The Angband Ladder: Gloog II, Dwarf Warrior by OozingGutWound

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             47   Str:  18/82  +2  +5  +2 18/172 18/157
 Race   Dwarf        Height          49   INT:     14  -3  -2  +0      9
 Class  Warrior      Weight         147   Wis:     18  +2  -2  +0     18     17
 Title  Champion     Social      Feared   DEX:     18  -2  +2  +6  18/60
 HP     -1/593       Maximize         Y   CON:  18/72  +2  +2  +0 18/112
 SP     0/0                               CHR:     18  -3  -1  +0     14


 Level               38   Armor    [39,+62]     Saving Throw         67%
 Cur Exp         882063   Fight   (+14,+22)     Stealth              Bad
 Max Exp         882063   Melee   (+21,+34)     Fighting       Legendary
 Adv Exp        1020000   Shoot   (+23,+10)     Shooting       Legendary
 MaxDepth   2350' (L47)   Blows      4/turn     Disarming            66%
 Turns          1230506   Shots      2/turn     Magic Device      Superb
 Gold            208138   Infra       50 ft     Perception       1 in 38
 Burden       165.5 lbs   Speed           4     Searching            21%

 You are the only child of a Dwarven Warrior.  You are the black sheep
 of the family.  You have dark brown eyes, straight black hair, a one
 foot beard, and a dark complexion.


 Acid:......+...... Confu:......+......
 Elec:......+...... Sound:......+......
 Fire:......+.+.... Shard:.......+.....
 Cold:......+...... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:......+.....+ Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............+ Feath:...........+.

PLite:.....+....... Aggrv:.............
Regen:....+........ Stea.:.............
Telep:.........+... Sear.:.............
Invis:............. Infra:............+
FrAct:............. Tunn.:+............
HLife:............. Speed:...+.........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The Killer iridescent beetle claws you.
> You are struck by electricity!
> *** LOW HITPOINT WARNING! ***
> The Killer iridescent beetle claws you.
> You are struck by electricity!
> *** LOW HITPOINT WARNING! ***
> The Killer iridescent beetle claws you.
> You are struck by electricity!
> *** LOW HITPOINT WARNING! ***
> The Killer iridescent beetle misses you.
> *** LOW HITPOINT WARNING! ***
> The Killer iridescent beetle misses you.
> The Killer iridescent beetle claws you.
> You are struck by electricity!
> You die.

Killed by a Killer iridescent beetle.

  [Character Equipment]

