The Angband Ladder: Grirbag2, Beastman Warrior by rdanhenry
[Gumband 2.3.1 Character Dump] Name : Grirbag2 Age 18 STR: 18/*** Sex : Male Height 57 INT: 14 Race : Beastman Weight 149 Wis: 5 6 Class : Warrior Social Class 1 DEX: 18/127 Score 502805 CON: 18/71 CHR: 18/60 + To Hit 46 Level 35 Max HP 527 + To Damage 60 Experience 499205 Cur HP -62 + To AC 97 Max Exp 499205 Max SP 0 Base AC 61 Exp to Adv. 630000 Cur SP 0 Speed 8 Gold 53776 Max Dlv 1800 (Miscellaneous Abilities) Fighting : Divine 377 Perception : Bad 7 Blows/Round: 10 Bows/Throw : Divine 373 Searching : Poor 13 Shots/Round: 3 Saving Throw: Great 52 Disarming : Great 71 Wpn.dmg/Rnd: 10d6+600 Stealth : Fair 3 Magic Device: Better 41 Infravision: 0' Tunneling : Great 104 (Character Background) You are the blasphemous crossbreed of unspeakable creatures of Chaos. You have green reptilian eyes, oily albino fur, and feline feet. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Recall Depth: Level 36 (1800') You have defeated 4349 enemies. Your opponents are behaving stupidly. [Mutations] You can teleport objects. You can feel the danger of evil magic. You sometimes emit a green radiation. You attract the undead. You are shrouded in evil. Your appearance is masked with illusion. [Last Messages] > (64 dam) > The Ethereal dragon breathes light. > The Ethereal dragon resists. > You are blind! > *** LOW HITPOINT WARNING! *** > It breathes. > It grunts with pain. > You are hit by something! > You die. > Goodbye, Grirbag2! You were killed by an Ethereal dragon. [Known Resistances and Abilities] |}=="*[()]]] |}=="*[()]]] |}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ........+.... Sound : ..+...+.....+ Speed : .....+.+...+. Elec : ........+..+. Nether: ............. Free Action : ..+.......... Fire : ........+.... Nexus : .........+... See Invisible: .....+.+..... Cold : .......+++... Chaos : ............. Hold Life : ..+..+....... Poisn: ..+.....+.... Disnch: ..+.......... Telepathy : ............. Light: ............. Fear : ............+ Slow Digest : ............. Dark : ............. Reflct: ............. Regeneration : ....+........ Shard: ......+.+.... AuFire: ............. Levitation : ............. Blind: ............. AuElec: ............. Perm Lite : ............. Conf : ..+.........+ Spines: ............. MasterDevices: ............. [Character Equipment] a) a Rapier of Extra Attacks (1d6) (+8,+8) (+2 attacks) {uncursed} b) The Long Bow 'Witchfire' (x4) (+14,+11) [+13] (+4) It affects your strength. It sustains your strength. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by the elements. c) a Ring of Lordly Protection [+15] {uncursed} It provides immunity to paralysis. It provides resistance to life draining. It provides resistance to poison. It provides resistance to confusion. It provides resistance to sound. It provides resistance to disenchantment. d) a Ring of Damage (+16) e) an Amulet of Regeneration f) The Star of Elendil (+1 speed) g) Law Dragon Scale Mail (-2) [25,+15] h) The Vadhagh Robe of Corum (+3,+3) [4,+20] (+3) i) a Wooden Shield of Resistance [3,+9] {uncursed} It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It provides resistance to shards. It cannot be harmed by the elements. j) The Metal Cap 'Beliluve' [3,+0] (+2) {cursed} It is worthless in the eyes of shopkeepers. It affects your strength. It affects your stealth. It provides resistance to cold. It provides resistance to nexus. It is heavily cursed. It cannot be harmed by the elements. k) a Set of Leather Gloves of Slaying (+4,+6) [1,+3] {uncursed} l) The Pair of Metal Shod Boots 'Ekannaruin' [6,+12] (+4) {uncursed} It affects your charisma. It affects your speed. It sustains your intelligence. It provides resistance to electricity. It cannot be harmed by the elements. [Character Inventory] a) a Mushroom of Cure Poison b) 5 Rations of Food c) a Potion of Speed d) 24 Potions of Cure Critical Wounds {25% off} e) a Potion of Resistance f) a Potion of Curing g) a Scroll of Teleportation h) 2 Scrolls of Word of Recall i) 33 Scrolls of Identify j) a Rod of Detection k) a Rod of Detection (27 turns) l) a Wand of Acid Bolts (8 charges) m) an Iron Helm [5,+4] n) a