The Angband Ladder: Inyare II, the Tribesman, Forge Giant Warrior by andrewdoull
[Unangband 0.6.3 Character Dump] Name Inyare II, the Tribesman Self SB EB TB Best Curr Sex Male Age 24 STR! 18/89 +0 +0 +0 18/89 Race Forge Giant Height 13' 9 Int: 10 +0 +0 +0 10 9 Class Warrior Status 1 WIS: 7 +0 +1 +0 8 Style Thrown weapons DEX: 15 +0 +0 +0 15 Title Swashbuckler CON: 18/56 +0 +0 +0 18/56 Home at the Prancing Pony in Bree CHR: 7 +0 +0 +0 7 Target Barrow-downs AGI: 16 +0 +0 +0 16 SIZ! 18/94 +0 +0 +0 18/94 Level 17 HP -4/310 Fight (-3,+5) Fighting Superb Curr Exp 3475 Spell-Pts 0/0 WShld (+5,+12) Shooting Poor Max Exp 8145 Hit die 24 Bash [2,+7] Throwing Superb Adv Exp 3770 Armor [27,+18] Blows 2/turn(x2) Stealth Very Bad Curr Danger Lev 23 Infravis 30 ft Bow (+4,+7) Save Throw Bad Max Dungeon Lev 23 Gold 4411 Shots 1/turn(x3) Disarming Good Game Turn 759728 Burden 190 lbs Throw (+3,+0) Devices Good Plr Turn 29110 % Burden 63% Hurls 4/turn(x1) Searching Excellent Act Turn 28325 Speed Normal Weight 541 lbs Digging Excellent You are one of several children of a Giant Warrior. You have dark brown eyes, complexion. This is 7th Tuile of the 2890th year of the third age. You are on level 23 of Barrow-downs. [Last Messages] > The Emperor Wight of Carn Dum bashes you. > You are unaffected! > The Emperor Wight of Carn Dum cuts you. > The Emperor Wight of Carn Dum touches you. > You feel your life draining away! > The Emperor Wight of Carn Dum touches you. > You feel your life draining away! > The Emperor Wight of Carn Dum points at you and curses. > You resist the effects! > You feel much better. > You are no longer hungry. > You have no more Brown Speckled Potions of Cure Serious Wounds {25% off} (f). > The Emperor Wight of Carn Dum points at you and curses. > You die. > You were killed by the Emperor Wight of Carn Dum. [Character Equipment Stat Modifiers, Sustains and Flags] (+/-) + |}=="~[()] ] |}=="~[()] ] abcdefghijkl@ abcdefghijkl@ Str:............. sStr:........s.... Int:............. sInt:............. Wis:1............ sWis:............. Dex:............. sDex:..s.......... Con:............. sCon:...s......... Chr:............. sChr:...s......... Agi:............. sAgi:..s.......... Siz:............. sSiz:........s.... Acid:............. Disea:............. Elec:............* Blind:............. Fire:............. Confu:............. Cold:............. Sound:......+...... Pois:.......1..... Shard:............. Fear:............. Nexus:............. Lite:............. Nethr:............. Dark:............. Chaos:............. Water:............. Disen:............. abcdefghijkl@ abcdefghijkl@ Food:............. Save:............. Feath:............. Devic:............. Glow:1............ Steal:.......1..... Regen:............. Sear:.........3... Telep:............. Infra:............. Invis:............. Tunn:............. FrAct:+............ Speed:............. HLife:............. Blows:............. Activ:............. Shots:............. Throw:............. Might:............. Undea:............. Healt:............. Demon:............. Mana:............. Orc:............. Exper:............. Troll:....s........ Telep:............. Giant:............