The Angband Ladder: Hush Cakes, Dunadan Mage by Hush

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             61   STR:     14  +1  -5 +10  18/20
 Race   Dunadan      Height          78   INT:  18/01  +2  +3  +5 18/101
 Class  Mage         Weight         180   WIS:     11  +2  +0  +2     15
 Title  Evoker       Social  Well-liked   DEX:     15  +2  +1  +0     18
 HP     256/256      Maximize         Y   CON:  18/52  +3  -2  +1  18/72
 SP     111/111                           CHR:     14  +2  +1  +0     17


 Level               30   Armor    [35,+66]     Saving Throw         64%
 Cur Exp         180832   Fight     (+4,+3)     Stealth           Superb
 Max Exp         180832   Melee   (+13,+14)     Fighting       Excellent
 Adv Exp         210000   Shoot   (+11,+18)     Shooting       Very Good
 MaxDepth   1800' (L36)   Blows      1/turn     Disarming            64%
 Turns          1981064   Shots      1/turn     Magic Device      Heroic
 Gold             10038   Infra        0 ft     Perception       1 in 17
 Burden       143.1 lbs   Speed           7     Searching            19%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and a fair
 complexion.


 Acid:......+.+.... Confu:......+......
 Elec:......+.+.... Sound:......+......
 Fire:......+.+.... Shard:........+....
 Cold:......+.+.... Nexus:......++.....
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:....+........ Stea.:.......++....
Telep:.........+... Sear.:.............
Invis:.....+....... Infra:.............
FrAct:............. Tunn.:+............
HLife:............. Speed:.......+...+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Pick of Earthquakes (1d3) (+9,+11) (+6)
     +6 strength, tunneling.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 20 against acid-vulnerable creatures, and 16
     against normal creatures.
     Sometimes creates earthquakes on impact.
b) a Short Bow of Power (x2) (+7,+18)
c) a Ruby Ring of Strength (+4)
     +4 strength.
     Sustains strength.
d) a Silver Ring of Intelligence (+3)
     +3 intelligence.
     Sustains intelligence.
e) a Crystal Amulet of Regeneration
     Speeds regeneration.
f) The Star of Elendil
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it maps the area around you in a 30-radius circle.
     It takes 50 turns to recharge after use.
     Radius 3 light.
g) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
h) The Cloak 'Colannon' [1,+15] (+3)
     +3 stealth, speed.
     Provides resistance to nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it teleports you randomly up to 100 squares away.
     It takes 45 turns to recharge after use.
i) a Small Metal Shield of Elvenkind [4,+11] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) (nothing)
l) a Pair of Leather Boots of Speed [2,+3] (+4)
     +4 speed.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Mordenkainen's Escapes]
     Cannot be harmed by acid, electricity, fire, cold.
g) 2 Copper Speckled Potions of Cure Critical Wounds
h) 2 Oily Yellow Potions of Enlightenment
i) 5 Hazy Potions of Speed
j) a Scroll titled "so pouf solum" of Teleport Level
k) 3 Ivory Rods of Fire Bolts
l) 2 Copper Rods of Frost Bolts
m) 3 Nickel Rods of Lightning Bolts
n) a Pewter Rod of Acid Bolts
o) a Lead-Plated Rod of Recall
     Cannot be harmed by electricity.
p) a Rusty Wand of Teleport Other (5 charges)
q) 2 Teak Staffs of Teleportation (14 charges)
r) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
s) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging)
     +2 intelligence, wisdom, searching.
     Provides resistance to blindness, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, t) 20
Arrows of Slay Undead (1d4) (+11,+5)
u) 99 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) a Book of Magic Spells [Conjurings and Tricks]
b) 2 Books of Magic Spells [Incantations and Illusions]
c) 5 Books of Magic Spells [Sorcery and Evocations]
d) 6 Clear Potions of Restore Strength
e) 7 Misty Potions of Restore Intelligence
f) 3 Coagulated Crimson Potions of Restore Wisdom
g) 5 Red Speckled Potions of Restore Dexterity
h) 3 Yellow Speckled Potions of Restore Constitution
i) 2 Purple Speckled Potions of Restore Charisma
j) 7 Shimmering Potions of Restore Life Levels
k) an Azurite Ring of the Mouse (+0,-6) (+2)

l) an Azurite Ring of the Mouse (+0,-3) (+1)
     +1 dexterity.
     
m) a Turquoise Ring of Free Action
     Prevents paralysis.
     
n) an Amethyst Ring of See Invisible
     Grants the ability to see invisible things.
     
o) a Pair of Iron Shod Boots of Free Action [3,+11]
     Prevents paralysis.
     
p) 10 Arrows of Acid (1d4) (+4,+5)
     Cannot be harmed by acid.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 153 against
     acid-vulnerable creatures, and 51 against normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.4.2009 01:58
Last updated on 15.4.2009 20:16

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11919. on the Ladder (of 18973)
4704. on the Angband Ladder (of 6502)

Comments

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On 15.4.2009 20:19 Hush wrote:
Dump updated. things going well, Ulfang the Black decided to summon multiple sorcerors, who in turn got some ancient dragons in on the fun. Thank god for -TO!

On 15.4.2009 20:20 Hush wrote:
Just got the new spell book in town, now I can start doing some damage to resistant creatures. Mim is going to get meteored.

On 16.4.2009 14:20 John McCoy wrote:
You might want to carry one of your Free Action items in your inventory for if you run into something that can Paralyze. I'd consider wearing the ring instead of the ring of Str.

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