[Angband 3.1.0 beta Character Dump] Sex Female Age 61 STR: 14 +1 -5 +10 18/20 Race Dunadan Height 78 INT: 18/01 +2 +3 +5 18/101 Class Mage Weight 180 WIS: 11 +2 +0 +2 15 Title Evoker Social Well-liked DEX: 15 +2 +1 +0 18 HP 256/256 Maximize Y CON: 18/52 +3 -2 +1 18/72 SP 111/111 CHR: 14 +2 +1 +0 17 Level 30 Armor [35,+66] Saving Throw 64% Cur Exp 180832 Fight (+4,+3) Stealth Superb Max Exp 180832 Melee (+13,+14) Fighting Excellent Adv Exp 210000 Shoot (+11,+18) Shooting Very Good MaxDepth 1800' (L36) Blows 1/turn Disarming 64% Turns 1981064 Shots 1/turn Magic Device Heroic Gold 10038 Infra 0 ft Perception 1 in 17 Burden 143.1 lbs Speed 7 Searching 19% You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight brown hair, and a fair complexion. Acid:......+.+.... Confu:......+...... Elec:......+.+.... Sound:......+...... Fire:......+.+.... Shard:........+.... Cold:......+.+.... Nexus:......++..... Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:............. Blind:.........+... Feath:............. PLite:............. Aggrv:............. Regen:....+........ Stea.:.......++.... Telep:.........+... Sear.:............. Invis:.....+....... Infra:............. FrAct:............. Tunn.:+............ HLife:............. Speed:.......+...+. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Pick of Earthquakes (1d3) (+9,+11) (+6) +6 strength, tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 20 against acid-vulnerable creatures, and 16 against normal creatures. Sometimes creates earthquakes on impact. b) a Short Bow of Power (x2) (+7,+18) c) a Ruby Ring of Strength (+4) +4 strength. Sustains strength. d) a Silver Ring of Intelligence (+3) +3 intelligence. Sustains intelligence. e) a Crystal Amulet of Regeneration Speeds regeneration. f) The Star of Elendil Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it maps the area around you in a 30-radius circle. It takes 50 turns to recharge after use. Radius 3 light. g) The Full Plate Armour of Isildur [26,+25] (+1) +1 constitution. Provides resistance to acid, lightning, fire, cold, confusion, sound, nexus. Cannot be harmed by acid, electricity, fire, cold. h) The Cloak 'Colannon' [1,+15] (+3) +3 stealth, speed. Provides resistance to nexus. Cannot be harmed by acid, electricity, fire, cold. When activated, it teleports you randomly up to 100 squares away. It takes 45 turns to recharge after use. i) a Small Metal Shield of Elvenkind [4,+11] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, shards. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) (nothing) l) a Pair of Leather Boots of Speed [2,+3] (+4) +4 speed. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) a Book of Magic Spells [Sorcery and Evocations] e) a Book of Magic Spells [Raal's Tome of Destruction] Cannot be harmed by acid, electricity, fire, cold. f) a Book of Magic Spells [Mordenkainen's Escapes] Cannot be harmed by acid, electricity, fire, cold. g) 2 Copper Speckled Potions of Cure Critical Wounds h) 2 Oily Yellow Potions of Enlightenment i) 5 Hazy Potions of Speed j) a Scroll titled "so pouf solum" of Teleport Level k) 3 Ivory Rods of Fire Bolts l) 2 Copper Rods of Frost Bolts m) 3 Nickel Rods of Lightning Bolts n) a Pewter Rod of Acid Bolts o) a Lead-Plated Rod of Recall Cannot be harmed by electricity. p) a Rusty Wand of Teleport Other (5 charges) q) 2 Teak Staffs of Teleportation (14 charges) r) The Phial of Galadriel Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. s) The Iron Helm 'Holhenneth' [5,+10] (+2) (charging) +2 intelligence, wisdom, searching. Provides resistance to blindness, confusion. Cannot be harmed by acid, electricity, fire, cold. Grants the ability to see invisible things. When activated, it detects treasure, objects, traps, doors, stairs, t) 20 Arrows of Slay Undead (1d4) (+11,+5) u) 99 Arrows (1d4) (+0,+0) [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] b) 2 Books of Magic Spells [Incantations and Illusions] c) 5 Books of Magic Spells [Sorcery and Evocations] d) 6 Clear Potions of Restore Strength e) 7 Misty Potions of Restore Intelligence f) 3 Coagulated Crimson Potions of Restore Wisdom g) 5 Red Speckled Potions of Restore Dexterity h) 3 Yellow Speckled Potions of Restore Constitution i) 2 Purple Speckled Potions of Restore Charisma j) 7 Shimmering Potions of Restore Life Levels k) an Azurite Ring of the Mouse (+0,-6) (+2) l) an Azurite Ring of the Mouse (+0,-3) (+1) +1 dexterity. m) a Turquoise Ring of Free Action Prevents paralysis. n) an Amethyst Ring of See Invisible Grants the ability to see invisible things. o) a Pair of Iron Shod Boots of Free Action [3,+11] Prevents paralysis. p) 10 Arrows of Acid (1d4) (+4,+5) Cannot be harmed by acid. Fired from your current missile launcher, this arrow will hit targets up to 100 feet away, inflicting an average damage of 153 against acid-vulnerable creatures, and 51 against normal creatures. 35% chance of breaking upon contact. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)