The Angband Ladder: Eddieband VII, High-Elf Rogue by Magnate

  [Angband 3.0.9ef Character Dump]

 Name   Eddieband VII                            Self  RB  CB  EB   Best
 Sex    Male              Age       115   STR:  18/35  +1  +2  +3  18/95
 Race   High-Elf          Height     92   INT:     14  +3  +1  +2  18/20
 Class  Rogue             Weight    195   WIS:     15  -1  -2  +0     12
 Title  Filcher           Status     36   DEX:     17  +3  +3  +2  18/70
 HP     -6/209            Maximize    Y   CON:     14  +1  +1  +0     16
 SP     27/38                             CHR:     12  +5  -1  +0     16

 Level           26       Armor    [10,+39]     Saving Throw          75
 Cur Exp      41520       Fight   (-12,-15)     Stealth                9
 Max Exp      41520       Melee     (-3,-6)     Fighting             165
 Adv Exp      56250       Shoot     (-3,+9)     Shooting             160
 MaxDepth   2850 ft       Blows      4/turn     Disarming             97
 Turns       388492       Shots      1/turn     Magic Device          82
 Gold            31       Infra       40 ft     Perception            38
 Burden   104.2 lbs       Energy       100%     Searching             35

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+........ Blind:.............
 Elec:............. Confu:.............
 Fire:..+.........+ Sound:.............
 Cold:............. Shard:.............
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.............
Feath:............. Sear.:.............
PLite:............. Infra:.............
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............+ Blows:.............
FrAct:......+...... Shots:.............
HLife:............. Might:.............


  [Last Messages]

> You have been heavily stunned.
> *** LOW HITPOINT WARNING! ***
> The Cold hound breathes frost.
> The Cold hound resists a lot.
> *** LOW HITPOINT WARNING! ***
> The Cold hound breathes frost.
> The Cold hound resists a lot.
> *** LOW HITPOINT WARNING! ***
> One of your Silver Speckled Potions of Heroism {@q2} (b) was destroyed!
> You rise up through the ceiling.
> You have 6 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v} (e).
> Looks like any other level.
> The Master mystic wakes up.
> The Master mystic kicks you.
> You die.


  [Character Equipment]

a) a Dagger of Slay Evil (1d4) (+9,+9) {@w0}
   It slays all evil creatures.  You get 4 blows per round with this
   weapon.  With additional +3 dex you would get 5 blows.
b) a Long Bow (x3) (+9,+9)
c) a Pearl Ring of Flames [+14] (charging) {!! @A1}
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
d) a Topaz Ring of Dexterity (+2)
   It increases your dexterity by 2.  It sustains your dexterity.  
e) an Amber Amulet of Resist Acid {@w1}
   It provides resistance to acid.  It cannot be harmed by acid.  
f) a Lantern (10429 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) The Soft Leather Armour 'Narthanc' [4,+13] (+3) {!! @A2}
   It increases your strength by 3.  It grants you immunity to paralysis.
   It activates for fire bolt (9d8) every 8+d8 turns.  It cannot be
   harmed by the elements.  
h) a Cloak [1,+0]
i) (nothing)
j) a Metal Cap of Intelligence [3,+7] (+2)
   It increases your intelligence by 2.  It sustains your intelligence.
   
k) (nothing)
l) a Pair of Soft Leather Boots [2,+2]


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) 9 Silver Speckled Potions of Heroism {@q2}
c) 10 Copper Speckled Potions of Cure Critical Wounds {@q1}
d) 20 Scrolls titled "in gor hil" of Phase Door {@r2}
e) 6 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v}
f) 2 Scrolls titled "ent adertas" of Word of Recall {!r!d!k!v}
g) 14 Scrolls titled "am di car" of Identify {@r1}
h) 7 Scrolls titled "quetes ar" of Recharging {!r!d!k!v}
i) 2 Tungsten Rods of Light {!! @z1}
   Your success rate is 98.6%, if confused 96.7%.
   
