The Angband Ladder: Elen DieFast, Kobold Rogue by <Yorick Sha>

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age             20   Str:     17  -1  +2  +1  18/10     14
 Race   Kobold       Height          39   Int:     17  -1  +1  +5  18/40     18
 Class  Rogue        Weight          65   Wis:     10  +0  -2  +3     11      7
 Title  Filcher      Social     Unknown   DEX:     16  +2  +3  +5  18/80
 HP     -8/258       Maximize         Y   CON:     16  +2  +1  +0  18/10
 SP     2/31                              CHR:     11  -2  -1  +3     11


 Level               26   Armor    [15,+42]     Saving Throw         54%
 Cur Exp          33745   Fight     (+9,+6)     Stealth           Heroic
 Max Exp          33745   Melee   (+16,+15)     Fighting          Superb
 Adv Exp          35000   Shoot   (+20,+16)     Shooting          Superb
 MaxDepth   2300' (L46)   Blows      1/turn     Disarming            98%
 Turns           247398   Shots      1/turn     Magic Device      Superb
 Gold             27047   Infra       60 ft     Perception       1 in 11
 Burden       140.0 lbs   Speed          -3     Searching            47%

 You come from a litter of 4 pups. Your father was a warrior, and your
 mother was a cook. You have dark brown eyes, a dark brown hide, and
 small, sharp teeth.


 Acid:........+.... Confu:.........+...
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............+ Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:........+....
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:+............ Stea.:........+..+.
Telep:............. Sear.:.............
Invis:............. Infra:....+.......+
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You have 4 charges remaining.
> It hits you.
> You feel very weak.
> You have 47 Arrows (1d4) (+0,+0) {@f5=g} (v).
> The Arrow (1d4) (+0,+0) {@f5=g} hits the Black knight.
> The Black knight dies.
> There is a monster in the way!
> You are too afraid to attack it!
> It hits you.
> You feel very weak.
> You feel bolder now.
> It hits you.
> You feel very weak.
> It hits you.
> You die.

Killed by a Dread.

  [Character Equipment]

a) a Cutlass of *Slay Troll* (1d8) (+7,+9) (+1) {@w2}
     +1 strength.
     Speeds regeneration.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 28.5 against trolls, and 19.5 against normal
     creatures.
b) a Long Bow of Power (x3) (+11,+16)
c) a Lapis Lazuli Ring of Intelligence (+5)
     +5 intelligence.
     Sustains intelligence.
d) a Granite Ring of Slaying (+5,+6)
e) an Azure Amulet of Infravision (+1)
     +1 infravision.
f) The Phial of Galadriel {!!}
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Chain Mail (Blasted) [0,-6] {cursed}
     Cursed.
h) a Cloak [1,+5]
i) a Wicker Shield of Elvenkind [2,+13] (+2 stealth)
     +2 stealth.
     Provides resistance to acid, lightning, fire, cold, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
k) a Set of Gauntlets of Agility [3,+8] (+5)
     +5 dexterity.
l) a Pair of Steel Shod Boots of Stealth [6,+6] (+3)
     +3 stealth.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 4 Violet Potions of Cure Serious Wounds
e) 5 Copper Speckled Potions of Cure Critical Wounds
f) a Scroll titled "tastior pum" of Word of Recall
g) 3 Scrolls titled "modo exciaego" of Recharging
h) 3 Scrolls titled "exes plum" of Holy Chant
i) a Mithril Rod of Treasure Location {!!}
j) a Copper-Plated Rod of Lightning Bolts
k) 2 Aluminum Rods of Slow Monster {!!}
l) a Gold-Plated Rod of Curing {!!}
     Cannot be harmed by electricity.
m) a Zinc-Plated Wand of Cold Balls (4 charges)
     Cannot be harmed by cold.
n) a Lead Wand of Teleport Other (1 charge)
o) a Dogwood Staff of Dispel Evil (5 charges)
p) a Carnelian Ring of Accuracy (+7)
q) Hard Leather Armour of Resist Cold (-1) [8,+12]
     Provides resistance to cold.
     Cannot be harmed by cold.
r) a Metal Cap of Regeneration [3,+6]
     Speeds regeneration.
s) a Pair of Steel Shod Boots of Stability [6,+4]
     Provides resistance to nexus.
     Feather Falling.
t) The Long Sword 'Elvagil' (2d5) (+4,+7) (+2)
     +2 dexterity, charisma, stealth.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 31 against orcs, 31 against trolls, and 19
     against normal creatures.
u) 22 Bolts of Wounding (1d5) (+16,+12)
v) 47 Arrows (1d4) (+0,+0) {@f5=g}
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 55.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) an Oily Yellow Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
b) a Pair of Leather Boots of Slow Descent [2,+11]
     Feather Falling.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.1.2009 14:24
Last updated on 19.1.2009 21:52