Tulwar (2d4) (+4,+5) o) The Light War Axe 'Lotharang' (3d5) (+12,+9) (+2) p) a Light Spear (1d4) (+6,+2) q) a Heavy Crossbow of Extra Shots (x4) (+12,+11) r) 27 Hunting Quarrels of Slay Animal (1d4) (+5,+3) s) 24 Hunting Quarrels (1d4) (+5,+5) t) 24 Hunting Arrows (1d3) (+4,+5) u) 25 Hunting Arrows (1d3) (+3,+5) v) 26 Hunting Arrows (1d3) (+0,+0) w) 24 Hunting Arrows (1d3) (+3,+5) [Home Inventory] a) 2 Death Spellbooks [Black Channels] b) 2 Sorcery Spellbooks [High Sorcery] c) 8 Potions of Healing d) a Potion of *Healing* e) a Potion of Resistance f) a Scroll of *Remove Curse* g) 3 Rods of Trap Location h) 2 Rods of Illumination i) a Staff of *Destruction* (3 charges) j) a Staff of *Destruction* (2 charges) k) an Amulet of Charisma (+2) {uncursed} l) The Phial of Galadriel (+1 search) a) The Byrnie 'Carur' [12,+14] (+4) It can be activated for... remove fear & heal 30 hp every 10 turns ...if it is being worn. It affects your dexterity. It affects your charisma. It sustains your constitution. It sustains your charisma. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to confusion. It cannot be harmed by the elements. b) The Cloak 'Mana Prism' [1,+2] (+4) It affects your speed. It provides immunity to paralysis. It provides resistance to fire. It provides resistance to chaos. It allows you to levitate. It provides permanent light. It cannot be harmed by the elements. c) The Crab Shell Shield 'Vlynelgnagta' [5,+9] (+3) {uncursed} It affects your stealth. It affects your searching. It provides resistance to acid. It slows your metabolism. It cannot be harmed by the elements. d) The Pair of Metal Shod Boots 'Melodh' [6,+15] (+3) It affects your dexterity. It sustains your dexterity. It provides resistance to acid. It provides resistance to sound. It cannot be harmed by the elements. e) The Dagger 'Narthanc' (1d4) (+4,+6) It can be activated for... fire bolt (10d8) every 8+d8 turns ...if it is being worn. It does extra damage from fire. It provides resistance to fire. It provides resistance to poison. It provides permanent light. It cannot be harmed by the elements. f) The Dagger 'Nimthanc' (1d4) (+4,+7) (10 turns) It can be activated for... frost bolt (9d8) every 7+d7 turns ...if it is being worn. It does extra damage from frost. It provides resistance to cold. It provides resistance to nether. It cannot be harmed by the elements. g) The Dagger 'Dethanc' (1d4) (+4,+6) It can be activated for... lightning bolt (8d8) every 6+d6 turns ...if it is being worn. It does extra damage from electricity. It provides resistance to electricity. It provides resistance to sound. It cannot be harmed by the elements. h) The Rapier 'Forasgil' (1d6) (+12,+19) i) The Hatchet 'Hastnen' (1d5) (+4,+6) It can be activated for... acid bolt (7d8) every 5+d5 turns ...if it is being worn. It does extra damage from acid. It provides resistance to acid. It provides resistance to confusion. It cannot be harmed by the elements. j) The Light Spear 'Pinprick' (1d4) (+6,+8) (+2 stealth) k) a War Hammer (Defender) (3d3) (+8,+10) [+8] (+4) It affects your stealth. It provides immunity to paralysis. It provides resistance to acid. It provides resistance to electricity. It provides resistance to fire. It provides resistance to cold. It provides resistance to poison. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by the elements. l) The Flail of Djobhabn (2d6) (+18,+9) (+4) It affects your constitution. It does extra damage from acid. It does extra damage from frost. It is especially deadly against giants. It strikes at demons with holy wrath. It provides resistance to nether. It cannot be harmed by the elements. a) The Light Crossbow 'Tumegwen' (x3) (+8,+13) (+3) It can be activated for... genocide every 500 turns ...if it is being worn. It affects your constitution. It provides resistance to acid. It provides resistance to blindness. It fires missiles excessively fast. It cannot be harmed by the elements. b) a Heavy Crossbow of Might (x4) (+9,+14) c) 19 Hunting Arrows of Slay Elemental (1d3) (+4,+7) d) 32 Arrows (1d4) (+9,+6) |
Posted on 20.5.2009 02:40
7. on the Competition No.69 Ladder (of 13)
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