j) a Copper-Plated Rod of Acid Bolts (charging) {!! @z3}
   Your success rate is 97.6%, if confused 22.2%.
   
k) a Nickel-Plated Rod of Fire Bolts (charging) {!! @z4}
   Your success rate is 98.0%, if confused 90.9%.
   
l) a Gold-Plated Rod of Frost Bolts (charging) {!! @z2}
   Your success rate is 98.2%, if confused 93.7%.
   
m) a Tin Wand of Teleport Other (3 charges) {!a!d!k!v}
   Your success rate is 98.3%, if confused 95.2%.
   
n) 2 Lead Wands of Lightning Balls (12 charges) {@a2!d!k!v}
   Your success rate is 97.8%, if confused 83.3%.
   It cannot be harmed by electricity.  
o) a Sycamore Staff of Teleportation (3 charges) {!u!d!k!v}
   Your success rate is 98.3%, if confused 95.2%.
   
p) a Silver Staff of Speed (1 charge) {!u!d!k!v}
   Your success rate is 97.6%, if confused 22.2%.
   
q) an Engagement Ring of Resist Cold {@w2}
   It provides resistance to cold.  It cannot be harmed by cold.  
r) a Sapphire Ring of Resist Poison {@w3}
   It provides resistance to poison.  
s) an Adamant Amulet of Resist Lightning {@w1}
   It provides resistance to lightning.  It cannot be harmed by 
   electricity.  
t) a Dwarven Shovel (1d3) (+0,+0) (+3)
   It increases your tunneling by 3.  You get 3 blows per round with
   this weapon.  With additional +3 dex you would get 4 blows.
u) 60 Arrows (1d4) (+1,+2) {@f1}


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1@b1@G1!d!k!v}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2@b2@G2!d!k!v}
c) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3!d!k!v}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5!d!k!v}
   It cannot be harmed by the elements.  
e) 2 Green Mushrooms of Restore Strength
f) 10 Shimmering Potions of Speed {!q!d!k!v}
g) 81 Silver Speckled Potions of Heroism {@q2}
h) 10 Copper Speckled Potions of Cure Critical Wounds {@q1}
i) 2 Puce Potions of Healing {!q!d!k!v}
j) a Cloudy Potion of Restore Life Levels
k) 2 Bubbling Potions of Restore Strength
l) a Blue Speckled Potion of Restore Wisdom
m) 2 Metallic Blue Potions of Restore Dexterity
n) an Oily Yellow Potion of Restore Constitution
o) a Metallic Green Potion of Self Knowledge
p) 67 Scrolls titled "in gor hil" of Phase Door {@r2}
q) 2 Scrolls titled "sa luma" of Teleportation {!r!d!k!v}
r) 37 Scrolls titled "ex aranwe" of Teleport Level {!r!d!k!v}
s) 34 Scrolls titled "am di car" of Identify {@r1}
t) a Scroll titled "an galis" of *Remove Curse*
u) a Sycamore Staff of Teleportation (1 charge) {@u1!d!k!v}
   Your success rate is 98.3%, if confused 95.2%.
   
v) an Azure Amulet of Charisma (+2) {@w3}
   It increases your charisma by 2.  It sustains your charisma.  
w) Bronze Dragon Scale Mail (-2) [30,+13] (charging) {!! @A2}
   It provides resistance to confusion.  It activates for breathe
   confusion (120) every 450+d450 turns.  It cannot be harmed by the
   elements.  
x) 12 Arrows (1d4) (+1,+0) {@f1}


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 3.8.2008 02:16

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14190. on the Ladder (of 18973)
5319. on the Angband Ladder (of 6502)
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On 3.8.2008 02:16 Magnate wrote:
Read the final messages: teleport level is NOT a guaranteed escape.

This is my best dive ever, both depth and turncount.

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