The Angband Ladder: Amria, High-Elf Ranger by <aerton@ngs.ru>

  [Angband 3.0.3 Character Dump]

 Name   Amria                                    Self  RB  CB  EB   Best
 Sex    Female            Age       102   STR:     15  +1  +2  +2  18/20
 Race   High-Elf          Height     86   INT:     13  +3  +2  +0     18
 Class  Ranger            Weight    187   WIS:     12  -1  +0  +0     11
 Title  Guide             Status     66   Dex:     17  +3  +1  +0  18/30      7
 HP     -41/255           Maximize    Y   CON:     17  +1  +1  +2  18/30
 SP     21/41             Preserve    N   CHR:     11  +5  +1  +0     17

 Level           29       Armor     [24,+54]     Saving Throw     Superb
 Cur Exp     129534       Fight    (+10,+13)     Stealth       Excellent
 Max Exp     140453       Melee    (+18,+22)     Fighting         Heroic
 Adv Exp     172500       Shoot    (+20,+14)     Shooting      Legendary
                          Blows       2/turn     Disarming     Excellent
 Gold         99901       Shots       2/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   114.6 lbs       Infra        80 ft     Searching     Excellent

 You are the only child of a Telerin Warrior.  You have light grey
 eyes, straight blond hair, and a fair complexion.




  [Last Messages]

> The Phial of Galadriel wells with clear light...
> You are surrounded by a white light.
> You have 63 Arrows (1d4) (+0,+0) {@f1=g} (q).
> The Arrow (1d4) (+0,+0) {@f1=g} hits the Water vortex.
> The Water vortex jerks limply.
> The Arrow disappears.
> The Death quasit resists a lot.
> The Death quasit bites you.
> *** LOW HITPOINT WARNING! ***
> The Death quasit claws you.
> *** LOW HITPOINT WARNING! ***
> The Death quasit claws you.
> *** LOW HITPOINT WARNING! ***
> The Death quasit points at you, incanting terribly!
> You die.


  [Character Equipment]

a) a Spear of Extra Attacks (1d6) (+8,+9) (+1) {floor 800}
   It increases your attack speed by 1.  
b) a Short Bow of Extra Might (x2) (+10,+14) (+1) {floor 1000}
   It increases your shooting power by 1.  
c) an Alexandrite Ring of Damage (+10) {Black Market 5841AU}
d) a Beryl Ring of Accuracy (+12) {floor 300}
e) a Sea Shell Amulet of Infravision (+2)
   It increases your infravision by 2.  
f) The Phial of Galadriel {floor 450}
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Chain Mail (Dwarven) (-2) [14,+18] (+2) {floor 1650}
   It increases your strength and constitution by 2.  It increases your 
   infravision by 2.  It grants you immunity to paralysis.  It cannot be
   harmed by acid and fire.  
h) The Cloak of Thorongil [1,+10] {floor 1000}
   It provides resistance to acid and fear.  It grants you immunity to
   paralysis and the ability to see invisible things.  It cannot be harmed
   by the elements.  
i) a Small Metal Shield of Resistance [3,+16] {Forest wight 1300}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) a Metal Cap of Seeing [3,+5] (+3 to searching) {floor 1550}
   It increases your searching by 3.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) (nothing)
l) a Pair of Hard Leather Boots of Free Action [3,+5] {Spectre 1700}
   It grants you immunity to paralysis.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@G1@b1@m1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@G2@b2@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@G3@b3@m3}
d) a Yellow Potion of Speed {!*}
e) 4 Viscous Pink Potions of Cure Critical Wounds
f) a Brown Potion of Healing {!*}
g) 2 Azure Potions of Restore Mana {!*}
h) 8 Scrolls titled "eshmon werg" of Phase Door
i) 3 Scrolls titled "bietrol turs" of Teleportation {!*}
j) 2 Scrolls titled "ip u uni cre" of Word of Recall {!*!*}
k) a Nickel-Plated Rod of Fire Bolts (charging)
l) a Runed Wand of Lightning Balls (3 charges)
   It cannot be harmed by electricity.  
m) a Balsa Staff of Teleportation (8 charges) {!*}
n) a Balsa Staff of Teleportation (3 charges)
o) a Rhodonite Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.  
p) a Pair of Hard Leather Boots [3,+2] {floor 950}
q) 63 Arrows (1d4) (+0,+0) {@f1=g}
r) 77 Arrows (1d4) (+0,+0) {@f1=g}


