The Angband Ladder: T-Mick, Dunadan Warrior by T-Mick

  [Angband 3.3.2 Character Dump]

 Name   T-Mick                                   Self  RB  CB  EB   Best
 Sex    Male         Age             66   STR:     17  +1  +5  +0  18/50
 Race   Dunadan      Height          87   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         181   WIS:      9  +2  -2  +0      9
 Title  Veteran      Social       Known   DEX:     18  +2  +2  +0  18/40
 HP     -1/250       Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     10  +2  -1  +0     11

 Level               22   Armor    [40,+54]     Saving Throw         46%
 Cur Exp          13973   Fight     (+2,+3)     Stealth             Fair
 Max Exp          13973   Melee     (+9,+8)     Fighting          Heroic
 Adv Exp          15120   Shoot    (+22,+6)     Shooting          Superb
 MaxDepth   1000' (L20)   Blows    2.0/turn     Disarming            52%
 Game Turns      828406   Shots      1/turn     Magic Device          37
 Standard Turns   83071   Infra        0 ft     Perception       1 in 35
 Resting Turns        0   Speed      Normal     Searching            17%
 Gold              8560   Burden  152.3 lbs

 You are one of several children of a Serf.  You are a credit to the
 family.  You have brown eyes, straight brown hair, and a dark
 complexion.


rAcid:....+........ Nexus:.............
rElec:............. Nethr:.............
rFire:..........+.. Chaos:.............
rCold:......+...... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:.............
rDark:............. pBlnd:.............
Sound:............. pConf:.............
Shard:............. pStun:.............

Light:............. Tunn.:.............
Regen:..........+.. Speed:.............
  ESP:............. Blows:.............
Invis:............. Shots:.............
FrAct:...+......... Might:.............
HLife:............. S.Dig:.............
Stea.:............. ImpHP:.............
Sear.:.............  Fear:.............
Infra:............. Aggrv:.............


  [Last Messages]

> You are more poisoned!
> The Giant brown tick misses you.
> The Sabre-tooth tiger misses you.
> The Sabre-tooth tiger claws you.
> The Sabre-tooth tiger misses you.
> The Sabre-tooth tiger bites you.
> The Master yeek misses you.
> The Ranger casts a bolt of frost.
> Some of your Metallic Red Potions of Cure Serious Wounds (a) were destroyed!
> You have 12 Scrolls titled "pa sus exes de" of Phase Door (b).
> The Master yeek tries to make you move slowly.
> You avoid the effects!
> The Ranger tries to cast a spell, but fails.
> The Giant brown tick bites you.
> You die.

Killed by a Giant brown tick.

  [Character Equipment]

a) a Katana (3d5) (+7,+5)
     Bought from a store.
     
     Combat info:
     2.0 blows/round.
     With +1 STR and +0 DEX you would get 2.3 blows
     With +0 STR and +2 DEX you would get 2.3 blows
     Average damage/round: 35.6.
     
b) a Light Crossbow of Accuracy (x3) (+20,+6)
     Dropped by Wormtongue, Agent of Saruman at 400 feet (level 8).
     
     
     
c) a Quartz Ring of Protection [+10]
     Dropped by a Scout at 900 feet (level 18).
     
     
     
d) a Jet Ring of Free Action
     Bought from a store.
     
     Prevents paralysis.  
     
e) a Sea Shell Amulet of Resist Acid
     Dropped by an Imp at 650 feet (level 13).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) the Phial of Galadriel
     Found lying on the floor at 850 feet (level 17).
     
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 11 to 20 turns to recharge.
     Your chance of success is 91.2%
     
     Radius 3 light.
g) White Dragon Scale Mail (-2) [14,+14]
     Dropped by Ulfast, Son of Ulfang at 850 feet (level 17).
     
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+6]
     Dropped by an Acolyte at 900 feet (level 18).
     
     
     
i) a Leather Shield [8,+4]
     Dropped by Lagduf, the Snaga at 400 feet (level 8).
     
     
     
j) an Iron Helm [7,+0]
     Bought from a store.
     
     
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor at 600 feet (level 12).
     
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     When aimed, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     Your chance of success is 91.8%
     
l) a Pair of Steel Shod Boots [7,+4]
     Dropped by N�r, the Dwarf at 850 feet (level 17).
     
     Cannot be harmed by fire.
     


  [Character Quiver]

n) 18 Arrows of Frost (1d4) (+5,+7)
     Dropped by a Scout at 900 feet (level 18).
     
     Branded with frost.
     Cannot be harmed by cold.
     
o) 8 Bolts (1d5) (+0,+0)
     Bought from a store.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/round: 27.2.
     25% chance of breaking upon contact.
     
