The Angband Ladder: MelehtaLucky, High-Elf Ranger by Thraalbeast
[Angband 4.0beta Character Dump] Name MelehtaLucky Age 129 Self RB CB EB Best Race High-Elf Height 6'6" STR: 17 +1 +0 +0 18 Class Ranger Weight 11st 9lb INT: 15 +3 +2 +0 18/20 Title Guide Turns used: WIS: 10 -1 -2 +3 10 HP 135/209 Game 70111 DEX: 16 +3 +1 +4 18/60 SP 21/45 Standard 6948 CON: 11 +1 -1 +0 11 Resting 0 Level 28 Armor [66,+39] Saving Throw 77% Cur Exp 107062 Stealth Excellent Max Exp 107062 Melee 1d9,-4 Disarming 59% Adv Exp 115000 To-hit 50,+8 Magic Devices 83 Blows 1.6/turn Perception 1 in 20 Gold 2825 Searching 27% Burden 131.7 lbs Shoot to-dam +7 Infravision 40 ft Speed -1 To-hit 74,+21 Max Depth 1300' (L26) Shots 1/turn You are Melehta Pinehtar, the mighty bugslayer. Go forth and conquer. And don't forget to complain about how everything will be ruined forever. rAcid:......+...... Nexus:............. rElec:......+...... Nethr:............. rFire:......+...... Chaos:......+...... rCold:......+...... Disen:......+...... rPois:......+...... pFear:............. rLite:......+.....+ pBlnd:............. rDark:......+...... pConf:......+..+... Sound:......+...... pStun:............. Shard:......+...... HLife:............. Regen:............. Stea.:..+.......... ESP:............. Sear.:............. Invis:............+ Infra:............+ FrAct:............. Tunn.:............. Feath:............. Speed:............. S.Dig:............. Blows:............. ImpHP:............. Shots:............. Fear:............. Might:............. Aggrv:............. Light:.....+....... [Character Equipment] a) a Quarterstaff of Slay Giant (1d9) (+6,+3) Found lying on the floor in a pit at 400 feet (level 8) Slays giants. Combat info: 1.6 blows/round. With +2 STR and +0 DEX you would get 2.0 blows With +0 STR and +2 DEX you would get 2.0 blows Average damage/round: 20.2 vs. giants, and 2.6 vs. others. b) a Sling of Accuracy (x2) (+19,+7) Found lying on the floor at 50 feet (level 1) c) a Ring of the Mouse (+0,-9) <+4, +3> Found lying on the floor at 1250 feet (level 25) +4 dexterity. +3 stealth. f) a Wooden Torch (2555 turns) <+1> An inheritance from your family Radius 1 light. g) Power Dragon Scale Mail (-3) [60,+20] (charging) Found lying on the floor at 400 feet (level 8) Provides resistance to acid, lightning, fire, frost, poison gas, light, dark, sound, shards, chaos, disenchantment. Provides protection from confusion. h) a Cloak [1,+4] Found lying on the floor at 150 feet (level 3) i) a Wicker Shield [2,+0] Found lying on the floor at 1250 feet (level 25) j) the Metal Cap of Thengel [3,+12] <+3> Found lying on the floor of a labyrinth at 1100 feet (level 22) +3 wisdom. Provides protection from confusion. Cannot be harmed by acid. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) 8 Mushrooms of Second Sight d) 4 Mushrooms of Emergency e) 2 Potions of Cure Light Wounds f) 11 Potions of Cure Serious Wounds g) 2 Potions of Brawn h) a Potion of Enlightenment i) 5 Potions of Speed j) 6 Potions of Heroism k) 2 Potions of Berserk Strength l) a Potion of Resist Heat m) a Potion of Infravision n) 20 Scrolls of Phase Door o) 5 Scrolls of Word of Recall {!*} p) a Wand of Confuse Monster (8 charges) q) a Wand of Teleport Other (8 charges) r) a Wand of Wonder (10 charges) Cannot be harmed by lightning. s) a Staff of Identify (5 charges) {@Z1} t) a Ring of Escaping <+4> Found lying on the floor at 1250 feet (level 25) +4 speed. Makes you afraid of melee, and worse at shooting and casting spells. [Character Quiver] a) 40 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 19.1. 25% chance of breaking upon contact. b) 29 Iron Shots (1d4) (+0,+0) Combat info: Hits targets up to 100 feet away. Average damage/round: 19.1. 25% chance of breaking upon contact. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 730 150' Reached level 2 821 150' Reached level 3 1044 200' Reached level 4 1219 250' Reached level 5 1493 350' Reached level 6 1648 350' Reached level 7 2035 400' Reached level 8 2109 400' Reached level 9 2335 400' Reached level 10 2978 400' Reached level 11 3099 400' Killed Lagduf, the Snaga 3334 400' Reached level 12 3403 400' Killed Wormtongue, Agent of Saruman 3644 400' -- Note: Ehhh, pdsm at L8. R U Kidding? 3797 450' -- Note: Booom! 3797 450' -- Note: Nice activation too 4035 700' Reached level 13 4358 1000' Reached level 14 4560 1100' Reached level 15 4577 1100' Found the Metal Cap of Thengel 4728 1200' Reached level 16 5467 1250' Reached level 17 6612 1250' Reached level 18 6947 0' Reached level 19 6947 0' Reached level 20 6947 0' Reached level 21 6947 0' Reached level 22 6947 0' Reached level 23 6947 0' Reached level 24 6947 0' Reached level 25 6947 0' Reached level 26 6947 0' Reached level 27 6947 0' Reached level 28 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : no (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : yes (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : no (hybrid_walls) Color: Illuminate torchlight in yellow : no (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : no (notify_recharge) [Birth] Randomise the artifacts (except a very few) : no (birth_randarts) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Don't stack objects on the floor : no (birth_no_stacking) Lose artifacts when leaving level : no (birth_no_preserve) Don't generate connected stairs : yes (birth_no_stairs) Don't show level feelings : no (birth_no_feelings) Increase gold drops but disable selling : yes (birth_no_selling) Use previous set of randarts : yes (birth_keep_randarts) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : no (birth_ai_learn) Force player descent : no (birth_force_descend) |
Posted on 9.6.2015 11:54
12. on the Competition No.174 Ladder (of 35)
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