames [+14] Provides resistance to fire. Cannot be harmed by fire. When activated, it grants fire resistance for d20+20 turns and cre ates a fire ball of damage 80. It takes d50+50 turns to recharge after use. h) Bar Chain Mail (Dwarven) (-2) [18,+12] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. i) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. j) a Spear (Holy Avenger) (1d6) (+10,+19) [+2] (+1) +1 wisdom. Provides resistance to fear. Sustains charisma. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 40 against evil creatures, 43.5 against demons, 43.5 against undead, and 36.5 against normal creatures. k) 20 Arrows of Slay Animal (1d4) (+6,+9) Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 196 against animals, and 98 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)