The Angband Ladder: Jarvel II, Dunadan Mage by <garnet>

  [Angband 3.0.4 Character Dump]

 Name   Jarvel II                                Self  RB  CB  EB   Best
 Sex    Male              Age        57   STR:  18/42  +1  -5  +2  18/22
 Race   Dunadan           Height     81   INT:  18/82  +2  +3  +3 18/162
 Class  Mage              Weight    179   WIS:     14  +2  +0  +0     16
 Title  Evoker            Status     37   DEX:     16  +2  +1  +0  18/10
 HP     183/183           Maximize    Y   CON:     10  +3  -2  +6     17
 SP     211/211           Preserve    Y   CHR:  18/76  +2  +1  +0 18/106

 Level           30       Armor     [18,+37]     Saving Throw     Superb
 Cur Exp     171166       Fight      (+4,+3)     Stealth       Very Good
 Max Exp     171166       Melee    (+16,+18)     Fighting         Superb
 Adv Exp     210000       Shoot    (+19,+10)     Shooting         Superb
 MaxDepth    Lev 30       Blows       1/turn     Disarming        Superb
 Gold         95320       Shots       2/turn     Magic Device     Heroic
                                                 Perception    Excellent
 Burden   112.9 lbs       Infra        30 ft     Searching     Very Good

 You are the illegitimate and unacknowledged child of a Guildsman.  You
 are a credit to the family.  You have hazel eyes, wavy brown hair, and
 a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:+.....+.+.... Blind:.........+...
 Elec:......+.+.... Confu:.............
 Fire:+.....+.+.... Sound:.............
 Cold:......+.+.... Shard:.............
 Pois:............. Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............. Chaos:......+......
 Dark:+............ Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......+......
Feath:...........+. Sear.:.........+...
PLite:+............ Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:.........+... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It slays trolls and 
   dragons, and it is especially deadly against demons.  It is branded
   with acid.  It provides resistance to acid, fire, and dark.  It lights
   the dungeon around you.  It activates for berserk rage (50+d50 turns)
   every 80+d80 turns.  It cannot be harmed by the elements.  
b) a Long Bow of Extra Shots (x3) (+15,+10) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Intelligence (+3) {25% off}
   It increases your intelligence by 3.  It sustains your intelligence.  
d) a Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.  
e) an Amulet of Infravision (+3)
   It increases your infravision by 3.  
f) a Brass Lantern (with 13495 turns of light) {@w3, 10% off}
   It cannot be harmed by fire.  
g) Soft Studded Leather of Elvenkind [5,+7] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
h) a Cloak [1,+2]
i) a Small Leather Shield of Resistance [2,+7]
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
j) an Iron Helm of Seeing [5,+7] (+4 to searching)
   It increases your searching by 4.  It provides resistance to blindness.
   It grants you the ability to see invisible things.  
k) a Set of Gauntlets of Free Action [2,+6]
   It grants you immunity to paralysis.  
l) a Pair of Hard Leather Boots of Stability [3,+6]
   It provides resistance to nexus.  It makes you fall like a feather.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) a Flask of oil
f) 2 Potions of Speed
g) 2 Potions of Healing
h) 2 Potions of Restore Life Levels
i) 3 Scrolls of Word of Recall
j) a Scroll of Protection from Evil
k) 4 Rods of Light {@z1=g}
l) a Wand of Teleport Other (7 charges)
m) a Staff of Sleep Monsters (11 charges)
n) a Staff of Slow Monsters (5 charges)
o) a Staff of Power (1 charge)
p) 20 Arrows (1d4) (+3,+6) {@f3=g}
q) 19 Arrows (1d4) (+5,+3) {@f2=g}


  [Home Inventory]

a) 6 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 4 Potions of Speed
e) 10 Potions of Healing
f) a Potion of *Healing*
g) 3 Potions of Restore Mana
h) 2 Potions of Restore Life Levels
i) 19 Scrolls of Word of Recall
j) 3 Scrolls of *Identify*
k) 7 Scrolls of Enchant Weapon To-Hit
l) 7 Scrolls of Enchant Weapon To-Dam
m) a Ring of Protection [+10]
n) a Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
o) a Ring of Damage (+9)
p) an Amulet of Wisdom (+3)
   It increases your wisdom by 3.  It sustains your wisdom.  
q) an Amulet of Charisma (+4)
   It increases your charisma by 4.  It sustains your charisma.  
r) a Tulwar of Westernesse (2d4) (+12,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
s) a Broad Sword of Flame (2d5) (+6,+6)
   It is branded with fire.  It provides resistance to fire.  It cannot be
   harmed by fire.  
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)
   It increases your strength and constitution by 2.  It increases your 
   speed by 2.  It slays demons and all evil creatures.  It is branded
   with poison.  It provides resistance to lightning, light, and dark.  It 
   lights the dungeon around you.  It grants you immunity to paralysis and 
   the ability to see invisible things, but it also aggravates creatures
   around you.  It cannot be harmed by the elements.  
u) a Bastard Sword of Slay Dragon (3d4) (+7,+6)
   It slays dragons.  
v) a Spear of *Slay Demon* (1d6) (+1,+5) (+2) {@w1}
   It increases your intelligence by 2.  It is especially deadly against 
   demons.  It provides resistance to fire.  
w) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
   It increases your charisma by 3.  It slays giants and undead.  It is
   branded with fire.  It provides resistance to fire and sound.  It makes
   you fall like a feather.  It grants you the ability to see invisible
   things.  It cannot be harmed by the elements.  
x) a Whip of Extra Attacks (1d3) (+6,+5) (+2)
   It increases your attack speed by 2.  


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.3.2004 18:54

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12049. on the Ladder (of 19090)
4768. on the Angband Ladder (of 6561)

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On 15.3.2004 18:54 garnet wrote:
Finally made it to stat gain territory.

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