The Angband Ladder: Sirridan - 3, Dunadan Ranger by Sirridan

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             53   STR:  18/30  +1  +2  +2  18/80
 Race   Dunadan      Height          84   INT:     16  +2  +2  +1  18/30
 Class  Ranger       Weight         193   WIS:     11  +2  +0  +0     13
 Title  Guide        Social      Lordly   DEX:     17  +2  +1  +5  18/70
 HP     282/282      Maximize         Y   CON:     10  +3  +1  +2     16
 SP     41/41                             CHR:     14  +2  +1  +3  18/20


 Level               29   Armor    [28,+42]     Saving Throw         63%
 Cur Exp         120751   Fight   (+12,+13)     Stealth           Heroic
 Max Exp         121844   Melee   (+21,+25)     Fighting          Superb
 Adv Exp         157500   Shoot   (+27,+17)     Shooting          Heroic
 MaxDepth   1750' (L35)   Blows      4/turn     Disarming            62%
 Turns          1558866   Shots      3/turn     Magic Device      Superb
 Gold             60715   Infra        0 ft     Perception       1 in 21
 Burden       148.6 lbs   Speed      Normal     Searching            27%

 You are one of several children of a Yeoman.  You are a well liked
 child.  You have dark brown eyes, straight brown hair, and an average
 complexion.


 Acid:..+...+.+.... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+.+.... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............. Chaos:.............
 Lite:........+.... Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:....+........ Stea.:......+++..+.
Telep:.......+..... Sear.:.............
Invis:+............ Infra:.............
FrAct:+............ Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) a Trident of Westernesse (1d10) (+9,+12) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 41.5 against orcs, 41.5 against
     trolls, 41.5 against giants, and 30.5 against normal creatures.
b) a Long Bow of Extra Shots (x3) (+15,+17) (+1)
     +1 shooting speed.
c) a Zircon Ring of Acid [+9] {cursed}
     Cursed.
     Provides resistance to acid.
     Cannot be harmed by acid.
     When activated, it grants acid resistance for d20+20 turns and cre
     ates an acid ball of damage 70.
     It takes d50+50 turns to recharge after use.
d) a Tiger Eye Ring of Slaying (+7,+5)
e) a Silver Amulet of Regeneration
     Speeds regeneration.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Metal Scale Mail of Elvenkind (-2) [12,+10] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of the Magi [1,+7] (+1)
     +1 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants telepathy.
i) a Wicker Shield of Elvenkind [2,+12] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
j) an Iron Helm of Beauty [5,+4] (+3)
     +3 charisma.
     Sustains charisma.
k) a Set of Caestus of Agility (+0,+3) [2,-1] (+3)
     +3 dexterity.
l) a Pair of Steel Shod Boots of Stealth [6,-2] (+3)
     +3 stealth.


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
e) 16 Azure Potions of Cure Critical Wounds
f) a Copper Speckled Potion of Healing
g) 2 Scrolls titled "trum peto" of Magic Mapping
h) 3 Scrolls titled "conerne" of Word of Recall
i) 2 Scrolls titled "abutus centus" of Recharging
j) 2 Lead-Plated Rods of Treasure Location
k) 3 Silver-Plated Rods of Disarming
l) a Cedar Staff of Mapping (7 charges)
m) a Cottonwood Staff of Curing (7 charges)
n) a Redwood Staff of Teleportation (7 charges)
o) 76 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 58.5 against
     normal creatures.
     35% chance of breaking upon contact.
p) 77 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 58.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Book of Magic Spells [Sorcery and Evocations]
b) a Scroll titled "res for huibeo" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
c) 2 Gold Wands of Lightning Bolts
     When aimed, it creates a lightning bolt with damage 6d6.
     You do not know the full extent of this item's powers.
d) an Iron Wand of Stone to Mud
     When aimed, it turns rock into mud.
     You do not know the full extent of this item's powers.
e) 3 Tungsten Wands of Clone Monster (17 charges)
     When aimed, it hastes, heals, and magically duplicates a single mo
     nster.
f) a Hawthorn Staff of Slow Monsters
     When used, it slows all non-unique monsters within line of sight.
     You do not know the full extent of this item's powers.
g) an Oak Staff of Detect Invisible (18 charges)
     When used, it detects all invisible creatures in the surrounding a
     rea.
h) 3 Cottonwood Staffs of Curing (18 charges)
     When used, it heals cut damage, and cures all stunning, poison, bl
     indness and confusion.
i) 2 Redwood Staffs of Teleportation (13 charges)
     When used, it teleports you randomly up to 100 squares away.
j) an Adamantite Ring of Protection [+9]
k) a Bloodstone Ring of See Invisible
     Grants the ability to see invisible things.
     
