[Angband 3.1.0 beta Character Dump] Sex Male Age 61 STR: 17 +1 +5 +0 18/50 Race Dunadan Height 91 INT: 9 +2 -2 +0 9 Class Warrior Weight 182 WIS: 11 +2 -2 +0 11 Title Veteran Social Unknown Dex: 14 +2 +2 +0 18 17 HP -9/334 Maximize Y CON: 16 +3 +2 +0 18/30 SP 0/0 CHR: 18/21 +2 -1 +0 18/31 Level 22 Armor [42,+69] Saving Throw 46% Cur Exp 14969 Fight (+2,+3) Stealth Fair Max Exp 14969 Melee (+11,+12) Fighting Heroic Adv Exp 15120 Shoot (+2,+0) Shooting Superb MaxDepth 750' (L15) Blows 4/turn Disarming 49% Turns 1859528 Shots 0/turn Magic Device Very Good Gold 90753 Infra 0 ft Perception 1 in 1 Burden 119.9 lbs Speed Normal Searching 57% You are one of several children of a Serf. You are a credit to the family. You have brown eyes, curly red hair, and an average complexion. Acid:......+...... Confu:............. Elec:......+...... Sound:............. Fire:......+.+.... Shard:............. Cold:......+...+.. Nexus:...........+. Pois:............. Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:............. Dark:............. S.Dig:..........+.. Blind:.........+... Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:............. Telep:............. Sear.:....+....+... Invis:.........+... Infra:............. FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:+............ ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > The Air hound flees in terror! > The Air hound misses you. > The Air hound claws you. > You hit the Air hound. > It was a good hit! > You hit the Air hound. > You have slain the Air hound. > It breathes gas. > The Air hound resists a lot. > You are more poisoned! > You miss the Air hound. > You hit the Air hound. > You have slain the Air hound. > The Air hound breathes gas. > You die. Killed by an Air hound. [Character Equipment] a) a Cutlass of Extra Attacks (1d8) (+9,+9) (+2) +2 attack speed. With this weapon, you would currently get 4 blows per round. Each blow will do an average damage of 16.5 against normal creatures. b) (nothing) c) a Gold Ring of Protection [+13] d) a Gold Ring of Protection [+8] e) a Tortoise Shell Amulet of Searching (+6) +6 searching. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Mithril Chain Mail of Resistance (-1) [28,+12] Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. h) a Cloak [1,+5] i) a Leather Shield of Resist Fire [6,+4] Provides resistance to fire. Cannot be harmed by fire. j) a Hard Leather Cap of Seeing [2,+6] (+2 searching) +2 searching. Provides resistance to blindness. Grants the ability to see invisible things. k) The Set of Gauntlets 'Paurnimmen' [3,+14] Provides resistance to cold. Cannot be harmed by acid, electricity, fire, cold. Slows your metabolism. When activated, it creates a frost bolt with damage 6d8. It takes 7 turns to recharge after use. l) a Pair of Leather Boots of Stability [2,+6] Provides resistance to nexus. Feather Falling. [Character Inventory] a) 14 Rations of Food b) 2 Clear Potions of Contemplation c) 8 Scrolls titled "vio tra quo ex" of Magic Mapping d) a Scroll titled "do ocer co" of Remove Curse e) 17 Scrolls titled "la stra infito" of Identify f) 2 Scrolls titled "incedo conso" of Word of Recall g) an Aluminum-Plated Rod of Treasure Location h) a Magnesium Rod of Door/Stair Location i) a Copper-Plated Wand of Sleep Monster (12 charges) j) a Steel Wand of Trap/Door Destruction (11 charges) k) an Ivory Wand of Wonder (21 charges) Cannot be harmed by acid, electricity, fire, cold. l) a Runed Staff of Identify (16 charges) m) a Garnet Ring of Resist Cold Provides resistance to cold. Cannot be harmed by cold. n) a Pike (2d5) (+0,+0) With this weapon, you would currently get 1 blow per round, averaging a damage of 9 against normal creatures. o) a Pick (1d3) (+0,+0) (+2) +2 tunneling. With this weapon, you would currently get 1 blow per round, averaging a damage of 5 against normal creatures. [Home Inventory] a) a Yellow Mushroom of Fast Recovery When ingested, it heals cut damage, and cures stunning, poison and blindness. Provides nourishment for about 250 turns under normal conditions. b) 4 Scrolls titled "ma vorsu spera" of Teleport Level When read, it teleports you one level up or down. c) a Scroll titled "pum lesper" of Enchant Weapon To-Hit When read, it attempts to magically enhance a weapon's to-hit bonu s. d) a Bloodstone Ring of Strength (+2) +2 strength. Sustains strength. e) a Fluorite Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. f) a Fluorite Ring of Teleportation (+2 speed) +2 speed. Induces random teleportation. g) a Granite Ring of Reckless Attacks (+3,+3) [-12] {cursed} Cursed. h) an Azure Amulet of Charisma (+2) +2 charisma. Sustains charisma. i) a Mithril Amulet of Inertia (-3 speed) {cursed} Cursed. -3 speed. Prevents paralysis. j) a Lantern of Brightness (5467 turns) Cannot be harmed by fire. Radius 3 light. Can refill another lantern, up to 15000 turns of fuel. k) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)