The Angband Ladder: Zeta I, Half-Troll Rogue by Atanvarno

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             29   STR:     18  +4  +2  +1  18/70
 Race   Half-Troll   Height          91   INT:     11  -4  +1  +0      8
 Class  Rogue        Weight         263   WIS:     10  -2  -2  +0      6
 Title  Robber       Social     Outcast   Dex:     10  -4  +3  +0      9      8
 HP     198/198      Maximize         Y   CON:     17  +3  +1  +0  18/30
 SP     7/7                               CHR:     10  -6  -1  +0      3


 Level               16   Armor    [11,+13]     Saving Throw         36%
 Cur Exp           3305   Fight     (+2,+4)     Stealth             Good
 Max Exp           3305   Melee    (+8,+14)     Fighting          Superb
 Adv Exp           3335   Shoot     (+2,+0)     Shooting       Excellent
 MaxDepth   1050' (L21)   Blows      1/turn     Disarming            60%
 Turns           101048   Shots      1/turn     Magic Device   Very Good
 Gold              2315   Infra       30 ft     Perception       1 in 21
 Burden        95.8 lbs   Speed      Normal     Searching            31%

 Your mother was a Stone-Troll Warrior.  You have puke-yellow eyes,
 oily dark purple hair, and white scabby skin.



 Acid:+...+........ Confu:.............
 Elec:+............ Sound:.............
 Fire:+.......+.... Shard:.............
 Cold:+.+.......... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+............

PLite:............. Aggrv:.............
Regen:+...........+ Stea.:+............
Telep:............. Sear.:.............
Invis:+............ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Morning Star (Defender) (2d6) (+6,+10) [+7] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 21 against normal creatures.
b) a Short Bow (x2) (+0,+0)
c) a Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
d) a Ring of Strength (+1)
     +1 strength.
     Sustains strength.
e) an Amulet of Resist Acid {uncursed}
     Provides resistance to acid.
     Cannot be harmed by acid.
f) a Wooden Torch (3118 turns)
     Radius 2 light, reduced when running out of fuel.
g) Soft Leather Armour [4,+0]
h) a Cloak [1,+0]
i) a Leather Shield of Resist Fire [6,+6]
     Provides resistance to fire.
     Cannot be harmed by fire.
j) (nothing)
k) (nothing)
l) (nothing)


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 4 Rations of Food
c) 4 Potions of Cure Critical Wounds
d) a Potion of Speed
e) 8 Scrolls of Phase Door
f) 17 Scrolls of Identify
g) 4 Scrolls of Word of Recall {!*}
h) a Rod of Treasure Location {@z4}
i) a Rod of Door/Stair Location {@z2}
j) 2 Rods of Light
k) a Staff of Teleportation (7 charges) {!*}
l) 2 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
m) a Scimitar of Slay Orc (4d2) (+8,+7)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 29 against orcs, and 17 against normal
     creatures.
n) 29 Arrows (1d4) (+4,+3)
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 11 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
     +1 searching.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Slows your metabolism.
     
     Radius 1 light.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 31 against evil creatures, 37 against orcs, 
     37 against demons, 37 against fire-vulnerable creatures, and 25
     against normal creatures.
c) a Spear (Holy Avenger) (1d6) (+9,+4) [+2] (+3)
     +3 wisdom.
     Provides resistance to fear.
     Sustains dexterity.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 15 against evil creatures, 18.5
     against demons, 18.5 against undead, and 11.5 against normal
     creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 23.5.2009 14:50

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17099. on the Ladder (of 19090)
6028. on the Angband Ladder (of 6561)
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