The Angband Ladder: Indescent, High-Elf Rogue by Psi

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Indescent                                Self  RB  CB  EB   Best
 Sex    Male         Age            115   STR:  18/31  +1  +2  +1  18/71
 Race   High-Elf     Height          82   INT:     13  +3  +1  +0     17
 Class  Rogue        Weight         187   WIS:     11  -1  -2  +0      8
 Title  Filcher      Social  Well-liked   DEX:     14  +3  +3  +3  18/50
 HP     -8/233       Maximize         Y   Con:     14  +1  +1  +0     16     15
 SP     5/31                              CHR:     12  +5  -1  +0     16


 Level               26   Armor    [18,+46]     Saving Throw         75%
 Cur Exp          43649   Fight     (+0,+2)     Stealth           Superb
 Max Exp          43649   Melee     (+3,+9)     Fighting          Heroic
 Adv Exp          56250   Shoot     (+6,+4)     Shooting          Heroic
 MaxDepth   1450' (L29)   Blows      3/turn     Disarming            90%
 Turns           304227   Shots      1/turn     Magic Device      Superb
 Gold             12853   Infra       40 ft     Perception       1 in 12
 Burden       155.4 lbs   Speed      Normal     Searching            35%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, wavy black hair, and a fair complexion.



rAcid:+..+......... rConf:.............
rElec:....+........ Sound:.............
rFire:.....+*...... Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:........+.... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.............
  ESP:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:...........+. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Air hound dies.
> You have an Arrow of Slay Animal (1d4) (+7,+5) (t).
> You hear a door burst open!
> You have 2 Arrows of Slay Animal (1d4) (+7,+5) (t).
> It breathes sound.
> You have been stunned.
> You have 3 Arrows of Slay Animal (1d4) (+7,+5) (t).
> You have 4 Arrows of Slay Animal (1d4) (+7,+5) (t).
> You are no longer stunned.
> It breathes sound.
> You have been stunned.
> You have 6 Arrows of Slay Animal (1d4) (+7,+5) (t).
> The Vibration hound breathes sound.
> It breathes sound.
> You die.

Killed by a Vibration hound.

  [Character Equipment]

a) a Katana of Acid (3d5) (+3,+7)
     Branded with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 37.4 vs. creatures not resistant to acid, and 
     18.7 vs. others.
     
b) a Long Bow (x3) (+6,+4)
c) a Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
d) a Ring of Acid [+10] (charging)
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 51 to 100 turns to recharge.
     
e) an Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial 'Nienor'
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Studded Leather Armour 'Marnir' (-1) [6,+11]
     Provides immunity to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak [1,+5]
i) The Small Metal Shield of Saenelch [4,+7]
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Hard Leather Cap [2,+3]
k) a Set of Caestus of Agility (+0,+3) [2,+4] (+3)
     +3 dexterity.
     
l) a Pair of Iron Shod Boots of Free Action [3,+3]
     Prevents paralysis.  
     


  [Character Inventory]

a) 4 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) a Book of Magic Spells [Incantations and Illusions]
d) 15 Potions of Cure Serious Wounds
     
     When drunk, it heals you a fair amount (1/5 of your wounds, minimu
     m 25HP), heals cut damage, and cures blindness and confusion.
     
e) 8 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
f) 2 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
g) 3 Scrolls of Phase Door
     When read, it teleports you randomly up to 10 squares away.
     
h) 2 Scrolls of Teleportation
     When read, it teleports you randomly up to 100 squares away.
     
i) 3 Scrolls of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
     
j) 11 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
k) 6 Rods of Treasure Location {!!}
     When activated, it detects gold and objects nearby.
     Takes 50 turns to recharge.
     
l) 5 Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 9 turns to recharge.
     
m) a Wand of Lightning Bolts (11 charges)
     
     When aimed, it creates a lightning bolt with damage 6d6.
     
n) a Wand of Teleport Other (9 charges)
     
     When aimed, it teleports a target monster away.
     
o) a Staff of Curing (5 charges)
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     
p) a Staff of Teleportation (7 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
q) 4 Staves of Identify (20 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
r) a Ring of Free Action
     Prevents paralysis.  
     
s) 6 Arrows (1d4) (+1,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 25.7.
     35% chance of breaking upon contact.
     
t) 6 Arrows of Slay Animal (1d4) (+7,+5)
     Slays animals.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 69.6 vs. animals, and 34.8 vs. others.
     35% chance of breaking upon contact.
     
u) 20 Rounded Pebbles of Slay Evil (1d2) (+6,+7)
     Slays evil creatures.
     
v) 29 Rounded Pebbles (1d2) (+6,+4)


