[Angband 3.1.0 beta Character Dump] Sex Male Age 29 STR: 18 +4 +2 +1 18/70 Race Half-Troll Height 91 INT: 11 -4 +1 +0 8 Class Rogue Weight 263 WIS: 10 -2 -2 +0 6 Title Robber Social Outcast Dex: 10 -4 +3 +0 9 8 HP 198/198 Maximize Y CON: 17 +3 +1 +0 18/30 SP 7/7 CHR: 10 -6 -1 +0 3 Level 16 Armor [11,+13] Saving Throw 36% Cur Exp 3305 Fight (+2,+4) Stealth Good Max Exp 3305 Melee (+8,+14) Fighting Superb Adv Exp 3335 Shoot (+2,+0) Shooting Excellent MaxDepth 1050' (L21) Blows 1/turn Disarming 60% Turns 101048 Shots 1/turn Magic Device Very Good Gold 2315 Infra 30 ft Perception 1 in 21 Burden 95.8 lbs Speed Normal Searching 31% Your mother was a Stone-Troll Warrior. You have puke-yellow eyes, oily dark purple hair, and white scabby skin. Acid:+...+........ Confu:............. Elec:+............ Sound:............. Fire:+.......+.... Shard:............. Cold:+.+.......... Nexus:............. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:+............ PLite:............. Aggrv:............. Regen:+...........+ Stea.:+............ Telep:............. Sear.:............. Invis:+............ Infra:............+ FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Morning Star (Defender) (2d6) (+6,+10) [+7] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains intelligence. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 21 against normal creatures. b) a Short Bow (x2) (+0,+0) c) a Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. d) a Ring of Strength (+1) +1 strength. Sustains strength. e) an Amulet of Resist Acid {uncursed} Provides resistance to acid. Cannot be harmed by acid. f) a Wooden Torch (3118 turns) Radius 2 light, reduced when running out of fuel. g) Soft Leather Armour [4,+0] h) a Cloak [1,+0] i) a Leather Shield of Resist Fire [6,+6] Provides resistance to fire. Cannot be harmed by fire. j) (nothing) k) (nothing) l) (nothing) [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1} b) 4 Rations of Food c) 4 Potions of Cure Critical Wounds d) a Potion of Speed e) 8 Scrolls of Phase Door f) 17 Scrolls of Identify g) 4 Scrolls of Word of Recall {!*} h) a Rod of Treasure Location {@z4} i) a Rod of Door/Stair Location {@z2} j) 2 Rods of Light k) a Staff of Teleportation (7 charges) {!*} l) 2 Wooden Torches (5000 turns) Radius 2 light, reduced when running out of fuel. m) a Scimitar of Slay Orc (4d2) (+8,+7) With this weapon, you would currently get 1 blow per round, averaging a damage of 29 against orcs, and 17 against normal creatures. n) 29 Arrows (1d4) (+4,+3) Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 11 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] b) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) +1 searching. Provides resistance to fire, light. Cannot be harmed by acid, electricity, fire, cold. Blessed by the gods. Slows your metabolism. Radius 1 light. With this weapon, you would currently get 1 blow per round, averaging a damage of 31 against evil creatures, 37 against orcs, 37 against demons, 37 against fire-vulnerable creatures, and 25 against normal creatures. c) a Spear (Holy Avenger) (1d6) (+9,+4) [+2] (+3) +3 wisdom. Provides resistance to fear. Sustains dexterity. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 2 blows per round. Each blow will do an average damage of 15 against evil creatures, 18.5 against demons, 18.5 against undead, and 11.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)