The Angband Ladder: Avarwen, Half-Elf Warrior by takkaria

  [Angband 3.1.1 dev Character Dump]

 Name   Avarwen                                  Self  RB  CB  EB   Best
 Sex    Male         Age             40   Str:     17  +0  +5  +3  18/70  18/60
 Race   Half-Elf     Height          66   INT:     10  +1  -2  +0      9
 Class  Warrior      Weight         146   Wis:     10  -1  -2  +0      7      5
 Title  Swashbuckler Social  Role model   DEX:     17  +1  +2  +0  18/20
 HP     -1/230       Maximize         Y   CON:     16  -1  +2  +0     17
 SP     0/0                               CHR:     11  +1  -1  +0     11


 Level               19   Armor    [10,+17]     Saving Throw         40%
 Cur Exp           4706   Fight   (+17,+10)     Stealth             Fair
 Max Exp           4706   Melee   (+21,+19)     Fighting          Superb
 Adv Exp           4840   Shoot    (+17,+0)     Shooting          Superb
 MaxDepth   1350' (L27)   Blows      3/turn     Disarming            46%
 Turns            96080   Shots      1/turn     Magic Device        Good
 Gold               233   Infra       20 ft     Perception       1 in 32
 Burden        86.1 lbs   Speed      Normal     Searching            25%

 Your mother was of the Sindar.  You are one of several children of a
 Royal Blood Line.  You are the black sheep of the family.  You have
 dark brown eyes, wavy black hair, and a very fair complexion.


 Acid:............. Confu:.............
 Elec:....+........ Sound:.............
 Fire:......+...... Shard:.............
 Cold:............. Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:...+.........
Invis:............. Infra:............+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You hit the 4-headed hydra.
> You miss the 4-headed hydra.
> You hit the 4-headed hydra.
> The 4-headed hydra bites you.
> The 4-headed hydra misses you.
> You miss the 4-headed hydra.
> You hit the 4-headed hydra.
> The 4-headed hydra flees in terror!
> You have no wand to aim.
> You have 16 Arrows (1d4) (+0,+0) {@f0} (r).
> The Arrow (1d4) (+0,+0) {@f0} hits the 4-headed hydra.
> The 4-headed hydra squeals in pain.
> You have 17 Arrows (1d4) (+0,+0) {@f0} (r).
> The 4-headed hydra bites you.
> You die.

Killed by a 4-headed hydra.

  [Character Equipment]

a) a Mace of Extra Attacks (2d4) (+4,+9) (+1)
     +1 attack speed.
     With this weapon, you would currently get 3 blows per round.  Each
     blow will do an average damage of 24 against normal creatures.
b) a Short Bow (x2) (+0,+0) (squelch)
c) (nothing)
d) a Ring of Searching (+1)
e) an Amulet of Resist Lightning {cursed}
     Cursed.
     Provides resistance to lightning.
     Cannot be harmed by electricity.
f) a Wooden Torch (951 turns)
     Radius 2 light, reduced when running out of fuel.
g) Studded Leather Armour of Resist Fire (-1) [6,+7]
     Provides resistance to fire.
     Cannot be harmed by fire.
h) (nothing)
i) (nothing)
j) a Hard Leather Cap [2,+2]
k) a Set of Caestus of Power (+2,+7) [2,+6] (+3)
     +3 strength.
l) (nothing)


  [Character Inventory]

a) 4 Rations of Food
b) 3 Potions of Cure Light Wounds
c) 9 Potions of Cure Serious Wounds
d) 2 Potions of Heroism
e) a Scroll of Phase Door
f) 2 Scrolls of Magic Mapping
g) 8 Scrolls of Word of Recall
h) a Rod of Treasure Location {@z0}
i) 2 Staffs of Detect Invisible (12 charges) {@u0}
j) a Staff of Mapping (2 charges)
k) a Staff of Curing (4 charges)
l) a Staff of Light (18 charges)
m) a Staff of Teleportation (1 charge)
n) an Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
o) an Amulet of Searching (+1)
p) 3 Wooden Torches (5000 turns)
     Radius 2 light, reduced when running out of fuel.
q) a Sling (x2) (-4,-8) (squelch)
r) 17 Arrows (1d4) (+0,+0) {@f0}
     Fired from your current missile launcher, this arrow will hit targets
     up to 100 feet away, inflicting an average damage of 5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) a Potion of Restore Wisdom
     When ingested, it restores your wisdom.
b) a Potion of Restore Constitution
     When ingested, it restores your constitution.
c) a Scroll of Enchant Weapon To-Dam
     When read, it attempts to magically enhance a weapon's to-dam bonu
     s.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 24.1.2009 05:19

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Comments

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On 24.1.2009 05:19 takkaria wrote:
I've taken up the suggestion to try some heavy diving to get my gameplay skills up to scratch. I think perhaps I dive *too* fast, without doing things like buying launchers and enchanting them up. Any suggestions on what I should do different next time?

On 24.1.2009 05:43 Donald Jonker wrote:
If you've got a decent melee weapon, you can't dive too quickly with a warrior, imo, so long as you have _telSelf. Also, _dEvil is useful at any depth.

The most obvious suggestion is to watch those hydras - I used to plow right on through them, but lately they've been giving me undue trouble... IIRC they only drop $ so they aren't worth engaging anyway.

On 24.1.2009 07:14 Nick wrote:
1. Don't fight stuff unless you have a good reason
2. Run away if you're about to die.

If I could do those two, I'd be much more successful.

On 24.1.2009 09:50 Pete Mack wrote:
You had phase door, CSW, and _Tele. They don't do much good if you are dead...
Enchant your bow, and use a longbow. A +0 shortbow does essentially no damage.
Keep the torch refueled enough for radius 2 light.
Use Rods of Light, if you don't have ESP, and if you find them. (Same for illumination.)
Use _dEvil if you are at dl 27+ without FA. (Ghasts are far more deadly than other early paralyzers.)

Try a Rogue (High-Elf or Kobold.) Detection and stealth are more important than damage.




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