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 3 Metallic Red Potions of Cure Serious Wounds
     
     
b) 12 Scrolls titled "pa sus exes de" of Phase Door
     
     
c) a Scroll titled "bentudor co" of Teleportation
     
     
d) 11 Scrolls titled "pluctus vindeo" of Satisfy Hunger
     
     
e) 2 Scrolls titled "phas inqualum" of Word of Recall
     
     
f) a Bronze Rod of Treasure Location
     Dropped by a Soldier at 850 feet (level 17).
     
     
     
g) a Brass Rod of Trap Location
     Dropped by an unknown monster at 900 feet (level 18).
     
     
     
h) a Titanium Wand of Stinking Cloud (13 charges)
     Found lying on the floor at 1000 feet (level 20).
     
     
     
i) a Mistletoe Staff of Identify (0 charges)
     
     
j) a Pine Staff of Sleep Monsters (7 charges)
     Found lying on the floor at 900 feet (level 18).
     
     
     
k) a Mulberry Staff of Teleportation (9 charges)
     Found lying on the floor at 1000 feet (level 20).
     
     
     
l) a Sapphire Ring of Resist Fire
     Dropped by a Cave orc at 750 feet (level 15).
     
     Provides resistance to fire.
     Cannot be harmed by fire.
     
m) a Moonstone Ring of Resist Cold
     Found lying on the floor at 650 feet (level 13).
     
     Provides resistance to cold.
     Cannot be harmed by cold.
     
n) an Aquamarine Ring of Escaping <+4>
     Found lying on the floor at 1000 feet (level 20).
     
     +4 speed.
     Makes you afraid of melee, and worse at shooting and casting
     spells.  
     
o) a Carved Oak Amulet of Resist Lightning
     Found lying on the floor at 600 feet (level 12).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
p) Soft Leather Armour of Resist Acid [8,+5]
     Found lying on the floor at 1000 feet (level 20).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
q) a Metal Cap [3,+3]
     Dropped by a Forest troll at 1000 feet (level 20).
     
     
     
r) a Pair of Iron Shod Boots of Slow Descent [4,+6]
     Found lying on the floor at 950 feet (level 19).
     
     Cannot be harmed by fire.
     Feather Falling.  
     
s) a Tulwar (2d4) (+2,+5)
     Dropped by a Scout at 1000 feet (level 20).
     
     Combat info:
     2.3 blows/round.
     With +1 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +2 DEX you would get 2.7 blows
     Average damage/round: 31.8.
     
t) a Trident (1d10) (+4,+2)
     Found lying on the floor at 900 feet (level 18).
     
     Combat info:
     3.0 blows/round.
     With +2 STR and +0 DEX you would get 3.3 blows
     With +0 STR and +2 DEX you would get 3.3 blows
     Average damage/round: 32.4.
     
u) a Pick (1d3) (+0,+0) <+2>
     Bought from a store.
     
     +2 tunneling.
     
     Combat info:
     1.6 blows/round.
     With +1 STR and +0 DEX you would get 2.0 blows
     With +0 STR and +2 DEX you would get 2.0 blows
     Average damage/round: 8.6.
     
v) a Long Bow of Accuracy (x3) (+25,+6)
     Dropped by Boldor, King of the Yeeks at 900 feet (level 18).
     
     
     


  [Home Inventory]

a) 5 Rations of Food
     Bought from a store.
     
     
     
b) a Brown Mushroom of Terror
     Dropped by an Apprentice at 250 feet (level 5).
     
     
     
c) 3 Flasks of oil
     Branded with flames.
     
d) 26 Indigo Potions of Cure Light Wounds
     
     
e) 17 Metallic Red Potions of Cure Serious Wounds
     
     
f) a Metallic Purple Potion of Heroism
     Found lying on the floor at 400 feet (level 8).
     
     
     
g) 6 Clear Potions of Berserk Strength
     
     
h) a Purple Speckled Potion of Salt Water
     Dropped by a Kobold shaman at 50 feet (level 1).
     
     
     
i) 7 Scrolls titled "polene inse" of Identify
     Dropped by a Dark elven mage at 600 feet (level 12).
     
     
     
j) 7 Scrolls titled "phas inqualum" of Word of Recall
     
     
k) 9 Scrolls titled "co mus portis" of Blessing
     
     
l) a Runed Wand of Magic Missile (8 charges)
     Found lying on the floor at 200 feet (level 4).
     
     
     
m) a Copper-Plated Wand of Confuse Monster (14 charges)
     Found lying on the floor at 350 feet (level 7).
     
