[Angband 3.1.0 beta Character Dump] Sex Female Age 20 Str: 17 -1 +2 +1 18/10 14 Race Kobold Height 39 Int: 17 -1 +1 +5 18/40 18 Class Rogue Weight 65 Wis: 10 +0 -2 +3 11 7 Title Filcher Social Unknown DEX: 16 +2 +3 +5 18/80 HP -8/258 Maximize Y CON: 16 +2 +1 +0 18/10 SP 2/31 CHR: 11 -2 -1 +3 11 Level 26 Armor [15,+42] Saving Throw 54% Cur Exp 33745 Fight (+9,+6) Stealth Heroic Max Exp 33745 Melee (+16,+15) Fighting Superb Adv Exp 35000 Shoot (+20,+16) Shooting Superb MaxDepth 2300' (L46) Blows 1/turn Disarming 98% Turns 247398 Shots 1/turn Magic Device Superb Gold 27047 Infra 60 ft Perception 1 in 11 Burden 140.0 lbs Speed -3 Searching 47% You come from a litter of 4 pups. Your father was a warrior, and your mother was a cook. You have dark brown eyes, a dark brown hide, and small, sharp teeth. Acid:........+.... Confu:.........+... Elec:........+.... Sound:............. Fire:........+.... Shard:............. Cold:........+.... Nexus:............. Pois:............+ Nethr:............. Fear:............. Chaos:............. Lite:............. Disen:........+.... Dark:............. S.Dig:............. Blind:............. Feath:............. PLite:............. Aggrv:............. Regen:+............ Stea.:........+..+. Telep:............. Sear.:............. Invis:............. Infra:....+.......+ FrAct:............. Tunn.:............. HLife:............. Speed:............. ImpHP:............. Blows:............. ImpSP:............. Shots:............. Fear:............. Might:............. [Last Messages] > You have 4 charges remaining. > It hits you. > You feel very weak. > You have 47 Arrows (1d4) (+0,+0) {@f5=g} (v). > The Arrow (1d4) (+0,+0) {@f5=g} hits the Black knight. > The Black knight dies. > There is a monster in the way! > You are too afraid to attack it! > It hits you. > You feel very weak. > You feel bolder now. > It hits you. > You feel very weak. > It hits you. > You die. Killed by a Dread. [Character Equipment] a) a Cutlass of *Slay Troll* (1d8) (+7,+9) (+1) {@w2} +1 strength. Speeds regeneration. With this weapon, you would currently get 1 blow per round, averaging a damage of 28.5 against trolls, and 19.5 against normal creatures. b) a Long Bow of Power (x3) (+11,+16) c) a Lapis Lazuli Ring of Intelligence (+5) +5 intelligence. Sustains intelligence. d) a Granite Ring of Slaying (+5,+6) e) an Azure Amulet of Infravision (+1) +1 infravision. f) The Phial of Galadriel {!!} Cannot be harmed by acid, electricity, fire, cold. When activated, it lights up the surrounding area, hurting light-s ensitive creatures. It takes 10 turns to recharge after use. Radius 3 light. g) Chain Mail (Blasted) [0,-6] {cursed} Cursed. h) a Cloak [1,+5] i) a Wicker Shield of Elvenkind [2,+13] (+2 stealth) +2 stealth. Provides resistance to acid, lightning, fire, cold, disenchantment. Cannot be harmed by acid, electricity, fire, cold. j) The Metal Cap of Thengel [3,+12] (+3) +3 wisdom, charisma. Provides resistance to confusion. Cannot be harmed by acid, electricity, fire, cold. k) a Set of Gauntlets of Agility [3,+8] (+5) +5 dexterity. l) a Pair of Steel Shod Boots of Stealth [6,+6] (+3) +3 stealth. [Character Inventory] a) 2 Books of Magic Spells [Magic for Beginners] b) a Book of Magic Spells [Conjurings and Tricks] c) a Book of Magic Spells [Incantations and Illusions] d) 4 Violet Potions of Cure Serious Wounds e) 5 Copper Speckled Potions of Cure Critical Wounds f) a Scroll titled "tastior pum" of Word of Recall g) 3 Scrolls titled "modo exciaego" of Recharging h) 3 Scrolls titled "exes plum" of Holy Chant i) a Mithril Rod of Treasure Location {!!} j) a Copper-Plated Rod of Lightning Bolts k) 2 Aluminum Rods of Slow Monster {!!} l) a Gold-Plated Rod of Curing {!!} Cannot be harmed by electricity. m) a Zinc-Plated Wand of Cold Balls (4 charges) Cannot be harmed by cold. n) a Lead Wand of Teleport Other (1 charge) o) a Dogwood Staff of Dispel Evil (5 charges) p) a Carnelian Ring of Accuracy (+7) q) Hard Leather Armour of Resist Cold (-1) [8,+12] Provides resistance to cold. Cannot be harmed by cold. r) a Metal Cap of Regeneration [3,+6] Speeds regeneration. s) a Pair of Steel Shod Boots of Stability [6,+4] Provides resistance to nexus. Feather Falling. t) The Long Sword 'Elvagil' (2d5) (+4,+7) (+2) +2 dexterity, charisma, stealth. Cannot be harmed by acid, electricity, fire, cold. Feather Falling. Grants the ability to see invisible things. With this weapon, you would currently get 1 blow per round, averaging a damage of 31 against orcs, 31 against trolls, and 19 against normal creatures. u) 22 Bolts of Wounding (1d5) (+16,+12) v) 47 Arrows (1d4) (+0,+0) {@f5=g} Fired from your current missile launcher, this arrow will hit targets up to 120 feet away, inflicting an average damage of 55.5 against normal creatures. 35% chance of breaking upon contact. [Home Inventory] a) an Oily Yellow Potion of *Healing* When ingested, it restores 1200 hit points, heals cut damage, and cures stunning, poisoning, blindness, and confusion. It can be thrown at creatures with damaging effect. b) a Pair of Leather Boots of Slow Descent [2,+11] Feather Falling. [Options] Maximize effect of race/class bonuses : yes (adult_maximize) Randomize some of the artifacts (beta) : no (adult_randarts) Restrict the use of stairs/recall : no (adult_ironman) Restrict the use of stores/home : no (adult_no_stores) Restrict creation of artifacts : no (adult_no_artifacts) Don't stack objects on the floor : no (adult_no_stacking) Lose artifacts when leaving level : no (adult_no_preserve) Don't generate connected stairs : yes (adult_no_stairs) Adult: Monsters chase current location : yes (adult_ai_sound) Adult: Monsters chase recent locations : yes (adult_ai_smell) Adult: Monsters act smarter in groups : yes (adult_ai_packs) Adult: Monsters learn from their mistakes : no (adult_ai_learn) Adult: Monsters exploit players weaknesses : no (adult_ai_cheat) Adult: Monsters behave more intelligently (broken): no (adult_ai_smart) Score: Peek into object creation : no (score_peek) Score: Peek into monster creation : no (score_hear) Score: Peek into dungeon creation : no (score_room) Score: Peek into something else : no (score_xtra) Score: Know complete monster info : no (score_know) Score: Allow player to avoid death : no (score_live)