The Angband Ladder: Grirbag, Beastman Warrior by <are2@uiuc.edu>
[Gumband 2.3.1 Character Dump] Name : Grirbag Age 18 STR: 18/*** Sex : Male Height 57 INT: 18/59 Race : Beastman Weight 149 WIS: 18/58 Class : Warrior Social Class 1 DEX: 18/160 Score 2673732 CON: 18/*** CHR: 18/200 + To Hit 51 Level 43 Max HP 1156 + To Damage 61 Experience 2669232 Cur HP 1156 + To AC 132 Max Exp 2669232 Max SP 0 Base AC 56 Exp to Adv. 2940000 Cur SP 0 Speed 10 Gold 752977 Max Dlv 2250 (Miscellaneous Abilities) Fighting : Divine 428 Perception : Bad 7 Blows/Round: 9+2 Bows/Throw : Divine 436 Searching : Good 33 Shots/Round: 3 Saving Throw: Heroic 64 Disarming : Heroic 85 Wpn.dmg/Rnd: 45d5+549 Stealth : Good 5 Magic Device: Great 51 Infravision: 130' Tunneling : Heroic 130 (Character Background) You are the blasphemous crossbreed of unspeakable creatures of Chaos. You have green reptilian eyes, oily albino fur, and feline feet. [Miscellaneous information] Maximize Mode: ON Preserve Mode: ON Autoscum: OFF Small Levels: ON Arena Levels: OFF Recall Depth: Level 45 (2250') You have defeated 7027 enemies. Your opponents are behaving stupidly. [Mutations] You can breathe fire (dam lvl*3). You are covered in edible mushrooms. You can emit a horrible shriek (dam lvl*3). You can feel the danger of evil magic. You can drive yourself into a berserk frenzy. You can bring down the dungeon around your ears. You can emit confusing, blinding radiation. You can roar like a mighty lion. (fear) Your body produces alcohol. You sometimes emit a green radiation. You are shrouded in evil. You occasionally are surrounded with raw chaos. You have metal bones (+10 percent HPs). Your appearance is masked with illusion. You have remarkable infravision (+3). Your skin is covered in scales (+12 AC). Your joints ache constantly (-3 DEX). You have wicked claws. You have antlers. You distort space. You are an albino. (-5 Con, +15 spell-casting) [Known Resistances and Abilities] /}=="*[()]]] /}=="*[()]]] /}=="*[()]]] abcdefghijkl@ abcdefghijkl@ abcdefghijkl@ Acid : ......+...... Sound : ......+....++ Speed : .+.....+...+. Elec : ......+...+.. Nether: ............. Free Action : ..........+.. Fire : ......+...... Nexus : ......+...+.. See Invisible: +......+.+... Cold : ......++..... Chaos : ..........+.. Hold Life : ........+.... Poisn: ..+.......... Disnch: ............. Telepathy : .........+... Light: ............. Fear : .+..........+ Slow Digest : ............. Dark : ........+.... Reflct: ............. Regeneration : ........+.... Shard: ............. AuFire: ............. Levitation : ............. Blind: .+.......+... AuElec: ............. Perm Lite : ............. Conf : ......+.....+ Spines: ............. MasterDevices: ............. [Character Equipment] a) The Halberd of Eorlingas (5d5) (+10,+15) (+2) b) The Sling of Medhbh of the Long Arm (x3) (+20,+20) (+3 speed) c) a Ring of Poison Resistance d) a Ring of Damage (+15) e) an Amulet of Charisma (+3) f) The Star of Elendil (+1 speed) (14 turns) g) The Full Plate Armour of Jet and Gold [25,+25] (+1) h) The Vadhagh Robe of Corum (+3,+3) [4,+20] (+3) i) The Buckler of Endurance [2,+17] (+4) It affects your constitution. It affects your charisma. It affects your stealth. It affects your infravision. It sustains your constitution. It provides resistance to life draining. It provides resistance to dark. It speeds your regenerative powers. It cannot be harmed by the elements. j) an Iron Crown of Seeing [0,+11] (+4) {uncursed} It affects your searching. It affects your infravision. It provides resistance to blindness. It allows you to see invisible monsters. It gives telepathic powers. It cannot be harmed by acid. k) The Set of Leather Gloves 'Survivalist' [1,+13] (+4) It affects your constitution. It provides