[Angband 3.1.0 beta Character Dump] Sex Male Age 47 Str: 18/82 +2 +5 +2 18/172 18/157 Race Dwarf Height 49 INT: 14 -3 -2 +0 9 Class Warrior Weight 147 Wis: 18 +2 -2 +0 18 17 Title Champion Social Feared DEX: 18 -2 +2 +6 18/60 HP -1/593 Maximize Y CON: 18/72 +2 +2 +0 18/112 SP 0/0 CHR: 18 -3 -1 +0 14 Level 38 Armor [39,+62] Saving Throw 67% Cur Exp 882063 Fight (+14,+22) Stealth Bad Max Exp 882063 Melee (+21,+34) Fighting Legendary Adv Exp 1020000 Shoot (+23,+10) Shooting Legendary MaxDepth 2350' (L47) Blows 4/turn Disarming 66% Turns 1230506 Shots 2/turn Magic Device Superb Gold 208138 Infra 50 ft Perception 1 in 38 Burden 165.5 lbs Speed 4 Searching 21% You are the only child of a Dwarven Warrior. You are the black sheep of the family. You have dark brown eyes, straight black hair, a one foot beard, and a dark complexion. Acid:......+...... Confu:......+...... Elec:......+...... Sound:......+...... Fire:......+.+.... Shard:.......+..... Cold:......+...... Nexus:...........+. Pois:............. Nethr:............. Fear:......+.....+ Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:............+ Feath:...........+. PLite:.....+....... Aggrv:............. Regen:....+........ Stea.:............. Telep:.........+... Sear.:............. Invis:............. Infra:............+ FrAct:............. Tunn.:+............ HLife:............. Speed:...+......... ImpHP:............. Blows:............. ImpSP:............. Shots:.+........... Fear:............. Might:............. [Last Messages] > The Killer iridescent beetle claws you. > You are struck by electricity! > *** LOW HITPOINT WARNING! *** > The Killer iridescent beetle claws you. > You are struck by electricity! > *** LOW HITPOINT WARNING! *** > The Killer iridescent beetle claws you. > You are struck by electricity! > *** LOW HITPOINT WARNING! *** > The Killer iridescent beetle misses you. > *** LOW HITPOINT WARNING! *** > The Killer iridescent beetle misses you. > The Killer iridescent beetle claws you. > You are struck by electricity! > You die. Killed by a Killer iridescent beetle. [Character Equipment] a) a Shovel of Digging (1d2) (+7,+12) (+5) {@w0} +5 tunneling. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 38.5 against acid-vulnerable creatures, and 35.5 against normal creatures. b) a Long Bow of Extra Shots (x3) (+9,+10) (+1) +1 shooting speed. c) a Jet Ring of Damage (+0,+11) d) a Sapphire Ring of Speed (+4) +4 speed. e) a Bone Amulet of Regeneration Speeds regeneration. f) a Lantern of Brightness (13615 turns) Cannot be harmed by fire. Radius 3 light. g) The Metal Brigandine Armour of the Rohirrim [20,+14] (+2) {!d!k!v} +2 strength, dexterity. Provides resistance to acid, lightning, fire, cold, fear, confusion, sound. Cannot be harmed by acid, electricity, fire, cold. h) a Fur Cloak of Protection [3,+8] Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Small Metal Shield of Resist Fire [4,+11] Provides resistance to fire. Cannot be harmed by fire. j) an Iron Helm of Telepathy [5,+8] Grants telepathy. k) a Set of Mithril Gauntlets of Agility [5,+10] (+4) +4 dexterity. Cannot be harmed by acid. l) a Pair of Leather Boots of Stability [2,+8] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 3 Flasks of oil b) 6 Red Speckled Potions of Cure Critical Wounds c) a Green Speckled Potion of Healing d) 6 Azure Potions of Restore Life Levels e) 17 Scrolls titled "no so co" of Phase Door f) 3 Scrolls titled "demultum" of Teleportation g) 3 Scrolls titled "cusy promus" of Teleport Level h) 3 Scrolls titled "do do quanitas" of Satisfy Hunger i) 30 Scrolls titled "capicum adesto" of Identify {@r0} j) 6 Scrolls titled "quibeo que" of Word of Recall k) a Lead Rod of Treasure Location {@z0 !!} l) 2 Lead-Plated Rods of Door/Stair Location {@z1 !!} m) 3 Ivory Rods of Trap Location {@z2 !!} n) a Mithril Rod of Disarming o) 2 Gold Rods of Illumination {@z9 !!} p) an Ivory Staff of Teleportation (5 charges) q) 3 Eucalyptus Staffs of Speed (12 charges) r) a Driftwood Amulet of Slow Digestion Slows your metabolism. s) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3) +3 dexterity, speed. Provides resistance to acid, shards. Cannot be harmed by acid, electricity, fire, cold. t) The Golden Crown of Gondor [0,+15] (+3) {!