     
     
n) a Chromium Wand of Stone to Mud (2 charges)
     Found lying on the floor at 500 feet (level 10).
     
     
     
o) 2 Tungsten Wands of Heal Monster (53 charges)
     
     
p) a Steel-Plated Wand of Haste Monster (12 charges)
     Found lying on the floor at 150 feet (level 3).
     
     
     
q) a Maple Staff of Detect Evil (12 charges)
     Found lying on the floor at 250 feet (level 5).
     
     
     
r) 3 Mistletoe Staves of Identify (28 charges)
     
     
s) a Granite Ring of Searching <+1>
     Found lying on the floor at 300 feet (level 6).
     
     +5% to searching.
     
t) a Corundum Ring of Teleportation <+2>
     Found lying on the floor at 250 feet (level 5).
     
     +2 speed.
     Induces random teleportation.  
     
u) a Turquoise Ring of Open Wounds
     Found lying on the floor at 700 feet (level 14).
     
     Impairs hitpoint recovery.  
     
v) 2 Wooden Torches (0 turns)
     Radius 2 light, reduced when running out of fuel.
w) 20 Iron Spikes
     Found lying on the floor at 50 feet (level 1).
     
     
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5234    150'    2   Reached level 2
      5970    150'    2   Killed Fang, Farmer Maggot's dog
      5970    150'    3   Reached level 3
      8927    150'    4   Reached level 4
     22316    200'    5   Reached level 5
     23686    200'    6   Reached level 6
     23951    200'    7   Reached level 7
     39220    250'    8   Reached level 8
     86966    100'    9   Reached level 9
     94729    250'    9   Killed Grip, Farmer Maggot's dog
    118619    250'    9   Killed Bullroarer the Hobbit
    118619    250'   10   Reached level 10
    132067    300'   11   Reached level 11
    163892    150'   12   Reached level 12
    194322      0'   12   Killed Farmer Maggot
    237398    400'   13   Reached level 13
    349887    300'   14   Reached level 14
    377827    400'   14   Killed Lagduf, the Snaga
    378478    400'   15   Reached level 15
    391139    500'   15   Killed Orfax, Son of Boldor
    432067    200'   16   Reached level 16
    509037    400'   16   Killed Wormtongue, Agent of Saruman
    515055    500'   17   Reached level 17
    528212    600'   17   Found the Set of Gauntlets 'Paurhach'
    570941    600'   17   Killed Brodda, the Easterling
    631611    250'   18   Reached level 18
    679809    700'   19   Reached level 19
    712974    800'   20   Reached level 20
    739655    850'   20   Found the Phial of Galadriel
    745465    850'   20   Killed Nar, the Dwarf
    757270    850'   21   Reached level 21
    759690    850'   21   Killed Ulfast, Son of Ulfang
    802161    900'   21   Killed Boldor, King of the Yeeks
    802161    900'   22   Reached level 22


  [Options]

Maximise effect of race/class bonuses        : yes (birth_maximize)
Randomise the artifacts (except a very few)  : no  (birth_randarts)
Restrict the use of stairs/recall            : no  (birth_ironman)
Restrict the use of stores/home              : no  (birth_no_stores)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : no  (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters chase recent locations              : yes (birth_ai_smell)
Monsters act smarter in groups               : yes (birth_ai_packs)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Monsters exploit player's weaknesses         : no  (birth_ai_cheat)
Monsters behave more intelligently (broken)  : no  (birth_ai_smart)



Posted on 22.3.2012 00:16

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Comments

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On 22.3.2012 00:16 T-Mick wrote:
Second ever character. Did much better than I expected. The game seems easier than Nethack, but DL 20 in NH isn't the same as DL 20 in Angband. Artifacts are way cooler in this game.

On 22.3.2012 00:21 T-Mick wrote:
Any advice for future attempts? If it helps, a ranger summoned a bunch of monsters that ended up killing me.



On 22.3.2012 03:41 Antoine wrote:
You should have had (and used) a stack of Cure Critical Wounds potions (!CCW); also, you should have teleported away before the tick killed you

On 22.3.2012 05:41 Cardinal Rob wrote:
Experiment with weapons of different weights. You might have done more attacks/round with a dagger or rapier.

Setting the HP warning to something like 40-50% is wise.

Carrying that ring of escaping was a good plan, they can be useful as an escape mechanism until your speed gets up a bit.

BTW, you are a total klepto. Why have you got a bunch of 0 turn torches, wands of heal monster, wands of haste monster, iron spikes, rings of open wounds and rations in your home? Total waste of space.


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