[Angband 3.1.0 beta Character Dump] Sex Male Age 53 STR: 18/30 +1 +2 +2 18/80 Race Dunadan Height 84 INT: 16 +2 +2 +1 18/30 Class Ranger Weight 193 WIS: 11 +2 +0 +0 13 Title Guide Social Lordly DEX: 17 +2 +1 +5 18/70 HP 282/282 Maximize Y CON: 10 +3 +1 +2 16 SP 41/41 CHR: 14 +2 +1 +3 18/20 Level 29 Armor [28,+42] Saving Throw 63% Cur Exp 120751 Fight (+12,+13) Stealth Heroic Max Exp 121844 Melee (+21,+25) Fighting Superb Adv Exp 157500 Shoot (+27,+17) Shooting Heroic MaxDepth 1750' (L35) Blows 4/turn Disarming 62% Turns 1558866 Shots 3/turn Magic Device Superb Gold 60715 Infra 0 ft Perception 1 in 21 Burden 148.6 lbs Speed Normal Searching 27% You are one of several children of a Yeoman. You are a well liked child. You have dark brown eyes, straight brown hair, and an average complexion. Acid:..+...+.+.... Confu:............. Elec:......+.+.... Sound:............. Fire:......+.+.... Shard:............. Cold:......+.+.... Nexus:............. Pois:......+...... Nethr:............. Fear:............. Chaos:............. Lite:........+.... Disen:............. Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:....+........ Stea.:......+++..+. Telep:.......+..... Sear.:............. Invis:+............ Infra:............. FrAct:+............ Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Character Equipment] a) a Trident of Westernesse (1d10) (+9,+12) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 41.5 against orcs, 41.5 against trolls, 41.5 against giants, and 30.5 against normal creatures. b) a Long Bow of Extra Shots (x3) (+15,+17) (+1) +1 shooting speed. c) a Zircon Ring of Acid [+9] {cursed} Cursed. Provides resistance to acid. Cannot be harmed by acid. When activated, it grants acid resistance for d20+20 turns and cre ates an acid ball of damage 70. It takes d50+50 turns to recharge after use. d) a Tiger Eye Ring of Slaying (+7,+5) e) a Silver Amulet of Regeneration Speeds regeneration. f) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Metal Scale Mail of Elvenkind (-2) [12,+10] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, poison. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak of the Magi [1,+7] (+1) +1 intelligence, stealth. Cannot be harmed by acid. Sustains intelligence. Grants telepathy. i) a Wicker Shield of Elvenkind [2,+12] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold, light. Cannot be harmed by acid, electricity, fire, cold. j) an Iron Helm of Beauty [5,+4] (+3) +3 charisma. Sustains charisma. k) a Set of Caestus of Agility (+0,+3) [2,-1] (+3) +3 dexterity. l) a Pair of Steel Shod Boots of Stealth [6,-2] (+3) +3 stealth. [Character Inventory] a) 3 Books of Magic Spells [Magic for Beginners] b) 2 Books of Magic Spells [Conjurings and Tricks] c) 2 Books of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. e) 16 Azure Potions of Cure Critical Wounds f) a Copper Speckled Potion of Healing g) 2 Scrolls titled "trum peto" of Magic Mapping h) 3 Scrolls titled "conerne" of Word of Recall i) 2 Scrolls titled "abutus centus" of Recharging j) 2 Lead-Plated Rods of Treasure Location k) 3 Silver-Plated Rods of Disarming l) a Cedar Staff of Mapping (7 charges) m) a Cottonwood Staff of Curing (7 charges) n) a Redwood Staff of Teleportation (7 charges) o) 76 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 58.5 against normal creatures. 35% chance of breaking upon contact. p) 77 Arrows (1d4) (+0,+0) Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 58.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Sorcery and Evocations] b) a Scroll titled "res for huibeo" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. c) 2 Gold Wands of Lightning Bolts When aimed, it creates a lightning bolt with damage 6d6. You do not know the full extent of this item's powers. d) an Iron Wand of Stone to Mud When aimed, it turns rock into mud. You do not know the full extent of this item's powers. e) 3 Tungsten Wands of Clone Monster (17 charges) When aimed, it hastes, heals, and magically duplicates a single mo nster. f) a Hawthorn Staff of Slow Monsters When used, it slows all non-unique monsters within line of sight. You do not know the full extent of this item's powers. g) an Oak Staff of Detect Invisible (18 charges) When used, it detects all invisible creatures in the surrounding a rea. h) 3 Cottonwood Staffs of Curing (18 charges) When used, it heals cut damage, and cures all stunning, poison, bl indness and confusion. i) 2 Redwood Staffs of Teleportation (13 charges) When used, it teleports you randomly up to 100 squares away. j) an Adamantite Ring of Protection [+9] k) a Bloodstone Ring of See Invisible Grants the ability to see invisible things. l) Hard Leather Armour of Resistance (-1) [8,+10] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. m) a Fur Cloak of Protection [3,+14] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. n) a Set of Gauntlets of Free Action [3,+6] Prevents paralysis. o) a Set of Caestus (+0,+3) [2,+6] p) a Pair of Steel Shod Boots of Stability [6,+6] Provides resistance to nexus. Feather Falling. q) a Broad Sword of Westernesse (2d5) (+11,+10) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 41 against orcs, 41 against trolls, 41 against giants, and 29 against normal creatures. r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 44 against evil creatures, 51 against orcs, 51 against trolls, 51 against giants, and 37 against normal creatures. s) a Battle Axe (Holy Avenger) (2d8) (+12,+12) [+3] (+2) +2 wisdom. Provides resistance to fear. Sustains dexterity. Blessed by the gods. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 41 against evil creatures, 50 against demons, 50 against undead, and 32 against normal creatures. t) The Flail 'Totila' (3d6) (+6,+8) (+2 stealth) +2 stealth. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it confuses a target monster. It takes 15 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 40 against evil creatures, 50.5 against fire-vulnerable creatures, and 29.5 against normal creatures. u) a War Hammer (Defender) (3d3) (+5,+5) [+4] (+3 stealth) +3 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains charisma. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 22 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)