The Angband Ladder: Bigie, Dunadan Warrior by <legali201@hotmail.com>

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             61   STR:     17  +1  +5  +0  18/50
 Race   Dunadan      Height          91   INT:      9  +2  -2  +0      9
 Class  Warrior      Weight         182   WIS:     11  +2  -2  +0     11
 Title  Veteran      Social     Unknown   Dex:     14  +2  +2  +0     18     17
 HP     -9/334       Maximize         Y   CON:     16  +3  +2  +0  18/30
 SP     0/0                               CHR:  18/21  +2  -1  +0  18/31


 Level               22   Armor    [42,+69]     Saving Throw         46%
 Cur Exp          14969   Fight     (+2,+3)     Stealth             Fair
 Max Exp          14969   Melee   (+11,+12)     Fighting          Heroic
 Adv Exp          15120   Shoot     (+2,+0)     Shooting          Superb
 MaxDepth    750' (L15)   Blows      4/turn     Disarming            49%
 Turns          1859528   Shots      0/turn     Magic Device   Very Good
 Gold             90753   Infra        0 ft     Perception        1 in 1
 Burden       119.9 lbs   Speed      Normal     Searching            57%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, curly red hair, and an average
 complexion.


 Acid:......+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:......+.+.... Shard:.............
 Cold:......+...+.. Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:..........+..
Blind:.........+... Feath:...........+.

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:....+....+...
Invis:.........+... Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Air hound flees in terror!
> The Air hound misses you.
> The Air hound claws you.
> You hit the Air hound.
> It was a good hit!
> You hit the Air hound.
> You have slain the Air hound.
> It breathes gas.
> The Air hound resists a lot.
> You are more poisoned!
> You miss the Air hound.
> You hit the Air hound.
> You have slain the Air hound.
> The Air hound breathes gas.
> You die.

Killed by an Air hound.

  [Character Equipment]

a) a Cutlass of Extra Attacks (1d8) (+9,+9) (+2)
     +2 attack speed.
     With this weapon, you would currently get 4 blows per round.  Each
     blow will do an average damage of 16.5 against normal creatures.
b) (nothing)
c) a Gold Ring of Protection [+13]
d) a Gold Ring of Protection [+8]
e) a Tortoise Shell Amulet of Searching (+6)
     +6 searching.
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) Mithril Chain Mail of Resistance (-1) [28,+12]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+5]
i) a Leather Shield of Resist Fire [6,+4]
     Provides resistance to fire.
     Cannot be harmed by fire.
j) a Hard Leather Cap of Seeing [2,+6] (+2 searching)
     +2 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
k) The Set of Gauntlets 'Paurnimmen' [3,+14]
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     When activated, it creates a frost bolt with damage 6d8.
     It takes 7 turns to recharge after use.
l) a Pair of Leather Boots of Stability [2,+6]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 14 Rations of Food
b) 2 Clear Potions of Contemplation
c) 8 Scrolls titled "vio tra quo ex" of Magic Mapping
d) a Scroll titled "do ocer co" of Remove Curse
e) 17 Scrolls titled "la stra infito" of Identify
f) 2 Scrolls titled "incedo conso" of Word of Recall
g) an Aluminum-Plated Rod of Treasure Location
h) a Magnesium Rod of Door/Stair Location
i) a Copper-Plated Wand of Sleep Monster (12 charges)
j) a Steel Wand of Trap/Door Destruction (11 charges)
k) an Ivory Wand of Wonder (21 charges)
     Cannot be harmed by acid, electricity, fire, cold.
l) a Runed Staff of Identify (16 charges)
m) a Garnet Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
n) a Pike (2d5) (+0,+0)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 9 against normal creatures.
o) a Pick (1d3) (+0,+0) (+2)
     +2 tunneling.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 5 against normal creatures.


  [Home Inventory]

a) a Yellow Mushroom of Fast Recovery
     When ingested, it heals cut damage, and cures stunning, poison and 
     blindness.
     Provides nourishment for about 250 turns under normal conditions.
b) 4 Scrolls titled "ma vorsu spera" of Teleport Level
     When read, it teleports you one level up or down.
c) a Scroll titled "pum lesper" of Enchant Weapon To-Hit
     When read, it attempts to magically enhance a weapon's to-hit bonu
     s.
d) a Bloodstone Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
e) a Fluorite Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
f) a Fluorite Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
g) a Granite Ring of Reckless Attacks (+3,+3) [-12] {cursed}
     Cursed.
h) an Azure Amulet of Charisma (+2)
     +2 charisma.
     Sustains charisma.
     
i) a Mithril Amulet of Inertia (-3 speed) {cursed}
     Cursed.
     -3 speed.
     Prevents paralysis.
     
j) a Lantern of Brightness (5467 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.  Can refill another lantern, up to 15000 turns of
     fuel.
k) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.4.2009 21:15

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15678. on the Ladder (of 19090)
5726. on the Angband Ladder (of 6561)
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Comments

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On 3.4.2009 21:15 legali201@hotmail.com wrote:
I felt I was doing fairly well until I ran into a nasty batch of air hounds. I could kill the hounds easily but their poison attack eviscerated me in no time and I couldn't recall fast enough. Note to self in the future; bring a method or teleportation or phase door.

I am newish to Angband. I have hundreds and hundreds of hours logged on nethack though, probably only a couple hundred in angband.

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