immunity to paralysis. It provides resistance to electricity. It provides resistance to nexus. It provides resistance to chaos. It cannot be harmed by the elements. l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) It affects your strength. It affects your constitution. It affects your speed. It provides resistance to sound. It cannot be harmed by the elements. [Character Inventory] a) 19 Potions of Heroism {50% off} b) 28 Potions of Cure Critical Wounds {25% off} c) 7 Potions of Healing d) a Potion of Strength e) a Potion of Resistance f) 4 Scrolls of Teleportation g) 14 Scrolls of Word of Recall {90% off} h) 4 Scrolls of Identify i) a Rod of Perception (10 turns) j) a Rod of Detection (18 turns) k) a Rod of Probing l) a Rod of Frost Bolts m) a Staff of Slow Monsters n) a Staff of Speed (3 charges) o) an Ivory Armour (-2) [35,+6] p) a Dagger of Slay Giant (1d4) (+6,+6) (+2) q) a Poniard of Melting (1d5) (+10,+6) r) a Scimitar of Slaying (3d7) (+10,+12) It has hidden powers. s) a Hatchet (2d5) {special} t) a Whip (1d5) {excellent} It has hidden powers. u) a Ball-and-Chain (2d4) {excellent} v) a War Hammer of Slay Undead (3d3) (+12,+11) (+1) w) a Huge Mace (4d7) {excellent} It has hidden powers. [Home Inventory] a) 2 Mushrooms of Restoring b) 8 Potions of Speed c) 6 Potions of Healing d) 3 Potions of *Healing* e) a Potion of Life f) 6 Potions of Enlightenment g) 7 Potions of Resistance h) a Potion of New Life i) 3 Scrolls of Teleportation j) 3 Scrolls of *Destruction* k) a Scroll of Genocide l) a Scroll of Mass Genocide a) 4 Scrolls of Acquirement b) a Scroll of Brand Weapon c) a Rod of Enlightenment d) 3 Rods of Teleport Other e) a Staff of Teleportation (6 charges) f) a Staff of Speed (5 charges) g) a Staff of *Destruction* (4 charges) h) a Staff of *Destruction* (2 charges) i) a Ring of Protection [+16] j) a Ring of Flames [+14] {uncursed} k) The Double Byrnie 'Lhachthaur' (-2) [13,+9] (+3) {uncursed} It affects your dexterity. It sustains your dexterity. It provides resistance to confusion. It allows you to see invisible monsters. It cannot be harmed by the elements. l) The Partial Plate Armour 'Mad Yisselda's Armour' (+10) [20,+25] (+3) It can be activated for... berserk and haste every 400 turns ...if it is being worn. It affects your strength. It affects your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to blindness. It provides resistance to sound. It speeds your regenerative powers. It is covered with spines. It cannot be harmed by the elements. a) The Metal Lamellar Armour 'Annaaldatal' (+8,+14) [22,+10] (+2) {uncursed} It affects your strength. It sustains your strength. It provides resistance to disenchantment. It provides permanent light. It cannot be harmed by the elements. b) The Cloak 'Ypcosnin' (+11,+6) [1,+20] (+2) It affects your strength. It affects your infravision. It affects your speed. It provides resistance to fire. It provides permanent light. It produces a fiery sheath. It cannot be harmed by the elements. c) The Cloak of the Mortals [1,+16] (+4) It can be activated for... detection every 55+d55 turns ...if it is being worn. It affects your stealth. It affects your searching. It allows you to levitate. It cannot be harmed by the elements. d) The Pair of Sandals of Sand (+9,+9) [1,+16] (+2) It affects your dexterity. It provides resistance to acid. It provides resistance to confusion. It cannot be harmed by the elements. e) The Cutlass of Konrad Arflane (1d9) (+15,+10) [+10] (+5 search) f) The Light War Axe 'Lotharang' (3d5) (+12,+10) (+2) g) The Battle Axe of Balli Stonehand (3d8) (+10,+11) [+5] (+3) h) The Long Bow of Bard (x4) (+17,+19) (+3) |
Posted on 28.5.2009 21:48
3. on the Competition No.69 Ladder (of 13)
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