l) Hard Leather Armour of Resistance (-1) [8,+10]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Fur Cloak of Protection [3,+14]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) a Set of Gauntlets of Free Action [3,+6]
     Prevents paralysis.
     
o) a Set of Caestus (+0,+3) [2,+6]
p) a Pair of Steel Shod Boots of Stability [6,+6]
     Provides resistance to nexus.
     Feather Falling.
     
q) a Broad Sword of Westernesse (2d5) (+11,+10) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 41 against orcs, 41 against
     trolls, 41 against giants, and 29 against normal creatures.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
     +3 constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 44 against evil creatures, 51
     against orcs, 51 against trolls, 51 against giants, and 37 against
     normal creatures.
s) a Battle Axe (Holy Avenger) (2d8) (+12,+12) [+3] (+2)
     +2 wisdom.
     Provides resistance to fear.
     Sustains dexterity.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 41 against evil creatures, 50
     against demons, 50 against undead, and 32 against normal creatures.
t) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth)
     +2 stealth.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it confuses a target monster.
     It takes 15 turns to recharge after use.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 40 against evil creatures, 50.5
     against fire-vulnerable creatures, and 29.5 against normal
     creatures.
u) a War Hammer (Defender) (3d3) (+5,+5) [+4] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains charisma.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 22 against normal creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 12.5.2009 07:02
Last updated on 13.5.2009 06:38

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On 12.5.2009 07:02 Sirridan wrote:
3rd Sirridan, the last one was really promising with his early find of Pseudodragon Scale mail and a few other nifty things, but alas, I held down a key too long and got slaughtered. Impatience is my biggest killer it seems.

Learned my lesson here, found a few neat things I'll sell for cash later from the Yeek king, his constant summonings of master yeeks kept the y's flowing, and the drops too.

On 12.5.2009 18:49 Sirridan wrote:
Picked up a longbow of extra shots from the black market, cost me just under 40k... but I feel it was well worth it. I'm desperate for some RConf and RBlind so badly, and I'd love some speed and RPois on top of it. All in all, I think I'm doing great on this guy, I'm running at the first sign of trouble, although with my new bow I can kill most uniques with little difficulty now.

On 13.5.2009 04:44 Sirridan wrote:
This one is doing quite superbly now! Was level 27, cleared a troll pit and gained a level, worth it to me. Picked up an elven kind and got poison resist, although my mana dropped a bit, such is life. Picked up a cha, str, and dex potion too, although the dex one was from the black market, but hey stats are stats. Gotta do something with the scratch I get selling ego's. I think I won't dive much further than this till I either max stats or get some more speed or a lot more offense, what do you guys think?

Oh yeah, picked up Resists and scabs on dlvl 31, it was just laying there. I can't wait till rpois is easy to cast!

On 13.5.2009 04:47 Sirridan wrote:
Oh yeah, I forgot to equip the elvenkind shield I bought, I was hoping I could switch the armor, but rpois is too good to give up I think for the mana.

Rlite will be nice though, no idea why I just dropped it in the house, must be real tired today.

PS: The phial dropped finally off a unique orc IIRC, some unique anyway. Maybe it was Mim? I dunno, I'll post the info when I play again.

On 13.5.2009 06:38 Sirridan wrote:
Picked up telepathy at the cost of 1 int. Lost some armor to an acidic cytoplasm... bastard.

Thanks to Pete Mack for his gearing advice, much easier time now using a diff weapon.

Looking for a hat with see invis on it now or rconf... I could use totila but I lose a few attacks, not enough confu atm to make it worth my while.

On 13.5.2009 18:11 Sirridan wrote:
Aaaaaaaaaand I died.

GG.

I need to stop playing right before bed when I forget that being surrounded by ogres might be dangerous.

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