The Angband Ladder: Jean Pierre II, High-Elf Ranger by azfalt

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            105   STR:  18/37  +1  +2  +0  18/67
 Race   High-Elf     Height          90   INT:     10  +3  +2  +0     15
 Class  Ranger       Weight         188   WIS:     13  -1  +0  +0     12
 Title  Guide        Social  Well-liked   DEX:     17  +3  +1  +1  18/40
 HP     -2/249       Maximize         Y   Con:     16  +1  +1  +0     18     17
 SP     23/33                             CHR:     12  +5  +1  +0     18


 Level               29   Armor    [32,+55]     Saving Throw         78%
 Cur Exp         133363   Fight    (+2,+22)     Stealth           Heroic
 Max Exp         133363   Melee    (+5,+33)     Fighting          Superb
 Adv Exp         172500   Shoot   (+22,+22)     Shooting       Legendary
 MaxDepth   2000' (L40)   Blows      4/turn     Disarming            59%
 Turns           932404   Shots      3/turn     Magic Device      Superb
 Gold             36736   Infra       40 ft     Perception        1 in 1
 Burden       177.1 lbs   Speed           1     Searching            47%

 You are one of several children of a Noldorin Ranger.  You have light
 grey eyes, wavy black hair, and a fair complexion.



 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:........+....
 Cold:......+.+.... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:......+...... Chaos:.............
 Lite:............+ Disen:.+...........
 Dark:............. S.Dig:.............
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:....+........ Stea.:.+....+++....
Telep:............. Sear.:.........+...
Invis:.........+..+ Infra:............+
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.+...........
ImpHP:............. Blows:+............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> You miss the Vrock.
> You hit the Vrock.
> The Vrock hits you.
> The Vrock crushes you.
> The Vrock misses you.
> The Vrock crushes you.
> You hit the Vrock.
> You miss the Vrock.
> You hit the Vrock.
> The Vrock hits you.
> The Vrock crushes you.
> The Vrock hits you.
> The Vrock misses you.
> The Vrock crushes you.
> You die.

Killed by a Vrock.

  [Character Equipment]

a) a Quarterstaff of Extra Attacks (1d9) (+3,+11) (+2) {@w0}
     +2 attack speed.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 38 against normal creatures.
b) The Long Bow 'Belthronding' (x3) (+20,+22) (+1)
     +1 dexterity, stealth, speed, shooting speed.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
c) a Silver Ring of Damage (+0,+10)
d) a Silver Ring of Damage (+0,+9)
e) a Ruby Amulet of Regeneration
     Speeds regeneration.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Augmented Chain Mail of Elvenkind (-2) [16,+22] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, fear.
     Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of Stealth [6,+2] (+4 stealth)
     +4 stealth.
i) a Wicker Shield of Elvenkind [2,+15] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Seeing [5,+3] (+4 searching)
     +4 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) a Set of Leather Gloves of Free Action [1,+6]
     Prevents paralysis.
l) a Pair of Leather Boots of Stability [2,+5]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 4 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
g) 9 Pink Speckled Potions of Cure Critical Wounds
h) a Chartreuse Potion of Healing
i) 2 Shimmering Potions of Restore Mana
j) 4 Scrolls titled "ado demis" of Phase Door
k) 3 Scrolls titled "im potiaes" of Teleport Level
l) a Cast Iron Rod of Recall
     Cannot be harmed by electricity.
m) a Lead-Plated Wand of Teleport Other (6 charges)
n) 2 Mistletoe Staffs of Identify (3 charges)
o) a Platinum Ring of Resist Poison
     Provides resistance to poison.
p) an Elven Cloak of Protection [6,+9] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
q) a Halberd of Slay Evil (3d5) (+3,+3)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 43 against evil creatures, and 34 against
     normal creatures.
r) a War Hammer (Defender) (3d3) (+12,+10) [+2] (+1 stealth)
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 2 blows per round.  Each
     blow will do an average damage of 38 against normal creatures.
s) a Shovel of Digging (1d2) (+9,+3) (+4) {@w0}
     +4 tunneling.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 29.5 against acid-vulnerable
     creatures, and 26.5 against normal creatures.
t) a Long Bow of Extra Might (x3) (+11,+12) (+1)
     +1 shooting power.
u) 22 Arrows of Slay Giant (1d4) (+14,+4)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 256.5 against
     giants, and 85.5 against normal creatures.
     35% chance of breaking upon contact.
v) 6 Arrows (1d4) (+5,+5)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 88.5 against
     normal creatures.
     35% chance of breaking upon contact.
w) 29 Arrows (1d4) (+0,+0) {@f1}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 73.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 4 Pink Speckled Potions of Cure Critical Wounds
     When ingested, it heals you a large amount (1/4 of your wounds, mi
     nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     Provides nourishment for about 75 turns under normal conditions.
b) 2 Chartreuse Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
c) 7 Scrolls titled "inco hundam" of Teleportation
     When read, it teleports you randomly up to 100 squares away.
d) 6 Scrolls titled "im potiaes" of Teleport Level
     When read, it teleports you one level up or down.
e) 3 Scrolls titled "agger ex im" of Enchant Weapon To-Dam
     When read, it attempts to magically enhance a weapon's to-dam bonu
     s.
f) a Corundum Ring of Strength (+4)
     +4 strength.
     Sustains strength.
     
g) a Mithril Ring of Constitution (+4)
     +4 constitution.
     Sustains constitution.
     
h) a Beaked Axe of Gondolin (2d6) (+10,+8)
     Provides resistance to dark.
     Cannot be harmed by acid, fire.
     Prevents paralysis.
     Stops experience drain.
     Grants the ability to see invisible things.
     
     Radius 1 light.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 51 against orcs, 51 against trolls, 51
     against dragons, 51 against demons, and 37 against normal
     creatures.
i) a Long Bow of Extra Might (x3) (+10,+8) (+1)
     +1 shooting power.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 13.5.2009 18:15

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12531. on the Ladder (of 19090)
4901. on the Angband Ladder (of 6561)
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