a) a Shovel of Digging (1d2) (+7,+12) (+5) {@w0}
     +5 tunneling.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 38.5 against acid-vulnerable
     creatures, and 35.5 against normal creatures.
b) a Long Bow of Extra Shots (x3) (+9,+10) (+1)
     +1 shooting speed.
c) a Jet Ring of Damage (+0,+11)
d) a Sapphire Ring of Speed (+4)
     +4 speed.
e) a Bone Amulet of Regeneration
     Speeds regeneration.
f) a Lantern of Brightness (13615 turns)
     Cannot be harmed by fire.
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+14] (+2) {!d!k!v}
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Fur Cloak of Protection [3,+8]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
i) a Small Metal Shield of Resist Fire [4,+11]
     Provides resistance to fire.
     Cannot be harmed by fire.
j) an Iron Helm of Telepathy [5,+8]
     Grants telepathy.
k) a Set of Mithril Gauntlets of Agility [5,+10] (+4)
     +4 dexterity.
     Cannot be harmed by acid.
l) a Pair of Leather Boots of Stability [2,+8]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 3 Flasks of oil
b) 6 Red Speckled Potions of Cure Critical Wounds
c) a Green Speckled Potion of Healing
d) 6 Azure Potions of Restore Life Levels
e) 17 Scrolls titled "no so co" of Phase Door
f) 3 Scrolls titled "demultum" of Teleportation
g) 3 Scrolls titled "cusy promus" of Teleport Level
h) 3 Scrolls titled "do do quanitas" of Satisfy Hunger
i) 30 Scrolls titled "capicum adesto" of Identify {@r0}
j) 6 Scrolls titled "quibeo que" of Word of Recall
k) a Lead Rod of Treasure Location {@z0 !!}
l) 2 Lead-Plated Rods of Door/Stair Location {@z1 !!}
m) 3 Ivory Rods of Trap Location {@z2 !!}
n) a Mithril Rod of Disarming
o) 2 Gold Rods of Illumination {@z9 !!}
p) an Ivory Staff of Teleportation (5 charges)
q) 3 Eucalyptus Staffs of Speed (12 charges)
r) a Driftwood Amulet of Slow Digestion
     Slows your metabolism.
s) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
t) The Golden Crown of Gondor [0,+15] (+3) {!*}
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Grants the ability to see invisible things.
     When activated, it heals 500 hit points.
     It takes 250 turns to recharge after use.
     Radius 1 light.
u) The Short Sword 'Sting' (1d6) (+8,+9) (+2) {@w0}
     +2 strength, dexterity, constitution, speed, attack speed.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 6 blows per round.  Each
     blow will do an average damage of 40 against animals, 40 against
     evil creatures, 43.5 against orcs, 43.5 against undead, and 36.5
     against normal creatures.
v) 94 Arrows (1d4) (+0,+0) {@f0=g}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 37.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 9 Green Speckled Potions of Healing
     When ingested, it heals you a really large amount (35% of max HP, 
     minimum 300HP), heals cut damage, and cures stunning, poisoning, b
     lindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
b) 2 Pink Potions of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
c) 2 Metallic Red Potions of Restore Strength
     When ingested, it restores your strength.
d) 6 Bubbling Potions of Restore Dexterity
     When ingested, it restores your dexterity.
e) 6 Grey Speckled Potions of Restore Constitution
     When ingested, it restores your constitution.
f) 5 Azure Potions of Restore Life Levels
     When ingested, it restores your experience.
g) 5 Scrolls titled "cusy promus" of Teleport Level
     When read, it teleports you one level up or down.
h) 79 Scrolls titled "capicum adesto" of Identify {@r0}
     When read, it reveals to you the extent of an item's magical power
     s.
i) 2 Scrolls titled "ius adego co" of Deep Descent
     When read, it transports you two or three levels below your maximu
     m dungeon depth.
j) 6 Scrolls titled "explium dus" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
k) a Steel Wand of Teleport Other (0 charges)
     When aimed, it teleports a target monster away.
l) 2 Banyan Staffs of *Destruction* (4 charges)
     When used, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
m) a Dogwood Staff of Healing (2 charges)
     When used, it heals you a really large amount (35% of max HP, mini
     mum 300HP), heals cut damage, and cures stunning, poisoning, blind
     ness, and confusion.
n) 4 Ivory Staffs of Teleportation (28 charges)
     When used, it teleports you randomly up to 100 squares away.
o) a Jet Ring of Damage (+0,+9)
p) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Set of Leather Gloves 'Cammithrim' [1,+10]
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.
     
     When activated, it fires a magic missile with damage 3d4.
     It takes 2 turns to recharge after use.
     Radius 1 light.
r) a Set of Gauntlets of Free Action [3,+7]
     Prevents paralysis.
     
s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
     Heavily cursed.
     +5 constitution.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 67 against evil creatures, 79.5
     against trolls, 79.5 against demons, 104.5 against dragons, and 
     54.5 against normal creatures.
t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
     +3 constitution.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 55 against evil creatures, 62
     against orcs, 62 against trolls, 62 against giants, and 48 against
     normal creatures.
u) The Flail 'Totila' (3d6) (+6,+9) (+2 stealth)
     +2 stealth.
     Provides resistance to fire, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it confuses a target monster.
     It takes 15 turns to recharge after use.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 52 against evil creatures, 62.5
     against fire-vulnerable creatures, and 41.5 against normal
     creatures.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.4.2009 06:37
Last updated on 16.4.2009 04:27

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8921. on the Ladder (of 19090)
3791. on the Angband Ladder (of 6561)
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Comments

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On 15.4.2009 06:37 OozingGutWound wrote:
Making good use of my Teleport Other wand.

On 16.4.2009 04:32 OozingGutWound wrote:
Wielding my shovel and so had no FrAct. What a downer...

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