*} +3 strength, wisdom, constitution, speed. Provides resistance to fire, cold, light, blindness, confusion, sound, chaos. Cannot be harmed by acid, electricity, fire, cold. Speeds regeneration. Grants the ability to see invisible things. When activated, it heals 500 hit points. It takes 250 turns to recharge after use. Radius 1 light. u) The Short Sword 'Sting' (1d6) (+8,+9) (+2) {@w0} +2 strength, dexterity, constitution, speed, attack speed. Provides resistance to fear, light. Cannot be harmed by acid, electricity, fire, cold. Prevents paralysis. Grants the ability to see invisible things. Radius 1 light. With this weapon, you would currently get 6 blows per round. Each blow will do an average damage of 40 against animals, 40 against evil creatures, 43.5 against orcs, 43.5 against undead, and 36.5 against normal creatures. v) 94 Arrows (1d4) (+0,+0) {@f0=g} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 37.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) 9 Green Speckled Potions of Healing When ingested, it heals you a really large amount (35% of max HP, minimum 300HP), heals cut damage, and cures stunning, poisoning, b lindness, and confusion. Provides nourishment for about 100 turns under normal conditions. b) 2 Pink Potions of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. c) 2 Metallic Red Potions of Restore Strength When ingested, it restores your strength. d) 6 Bubbling Potions of Restore Dexterity When ingested, it restores your dexterity. e) 6 Grey Speckled Potions of Restore Constitution When ingested, it restores your constitution. f) 5 Azure Potions of Restore Life Levels When ingested, it restores your experience. g) 5 Scrolls titled "cusy promus" of Teleport Level When read, it teleports you one level up or down. h) 79 Scrolls titled "capicum adesto" of Identify {@r0} When read, it reveals to you the extent of an item's magical power s. i) 2 Scrolls titled "ius adego co" of Deep Descent When read, it transports you two or three levels below your maximu m dungeon depth. j) 6 Scrolls titled "explium dus" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. k) a Steel Wand of Teleport Other (0 charges) When aimed, it teleports a target monster away. l) 2 Banyan Staffs of *Destruction* (4 charges) When used, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. m) a Dogwood Staff of Healing (2 charges) When used, it heals you a really large amount (35% of max HP, mini mum 300HP), heals cut damage, and cures stunning, poisoning, blind ness, and confusion. n) 4 Ivory Staffs of Teleportation (28 charges) When used, it teleports you randomly up to 100 squares away. o) a Jet Ring of Damage (+0,+9) p) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. q) The Set of Leather Gloves 'Cammithrim' [1,+10] Provides resistance to light. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Prevents paralysis. When activated, it fires a magic missile with damage 3d4. It takes 2 turns to recharge after use. Radius 1 light. r) a Set of Gauntlets of Free Action [3,+7] Prevents paralysis. s) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed} Heavily cursed. +5 constitution. Provides resistance to disenchantment. Cannot be harmed by acid, electricity, fire, cold. Aggravates creatures nearby. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 67 against evil creatures, 79.5 against trolls, 79.5 against demons, 104.5 against dragons, and 54.5 against normal creatures. t) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) +3 constitution. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 55 against evil creatures, 62 against orcs, 62 against trolls, 62 against giants, and 48 against normal creatures. u) The Flail 'Totila' (3d6) (+6,+9) (+2 stealth) +2 stealth. Provides resistance to fire, confusion. Cannot be harmed by acid, electricity, fire, cold. When activated, it confuses a target monster. It takes 15 turns to recharge after use. With this weapon, you would currently get 3 blows per round. Each blow will do an average damage of 52 against evil creatures, 62.5 against fire-vulnerable creatures, and 41.5 against normal creatures. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)