+ Spell:............. Dragn:............. Evil:............. Man:............. abcdefghijkl@ Dwarf:............. |}=="~[()] ] Elf:............. Natur:............. abcdefghijkl@ |}=="~[()] ] [Character Equipment] a) a Broad Sword of Holy Light (2d5) (+8,+7) (+1) b) a Long Bow (x3) (+7,+7) c) a Bloodstone Ring of Sustain Dexterity and Agility d) a Platinum Ring of Sustain Constitution and Charisma e) a Wooden Disc Amulet of Sense Trolls f) a Brass Lantern (with 6424 turns of light left) g) Double Chain Mail of Resist Sound (-2) [16,+9] h) a Leather Coat of Aman (-1) [5,+10] (+1) i) a Buckler of Sustain Strength and Size [2,+7] j) a Metal Cap of Seeing [3,+3] (+3) k) (nothing) l) a Pair of Leather Sandals [1,+5] [Character Equipment -- Quiver] n) 11 Arrows (1d6) (+12,+4) o) 9 Arrows (Acid proof) (1d6) (+12,+2) p) 9 Arrows (1d6) (+5,+9) <Blindness-coated> q) 17 Arrows of Slay Dwarf (1d6) (+1,+9) r) 51 Arrows (1d6) (+0,+0) s) 10 Steel-tipped Arrows (2d6) (+0,+0) [Character inventory] a) 2 Rations of Food b) 6 Pints of Fine Ale c) 3 Pints of Fine Wine d) 4 Pints of Orcish Spirits e) 35 Flasks of Oil f) a Shining Potion of Restore Life Levels {10% off} g) 4 Pungent Potions of Cure Moderate Wounds h) 2 Scrolls titled "nesel x acos" of Trap Creation i) 3 Scrolls titled "anglen ro" of Sense Magic j) 7 Scrolls titled "trio fidmi" of Test Magic k) a Platinum Rod of Cure Moderate Wounds l) 5 Gold Rods of Trap Location m) 5 Palladium Wands of Sleep Monster (9 charges) n) a Teak Wand of Teleport Other (8 charges) o) an Elm Staff of Enlightenment (1d6) (+3,+6) (10 charges) p) Soft Studded Leather [5,+10] q) a Round Shield [4,+8] r) a Long Sword (2d5) (+12,+7) s) a War Hammer of Frost (4d3) (+6,+9) [Home inventory] a) an Orange Capped Mushroom of Cure Blindness b) 2 Boiling Potions of Salt Water c) a Map to the Paths of the Dead d) a Maple Staff of Summoning (1d6) (+0,+0) (14 charges) (+3) e) 2 Silver-Plated Rings of Resist Fire f) Brigandine Armour of Resist Water (-2) [12,+7] g) a Robe of Resist Chaos [2,+2] h) Soft Studded Leather of Resist Shards [5,+9] i) Leather Scale Mail of Stealth (-1) [10,+9] (+1) j) a Cloak (Spiderthread) [1,+6] k) a Round Shield of Searching [4,-9] (+1) l) a Knight's Shield [6,+9] <Star> m) a Hard Leather Cap of Brilliance [2,+4] (+2) n) a Hard Leather Cap [2,+4] <Storm> o) a Pair of Leather Boots of Execute Dragon [2,+4] p) a Lute of Tunnelling (+1) q) a Picollo (Troll) r) a set of Bongos of Health (+1) [Dungeons Explored] You fought through to the other side of cellars' back exit in the Maggot's farm (2-6). You fought through to the other side of Barrow-downs (4-23). You emerged victorious from the dump outside Bree (0-4). You have visited the town of Hobbiton. You have visited the East Road. You have visited the Brandywine Ferry. [Self-Knowledge] You are bleeding. Your luck has run out. You are afflicted with magic mushrooms. It must be treated by the appropriate remedy, or you can treat the symptoms to cure the disease. You are carrying equipment that you have not fully identified. It protects you from blindness. It causes its wielder to see invisible monsters. [Options] Randomize all of the artifacts, even fixed : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Don't generate connected stairs : no (adult_no_stairs) Play in Lord of the Rings campaign : yes (adult_campaign) Haggle in stores : no (adult_haggle) Start the game with almost no birth choices : no (adult_beginner) Reduce the number of birth choices : no (adult_intermediate) Ask all birth setup question at start : no (adult_first_time) Reseed random artifacts on death : yes (adult_reseed_artifacts) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live) Score: Know complete artifact/ego info : no (score_lore) Score: Auto-inscribe items as if known : no (score_auto) Score: Show false colours for walls : no (score_wall) |
Posted on 10.6.2009 18:43
15. on the Competition No.70 Ladder (of 23)
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