The Angband Ladder: g5, Dwarf Paladin by gdunbar

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age             36   STR! 18/100  +2  +3 +11 18/***
 Race   Dwarf        Height          46   INT:  18/94  -3  -3  +6  18/94
 Class  Paladin      Weight         147   WIS! 18/100  +2  +1  +8 18/210
 Title  ***WINNER*** Social  Well-liked   DEX! 18/100  -2  +0  +5 18/130
 HP     865/1008     Maximize         Y   CON! 18/100  +2  +2  +5 18/190
 SP     131/396                           CHR! 18/100  -3  +2  +8 18/170


 Level               50   Armor   [50,+132]     Saving Throw        100%
 Cur Exp        7412388   Fight   (+54,+37)     Stealth             Fair
 Max Exp        7412388   Melee   (+76,+62)     Fighting       Legendary
 Adv Exp       ********   Shoot   (+66,+15)     Shooting          Heroic
 MaxDepth  5000' (L100)   Blows      5/turn     Disarming            69%
 Turns         11672215   Shots      2/turn     Magic Device      Heroic
 Gold          11390680   Infra       50 ft     Perception       1 in 28
 Burden       144.9 lbs   Speed          37     Searching            29%

 You are the only child of a Dwarven Prison Guard.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair, a
 one foot beard, and a dark complexion.


 Acid:......+.+.... Confu:.........+...
 Elec:.+....+.+.... Sound:.........+...
 Fire:.+..+.+.++... Shard:.............
 Cold:++*...+.++... Nexus:.............
 Pois:....+........ Nethr:.............
 Fear:+...+........ Chaos:.........+...
 Lite:+....+...+... Disen:......+......
 Dark:.....++...... S.Dig:++...........
Blind:..+......+..+ Feath:..+.......+..

PLite:+........+... Aggrv:.............
Regen:+.+......+... Stea.:.......+.....
Telep:..+.......... Sear.:..........+..
Invis:+.+..+...+... Infra:............+
FrAct:+.+....+..+.. Tunn.:.............
HLife:..+..+....... Speed:+++++....+.+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.+...........


  [Last Messages]

> Morgoth, Lord of Darkness misses you.
> Morgoth, Lord of Darkness touches you.
> It was a great hit!
> You smite Morgoth, Lord of Darkness.
> You miss Morgoth, Lord of Darkness.
> You smite Morgoth, Lord of Darkness.
> You have slain Morgoth, Lord of Darkness.
> You feel something roll beneath your feet.
> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> The Nether wraith hits you.
> The Nether wraith misses you.
> The Hezrou magically summons a hellish adversary!

Killed by Ripe Old Age.

  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 speed)
     +10 speed.
     Provides resistance to cold, fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants the ability to see invisible things.
     When activated, it creates a frost ball with damage 100.
     It takes 40 turns to recharge after use.
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 86 against evil creatures, 98
     against trolls, 98 against undead, 98 against frost-vulnerable
     creatures, 122 against demons, and 74 against normal creatures.
b) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
c) The Ring of Power 'Nenya' (+8,+8) (+2)
     +2 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to cold.
     Provides resistance to cold, blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence, wisdom, constitution.
     Feather Falling.
     Speeds regeneration.
     Prevents paralysis.
     Stops experience drain.
     Grants telepathy.
     Grants the ability to see invisible things.
     When activated, it restores your experience to full.
     It takes 200 turns to recharge after use.
d) a Tortoise Shell Ring of Speed (+10)
     +10 speed.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
     +2 strength, wisdom, charisma, speed.
     Provides resistance to fire, poison, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it heals 500 hit points.
     It takes 200 turns to recharge after use.
f) The Arkenstone of Thrain
     Provides resistance to light, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     Stops experience drain.
     Grants the ability to see invisible things.
     When activated, it detects treasure, objects, traps, doors, stairs, 
     e3 light.
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
     +4 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, dark, 
     disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it removes all non-unique monsters represented by 
     a chosen symbol from the level, dealing you damage in the process.
     It takes 500 turns to recharge after use.
h) an Elven Cloak of the Magi [6,+21] (+3)
     +3 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Prevents paralysis.
i) The Large Metal Shield of Anarion [5,+20]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
j) The Golden Crown of Gondor [0,+15] (+3)
     +3 strength, wisdom, constitution, speed.
     Provides resistance to fire, cold, light, blindness, confusion, 
     sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.
     Grants the ability to see invisible things.
     When activated, it heals 500 hit points.
     It takes 250 turns to recharge after use.
     Radius 1 light.
k) a Set of Leather Gloves of Thievery (+8,+2) [1,+14] (+2)
     +2 dexterity, searching.
     Feather Falling.
     Prevents paralysis.
l) a Pair of Iron Shod Boots of Speed [3,+13] (+9)
     +9 speed.