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3502    100'    2   Reached level 2
      5692    100'    3   Reached level 3
      8533    150'    4   Reached level 4
     12590    150'    4   Main Gauche +1 +2
     16322    150'    5   Reached level 5
     19013    200'    5   Killed Fang, Farmer Maggot's dog
     21135    200'    6   Reached level 6
     27147    200'    7   Reached level 7
     38078    250'    7   Main Gauche of Venom
     39768    250'    7   ...and its +7 +7 - from a chest - from a Nov Ranger
     41279    350'    7   Tested ?DeepDescent
     48267    350'    8   Reached level 8
     53204    400'    9   Reached level 9
     54173    400'    9   Lost one MB1
     59866    400'    9   2 ?Id
     60426    450'   10   Reached level 10
     64229    450'   11   Reached level 11
     65275    450'   11   Killed Lagduf, the Snaga
     65837    450'   12   Reached level 12
     72448    450'   12   Killed Brodda, the Easterling
     79429    450'   13   Reached level 13
     86989    500'   13   Used my ?RemoveCurse on =Dog
     89802    550'   13   MB1
     90183    550'   13   Killed Mughash the Kobold Lord
     93346    550'   14   Reached level 14
    114349    650'   15   Reached level 15
    114449    650'   15   7 ?Id
    114449    650'   15   =Str +1
    117632    650'   15   !Str !!
    117632    650'   15   Four blows
    124220    650'   15   -dObj
    129707    700'   16   Reached level 16
    130187    700'   16   Killed Golfimbul, the Hill Orc Chief
    130291    700'   16   Phial from Golfimbol
    133301    700'   16   Found The Studded Leather Armour 'Marnir'
    133387    700'   16   Special armor on floor...
    133800    700'   16   Killed Orfax, Son of Boldor
    138576    750'   16   Longbow +2 +4 prev level
    139493    750'   17   Reached level 17
    143150    750'   17   Killed Boldor, King of the Yeeks
    145008    750'   18   Reached level 18
    159958    800'   19   Reached level 19
    159988    800'   19   =Acid prev level
    163827    800'   19   !Contemplation against Con - boo
    164148    800'   19   !Chr
    171840    800'   19   _Id[15]
    172020    800'   19   My randart armour gives ImmFire :-)
    173176    850'   20   Reached level 20
    185840    900'   21   Reached level 21
    188468    900'   21   2nd _Id
    189047    900'   21   Orc pit
    195687    900'   21   Killed Wormtongue, Agent of Saruman
    196674    900'   21   !Chr
    197810    900'   21   Power gloves from wormy - unfortunately he woke up
    201203    950'   22   Reached level 22
    215135   1000'   22   Killed Nar, the Dwarf
    215245   1000'   22   _Id
    215745   1000'   22   Nar didn't drop anything
    218649   1000'   22   FA boots from orc pit
    218933   1000'   22   _Id
    219033   1000'   22   Caestus agility +3 from orc pit
    219221   1000'   22   _Tele from orc pit
    219623   1000'   22   Katana of slay evil from orc pit
    221940   1000'   23   Reached level 23
    234279   1100'   23   Great Hammer[HA]
    238289   1100'   24   Reached level 24
    241267   1100'   24   Killed Bolg, Son of Azog
    250308   1150'   25   Reached level 25
    255264   1150'   25   Katana of acid from Cave orc
    261099   1250'   25   Killed Ulfast, Son of Ulfang
    264097   1250'   25   -TA
    286932   1350'   25   orc pit
    289428   1350'   25   Found The Small Metal Shield of Saenelch
    289474   1350'   25   Special shield under rock - just rBlind
    290325   1350'   25   MB3
    293296   1350'   26   Reached level 26


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : yes (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 20.10.2009 23:33
Last updated on 5.11.2009 21:35

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14270. on the Ladder (of 19090)
5371. on the Angband Ladder (of 6561)
75. for this player (

Comments

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On 20.10.2009 23:33 Psi wrote:
I enjoyed the comp so much, I decided to play another Vanilla ironman char. Decided on HE Rogue - 3 starting blows makes it so much easier. I miss having the remove curse spell though. No idea how much time I should really be spending on each level and what my starting stats/kit should actually have been...

On 21.10.2009 07:58 Psi wrote:
All too comfortable at this depth. RNG has been very kind so far. Famous last words.

On 21.10.2009 21:25 Psi wrote:
I did not see that coming. Should have detected once I had killed the air hounds, but instead tapped to move twice and then I was dead. I would have got away with a single tap as I could have healed or teleported. How annoying.

On 21.10.2009 21:27 Psi wrote:
Actually looking at the final messages, I should have noticed an earlier "It breathes sound" whilst collecting my arrows...

On 5.11.2009 21:35 Psi wrote:
Well that is another lesson learnt. I was just trying to move the Ethereal Dragon into a position to TA it when it breathed and I was dead. They are obviously more dangerous than I thought.

Really disappointing as I was moving along very nicely.

On 5.11.2009 21:36 Psi wrote:
Oops wrong dump.

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