[Angband 3.1.0 beta Character Dump] Sex Male Age 115 STR: 18/58 +1 +2 +4 18/128 Race High-Elf Height 86 INT: 10 +3 +2 +2 17 Class Ranger Weight 219 WIS: 15 -1 +0 +2 16 Title Guide Social Role model DEX: 17 +3 +1 +10 18/130 HP 331/331 Maximize Y Con: 18/29 +1 +1 +4 18/89 18/84 SP 37/37 CHR: 12 +5 +1 +0 18 Level 28 Armor [31,+71] Saving Throw 78% Cur Exp 111798 Fight (+14,+8) Stealth Superb Max Exp 111798 Melee (+23,+22) Fighting Superb Adv Exp 115000 Shoot (+32,+16) Shooting Legendary MaxDepth 2000' (L40) Blows 5/turn Disarming 61% Turns 497638 Shots 1/turn Magic Device Superb Gold 93894 Infra 80 ft Perception 1 in 20 Burden 167.6 lbs Speed Normal Searching 27% You are the only child of a Telerin Warrior. You have light grey eyes, wavy black hair, and a fair complexion. Acid:........+.... Confu:............. Elec:........+.... Sound:............. Fire:........+.... Shard:.......+..... Cold:........+.... Nexus:...........+. Pois:..+.......... Nethr:............. Fear:............. Chaos:............. Lite:............+ Disen:............. Dark:............. S.Dig:............. Blind:........++... Feath:...........+. PLite:............. Aggrv:............. Regen:............. Stea.:.......++.... Telep:.........+... Sear.:............. Invis:+...........+ Infra:....+.+.....+ FrAct:+.....+...... Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Character Equipment] a) a Zweihander of Westernesse (3d6) (+9,+14) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 53.5 against orcs, 53.5 against trolls, 53.5 against giants, and 32.5 against normal creatures. b) a Heavy Crossbow of Power (x4) (+18,+16) c) a Corundum Ring of Resist Poison Provides resistance to poison. d) an Azurite Ring of Dexterity (+5) +5 dexterity. Sustains dexterity. e) a Mithril Amulet of Infravision (+2) +2 infravision. f) a Lantern (Everburning) Cannot be harmed by fire. Radius 2 light. No fuel required. g) Augmented Chain Mail (Dwarven) (-2) [16,+16] (+2) +2 strength, constitution, infravision. Cannot be harmed by acid, fire. Prevents paralysis. h) an Elven Cloak of Protection [6,+11] (+2 stealth) +2 stealth. Provides resistance to shards. Cannot be harmed by acid, electricity, fire, cold. i) a Small Metal Shield of Elvenkind [4,+15] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, blindness. Cannot be harmed by acid, electricity, fire, cold. j) The Hard Leather Cap of Thranduil [2,+10] (+2) +2 intelligence, wisdom. Provides resistance to blindness. Cannot be harmed by acid, electricity, fire, cold. Grants telepathy. k) a Set of Leather Gloves of Agility [1,+5] (+3) +3 dexterity. l) a Pair of Leather Boots of Stability [2,+5] Provides resistance to nexus. Feather Falling. [Character Inventory] a) a Book of Magic Spells [Magic for Beginners] {@m1} b) a Book of Magic Spells [Conjurings and Tricks] {@m2} c) a Book of Magic Spells [Resistances of Scarabtarices] Cannot be harmed by acid, electricity, fire, cold. d) 3 Rations of Food e) 4 Cloudy Potions of Cure Serious Wounds f) 10 Metallic Red Potions of Cure Critical Wounds g) 3 Metallic Green Potions of Restore Life Levels h) 3 Crimson Potions of Speed i) 6 Scrolls titled "vocces dendo" of Phase Door j) 13 Scrolls titled "sorto co" of Identify k) 2 Scrolls titled "pundum lurrum" of Protection from Evil l) a Steel Rod of Detection Cannot be harmed by electricity. m) a Silver Rod of Recall Cannot be harmed by electricity. n) a Zinc-Plated Wand of Stone to Mud o) 2 Brass Wands of Teleport Other (17 charges) p) a Mistletoe Staff of Teleportation (5 charges) q) 30 Bolts of Slay Evil (1d5) (+11,+9) {@f2} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 224 against evil creatures, and 112 against normal creatures. 25% chance of breaking upon contact. r) 22 Bolts (1d5) (+1,+7) {@f3} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 104 against normal creatures. 25% chance of breaking upon contact. s) 93 Bolts (1d5) (+0,+0) {@f1} Fired from your current missile launcher, this arrow will hit targets up to 140 feet away, inflicting an average damage of 76 against normal creatures. 25% chance of breaking upon contact. [Home Inventory] a) a Book of Magic Spells [Conjurings and Tricks] {@m2} b) a Book of Magic Spells [Incantations and Illusions] {@m3} c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4} d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5} Cannot be harmed by acid, electricity, fire, cold. e) 19 Metallic Red Potions of Cure Critical Wounds When ingested, it heals you a large amount (1/4 of your wounds, mi nimum 30HP), heals cut damage, and cures stunning, poisoning, blin dness, and confusion. Provides nourishment for about 75 turns under normal conditions. f) 2 Brown Speckled Potions of Restore Mana When ingested, it restores your mana points to maximum. g) a Dark Red Potion of Berserk Strength When ingested, it restores 30 hit points, removes fear and grants you resistance to fear, +12 to-hit, and -10AC for 1d25+25 turns. h) 20 Scrolls titled "vocces dendo" of Phase Door When read, it teleports you randomly up to 10 squares away. i) a Scroll titled "catus apposum" of Remove Curse When read, it removes all ordinary curses from all equipped items. j) 4 Scrolls titled "ma supersus" of Word of Recall When read, it returns you from the dungeon or takes you to the dun geon after a short delay. k) a Scroll titled "ut as quus" of *Destruction* When read, it destroys an area around you in the shape of a circle radius 15, and blinds you for 1d10+10 turns. l) a Fluorite Ring of Damage (+0,+8) m) a Bloodstone Ring of Escaping (+4 speed) +4 speed. Makes you unable to hit foes. n) an Opal Ring of Free Action Prevents paralysis. o) Bar Chain Mail of Elvenkind (-2) [18,+12] (+1 stealth) +1 stealth. Provides resistance to acid, lightning, fire, cold, chaos. Cannot be harmed by acid, electricity, fire, cold. p) a Pair of Steel Shod Boots of Speed [6,+2] (+1) +1 speed. q) a Scimitar (Defender) (4d2) (+10,+11) [+3] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold. Cannot be harmed by acid, electricity, fire, cold. Sustains constitution. Feather Falling. Speeds regeneration. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 23 against normal creatures. r) a Spear of Extra Attacks (2d6) (+6,+6) (+2) +2 attack speed. With this weapon, you would currently get 7 blows per round. Each blow will do an average damage of 19 against normal creatures. s) a Flail of Westernesse (2d6) (+9,+11) (+2) +2 strength, dexterity, constitution. Prevents paralysis. Grants the ability to see invisible things. With this weapon, you would currently get 5 blows per round. Each blow will do an average damage of 40 against orcs, 40 against trolls, 40 against giants, and 26 against normal creatures. t) a Long Bow of Extra Shots (x3) (+17,+9) (+1) +1 shooting speed. u) 26 Arrows (1d4) (+4,+3) {@f2} v) 62 Arrows (1d4) (+0,+0) {@f1} [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : no (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)