  [Character Inventory]

a) 2 Holy Books of Prayers [Beginners Handbook]
b) 2 Holy Books of Prayers [Words of Wisdom]
c) 2 Holy Books of Prayers [Chants and Blessings]
d) 2 Holy Books of Prayers [Exorcism and Dispelling]
e) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Godly Insights]
     Cannot be harmed by acid, electricity, fire, cold.
g) a Holy Book of Prayers [Purifications and Healing]
     Cannot be harmed by acid, electricity, fire, cold.
h) a Holy Book of Prayers [Holy Infusions]
     Cannot be harmed by acid, electricity, fire, cold.
i) 7 Bubbling Potions of Cure Critical Wounds
j) 11 Hazy Potions of Healing
k) 2 Metallic Blue Potions of *Healing*
     It can be thrown at creatures with damaging effect.
l) 6 Violet Potions of Life
     It can be thrown at creatures with damaging effect.
m) 17 Chartreuse Potions of Restore Mana
n) 44 Red Speckled Potions of Speed
o) 5 Pewter Rods of Teleport Other (5 charging)
p) 22 Seeker Arrows of Wounding (4d4) (+15,+17)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 126 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 5 Titanium Wands of Stone to Mud (19 charges)
     When aimed, it turns rock into mud.
b) 17 Iron Wands of Teleport Other (131 charges)
     When aimed, it teleports a target monster away.
c) 11 Mulberry Staffs of Teleportation (86 charges)
     When used, it teleports you randomly up to 100 squares away.
d) 8 Hickory Staffs of Speed (29 charges)
     When used, it hastens you for 2d10+20 turns.
e) a Tortoise Shell Ring of Speed (+9)
     +9 speed.
     
f) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
g) The Ring of Power 'Narya' (+6,+6) (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, speed.
     Provides immunity to fire.
     Provides resistance to fire, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, constitution.
     Slows your metabolism.
     Speeds regeneration.
     Prevents paralysis.
     Grants telepathy.
     Grants the ability to see invisible things.
     
     When activated, it grants you protection from evil for 1d25 plus 3 
     times your character level turns.
     It takes 200 turns to recharge after use.
h) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) The Full Plate Armour of Isildur [26,+25] (+1)
     +1 constitution.
     Provides resistance to acid, lightning, fire, cold, confusion, 
     sound, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it teleports you randomly up to 10 squares away.
     It takes 2 turns to recharge after use.
k) a Cloak of Aman [1,+14] (+3 stealth)
     +3 stealth.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
l) The Small Metal Shield of Thorin [3,+25] (+4)
     +4 strength, constitution.
     Provides immunity to acid.
     Provides resistance to fear, sound, chaos.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     
m) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
n) The Steel Helm of Hammerhand [6,+20] (+3)
     +3 strength, dexterity, constitution.
     Provides resistance to acid, cold, dark, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Aggravates creatures nearby.
     
o) a Heavy Crossbow of Extra Shots (x4) (+14,+19) (+1)
     +1 shooting speed.
     
p) 23 Bolts of Slay Evil (1d5) (+14,+10)
q) 20 Seeker Bolts of Acid (4d5) (+17,+17)
     Cannot be harmed by acid.
     
r) 20 Seeker Bolts of Slay Dragon (4d5) (+13,+16)
s) 8 Seeker Bolts of Lightning (4d5) (+14,+10)
     Cannot be harmed by electricity.
     
t) 23 Mithril Bolts of Flame (3d5) (+15,+10)
     Cannot be harmed by acid, fire.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 27.3.2009 00:32

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4802. on the Ladder (of 18974)
1764. on the Angband Ladder (of 6502)
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On 27.3.2009 00:32 gdunbar wrote:
First ever paladin winner.

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