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21. on the Competition No.63 Ladder (of 45)

Comments

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On 16.1.2009 14:24 Yorick Sha wrote:
I have never used diving technique before. Still can't resist to completely explore levels with good feeling.

On 19.1.2009 08:38 Yorick Sha wrote:
Can't imagine what to do on this depth with such a weak character. I have no diving experience at all.

On 19.1.2009 20:14 drchung wrote:
Hi Yorick. The keys of diving are--

Don't panic-- you have the stealth to get the drop on most monsters at DL37, and you have a nice bow to drop a lot of good value targets. You also have some escapes for panic situations.

Detect like a mad man. You need items, so def. detect treasure a lot. I like to tote -oTreasureDetection, so I don't have to rest as much for MP.

Monsters are both threats and opportunities. Figure out which ones are easy for you to kill and give either good XP or loot. For instance, young green, blue, and black dragons are monsters you should go out of your way to kill. Try to remember the dangerous ones-- at this depth, there are a bunch of monsters which you probably shouldn't bother to engage, and not that many at all that you should give wide berths to.

Don't overstay your welcome. Wandering monsters start awake, so the longer you are in a dungeon, the more "bad" monsters will get on your tail. Find and use stairs a lot. I also find resting to be not without drawbacks for that reason.

Stock up on scrolls. Magic mapping is your friend, and ?oDetect Treasure is nice to. If you go as a dedicated missile character (what I would do, though others would go differently), I'd bring down big stacks of Phase door (I usually go with ~ 20) to save my MP for detects.

Don't be afraid to die. One way to learn about monsters that must be avoided is to die to it, and burn that memory into your play. I've learned about Phoenix, AMHD, plasma hounds, black knights, patriarchs, nightmares, and others that way.

On 19.1.2009 21:52 Yorick Sha wrote:
Found good shield and sword. Possibly, I could avoid death if needed supplies were in town (?RCurse, !RestInt, enchanted ammo), but there weren't.

On 19.1.2009 22:02 Yorick Sha wrote:
drchung, thanks a lot for your comment!
Your advices seem useful. Some of your hints I already discovered by myself, some going to try with new Elen.

On 19.1.2009 23:03 drchung wrote:
np. Also, one more thing-- it looks to me that you may have exhausted all of your escapes. The best way to conserve them is to try to anticipate what your encounters (which you should be able to do with detect monsters and stealth) before they happen and try to not be in a position that you'll need to use them. One of the corrollaries to that is to guard your hp carefully, esp. if you are doing the missile thing. Basically, I get nervous when I drop even a quarter of my hp, and I start to get really nervous when I drop to half hp. It is of course different with melee a bit, but the theory is similar.

Looks like it was something like dreads that got you this time. Try toting around _oDetectEvil next time you get into the 40's (esp. if you are unlucky enough to not get a source of SI).

On 20.1.2009 08:14 Pete Mack wrote:
Yeah, Dreads are extremely bad news without SI. You absolutely need to detect them with _dEvil or _dInvis. At depth >= 34, I would definitely wear a Ring of SI rather than most anything else. (And keep an eye out for cursed ego bows. Bows of Nazgul are _definitely_ worth enchanting up.)




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