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction] {floor 550}
   It cannot be harmed by the elements.  
b) a Book of Magic Spells [Mordenkainen's Escapes] {floor 450}
   It cannot be harmed by the elements.  
c) 2 Scrolls titled "sri shuit so" of *Identify* {!*!*}
d) a Calcite Ring of Flames [+6]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
e) a Quartzite Ring of Free Action {floor 650}
   It grants you immunity to paralysis.  
f) a Beryl Ring of Accuracy (+10) {Ghoul 1650}
g) an Alexandrite Ring of Damage (+9) {1550}
h) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Mim, Betrayer of Turin 1650}
   It increases your strength and charisma by 2.  It provides resistance
   to acid, lightning, fire, cold, shards, and nexus.  It cannot be harmed
   by the elements.  
i) Ribbed Plate Armour of Resistance (-3) [28,+15] {Vault 1650}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Mim, Betrayer of T}
   It increases your dexterity by 3.  It increases your speed by 3.  It
   provides resistance to acid and shards.  It cannot be harmed by the
   elements.  
k) Leather Scale Mail of Resistance (-1) [11,+20] {Ulfast, Son of Ulfang 1150}
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
l) a Metal Cap of Wisdom [3,+7] (+2) {Orcs 1150}
   It increases your wisdom by 2.  It sustains your wisdom.  
m) an Iron Helm of Intelligence [5,+6] (+1) {Armoury 2564AU}
   It increases your intelligence by 1.  It sustains your intelligence.  
n) The Dagger 'Dethanc' (1d4) (+4,+6) {floor 1400}
   It is branded with electricity.  It provides resistance to lightning.  
   It activates for lightning bolt (4d8) every 6+d6 turns.  It cannot be
   harmed by the elements.  
o) a Main Gauche of Slay Evil (1d5) (+5,+6) {Mim, Betrayer of Turin 1650}
   It slays all evil creatures.  
p) a Tulwar of Slay Undead (2d4) (+7,+6) {Lokkak, the Ogre Chieftain 1600}
   It slays undead.  
q) The Broad Sword 'Arunruth' (3d5) (+20,+12) (+4) {Orcs 1000}
   It increases your dexterity by 4.  It slays orcs and demons.  It
   provides resistance to cold.  It slows your metabolism and makes you
   fall like a feather.  It grants you immunity to paralysis.  It
   activates for frost bolt (12d8) every 50 turns.  It cannot be harmed by
   the elements.  
r) a Katana of *Slay Dragon* (3d4) (+4,+10) (+1) {Vault 1300}
   It increases your constitution by 1.  It is especially deadly against 
   dragons.  It provides resistance to fear.  
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) {Acquirement}
   It increases your strength by 2.  It is especially deadly against 
   dragons.  It is branded with fire and poison.  It provides resistance
   to fire and poison.  It slows your metabolism and speeds your
   regeneration.  It grants you immunity to paralysis.  It cannot be
   harmed by the elements.  
t) a Two-Handed Sword of Lightning (3d6) (+7,+12) {Ninja 1650}
   It is branded with electricity.  It provides resistance to lightning.  
   It cannot be harmed by electricity.  
u) a Halberd of Westernesse (3d5) (+9,+11) (+2) {Hardened warrior 1150}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
v) a Lance (Holy Avenger) (2d8) (+13,+7) [+3] (+2) {floor 1150}
   It increases your wisdom by 2.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your wisdom.  
   It is blessed by the gods.  It grants you the ability to see invisible
   things.  
w) a Battle Axe of *Slay Giant* (2d8) (+4,+5) (+2) {floor 1650}
   It increases your strength by 2.  It slays giants.  It sustains your 
   strength.  
x) a War Hammer of Venom (3d3) (+7,+7)
   It is branded with poison.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : no  (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.5.2003 20:27

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12502. on the Ladder (of 19090)
4894. on the Angband Ladder (of 6561)
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On 12.5.2003 20:27 aerton@ngs.ru wrote:
One more too-lucky-to-be-allowed-to-live character.
Mordenkainen at 450' and Raal at 550'

Her sister Saindy, who managed to get Raal ever earlier:
http://angband.oook.cz/ladder-show.php?id=353

It is somewhat funny that contents of the book are so different for them...



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